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Mineforgian

tntOptimizer

We all love exploding vilagers but we hate the lag it gives. This mod fixes the tnt lag mainly serversided and a bit on the client

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1K
Подписчики
1
Обновлён
10 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 3 июня 2026 г.

What does this mod do?

This mod improves TNT performance

The goal is to reduce lag while keeping TNT behavior as close to vanilla as possible.

How close to vanilla is it?

I tried to keep the mod as close to vanilla as possible. However, because the number of active TNT entities is limited, there is a small chance that some edge cases will behave slightly differently.

How does it work

It works by limiting the amount of tnt rendered client side to 75 Also limis the amount of explosion particles the client renders to 100

On the server side of the mod we limit more things:

  1. we limit how much tnt is active at once
  2. we limit how much tnt explodes at the same tick
  3. we merge close tnt into 1 to waste less calculations
  4. we cache explotion calculations so we do less calculations

Will it break my TNT cannons?

Most TNT cannons should continue to work normally.

However, if your cannon relies on more than 250 TNT entities being active at the same time, it may not function correctly.

So yes, this will almost certainly break an orbital strike cannon.

Ченджлог

1.6Релиз26.1.2, 26.2 · 10 июля 2026 г.

made it overal better

1.5Релиз26.1.2, 26.2 · 9 июля 2026 г.

updated to support 26.2 removed ticking tnt entities on seperate ticks added caching of explotions (so less resouces wasted on tnt explotions) added merging of explotions (so less explotions happen around same place)

1.4Релиз26.1.2 · 6 июня 2026 г.

fixed the fuse timing bug changed it so tnt tick per tick is limited

1.3Релиз26.1.2 · 6 июня 2026 г.

Fixed bug where tnt explotions would continue after switching world

Added a confirguration command

1.2Релиз26.1.2 · 6 июня 2026 г.

i know that it feels like its less optimized because of this update because the avarage tick time went up from the last release but that is because we allow more tnt entities at once right now but there are more optimizations at the moment to make it lower if i didnt add those extra optimizations it woudnt be as smooth as it is right now

1.1Релиз26.1.2 · 4 июня 2026 г.

upped the maximum tnt entities alive at once to 250 might decrease performance a bit but makes more things possible

1.0Релиз26.1.2 · 3 июня 2026 г.

first version of tnt optimizer for minecraft 26.1.2 this will try to fix your tps and fps when lots of tnt entities exist

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