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Theosis

Plugin-ready RPG survival with loot, gems, bosses & biomes. Thesis-style modularity. Multilanguage Apotheosis-inspired

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18 августа 2026 г.
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All-Rights-Reserved

Опубликован 21 ноября 2025 г.

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Theosis — RPG Progression (Apotheosis for Servers)

Theosis is the ultimate plugin reinterpretation of the Apotheosis mod. It brings a deep RPG progression experience to your server without any mods, while fully preserving the vanilla essence.

The gameplay loop is highly addictive: better loot ➔ stronger builds ➔ harder bosses ➔ greater rewards. Everything is fully optimized for servers and 100% configurable.

NOTE: The plugin works with Spigot, Paper, Folia and Purpur. However, Paper or Purpur are recommended, as some perks may not function correctly in Spigot (due to technical limitations).

💎 THEOSIS GEMS — OFFICIAL RESOURCE PACK

✨ DOWNLOAD THE TEXTURE PACK HERE ✨

75 custom gem textures, including every tier, designed to match Minecraft’s vanilla style.


⚙️ Plugin Modules

The plugin is divided into independent modules that you can easily toggle on or off in the configuration:

⚔️ perks: true (Item Skills)

All tools and armor pieces can receive unique advantages (perks) that grant special abilities. There are over 100 unique skills distributed across all equipment types in the game! Perks!


💎 gems: true (Gem System)

Players can find sockets and gems within the loot from towers. Gems feature 3 purity levels:

Level I ➔ Level II ➔ Level III

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  • Upgrading: You can upgrade a gem's tier by combining two gems of the same level inside an anvil (e.g., combining two Level I gems creates a Level II gem).
  • Socketing: These gems can be fused into any weapon or armor piece with open slots (sockets) using an anvil. This process costs experience and inflicts wear on the anvil. Sockets Reemplaza esto con una descripción

🏰 structures: true (Structures)

Enables the generation of custom towers featuring dimension-specific loot tables. The tougher the dimension, the better the rewards.

Towers

👑 bosses: true (Boss Encounters)

Bosses are categorized by dimension, and their stats scale dynamically based on the tier of the player fighting them:

  • Overworld: SLIME, SKELETON, ZOMBIE, PILLAGER, WITCH
  • Nether: WITHER_SKELETON, BLAZE, WITCH, ENDERMAN
  • End: SHULKER, ENDERMAN

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📊 tiers: true (Progression Tiers)

This module introduces a player-tier system to manage difficulty scaling across the server:

  • Tier 1: The starting level. Bosses are at their weakest.
  • Tier 2: Automatically unlocked when a player equips at least 3 armor pieces with a rarity of COMMON, UNCOMMON, or RARE.
  • Tier 3: Unlocked upon traveling to the Nether.
  • Tier 4: Unlocked after defeating the Wither or the Ender Dragon.
  • Tier 5: The ultimate tier. Achieved by equipping an item with MYTHIC rarity.

👹 variants: true (Mob Variants)

Allows vanilla mobs to spawn as elite variants equipped with unique combat mechanics. There are 9 available variants:

  • Brute Creeper: Doesn't know how to detonate, so it charges forward to attack you with melee strikes.
  • Enderman Warp: Teleports you randomly upon hitting you.
  • Zombie Venom: Inflicts a poison effect whenever it lands a hit.
  • Phantom Grabber: Snatches you up, flies high into the air, and drops you from above.
  • Spider Web Trapper: Traps you in a cobweb for 1 to 2 seconds during combat.
  • Spider Brood: Spawns a cluster of baby spiders upon death.
  • Arcane Archer: A smarter, deadlier skeleton equipped with a magical bow.
  • Mummified Leader: Spawns exclusively in desert biomes. Striking it causes it to summon reinforcing minions.
  • Wither Knight: Launches you vertically into the air on hit and deals significantly higher Wither damage than normal.

📚 enchant_library: true (Arcane Library)

A specialized utility structure that allows you to store, centralize, and boost your enchantments far beyond vanilla limitations.

  • Crafting: Crafted using Eyes of Ender, a Nether Star, and a Barrel.
  • Activation: The barrel must be completely surrounded by bookshelves (either standard or chiseled) to activate.
  • Mechanics: Deposit your duplicate enchanted books to accumulate "Power Points" for that specific enchantment. For instance, storing multiple Sharpness IV books will let you extract a single book with a superior tier, such as Sharpness VII. [ Eye of Ender ] [ Eye of Ender ] [ Eye of Ender ] [ Eye of Ender ] [ Barrel ] [ Eye of Ender ] [ - ] [ Nether Star ] [ - ]

Arcane Library Arcane Library Bookstore layout


Arcane Decomposition Table

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Turn your gems into valuable arcane dust.

Different gem tiers now produce dust of varying quality:

  • • Tier I Gems → Raw Dust
  • • Tier II Gems → Refined Dust
  • • Tier III Gems → Pure Dust

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Crafted using:

Respawn Anchor Barrel

(Place the Respawn Anchor above the Barrel)

The table can process up to 16 gems at once, taking longer depending on the gem quality and amount inserted.

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Dust finally gives stored gems a meaningful endgame purpose.


📚 Arcane Tomes

You can now create Arcane Tomes from Arcane Dust.

Recipe:

  • D.D.D
  • D.B.D
  • D.D.D

D = Arcane Dust B = Book

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Three qualities are available:

Raw Arcane Tome

• Extracts approximately 50% of enchantments.

• The item is consumed.

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Refined Arcane Tome

• Extracts 100% of enchantments.

• The item is consumed.

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Perfect Arcane Tome

• Extracts 100% of enchantments.

• Retains the original item.

• Ignores cursed enchantments.

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Players can finally recover valuable enchantments from their best gear. Reemplaza esto con una descripción


🔨 New Feature - Arcane Chisel

Customize your gear like never before.

Crafting Recipe:

Stone Cutter ⬇ Crafting Table ⬇ Hopper

Pattern:

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The Arcane Chisel uses Resonance Points.

Resonance is obtained by sacrificing weapons, armor, and tools of a certain rarity.

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Higher rarity items grant more Resonance.

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In the interface, players can:

• Change Perks.

• Remove Perks (Shift + Click).

• Engrave desired Perks.

• Create fully customized gear.

Each item is unique, as perk slots depend on rarity.

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✨ Item Awakening

Place compatible vanilla equipment inside the Arcane Chisel to awaken it. Reemplaza esto con una descripción Reemplaza esto con una descripción

Awakened items receive:

  • A random rarity.
  • Compatible random perks.
  • Random sockets.

You can awaken equipment using only XP, or use Arcane Dust as a catalyst to reduce the level cost and improve the rarity roll.

  • No Dust: 30 levels
  • Crude Dust: 20 levels
  • Refined Dust: 12 levels
  • Pure Dust: 6 levels

Better dust gives better chances of obtaining higher-rarity gear.

By default, awakened equipment can reach up to Rare rarity. Reemplaza esto con una descripción Reemplaza esto con una descripción

The Awakening system and its costs can be fully configured in config.yml.


🔧 Anvil Support System

A configurable cost system has been added for the anvil.

Several predefined configurations are available, allowing server administrators to decide the cost of using the anvil.

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Everything can be configured directly in config.yml.

New configuration

anvil:
  mode: VANILLA
  # VANILLA | ARCANE

VANILLA Mode

The default behavior.

  • Uses the vanilla anvil.
  • Fully supports all existing Theosis mechanics.
  • Benefits from the new Anvil Friendly compatibility improvements.

ARCANE Mode

Prefer maximum compatibility?

Switch to ARCANE mode.

In this mode:

  • Theosis completely stops using the vanilla anvil.
  • Vanilla anvil behavior remains untouched.
  • All Theosis mechanics move to the new Arcane Anvil.
  • Perfect for RPG servers using multiple custom item or enchantment plugins.

The Arcane Anvil can be crafted using:

🛠️ Anvil + Ender Pearl Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción


🕯️ Arcane Lantern

Following community feedback, Theosis now includes the Arcane Lantern.

The Arcane Lantern can be placed around your base to create a protected territory.

Inside its protected chunks:

  • Variants cannot enter.
  • Bosses cannot enter.
  • Boss minions cannot enter.
  • Hostile Theosis encounters will stay outside the protected area.

This gives players a simple way to protect important locations without completely disabling bosses or variants across the entire world.

Recipe

The recipe is intentionally simple:

  • Any Lantern
  • One piece of Rotten Flesh Reemplaza esto con una descripción

Combine them to create the new Arcane Lantern.

Protect your base, prepare your equipment, and explore without being constantly harassed by powerful creatures!

This configuration can be seen in bosses.yml I put it here since it's linked to the bosses

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🔍 Gameplay Overview

Build Customization

Every tool and armor piece drops with random perks and an unpredictable number of sockets. Combined with base attack/defense stats and item rarity, this guarantees that every piece of loot found in your world feels entirely unique.

There are 25 distinct types of gems, each offering a specific attribute. Players must carefully match the right gem type with the corresponding equipment to successfully activate its effects.

Smart Boss Spawning

Bosses spawn dynamically throughout the world at a safe distance, giving players the choice to engage in the encounter or avoid it entirely. An on-screen boss health bar reflects the boss's tier color, letting players instantly know exactly what level of threat they are facing.


📌 Admin Commands

Boss & Gem Management

  • /theosis boss spawn [player] — Spawns a custom boss near the targeted player.
  • /theosis boss clear [all] — Instantly clears active bosses.
  • /theosis gem [gem_name] — Grants a specific gem type.
  • /theosis perk — Manually applies random perks to the item currently held in your hand.

UI Menus & Core System

  • /theosis hub — Opens an interactive GUI menu to easily apply/remove perks and manage gems visually. (A friendly alternative to typing individual commands).
  • /theosis reload — Reloads all .yml configuration files.

Tier Management

  • /theosistier add [player] — Promotes a player's progression tier.
  • /theosistier clear [player] — Resets a player's progression tier to default.
  • /theosistier get [player] — Displays a player's current progression level.
  • /theosistier set/lock/unlock — Adjusts, locks, or unlocks specific tier progression paths.

Inspiración y Créditos / Inspiration & Credits

  • Theosis nació de la admiración por el mod Apotheosis (creado por Shadows_of_Fire). Al fascinarme sus mecánicas, quise programar desde cero una alternativa dedicada para servidores Spigot/Paper/Folia, permitiendo que cualquier jugador disfrute de una experiencia similar sin necesidad de instalar mods en su cliente.

  • Theosis was born out of love for the Apotheosis mod (created by Shadows_of_Fire). Inspired by its mechanics, I built this plugin completely from scratch for Spigot/Paper/Folia servers so everyone can enjoy a close experience without needing client-side mods.

Ченджлог

0.9.8Релиз26.1.1, 26.1.2, 26.2 · 18 августа 2026 г.

Theosis 0.9.8 — Loot & Compatibility Update 💎

This update adds new loot options, Lootr compatibility, gem improvements, and some balance changes.

🧟 Vanilla Mob Drops

A new section has been added to config.yml:

vanilla_mob_drops:

Theosis can now give vanilla mobs a small chance to drop Theosis items.

You can configure:

  • Whether the mob must be killed by a player.
  • Whether drops are limited to hostile mobs.
  • Whether mobs from spawners and trial spawners can generate loot.
  • Drop chance.
  • Minimum and maximum rarity for each dimension.

By default, this feature is disabled:

vanilla_mob_drops:
  enabled: false

If a server administrator wants to use it, simply change it to true.

The default configuration uses different chances and rarity ranges for the Overworld, Nether, and End, allowing more dangerous dimensions to provide higher-rarity rewards.

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🧙 Witch Boss Balance

The Witch Boss received a small nerf.

After receiving feedback that she could be too strong, some of her cooldowns and abilities were adjusted.

She now has longer cooldowns between actions such as:

  • Healing.
  • Using attacks and special abilities.
  • Applying some of her combat effects.

The goal is to keep her dangerous while making the fight feel more balanced.


📦 Lootr Compatibility

Theosis 0.9.8 now includes compatibility with Lootr:

https://modrinth.com/plugin/lootrinstancer

Lootr allows multiple players to open the same chest while receiving their own personal loot instance, preventing one player from taking all the resources from a dungeon or structure before everyone else gets there.

Theosis now properly respects this system.

This means servers using Lootr can still generate Theosis items while allowing each player to receive their own loot during exploration.


💎 New Gem Resource Pack

A new optional resource pack for Theosis gems has also been created.

All 75 gems, including their different tiers, now have their own textures designed to stay close to Minecraft's vanilla visual style.

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The resource pack is completely optional, so server administrators can decide whether they want to use it.

Resource Pack:

https://modrinth.com/resourcepack/theosis-gems Reemplaza esto con una descripción Reemplaza esto con una descripción


✨ Gem Cosmetics Improvements

New instructions were also added to gems.yml to make gem visuals easier to customize:

cosmetics:
  default_materials: ["ALL_POTTERY_SHERDS"] # Materiales visuales / Visual materials

  # Si quieres que las gemas se apilen para más comodidad cambia
  # "ALL_POTTERY_SHERDS" por "SNORT_POTTERY_SHERD"

  # If you want the gems to stack for extra convenience, change
  # "ALL_POTTERY_SHERDS" to "SNORT_POTTERY_SHERD"

  glint: true                    # Brillo de encantamiento / Enchantment glint

If you prefer the gems to stack, you can change:

"ALL_POTTERY_SHERDS"

to:

"SNORT_POTTERY_SHERD"

You can also use:

glint: false

if you prefer to remove the enchantment glint from the gems.

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Thank you to everyone who continues using Theosis and sending feedback. ❤️ Bug reports and suggestions continue to help a lot with improving and balancing the plugin.

0.9.7Релиз26.1.1, 26.1.2, 26.2 · 14 августа 2026 г.

Theosis 0.9.7 — Arcane Chisel Rework & Item Awakening

The Arcane Chisel has received a major rework in Theosis 0.9.7.

This system was originally designed to let players modify and improve their gear, but there was an important balance issue: perks could sometimes be inscribed onto items whose rarity was too low for them.

That has now been fixed.

⚒️ Arcane Chisel Balance Rework

The Arcane Chisel now respects the min_rarity defined for every perk inside perks.yml.

This means that perks can only appear on items that meet their minimum rarity requirement.

For example, a powerful perk intended for Rare or Epic equipment can no longer be randomly added to a Common or Uncommon item.

The Chisel now works within the item's actual rarity, making the system much more balanced and preventing extremely powerful combinations on low-rarity equipment.

✨ New: Awaken Vanilla Items

The Arcane Chisel can now Awaken vanilla equipment.

Any compatible vanilla weapon, armor piece, or tool can be placed inside the Arcane Chisel and transformed into a Theosis item.

This includes equipment you crafted yourself, such as:

  • Swords
  • Pickaxes
  • Axes
  • Shovels
  • Armor
  • Other compatible vanilla gear

When the Chisel detects a normal vanilla item, the interface automatically switches to Awakening Mode.

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Awakening gives the item:

  • A random Theosis rarity
  • Random compatible perks
  • Random sockets

This gives players another way to obtain Theosis equipment without depending entirely on exploration and loot generation.

🔮 Arcane Dust as an Awakening Catalyst

Arcane Dust now has an additional purpose.

Dust obtained through Arcane Decomposition can be used as a catalyst when awakening an item, reducing the amount of player experience required.

  • Tier I Gems → Raw Dust
  • Tier II Gems → Refined Dust
  • Tier III Gems → Pure Dust

Higher-quality dust provides a better awakening catalyst and lowers the level cost.

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Reemplaza esto con una descripción You can also awaken an item without dust by paying the full experience cost.

By default, Awakening can generate items up to Rare rarity, keeping crafted vanilla equipment useful while preserving higher rarities for Theosis progression.

The entire Awakening system, including costs and behavior, can be configured from config.yml.

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With this update, the Arcane Chisel becomes much more useful throughout progression: you can refine existing Theosis gear or take ordinary vanilla equipment and awaken its potential.

0.9.6Релиз26.1.1, 26.1.2, 26.2 · 11 августа 2026 г.

Theosis 0.9.6 — Folia Support is Finally Here! 🎉

compat:                                  # EXPERIMENTAL
  folia_support: true                    # Folia support

Folia Support

Finally! Theosis now supports Folia. 🎉

This was honestly one of the biggest challenges I've had while developing the plugin.

When I first started Theosis, I was still pretty new to plugin development, and I didn't give Folia compatibility much attention.

Big mistake. 😅

Adapting everything afterward ended up taking me weeks of work, but it's finally here.

At this point, around 90–99% of the plugin is working correctly on Folia based on my testing.

Of course, I'm currently the only person testing the plugin, so there are probably scenarios and server setups that I haven't been able to reproduce yet.

If you find anything that doesn't work correctly on Folia, please report it on GitHub or join the new Discord server and let me know!

https://discord.gg/yAM2seEyA2

The Discord server is still very new and I have a lot left to configure, but it's finally available.

Thank you to everyone who uses Theosis. Getting Folia support working was a huge challenge, and I'm really happy to finally have it in the plugin. ❤️

New Bosses

The adventure also gets a little more dangerous in 0.9.6.

New bosses have been added based on:

  • Phantom
  • Zombified Piglin
  • Vindicator
  • Magma Cube
  • Ghast
  • Hoglin

Nether Boss Improvements

Boss spawning behavior in the Nether has also been improved.

Nether bosses will now look for safer spawning locations and should no longer spawn directly inside lava.

More improvements are coming! ⚔️

0.9.5Релиз26.1.1, 26.1.2, 26.2 · 29 июля 2026 г.

🌟 Theosis v0.9.5 Update Note

Improved Perk Descriptions & Text Formatting

We’ve added a small but powerful quality-of-life feature to give you much better control over how your perk descriptions look in-game and prevent overly long lore lines!

🔹 Line Breaks Support (\n)

You can now use \n directly inside the language YAML files to split long descriptions into multiple lines.

  • Standard Line Break: Use \n wherever you want to push text to a new line.
  • Line Break + Color Code: You can combine \n with color formatting codes (e.g., \n&1, \n&9) to automatically color the new line.

Example:

theosis:hunters_mark:
  desc_level_1: '&f◆ &eHunter''s Feast; the prey may drop extra loot. \n&9Looting improves the result.'

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By adding \n&9, the text seamlessly breaks into a new line and applies the dark blue (&9) color code, giving your items a much cleaner and more customizable layout!


🔹 Better Visual Separation

To improve readability across all default language files, we’ve updated the perk entries to include the &f◆ bullet prefix. This ensures each perk and description is neatly separated and easier for players to distinguish on item lores. Reemplaza esto con una descripción

0.9.4Релиз26.1.1, 26.1.2, 26.2 · 25 июля 2026 г.

Theosis 0.9.4 — Arcane Lantern Update

Thank you to everyone who continues reporting bugs and sharing suggestions! This update focuses on armor fixes, world control, better mob balance, and a new way to protect your base.

Armor Attribute Fix

Fixed an important issue with Theosis armor attributes.

Previously, helmets, chestplates, leggings, and boots could compete for the same internal modifier identifiers. This caused visual and possibly real protection inconsistencies:

  • The armor bar could increase or decrease incorrectly.
  • Removing one piece could affect the values of another.
  • A complete armor set could display less protection than expected.
  • The final value could depend on the order in which the armor was equipped.

Armor, armor toughness, and knockback resistance modifiers are now handled independently for every equipment slot.

Your full armor set should now correctly accumulate all its statistics. Reemplaza esto con una descripción Reemplaza esto con una descripción

Disabled Worlds Now Work Correctly

The plugin now properly respects the disabled-world configuration:

worlds:
  disabled_worlds:
    - hub
    - lobby
    - world_eventos

  perks_enabled_in_disabled_worlds: true

Previously, this configuration was not being validated correctly by all modules. Loot, variants, bosses, structures, and other mechanics could still work in worlds where Theosis was supposed to be disabled.

This has now been corrected.

Administrators can disable Theosis mechanics in specific worlds while optionally keeping item perks enabled with:

perks_enabled_in_disabled_worlds: true

This is especially useful for hubs, lobbies, event worlds, creative worlds, or Multiverse servers.

Variant Balance Improvements

The chances of encountering mob variants have been rebalanced.

Variants should now feel more natural and less repetitive while exploring. They will remain special encounters without appearing too frequently.

This should reduce constant boss encounters and make each appearance feel more meaningful.

variants.yml

Boss Spawn Time Increased

The default time between random boss appearances has been increased.

The timing can still be customized in:

bosses.yml

New Crafting Recipe: Arcane Lantern

Following community feedback, Theosis now includes the Arcane Lantern.

The Arcane Lantern can be placed around your base to create a protected territory.

Inside its protected chunks:

  • Variants cannot enter.
  • Bosses cannot enter.
  • Boss minions cannot enter.
  • Hostile Theosis encounters will stay outside the protected area.

This gives players a simple way to protect important locations without completely disabling bosses or variants across the entire world.

Recipe

The recipe is intentionally simple:

  • Any Lantern
  • One piece of Rotten Flesh Reemplaza esto con una descripción

Combine them to create the new Arcane Lantern.

Protect your base, prepare your equipment, and explore without being constantly harassed by powerful creatures!

This configuration can be seen in bosses.yml I put it here since it's linked to the bosses

Reemplaza esto con una descripción Reemplaza esto con una descripción

0.9.3Релиз26.1.1, 26.1.2, 26.2 · 16 июля 2026 г.

Theosis 0.9.3 — Structures & Bosses Update

Theosis 0.9.3 is here, and this is without a doubt one of the biggest and most exciting updates the plugin has received so far.

This version introduces new structures, new minibosses, two new world bosses, major boss improvements, perk fixes, weapon adjustments, performance improvements, and a safer update system.

4 New Structures

Four new structures have been added to the world:

  • A mysterious Airship.
  • A ship in the ocean guarded by a powerful Captain Boss.
  • A Nether house inhabited by a dangerous Wither Skeleton.
  • A swamp house where a hostile Vindicator Boss will be waiting for you.

These structures are designed to make exploration more rewarding and unpredictable. Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción Reemplaza esto con una descripción

3 New Structure Minibosses

Three new miniboss encounters have been added inside the new structures.

Each one protects its area and gives the structures more personality, danger, and purpose.

Exploring the world is no longer only about finding loot. Now you may also discover unique encounters waiting inside.

Venomous Veins Improved

The venomous_veins perk has been corrected and improved.

Previously, the effect was too weak, which made it difficult to notice during combat. Its effect is now stronger and much more noticeable.

Remember that poison does not affect undead enemies such as zombies and skeletons.

Weapon Speed Fix

A problem with weapon attack speed has been corrected.

Some players reported finding weapons with a speed modifier of exactly +0.

This should no longer happen. Weapons will now always generate with a meaningful positive or negative attack-speed modifier instead of a useless zero value.

Structure Generation Improvements

The structure-generation system has been improved.

Previously, structures could occasionally generate too close to each other or overlap. This was rare, but it could still create strange combinations and broken areas.

The plugin now performs better validation before placing a structure to reduce the possibility of structures colliding or spawning on top of one another.

We expect this issue to be resolved, but please continue reporting any unusual generation problems.

Safer Plugin Updates

The update system has also been improved.

When replacing the plugin with a newer version, Theosis can now detect and add missing configuration keys automatically.

This means new options can be added without deleting your existing files or losing your current configuration.

Your existing content is preserved while the plugin adds only the missing values required by the new version.

Major Boss System Rework

Now for my favorite part of this update.

The internal boss system has been reorganized and improved.

Previously, most boss logic was handled inside the main boss service. The system has now been separated into cleaner and more specialized components.

This makes the plugin easier to maintain, more stable, better organized, and more efficient during boss encounters.

But the internal improvements are only the beginning.

The bosses themselves have received some of the biggest changes in the plugin so far.

Two New World Bosses

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New Boss: Giant Spider

The Giant Spider is one of the two new bosses introduced in this update.

It is much larger than normal spiders and has several abilities that make the encounter unpredictable.

It can:

  • Summon additional spiders.
  • Turn invisible.
  • Use invisibility to escape or reposition during combat.

You will need to stay alert, because the boss can disappear and return with reinforcements.

New Boss: Steve

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Steve is my favorite boss in this update.

He is a shadow version of the player and copies your:

  • Armor
  • Weapons
  • Equipment strength
  • Combat power

The stronger you are, the stronger he becomes.

If you enter the battle with powerful equipment, Steve will be able to deal similar damage back to you.

His special abilities allow him to summon lightning and place temporary blocks to reach you when you try to escape or move to a higher position.

These blocks disappear automatically after 30 seconds, so Steve does not permanently modify or grief the world.

If you move too far away from him, he may also eat and recover health, just like a real player.

Steve is designed to feel like you are fighting another version of yourself.

Improved Bosses

Skeleton Boss

The Skeleton Boss has been greatly improved.

It can now teleport and fire special arrows with different effects, including:

  • Fire
  • Poison
  • Minion summoning

You will need to constantly reposition and adapt during the fight.

Zombie King

The Zombie King finally feels like a true king.

It is now larger than normal zombies and can summon zombie minions to protect it during combat.

Villager Boss

The Villager Boss now rides a Ravager.

Its arrows can also freeze players, making it much more dangerous to fight from a distance.

Witch Boss

The Witch has become one of the most unique bosses in the plugin.

It can now:

  • Teleport during combat.
  • Strike players with lightning.
  • Cast a curse that temporarily transforms the player into a rabbit.

While transformed into a rabbit, the player cannot damage the Witch.

You will need to survive until the curse ends before you can continue attacking.

Slime Boss

The Slime Boss can now cast a ground spell similar to the Evoker’s attack.

It summons Evoker Fangs from the ground, creating lines of magical teeth that damage players caught in their path.

This gives the Slime a much more dangerous ranged ability.

Arcane Chisel Fix

A bug affecting chisel_arcane has been corrected.

In some situations, using the Arcane Chisel could overwrite an existing perk or remove parts of the item lore.

The perk itself was being stored correctly, but the item lore was then rebuilt from scratch during perk operations. This could replace the previous lore instead of updating only the required perk and socket sections.

The lore rebuilding process has now been corrected so existing perks and item information should be preserved properly.

The Arcane Chisel should no longer overwrite another perk when modifying an item.

Console Cleanup

Unnecessary console warnings have been removed when a player connects using an older client version.

These messages were not useful and could unnecessarily fill the server console.

Final Note

Theosis 0.9.3 is without a doubt the best version of the plugin so far.

This update improves exploration, configuration updates, structure generation, weapon generation, perks, performance, internal organization, and almost every major boss encounter.

The world now feels more alive, more dangerous, and much more rewarding to explore.

Thank you to everyone who continues testing Theosis and reporting bugs.

Please report any problems you find through GitHub, Spigot, or Modrinth.

0.9.2Релиз26.1.1, 26.1.2, 26.2 · 11 июля 2026 г.

Theosis 9.0.2 — Bug Fixes & Weapon Improvements

Thank you to everyone who reported bugs from the previous version. Your feedback was extremely helpful, and the main issues have now been resolved.

❤️ AuraSkills Compatibility

Theosis is now compatible with AuraSkills and other plugins that modify a player's maximum health.

Previously, both plugins could compete when increasing or reducing the player's hearts. Theosis will now only add the hearts provided by its own items, without overwriting or interfering with the values applied by other plugins.

⚔️ Weapon Attack Speed

The weapon attack speed system has been fixed and properly connected to Theosis weapons.

You can now find weapons with positive attack speed bonuses, allowing the attack cooldown bar to recharge faster. Weapons may also generate with negative values, causing them to attack more slowly.

This makes every Theosis weapon feel more unique and ensures that its attributes have a noticeable impact during combat.

Important: If you already had Theosis installed, you must delete the rarities.yml file so it can regenerate with the new weapon attribute values.

📖 Tome Crafting Fix

An issue that allowed tomes to be created using basic materials has been fixed, including:

  • Gunpowder
  • Glowstone Dust
  • Sugar

These materials can no longer be used to obtain tomes.

The Arcane Decomposition Table process is now complete. Tomes can only be obtained by decomposing gems using this table.

👑 Improved Boss Loot

An ambiguity in the boss loot generation system has been fixed, particularly within the End dimension.

This issue caused the system to become stuck and repeatedly select horse armor as boss loot. Boss rewards are now generated randomly and correctly according to the dimension.

Thank you again for your feedback and for helping me find these issues.

I hope you continue enjoying Theosis!

0.9.1Релиз26.1.1, 26.1.2, 26.2 · 3 июля 2026 г.

🛠️ Theosis 0.9.1 — Stability & Spigot Compatibility Update

This update focuses on polishing existing systems, improving compatibility, and fixing several issues reported by the community.

✨ What's New

  • 🌈 Bosses now use colored glow effects based on their rarity, making elite encounters much easier to identify at a glance. Reemplaza esto con una descripción Reemplaza esto con una descripción

  • 🌍 Improved names.yml translations. Loot from Bosses, Towers, and many other systems now uses the translation file consistently, making item names fully customizable and much easier to localize.

  • 📈 Improved tier progression.

    • Tier scaling is now fully dynamic.
    • Previously, once you unlocked higher tiers, all mobs permanently kept their increased stats. Now, lowering your tier also lowers mob difficulty, allowing players to freely choose the challenge they want. Want to fight a Warden with strong gear without everything becoming overwhelmingly difficult? Now you can!
  • 🔨 Several Anvil improvements, including:

    • Better compatibility for cooldown action bar messages on Spigot.
    • Fixed socket lore rebuilding so custom text is preserved.
    • Item names now correctly keep their original colors after anvil operations.
  • ⚙️ Major Spigot compatibility improvements.

    • The perk system no longer fails completely when unsupported features are present.
    • 95 out of 100 perks now work correctly on Spigot, while unsupported perks are safely ignored instead of disabling the entire module.
  • ❤️ Fixed the Max Health perk on Spigot, restoring proper attribute handling with improved compatibility.

🐞 General Fixes

  • Fixed visual cleanup for boss glow effects after spawning.
  • Improved configuration fallback behavior across multiple systems.
  • Reduced unnecessary debug output in production environments.
  • Various stability improvements and internal code cleanup.

Thank you to everyone who continues reporting bugs and helping improve Theosis! 💙

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