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Mineforgian

Tinkers' Evolution

the fresh new tinkers' construct addon

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28K
Подписчики
7
Обновлён
30 июня 2026 г.
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Опубликован 25 октября 2023 г.

Tinkers' Evolution is a Tinkers' Construct addon that adds support for myriad materials from various other mods. Unlike other addons of the same ilk, Tinkers' Evolution seeks to tightly integrate the Tinkers' tools with the original mods. For example...

  • Tools made of Astral Sorcery materials can be attuned at the attunement altar to provide additional bonuses
  • Tools made of Draconic Evolution materials are RF-powered and can be upgraded by fusion crafting
  • Tools made of Blood Magic materials draw from the wielder's LP reserves to repair themselves

...and much more! You can find a list of mod integrations or a full list of tool materials and traits on the mod's GitHub repository page.

Ченджлог

1.1.7Релиз1.12.2 · 30 июня 2026 г.
  • Fixed materials with overlapping recipes not producing Tinkers' Evolution tool parts (e.g. Natura nether wood ingredients making vanilla wood parts)
1.1.6Релиз1.12.2 · 10 мая 2026 г.
  • Actually fixed Integration Foregoing CraftTweaker tasks running too early to remove Tinkers' Evolution recipes
1.1.5Релиз1.12.2 · 13 апреля 2026 г.
  • Fixed a bug causing crashes with other Tinkers' addons when calculating the output of draconic upgrades and astral attunements
  • Fixed Integration Foregoing CraftTweaker tasks running too early to remove Tinkers' Evolution recipes
1.1.4Релиз1.12.2 · 23 марта 2026 г.
  • Added an "accuracy" entity attribute that grants a chance to pierce through evasion
    • Added the "accuracy" modifier using the new "wide lens" item, which grants accuracy to weapons
  • Added the "true strike" trait, which pierces through evasion on fully-charged hits
    • Added true strike to enderium
  • Added some of the simpler Ender IO tool materials
    • True strike is available on crystalline alloy weapons
    • "Purging" is available on melodic alloy weapons, which has a chance to remove positive buffs on fully-charged hits
    • "Megaflip" is available on vivid alloy armour, which negates explosion damage and increases knockback received from explosions
    • No dark steel, end steel, or stellar tools yet...
1.1.3Релиз1.12.2 · 6 марта 2026 г.
  • Adds a "damage dealt" entity attribute for generic outgoing damage manipulation
    • Adds a configuration option for the damage boost effect to boost this instead of just attack damage
1.1.2Релиз1.12.2 · 20 февраля 2026 г.
  • Fixed crash when loading with Mekanism-CEU
  • Fixed crash when loading with HBM-CE
  • Fixed crash when dumping loot tables containing artifacts to JSON
1.1.1Релиз1.12.2 · 23 июля 2025 г.
  • Fixed a crash when playing without construct's armoury installed
1.1.0Релиз1.12.2 · 20 июля 2025 г.
  • Reimplemented the way tiers are handled for the evolved trait
    • Behaviour should be more consistent, since it now just uses the existing stackable trait system
    • Allows for custom evolved materials (e.g. using ModTweaker or Tweakers' Construct)
    • Fixes an issue where embossing evolved materials didn't update the evolved tier
  • Added UU-Metal recipes using HBM and TechReborn UU-Matter
  • Added photovoltaic support for TechReborn solar panels
  • Separated out thermal foundation and thermal expansion integration
    • This means the pyrotheum smeltery fuel feature can now be used without thermal expansion installed
  • Added a configurable expected baseline for free modifiers on artifacts
    • This should prevent mods that mess with the default baseline from breaking artifact loading (e.g. Tinkers' Tool Leveling)
  • Added a configuration option to disable battery/solar panel replacement for the fluxed/photovoltaic modifiers
  • Added a CraftTweaker API for modifying magic material stats (i.e. for modifying arcane foci)
  • Fixed percentages in tooltips always appearing as "<1%"
  • Fixed a rare crash related to class name remapping in coremod class transformers
  • Updated a few dependency versions

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