
Titan Reborn
Prepare to battle! - Titan Reborn brings unique materials with special perks, essence infusing, and much more to player-versus-player combat!
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- 29 марта 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 26 августа 2023 г.

📜 About 📜
Titan Reborn introduces 3 unique materials, found in the Overworld and Nether, each granting distinct buffs to the player. These materials encourage strategic decision-making as players choose the material their weapons and armor parts is made of in order to prioritize certain buffs, adding depth and variety to their gameplay experience.
🧪 Citrin: A common and slightly stronger material than iron in durability and protection. Citrin armor shields the player from any form of bad potion effects by reducing effect duration and chance for damage ticks when affected. Citrin sword and greatsword have a 25% chance of inflicting poison.
🔥 Ember: A hellish material from the realms of the nether. Ember armor stops the player from taking lava, fire and magma damage by reducing burn duration and chance for damage ticks when on fire. Ember sword and greatsword have a 25% chance of setting the target on fire.
💜 Titan: As the strongest material, Titan ore is only scarcely found in the depths of the deepslate layer. Each armor piece grants the player extra health, adding up to 5 hearts when wearing a full set. Titan armor and swords are also unbreakable and highly enchantable.
⚔️ Swords ⚔️
- Swords
=> Lower damage, no cooldown, 1.2x crit modifier, easier crafting, better enchantability. - Greatswords
=> Higher damage, custom cooldown, 1.5x crit modifier, harder crafting, worse enchantability. - Essences
=> Imbue swords with Wither, Weakness, Poison, Blindness, or Fire essences (each essence adds +25% effect chance (max 50%). Effects cannot be mixed.
🏹 Bows 🏹
- Multi Bow(s)
=> Shoots up to 3 arrows consecutively. - Titan Bow
=> Shoots potion effect arrows. - Titan Crossbow
=> Shoots splash and lingering potions. - Potion Effect Arrows
=> Inflicts level II Wither, Weakness, Poison, Blindness, or Fire effects.
🛡️ Armors, Platings & Shields 🛡️
- Citrin Armor
=> Protects against bad effects (25/50/75/100% chance depending on armor pieces worn). - Ember Armor
=> Protects against fire, magma, and lava damage (25/50/75/100% chance depending on armor pieces worn). - Titan Armor
=> Adds up to 5 extra hearts with full set, high enchantability, unbreakable. - Armor Platings
=> Upgrade armor parts to reduces damage from swords of the same material by 2.5% per plated piece. - Diamond, Titan & Netherite Shields
=> Shields with increased durability and material-specific cooldowns.
✨ Support Weapons & Items ✨
- Citrin Star
=> Inverts certain potion effects from negative to positive and vice versa for a limited time. - Flint and Ember
=> Flint and Steel upgrade that places soul-fire, igniting a larger area while dealing double damage for twice as long. - Diamond Apple
=> Grants 4 extra hearts and 5 seconds of Regeneration III. - Potion of Indestructibility
=> Prevents durability loss on all items for its duration. - Potion of Immunity
=> Grants protection against the first bad effect applied after consumption. - Potion of Frostburn
=> inflicts a poison-like freezing effect that prevents affected hearts from healing.
🎒 Functional Blocks & Items 🎒
- Diamond Furnace
=> Doubles ore output with 2 slots and increased smelting speed. - Netherite Anvil
=> halves the required xp cost and can exclusively upgrade items to new overpowered enchantment level. - Parachute
=> Activates in mid-air, allowing the player to glide safely to the ground (dyeable). - Backpacks
=> Stores all your loot in 3 different sizes (dyeable). - Potion Bundle
=> Stores Splash- and Lingering Potions. Potions are directly linked to a Titan Crossbow when in a players inventory.
⚙️ QOL ⚙️
- Save Inventory
=> Built-in player GUI extension to store your loot (Multiplayer: share Inventory with other players by joining the same scoreboard team). - Quick Select System
=> Keybind system (default: g) for choosing arrows and potions quickly. - Inventory management
=> Backpacks and Potion Bundle show a preview of their stored items. - Armor Trim Support
=> All new armors can be customized with armor trims. - gamerule "LegacyFoodRegeneration" (default: true)
=> Toggles extreme regeneration boost by eating food introduced in version 1.9. - gamerule "LegacyCombat" (default: true)
=> Toggles weapon attack cooldowns introduced in version 1.9. - gamerule "LegacyAbsorption" (default: true)
=> Toggles vanilla absorption overwriting, useful for diamond apple behaviour. - gamerule "GreatswordCooldown" (default: true)
=> Toggles custom greatsword cooldown. - gamerule "ElytraBoosting" (default: false)
=> Toggles rocket-boosting while using an elytra. - gamerule "DisableFireEnchantments" (default: true)
=> Prevents fire-related enchantments from obtaining and functioning. - gamerule "ArmorHudOverlay" (default: true)
=> Toggles the armor HUD overlay. - gamerule "DisableSwimming" (default: true)
=> Disables fast swimming mechanics.
⚖️ Additionally, the mod balances vanilla content, including: ⚖️
- Diamond swords deal 25% critical hit damage chance.
- Diamond armor protects against critical hit damage (25/50/75/100% chance depending on armor pieces worn).
- Netherite sword deals 9 damage.
- Full set of netherite armor grants resistance I effect.
- Adjusted netherite ingot and upgrade template crafting recipes.
- Nerfed axe attack damage.
- Shields activate instantly and can be disabled by critical hits.
- Snowballs deal knockback.
- Overpowered enchantment levels available for Sharpness, Power, and Protection.
- Sharpness enchantment increases damage by +1 per level.
- Craftable elytra.
- Craftable saddle and horse armors.
- Potions stack up to 3 with a short cooldown when used.
- Adjusted lingering potion brewing recipe.
- Nerfed Strength, Weakness, and Resistance effects.
- Disabled player and mob collision.
📌 Whats next for Titan Reborn? 📌
Titan Reborn is a passion project in development for more than three years already, with progress continuing on and off throughout that time. The core foundation of the mod is now fully implemented, and the focus has shifted toward refining and fleshing out its side features.
While development may not always move at a constant pace, you can expect occasional updates ranging from bug fixes, balancing and improvements to small content expansions whenever time and circumstances allow.
Made by 4ceRT4in, ShiroJR, Frxzenluke, and FabCode, with contributions by Globox_Z.
Titan Combat was the inspiration for this mod, which was commissioned by Zinus & ViceVice, created by ateRstones, and published by TheNodop.
Центр версий
4 версийЧенджлог
0.2.6-1.21.1Релиз1.21.1 · 29 марта 2026 г.
Titan Reborn 0.2.6
Additions
- Added Essence effect removal for Swords via Grindstone.
- Added alternative crafting recipes for modded bows and crossbow via smithing table.
- Includes Titan Bow, Titan Crossbow, and Multi Bow.
Gamerules
- Added DisableFireEnchantments (default: true)
- Prevents fire-related enchantments from obtaining and functioning.
- Added ArmorHudOverlay (default: true)
- Toggles the armor HUD overlay.
- Added DisableSwimming (default: true)
- Disables fast swimming mechanics.
Balancing
- Increased Netherite Armor resistance from 10% to 15%.
- Increased Citrin Ore generation slightly.
- Decreased Ember Ore and Titan Ore generation slightly.
Fixes
- Ember Armor now correctly scales fire and lava damage, burn duration, and damage-tick chance.
- Fire and Soul Fire state now resets and renders correctly on client-side.
- Immunity effect is now properly synchronized on client- and server-side.
- Ores now generate correctly outside of chunk borders.
Visuals
- Added colored particles for Citrin Star effect conversions.
- Reworked the Immunity effect HUD overlay for better clarity.
- Reworked the armor HUD overlay to always render armor regardless of applied Plating.
- Backpack preview fill bar calculation and stack merging now render correctly.
EMI
- Removed invalid recipes for smelting.
- Added missing recipe for Multi Bow.
Removed
- Removed Potion Bundle offhand gamerule.
- Removed infinite Soul Fire burning gamerule.
- Removed various Frostburn-related gamerules.
Miscellaneous
- Reorganized creative tab order.
- Various minor adjustment and fixes.
0.2.5-1.21.1Релиз1.21.1 · 7 февраля 2026 г.
Added EMI support for potion effect related items, including:
- Essences
- Effects Swords/Greatswords
- Effect Arrows
- Diamond Furnace
- Netherite Anvil
0.2.4-1.21.1Релиз1.21.1 · 10 января 2026 г.

Gear up and get ready! - "Uprising" for 1.21.1 adds new items, mechanics and strategies that change the way you play forever!
New items
- Armor Platings
Armor Platings are our newest flagship-feature, a costly but powerful upgrade, that pushes already enchanted armor to the ultimate tier. Each applied Plating reduces damage from swords of the same material by 2.5% - up to 10% total. Note: Platings offer no extra protection against swords made of different materials. You may also remove or replace applied platings, but the original is lost in the process. Additionally, plated armor can not be further enchanted once a plating has been applied, so plan your strategy ahead!
- Netherite Shield
Like a vanilla shield, the Netherite Shield blocks incoming damage, but with the lowest possible cooldown at 2 seconds and highest durability.
- Flint and Ember
Flint and Ember is an upgraded Flint and Steel that harnesses soul fire, creating a larger initial fire area for the first few uses. Soul fire burns twice as long with double damage compared to normal fire.
- Fire Arrow
Fire Arrows serve as a replacement for the flame enchantment on bows, igniting players for 5 seconds upon impact.
- Potion Bundle
The Potion Bundle provides a convenient new way to store potions. When in player inventory, it links directly to a Titan Crossbow, ensuring potions from the bundle are used before those in the players regular inventory.
- Frostburn Potion
The Frostburn Potion inflicts a poison-like freezing effect, gradually freezing affected hearts that can not regenerate while the frostburn effect is still active. This effect bypasses armor and protective enchantments.
- Immunity Potion
The Immunity Potion can grant protection against all negative effects, but only blocks the one first applied to the player. If another Immunity Potion is consumed while the effect is still active, its duration is extended.
- Overpowered enchanted Books
Sharpness 6, Power 6 and Protection 5 are new enchantment levels, which are only obtainable from combining lower tier weapons and books in a netherite anvil. These maxed out enchanted items show a golden glint, making them unique and easily identifiable to players.
Additions
- Diamond Swords now deal a 25% critical hit chance.
- Diamond Armor now protects against extra damage from critical hits with a 25% chance per armor piece.
- Parachute and Backpacks are now dyable in 16 colors.
- Backpacks and Potion Bundle now show a preview of their inventory when hovering above the item.
- Citrin, Ember, and Titan Armor can now be customized via smithing templates.
- Diamond Furnace now uses a second output slot to smelt a full stack completely without having to empty it first.
- Netherite Anvil can now exclusively apply enchantments of the new maximum level to swords, bows and armor.
- "Projectile Selection System" now allows weapon-specific projectile lists and saves them when switching to another weapon.
- Snowballs now deal slight knockback to players and mobs.
- Titan Crystal can now occasionally generate as a block on Titan Deepslate Ore veins.
- Netherite Upgrade Template is now craftable.
- Saddle and Horse Armors are now craftable.
- Titan Powder can now also be crafted using crying obsidian, requiring only one titan crystal instead of two.
- Elytra is now slightly cheaper to craft.
Balancing/Other
- Sharpness enchantment now increases weapon damage by +1 per level.
- Shields now activate instantly and have material specific cooldowns.
- Indestructibility Potion duration has been shortened to 1:30/3:00 min.
- Resistance status effect now again only protects by 10% per level.
- Blindness effect now allows for sprinting but instead applies 10% slowness per level.
- "ElytraBoosting" is now a gamerule, disabled on default.
- "GreatswordCooldown" is now a gamerule, enabled on default.
- "LegacyAbsoption" is now a gamerule, disabled on default.
- "FullInventoryPotionBagSearch" is now a gamerule, enabled on default.
- "DoInfiniteSoulFireBurn" is now a gamerule, disabled on default.
- Specific enchantments can now be blocked from enchanting tables, throught villager-trading and by generating in loot chests (configurable).
0.1.0-1.18.2Релиз1.18.2 · 12 октября 2024 г.
- Reworked Lingering Potion (effect cloud expands three-dimensional with new visuals)
- Potions now stack up to 3, but receive a 10 second cooldown after use
- Potion Effect Arrows now stack up to 32
- Netherite Armor full-set Resistance provides 20% damage reduction again
- Netherite Ingot recipe change (4 ancient debris, 1 diamond)
- Shields can now be disabled by inflicting the blocking player with a critical hit
- Titan Crossbow projectiles are now much more predictable when being fired to better align with other bows.
- Disabled collision for players and mobs
- many small bugfixes
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