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Mineforgian

Trigger Craft

Are you familiar with World Trigger? Wished there was a mod for it for Minecraft? Well, that's exactly what this mod does! Not another magic RPG mod ;)

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22 августа 2026 г.
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All-Rights-Reserved

Опубликован 1 августа 2026 г.

This mod aims to faithfully recreate World Trigger into Minecraft.

Unrelated Notes: The mod is currently under early development and will be updated as consistently as I can ( I'm a solo dev, please understand =3= ), there is currently no progressive system or survival guide/tutorial so you can only play this in creative mode. The guide for creative mode can be found at the bottom. Will add images soon, please bear with the text T^T.

The Mod's Title Logo


What this mod is about?

Inspired by the World Trigger anime and manga, this mod transforms Minecraft's combat into a fast-paced, tactical experience. You need some damn good positioning, timing, movement, and decision-making, just like in Vanilla PvP.

As someone who enjoys Minecraft PvP, I myself wanted more than that. A system where every ability has ups and downs and every fight plays out differently depending on the choices you make, sounds fun? It does to me.

You got a cool Trigger System, you gotta manage your Trion, you can build your own loadout, and master a variety of combat styles from close-range and long-ranged Triggers. Whether you're dueling another player, wiping the floor with your opponents with your circus moves, or doing some teamfight, your victory depends on how well you manage these.


Discord Server Curseforge Link Ko-Fi Button


Youtube Showcase


Recommended Settings:

  • View Bobbing: On (If you're comfortable with this, although I'm assuming you will have this off if you PvP)
  • FOV Effects: 5% (Or anything you want, it's recommended to keep it lower than 18%)

And most importantly, change your keybinds!


How do I play this with my friends?

  • Use a server...

But I have no serverrr!

  • Use e4mc, insane mod. Once you have e4mc, go to singleplayer, open LAN, then an IP will appear in chat, send that to your friends. Your friends must have the same mods and e4mc itself included. Thank you, vgskye for this amazing mod.

I am not affiliated to any of these people, just something I wanted to share.


This mod also supports Multiplayer! I test it very often to make sure it works.

Starting Guide (Creative Only) If you are unfamiliar with World Trigger, there will be a word bank below this for words that are highlighted.

Basics

When you boot up the mod in singleplayer, you will see a blue bar above your hotbar. That bar is your Trion Bar.

There is currently only one Trigger added for now, it's a Black Trigger, you can use this Trigger by right clicking it, this will activate your Trion Body.

When your Trion Body is active, you will not take damage - currently you can take damage from the environment (lava, fire, fall damage), this has been fixed in the upcoming update - and your Trion Bar will take the damage itself instead, although decreased. The Trion Body provides you with many advantages, there are only currently two:

  1. You take decreased damage
  2. Your physical capabilities are increased.

Your movement speed and jump height are still the same, but when you tap your crouch keybind for a split second and start sprinting or jumping, you get boosted, your stats also depend on your Trigger. You can also hold your 'Forward' key (W, in my case) when jumping to perform a lunge, this is useful for leaping across very large gaps.

You can also perform a Sidestep, this is by default the R keybind. To activate the sidestep, you need to press the direction you want to go to (WSAD or whatever you use), this will give you a burst of speed and may allow you to dodge things at the last moment, although it does not give i-Frames.

Sub & Main Triggers

These triggers are the loadouts. Each Trigger has 4 slots, I made these slots flexible as well, you can choose where each ability goes to make it comfortable for you. Currently, when you load the game, your Trigger slots are empty, because I have not made it possible to set them other than with commands as of the moment (I'm still building the basic foundation of the mod before adding those).

You can find the commands at the bottom of this.

The default keybinds for these are: V (Main) and C (Sub)

To select which trigger slot you want for each respective Trigger, you must hold their keybind while pressing 1-4 (you can change this as well in the keybinds).

How to activate the selected Trigger is by also holding the Trigger's keybind and pressing your Trigger Hold Activator keybind as well as your LMB (The keybind is also LMB, I really recommend to keep it the same as your Attack keybind.)

Parry System

This is planned to be a universal system of all weapons, but I will think it through. For now, you can only use this with Kogētsu.

To parry, you must hold your Secondary Trigger Hold Activator (Default RMB, change this to your Use/Place keybind). You will have 0.35 seconds to parry something (in the current update, you can parry ANY damage source, you're welcome ^v^), once 0.35 seconds pass and you haven't parried anything, you will hear a faint sound which indicates you failed and will change to blocking.

When in blocking, you will take decreased damage, you can only hold the blocking state for 2 seconds and can only be activated after a parry. (I might change this system to make blocking a whole different system from parrying).

Attacker Triggers

  • Kogetsu - Just swing it like any sword in Minecraft... or not? Well, Kogētsu has a custom sword swinging animation and mechanic, it's pretty cool. You can cancel the early stages of the attack set by sidestepping, although you're cooked when you've executed the slash, you gotta take in the consequences if you're about to get hit.
  • Scorpion - Like Kogetsu, this one is mainly focused on adaptability and speed, it has 5 different modes with each mode having its own unique comboset, a really good sword and is my favorite.
  • Raygust - More defense-oriented, it's a decent sword with balanced damage. It also has a shield mode where you can block some damage with Raygust, when the shield breaks, you will only be able to reuse it once it regenerates 50% of its durability.

Shooter Triggers

  • Asteroid - When activated, it will spawn 7 Trion Cubes around you which follow you, when you press your Trigger Hold Activator keybind, these will launch themselves straight into where you're looking. You can change its formations by holding the respective bind of the trigger it's under and tapping right click to cycle between the modes: Dense, Concentrated, Wide, Scatter, and Ultra-Wide.
  • Hound - Activates the same as Asteroid and has the same function with formation cycling. This homes into nearby enemies and will spark with blue trion when they're being marked by Hound.
  • Meteor - Functions the same as Asteroid. Meteor is an explosive trion projectile which deals a ton of damage, beware of usage!
  • Viper - Functions the same as Asteroid. Viper can be controlled with where you look, when you crouch, Viper will find a nearby target in the proximity of a few blocks and redirect towards them, if it cannot find any target nearby, it will continue moving along where you look.

Gunner Trigger

  • Handgun - LMB to shoot, RMB to Aim :). Really good range, consumes a fair amount of Trion, but has spread that becomes a disadvantage at longer ranges.

Sniper Triggers

  • Egret - A sniper, same as Handgun, except you can only shoot when aiming. There is no scope, YET, and I'll figure it out. This has amazing range, great speed, almost zero spread, but consumes a lot of Trion. - Lightning - A high-velocity, low-damage sniper, BUT very accurate. Functions the same as Egret in activating and shooting. This has high fire-rate, and is really cool. - Ibis - A heavy and damage-focused sniper. The Ibis is guaranteed to one-shot players with low-Trion levels, although it is slow, it has explosive capabilities which scale with its user's maximum Trion.

Optional Triggers

  • Senkū - Senkū is an Optional Trigger and is an extension of Kogetsu. When Senkū is activated, you must swing Kogetsu, it will increase its range (~15 blocks) and damage by a lot. To activate it, you must have the slot selected, hold the respective trigger bind, and right click. When you've done the stance, only then can you press your Trigger Hold Activator (LMB) to activate it.
  • Grasshopper - An amazing mobility trigger, to use it, you must hold the respective trigger bind and LMB. If you aren't pressing either WSAD, then you will automatically launch upwards, if you're holding either WSAD, you will launch to the direction held and looked at (you will understand how this works really fast). You can also deploy this from a distance or on a player by crouching and activating it. - Dummy Beacon - You can spawn up to 6 of these, all deployed Dummy Beacons can be activated via Trigger Button + RMB. When activated, these Beacons will appear in players' locator bars, you can use these to mask your location and confuse the opponent, although their nature can be discerned from their movements if one looks close enough. These last for up to a minute when inactive and for 15 seconds when active, they can be destroyed by hitting them, or if you placed one by accident while it is still inactive, to retrieve them. - Bagworm - Used to hide onself in the locator bar, this requires Trion to maintain, simple but useful. - Lead Bullet - Used for any Gunner & Sniper Triggers. The Lead Bullet makes your bullets slower and weaker as well as increase the cost of Trion to shoot it, but in exchange, it [anchors] players making them heavier and slower. Anchors can stack up to 3 times only. - Teleporter - Allows you to teleport a fair amount of distance. Its cooldown and Trion cost depend on how far you wish to teleport. It costs a significant amount of Trion and so it isn't really used, but can be treated as a "last resort".

Defense Triggers

  • Shield - Exactly how it sounds, it's a shield. You can activate this by holding your Trigger Hold Activator, it costs Trion to maintain depending on its form. You can cycle between forms by holding your respective trigger bind and tapping your right click to cycle between the 3 modes: Concentrated, Wide, and Tall. To use [Full Guard], you must have both Sub and Main Triggers to have Shield on them, then press both your Main and Sub Trigger keybind to activate it. The more damaged the Trion Shield is, the more it fades. (It currently does not function as to how you'd expect it to, such as explosions, for example, those will still affect you.) - Escudo - This is a stationary deployable shield, it is extremely durable and is also an area control/Offensive Trigger. You can use this to launch enemies from a distance by deploying it on them or to launch yourself by crouching and activating it, otherwise, you can just deploy it in front of you to deploy a shield. Currently can only be deployed on the floor (ceiling and wall deployments will come soon).

Use these wisely, they cost Trion and you MUST remember that your Trion Body uses your Trion as its HP, you start with 100 Trion every time.

Bail Out

This is for when you're out of Trion (0), when it activates, you will fly into the high skies and enter a rough ride. Since there is no way to set a destination for landing, you will enter Emergency State mode, which is my own implementation. It also has a cooldown, around nearly 4 minutes, so don't expect any saving all the time. You will land at a random area and crash land.

When you lose Trion and your Bail Out is under cooldown, well... needless to say, you're cooked. That's all for main additions.

Commands

/triggercraft - You will figure how to use this, you can use it to set your current Trion as well as abilities in your Sub and Main Trigger slots.

  • Uses   - /triggercraft [playername] Trigger [Sub/Main] [Trigger Slot: 1-4] [Trigger Ability ID: 1-10] \\\ 1-19 are the implemented abilities.   - /triggercraft [playername] BulletType Handgun [Bullet Type: 0-3]   - /triggercraft [playername] Trion [amount]

/setdestination - For Bail Out, since there's no way to set a landing destination for now, you have to use this if you want to try it out. It will set your destination at your current location.

/ttseds - This is a testing command I used for testing Bail Out, it's not supposed to be here but oh well, will be removed in the next update. I guess you can go about "back in my day, this mod had a super special command! You wouldn't know about it.". The naming was just my palm gently landing on my keyboard :)

Changing your maximum Trion

You have to use the base /attribute command of Minecraft, I'm very kind so I'll paste it here:

  • /attribute [playername] triggercraft:trion_max base set [amount]
Word Bank
  • Trion
    • Think of Trion as Mana, it functions the same, except it also serves as your HP when your Trion Body is activated. In the manga, Trion is made from an invisible organ in our body called the Trion Gland.
  • Trion Body
    • Your Trion Bar is the healthbar for the Trion Body, so manage it well, please.
    • Is a body made out of your Trion, it shells your real body and replaces it with one made out of Trion. It increases your physical capabilities and mobility.
  • Trigger
    • Standard Triggers - These are normal triggers, they have fixed amount of Trion. These are divided into four different roles: Attacker, Shooter/Gunner, Sniper, and Defense/Utility.
    • Optional Trigger - These are plug-ins or extensions to enhance a standard Trigger, like Sēnku to Kogētsu. You will know if you have an optional trigger in your slots, they are highlighted in blue.
    • Black Triggers - These are unique triggers, they are made when someone with tons of Trion sacrifices their life to leave behind their legacy. They are vastly different from Standard Triggers, these can't just be used by anyone and are extremely powerful (think of these as nuclear weapons).
Credits Code, Textures & Models: By me Sounds: Halo (Energy Sword) and Pixabay Sound Effects - I will make my own sound effects when I have time.

I do not claim any of the Intellectual Property of Daisuke Ashihara

And to all the other resources that I used, those belong to their creators respectfully (I hope I didn't forget to credit anyone else o.O).

Fun fact: This is a remake of my 2019 version :)

Unrelated Notes #2: Some of you probably know me from my MC Calamity, you might ask, what happened to you? Well, I simply got lazy for a whole year. How long was I working on this mod…? I started at July 29, I somehow found the motivation to get back to modding.

Ченджлог

0.3.0Релиз1.21.8 · 22 августа 2026 г.

v0.3.0

Changelogs

  • New Triggers
    • Bagworm
    • Raygust (This was SUCH an absolute pain to make)
    • Ibis
    • Scorpion (This was also a pain, but is so worth it)
    • Dummy Beacon
    • Teleporter
    • Escudo
    • Lead Bullet
  • Gameplay
    • Grasshopper
      • Now has its own unique sound
      • Changed the spark particles of Grasshopper from Green to Blue
      • Increased its the duration for when it checks how many times you used it in this duration, it will then increase its Trion consumption
    • Sounds
      • Renewed the Parry sound
      • Egret now has a new firing sound
      • Adjusted Lightning’s firing sound
      • Viper now makes a sound when redirecting
      • Decreased all 4 Shooter Triggers’ sound volumes for both shooting and impact
    • Triggers
      • Raygust, Kogetsu, Egret, Handgun, and Lightning do not activate when your inventory is full
      • Kogetsu, Senkū, and ALL types of Trion Bullets now deal increased damage to ONLY Trion Bodies, and will deal less to regular mobs/players.
      • Optional Triggers that are selected are now highlighted, this was already a thing but I was lazy to make it work
      • Grasshopper is now in the Optional Trigger category
      • Reduced Shield’s maintenance cost for all modes
      • Kogetsu, Egret, Lightning, Asteroid, Viper, Meteor, Hound, and Senkū has been adjusted accordingly and nerfed for non-trion bodies
      • Increased Kogetsu’s range
      • Removed the Shield’s solid hatbox
    • Trion-Related
      • When you respawn, you now spawn with HALF of your maximum Trion.
      • On first load and when your Trion capacity is decided, you will have maximum Trion.
      • You can now exercise your Trion and increase it by using it up and resting, it is a simple function for now, you must sleep within 2 days of “training” to increase your Trion.
      • Trion is now randomized by ±15 for when a player first loads in, there are now varying Trion levels for each player, making them unique. There are also rare chances to gain or lose even more, as well as abnormality rates, although that one is rare (0.8%-0.05%).
  • Combat
    • Lightning
      • Increased range by +100 blocks
    • Kogetsu
      • Decreased normal range to match the length of the held sword.
    • Senkū
      • ACTUALLY made it work ONLY when you HOLD down the Keybind while right-clicking
    • Viper
      • Decreased bullet speed
    • Meteor
      • Explosion power scales with its shooter’s Maximum Trion
    • Increased parry screenshake intensity
    • Drastically increased Lightning, Egret, and Handgun’s damage as well as decreased their damage dealt to regular players
    • Handgun now has a function to change bullet type through the command
  • Multiplayer
    • Added Ranked Matches Framework + Function (Can only start by doing /triggercraft rankmatchesstart)
      • Still WIP and is to be greatly improved on
  • Fixes
    • Fixed Snipers and Firearms spamming recoils when not shooting
    • I wanted Grasshopper to launch from the player when doing the Alt-Activate but I made it instant and spawn when you look instead.
    • Shield
      • Fixed Trion Shield not changing fades when decreasing in health
      • Removed animations and made it disappear instantly without any other fancies
      • Now does not “die” when destroyed and looks better
    • Kogetsu does not slash when using Grasshopper
    • Fixed and adjusted Bail Out being stuck/suspended in the air going back and forth
    • Fixed Lightning destroying items when in the line of fire
    • Finally fixed ANIMATIONS for
      • Grasshopper
    • Fixed Grasshopper’s hitbox
  • Other
    • Added more JP lang support
    • Added mod compatibility support for addons or other mods:
      • You can now put Trion entities from other mods (or your mod) into the tag: triggercraft:trion_bodies
      • For entities that hound should not target: triggercraft:hound_nontarget
    • Changed the menu buttons and screen
    • Added a painting: “Legacy”
    • Added splashes
    • Added more subtitles support
0.2.0Релиз1.21.8 · 10 августа 2026 г.

v0.2.0

Changelogs

  • New Triggers
    • Hound - The most unoptimized
    • Meteor
    • Viper
    • Lightning
  • Gameplay
    • Grasshopper
      • Faces upright as of the moment
      • Increased the range it activates your jump
      • Decreased Trion cost
      • Now has a default jump animation
    • The default max Trion has changed from 100 to 70
    • Yūma’s Black Trigger has increased Safe Fall Distance (18 -> 130)
    • Increased jump power and strength in Trion Bodies
    • Renamed Yūma’s Black Trigger (Black Trigger -> Yūma’s Black Trigger)
    • Guns have a super simplistic recoil now
    • Shield
      • Now has 4 modes (4th requires shield on both Sub and Main Trigger)
      • Retextured the Trion Shield
      • Removed the forming cracks the more Shield’s durability decreases, it now instead fades
      • Now has Icons
    • Camera Shake happens when you parry, use Senkū, guns, and some abilities
    • Bail Out now breaks stronger blocks in its way
    • Remade the UI Icons for Asteroid
    • Egret and Handgun now dematerialize when you have them in your Inventory for some reason without having your Trigger Body active
    • Optimized Asteroid
    • Handgun now decreases your movement when you’re aiming
  • Combat
    • Asteroid
      • Buffed damage
      • You have to hold the respective Trigger Bind while pressing LMB to activate it again, this allows for usage of other Triggers without accidentally shooting
    • Kogetsu
      • Significantly buffed in damage
    • Senkū
      • Fixed Stance animation locking you when you cancel early
      • Now breaks blocks
    • Egret
      • Buffed damage
      • Decreased shooting cooldown by 1 second
    • Handgun
      • Buffed damage
  • Multiplayer
  • Fixes
    • Asteroid had insane knock back, that was a mistake on my part, I was half-asleep when I tweaked asteroid before the release of 0.1.0
    • You now play the animations when you use grasshopper in first person
    • Fixed inconsistent Kogetsu damage at vertical swings
    • Shield now functions properly even after destroyed
    • Decreased the Trion Gases that appear when leaking
    • Increased the threshold damage required for “Critical Damage”
    • Fixed Shield maintenance consumption, you would still recover Trion while maintaining shield where the recovery rate was faster than the consumption rate. It now stops recovering while maintaining shield.
    • Fixed Camera Shake not working, it now happens to the client only
    • Fixed your player not getting hungry and having infinite oxygen underwater. That’s only supposed to be when you’re in your Trigger Body.
    • Fixed the one missing pixel in one of the Trion Bar’s frames
    • Did some tweaks to Bail Out activation
      • Bailing Out now resets your Trion Recovery Grace and allows regeneration of Trion instantly if you’ve recently used a Trigger
    • Did some fixing with the shield when destroyed, it normally checks for the closest player and works from there but I made it so that it checks ALL nearby players to find its deployer
    • Sniper and Gunner Triggers are now fixed, while you were aiming and dematerialized the Trigger, you will still be in aiming mode and have the movement reduction
  • Other
    • Gave the mod a logo
    • Gave the mod some medium JP lang support, will focus on it soon as well.
0.1.0Релиз1.21.8 · 6 августа 2026 г.

v0.1.0

Changelogs

- Added:
    - Handgun (11)
    - Egret (12)
    - Grasshopper (8)
- Main
    - Trion won’t regenerate for 2 seconds after using it.
    - Yūma’s Black Trigger regenerates Trion 35% faster than usual when active.
    - Optimized Trigger Activation
    - Fixed Environmental Damage bypassing the Trion Body protection, there was a ordering problem in the code
    - You do not take damage in Bail Out now
    - You now leak Trion gas, a new particle that appears when you take critical damage, critical damage are caused when you take large amounts of damage in one hit.
    - All combat triggers will now disable and cannot be used when your Trigger Body is inactive.
    - The Trigger overlay will now only appear when your Trigger is active
    - Fixed a multiplayer de-sync with sidestepping for guest clients
    - Trion Bodies do not take tick damage such as environmental or spam damage
    - Fixed mobility jumping client problems on servers
    - Parrying still dealt to your Trion, that is now fixed
- Asteroid
    - Does not bug out a “double-spawn” when it is currently activated
    - Flies completely straight and does not change direction to where the player is looking
    - Asteroid now only has a lifetime of 2 seconds before exploding mid-air.
    - You can select formation types for Asteroid now by tapping your Secondary Hold Activator while holding the Trigger keybind with Asteroid selected. There are only 5 formations for all Trion Projectiles: Concentrated, Dense, Wide, Scatter, and Ultra-Wide, it will also have an overlay showing what current mode you have.
    - Asteroid will only hover in your front when the modes are in the “Concentrated Types”
- Shield
    - Shield now glows and does not show the unsightly damage effect
    - You can see mobs through shield now, although trippy, you get used to it after some time, it’s useful.
    - Does not take up Trion when damaged and only does when destroyed
    - Added cracks which intensify depending on how close the Trion Shield is to breaking
    - The shield also increases the amount of Trion required to maintain the more it is damaged due to Trion leakage
    - Shield now has an activation and deactivation animation
- Kogetsu
    - Kogetsu now disables whenever EITHER sub or main trigger does not have it or Sēnku selected
    - Kogetsu has been removed from the Creative Inventory
- Sēnku
    - Sēnku now have stance and activation animations
    - Added one particle effect
    - Added a sound effect for both sheathing and unsheathing
0.0.1Альфа1.21.8 · 1 августа 2026 г.

Additions:

  • Added Yūma's Black Trigger (First added trigger for the moment)
  • Added Combat Triggers:
    • Kogētsu (Still under development)
    • Sēnku (Still under development)
    • Asteroid (Still under development)
    • Shield (Still under development)
  • Combat & Movement
    • Kogetsu is the only affected weapon for the moment, it has a 4 set attack combo
    • Parrying: you can parry any attack as of now, will adjust what you can parry in the next updates. If you've been holding the parry button for long enough and you hear a sound, that means you failed a parry and will end up with blocking, which decreases the damage taken.
    • Sidestepping, you can dodge, although no i-Frame is provided, you can use this to cancel the early stages of an attack combo.
    • When in Trigger mode, you can boost your movements with tapping shift then proceeding to either hold your sprint keybind or jump to boost either, you can lunge by jumping but holding your forward button as well, which is useful for leaping large gaps.

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