
Thermia
An in-depth, dynamic temperature system for all creatures!
Обновлён 17 февраля 2025 г. · опубликован 10 февраля 2025 г.
Thermia

Thermia is an in-depth, dynamic temperature system with heavy integrations into vanilla content and features and a big focus on being fun for the player, rather than being unnecessarily difficult. The mod was mainly created as an alternative to famous temperature systems like Tough as Nails, and takes some inspiration from games like Don't Starve Together and Legend of Zelda: Breath of the Wild.
Required Dependencies

Main Features
Temperature is a new core mechanic that the player will have to interact with at every turn. Most mechanics in the base game interact with temperature in some way, Here are some examples of factors that influence your temperature:
- Climate; your biome, the sun's current position, and the surrounding blocks.
- Inventory; your held items, equipment items, and active enchantments.
- Certain damage types can even push mobs closer to freezing or burning!
Be careful not to let your temperature get too low. Lower temperatures can result in hypothermia, slowing you down and damaging you over time. Similarly, higher temperatures may result in hyperthermia, which damages you and removes your ability to sprint. You must use suitable blocks, items, and equipment to combat extreme climates like the Nether!
Similarly to my other mod Unbreakable, this mod is highly customizable. Currently, customization is only supported through datapacks and resource packs, but a config is planned.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| v2.1.0+1.21.4 | Релиз | 1.21.4 | fabric | 17 февраля 2025 г. | Скачать (209 КБ) |
| v2.0.0+1.21.4 | Релиз | 1.21.4 | fabric | 16 февраля 2025 г. | Скачать (178 КБ) |
| v1.0.0+1.21.4 | Релиз | 1.21.4 | fabric | 10 февраля 2025 г. | Скачать (133 КБ) |
Ченджлог
v2.1.0+1.21.4Релиз1.21.4 · 17 февраля 2025 г.
Version v2.1.0+1.21.4
Features
- Made some advancements, more to be added later
- Add unobtainable mod icon item
Technical
- Created player_frozen, player_overheating, and temperature_changed advancement criteria
- Added entity_temperature and location_temperature predicates
- Added temperature loot condition
- Fixed /temperature error parsing
Bugfixes
- Fixed inverted canFreeze and canOverheat config
- Translated item tags
v2.0.0+1.21.4Релиз1.21.4 · 16 февраля 2025 г.
Thermia v2.0.0+1.21.4
Features
- Mobs are now affected by regular climate calculations as normal. Their base temperature is calculated based on their spawn location.
- Mobs are more biased towards relatively temperate blocks when pathfinding.
- Added integration with
Serene Seasonsmod - Prevented freeze-immune and fire-immune mobs from freezing or overheating, respectively
- Counted lit and redstone-powered blocks as giving off heat
- Decreased water temperatures and altitude-based temperature fluctuation
Technical
- Added (incomplete) user config system
- Improved the
/temperaturecommand - Added
set_totaltemperature modifier operation - Tweaked entity tags
- Made mild optimizations
- Added jar manifest
Bugfixes
- Fixed missing translations
- Fixed some faulty conditions
- I'm not fixing the bug that armor stands can sweat and shiver. I can, but it's REALLY funny.
Developer's Note: Sorry for the major update so soon. Some of my planned features were larger than assumed, and I had more motivation than I thought ^v^
v1.0.0+1.21.4Релиз1.21.4 · 10 февраля 2025 г.
Release version!
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