
TickTools
A fabric mod for tick modification and management
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- 1K
- Подписчики
- 16
- Обновлён
- 24 сентября 2021 г.
- Лицензия
- MIT
Опубликован 21 июня 2021 г.
TickTools
A Minecraft mod for managing tick-related things
Config
# Required options
splitTickDistance = false
# Required if relevant config option above is enabled
tickDistance = 8
[dynamic]
dynamicTickDistance = false
minTickDistance = 4
dynamicRenderDistance = false
minRenderDistance = 4
maxRenderDistance = 12
# This value controls the MSPT used to target
targetMSPT = 50.0
# Optional
itemDespawnTicks = 6000
# Example config for world specific
# Uncomment to use
#[the_nether]
#splitTickDistance = true
#tickDistance = 8
#itemDespawnTicks = 6000
#[the_nether.dynamic]
# dynamicTickDistance = false
# minTickDistance = 4
# dynamicRenderDistance = false
# minRenderDistance = 4
# maxRenderDistance = 12
Quick overview of each config option
splitTickDistance controls whether you want to have a separate tick distance from your render distance
tickDistance controls your normal tick distance if splitTickDistance is enabled
itemDespawnTicks controls the number of ticks an item entity will take to despawn after being dropped. Vanilla is 6000 ticks
dynamicTickDistance controls whether the tick distance should fluctuate between tickDistance and minTickDistance depending on server MSPT
minTickDistance controls the minimum value the tick distance will be if `dynamicTickDistance
is enabled
dynamicRenderDistance controls whether the render distance should fluctuate between minRenderDistance and maxRenderDistance depending on server MSPT
minRenderDistance controls the minimum render distance when dynamicRenderDistance is enabled
maxRenderDistance controls the maximum render distance when dynamicRenderDistance is enabled
targetMSPT is the MSPT that the server will reduce the render distance to try and achieve, when dynamic render distance is enabled
Commands
Status Command
/ticktools status
Shows the current tick and render distances of all loaded worlds in the following format:
World identifier: Render/Tick
Discuss
Support, discussion and development takes place on our discord, found at https://discord.gg/UxHnDWr
You can also sign up for release pings there should you be interested
Ченджлог
1.1.0Релиз1.17, 1.17.1 · 24 сентября 2021 г.
- Added per world overrides in config. Create a table with the same contents as the rest of the file with the name (eg
the_nether) and it will override the values in that dimension - Added per player overrides. These work like the world overrides but with the player's UUID as the table name instead of the world path
- Added status command, which shows the default and overridden values of the current tick/render distance
- Changed dynamic render distance to reduce when server is lagging and increase when server is below target MSPT, within the existing bounds
- Added targetMSPT double property to dynamic table. See above. Default value: 50.0
- Always ticks forceloaded chunks
1.0.0Релиз1.17 · 23 июня 2021 г.
First release, see description
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