
TinyFish Death Penalty
Adds a death countdown: players are frozen on death, then respawn with partial health—dying finally has a price.
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- Подписчики
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- Обновлён
- 21 января 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 23 сентября 2025 г.
Death Penalty — Make Death Matter Again In Minecraft, enabling keepInventory protects your items but removes the consequence of death—often turning it into a free heal or a "fast travel" exploit back to base. Death Penalty introduces an innovative balance mechanism: The Death Countdown. When you die, you don't respawn immediately. Instead, you enter a mandatory "fake death" countdown. During this penalty period, you are immobilized and must wait for the timer to finish. More importantly, rebirth doesn't mean a full recovery—you respawn with a weakened body (customizable health/hunger), adding a real cost to every mistake. This mod retains the convenience of keeping your inventory while ensuring that death still carries a meaningful price.
✨ Key Features
- ⏳ Death Countdown: Prevents players from using death as a quick teleport or instant heal.
- 👁️ Immersive Experience:
- Seamless Respawn: Skip the vanilla "You Died" screen entirely. Once the timer ends, you are instantly revived at your spawn point.
- Free Camera: Look around freely during the countdown (position remains locked) to observe your surroundings.
- HUD & Interaction Hiding: Automatically hides the vanilla HUD and blocks all interactions (inventory, blocks, items) during the penalty, leaving you to reflect on your demise.
- ❤️ Weakened State: Respawning isn't free. Configure the exact Health and Hunger you wake up with (supports fixed values like "10" or percentages like "50%").
- 💬 Fully Customizable:
- Message System: Rename damage types (e.g., "Fall" -> "Gravity Check") and define random death messages (e.g., "Hesitation is defeat"). Supports color codes and placeholders.
- Flexible Config: Adjust countdown duration, UI scaling, void death handling, and more.
Ченджлог
0.2.1-BetaБета1.20.1 · 23 сентября 2025 г.
- 修复了死亡倒计时期间玩家还能移动的问题
- 使得死亡倒计时期间的玩家隐身且无碰撞体积
0.2.0-BetaБета1.20.1 · 23 сентября 2025 г.
概述
在Minecraft中,开启死亡不掉落会使得玩家死亡时没有损失或惩罚,这使得玩家可以无损地通过死亡来重置生命值等状态,并可以"快速回到重生点"。Death Penalty 模组提供了一种创新的机制来解决这个问题:当玩家死亡时会启动一个倒计时惩罚期。在此期间,玩家无法移动,必须等待倒计时结束才能复活。与传统死亡系统不同的是,玩家复活后将不再拥有满生命值,而是根据配置拥有特定的生命值,这增加了死亡的真实代价。
功能特性
- 死亡后倒计时惩罚机制,防止玩家通过死亡快速传送
- 可自定义的倒计时持续时间,适应不同服务器需求
- 显示死亡原因,帮助玩家了解死亡详情
- 支持虚空死亡的特殊处理,可选择是否应用惩罚
- 设定复活后的生命值,支持固定数值和百分比两种模式
- 在重生点复活,而非死亡地点,符合Minecraft原生机制
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