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Mineforgian

The Legend of Herobrine

Adds Herobrine to Minecraft with an emphasis on adventure and exploration

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139K
Подписчики
135
Обновлён
27 июля 2025 г.
Лицензия
LGPL-3.0-or-later

Опубликован 9 августа 2021 г.

TheLegendOfHerobrine

Homepage: https://herobrinemod.com

The Legend of Herobrine is a mod designed for modern versions of Minecraft that aims to add Herobrine to the game with many new gameplay features while also fitting in with vanilla gameplay and keeping the scary theme surrounding Herobrine while remaining relevant and fun in larger modpacks.


For a full feature list visithttps://www.herobrinemod.com/about


FAQhttps://www.herobrinemod.com/faq


Preview Builds and Release Candidates: https://github.com/Alex-MacLean/TheLegendOfHerobrine-Preview/releases


Programmer Art Style Resource Packhttps://github.com/Alex-MacLean/TheLegendOfHerobrine/releases/download/0.6.5/Herobrine-Programmer-Art.zip


This Modrinth page, modpacks using this mod from this Modrinth page, the legacy (outdated) CurseForge page, and my GitHub repositories are the ONLY safe places to download this mod, any other sources should be considered packaged with viruses. Furthermore, If any newer version of this mod (Fabric 1.19 previews or newer) makes it anywhere other than my GitHub repositories, or modrinth, it should also be considered a virus, even if the newer version is on CurseForge. Viruses being spread through infected Minecraft mods, especially on shady websites, and CurseForge have been on the rise so please try to stay safe and download only from official sources.


How To Summon Herobrine:

Please note the crafting recipe for the Altar of Herobrine now uses gold ingots instead of gold blocks. I highly recommend using a mod like Just Enough Items to view every crafting recipe from any mod

Ченджлог

0.8.0-1.21.1Бета1.21.1 · 27 июля 2025 г.

+Added ambient sound loops for activated Altars of Herobrine.

+Added Infected Axolotl.

+Added Infected Camel.

+Added many more Item Tags for development purposes.

+Herobrine Mage now has a lightning strike attack.

+Added Infected Ocelot.

+Added Infected Armadillo.

+Added Infected Wolf Variants.

+Added Infected Fox.

-Removed hostile mobs automatically targeting Survivors. Fixes compatibility with mods that improperly use inheritance from MobEntity.class. Resolves #47

*Updated Russian Translation by @mpustovoi in #55.

*Cursed Diamond Tools require the player to be crouching to use their active abilities. Improves shield gameplay and compatibility with certain magic mods.

*Optimized save data with a "dirty" flag. See 12c62f2 for more details.

*Updated Infected Bat texture.

*Cursed Diamond Equipment now has the same stats as Diamond Equipment, but with more durability.

*Fixed text on one of the signs placed by Herobrine Builder.

*Reorganized Creative UI.

*Renamed certain data files to better conform to Vanilla Minecraft naming conventions.

*Cursed Diamond Armor model textures are now in the mod's namespace.

*1.21.1 release uses the "new" Vanilla Minecraft EntityTypeBuilder.

0.8.0-1.20.1Бета1.20.1 · 27 июля 2025 г.

Backported 0.8.0 to 1.20.1

+Added ambient sound loops for activated Altars of Herobrine.

+Added Infected Axolotl.

+Added Infected Camel.

+Added many more Item Tags for development purposes.

+Herobrine Mage now has a lightning strike attack.

+Added Infected Ocelot.

+Added Infected Fox.

-Removed hostile mobs automatically targeting Survivors. Fixes compatibility with mods that improperly use inheritance from MobEntity.class. Resolves #47

*Updated Russian Translation by @mpustovoi in #55.

*Cursed Diamond Tools require the player to be crouching to use their active abilities. Improves shield gameplay and compatibility with certain magic mods.

*Optimized save data with a "dirty" flag. See 12c62f2 for more details.

*Cursed Diamond Equipment now has the same stats as Diamond Equipment, but with more durability.

*Fixed text on one of the signs placed by Herobrine Builder.

*Reorganized Creative UI.

*Renamed certain data files to better conform to Vanilla Minecraft naming conventions.

*Cursed Diamond Armor model textures are now in the mod's namespace.

0.7.3Бета1.20.2 · 22 сентября 2023 г.

*Updated for Minecraft >= 1.20.2

*Updated Russian Translation by @mpustovoi in #46

*Survivors now swing their arm when attacking. Resolves #44

*Survivors no longer attack creepers

*Improve creative UI organization

0.7.2Бета1.20, 1.20.1 · 20 августа 2023 г.

+Summoning Herobrine now has stages. Herobrine progresses to the next stage roughly every full day-night cycle with a total of 4 stages (0-3). With each stage more aggressive variants of Herobrine can spawn.

*The spawn rates for Herobrine are now doubled in the Cursed Forest Biome, like it was in the legacy Forge version.

*Herobrine no longer spawns in the biome "The Void". There is no difference in the vanilla game, but some mods and datapacks use this biome for custom dimensions which should be empty and no mobs should spawn there.

*Fixed a bug where reading save data that is not yet present causes a NullPointerException crashing the game.

0.7.1Бета1.20, 1.20.1 · 26 июля 2023 г.

+The player can now remove cursed or purified diamonds from an altar of herobrine by right-clicking
*Altar of Herobrine now has a sound for putting a cursed or purified diamond in the altar
*Lightning now only strikes an Altar of Herobrine when the status of Herobrine being summoned changes
*Items that can activate an Altar of Herobrine are now stored in the herobrine:activates_herobrine_altar item tag instead of being hardcoded
*Minor optimizations to activating an Altar of Herobrine
*Fake herobrine mages now despawn when the original is killed
*When a fake herobrine mage is killed it now does not play the death "animation"
*Optimized survivor
*Made the error message for when world save data can not be written to a file easier to understand

0.7.0Бета1.20, 1.20.1 · 18 июля 2023 г.

+Cursed Diamond Sword now has a magical lightning strike attack charged by kills, the default number of kills to charge the sword is 5 which is configurable with a default of a 50 tick cooldown which is also configurable
+Cursed Diamond Pickaxe now automatically smelts blocks when mining
+Cursed Diamond Hoe now has a magical ability that fertilizes crops with a 500 tick cooldown which can be changed in the config
+Added magical ability to Cursed Diamond Armor which adds status effects to the player when worn and has a full set bonus
+Cursed Diamond Shovel now has a silk touch effect on blocks it is applicable for
+Cursed Diamond Axe now has a berserk ability that gives speed 2, haste 2, strength, and resistance for 30 seconds by default and has a 1 minute (1200 tick) cooldown by default
+Added a config option to change the amount of durability taken from each use of a magical ability, defaulting at 10
*Fix a bug causing a NullPointerException when trading with survivors which led to an exploit where the player could get any trade for free due to null sound events
*Survivor trades are more balanced now
*Fixed missing item tags
*Fixed the track C418 - Dog not playing
*Mod now uses a less compressed version of C418 - Dog
*Added credits for C418 - Dog
*Fixed Statue of Herobrine sometimes dropping an item when it shouldn't
*All loot tables now use a random sequence introduced in 1.20 Pre-release 1
*All recipes now unlock in the crafting guide when materials are gathered and are grouped properly
*Herobrine Spy now despawns when within 8 blocks of a player or survivor
*Fake Herobrine Mages now make the poof particle and play a sound when killed indicating they are fake clones
*Altar of Herobrine plays a sound when active. When activated with a Cursed Diamond it plays a creepy hum and when with a Purified diamond an ethereal hum. Currently uses the beacon hum with changes in pitch. May change in the future
*Herobrine Warrior now only breaks blocks in the most efficient path to get to the player
*Slightly optimized the code for detecting whether Herobrine can reach its target
*Herobrine Builder now builds structures in the direction it is facing
*Updated supported languages to contain all translations. May not be 100% accurate

0.6.5Бета1.20, 1.20.1 · 18 июня 2023 г.

Initial release for Fabric 1.20+

Requires Fabric Loader >= 0.14.21 and Fabric API >= 0.83.0
Built and tested on Minecraft 1.20.1, Fabric Loader 0.14.21, and Fabric API 0.83.1+1.20.1 using Yarn Mappings 1.20.1 build 2
Tested to work on Quilt loader >= 0.19.0 and QFAPI >= 7.0.2 + QSL >= 6.0.3

Differences between Forge 1.16.5:
+Herobrine Mage has an extra magical ability named "Hold", inspired by force choke from Star Wars
*MANY bug fixes
*Mod now uses a custom save data API to handle config and world save data that stores values in JSON files
*Herobrine now uses random number generation for various timed attacks and events
*Herobrine now spawns on the outer end islands by default
*All textures are now based off their latest versions
*Minor texture improvements with Cursed Diamonds, Cursed Dust, and the Altar of Herobrine
*Altar of Herobrine is now crafted with gold ingots instead of gold blocks to be less annoying to obtain and make more sense with the base being half a block tall
*Creative UI is now organized
*World generations is handled mostly through vanilla datapack mechanics
*Terrain now properly adapts around custom structures
*Structures now work with the /locate command
*Survivor Base can spawn in any overworld land biome
*Trapped House can now spawn on any block
*Statues of Herobrine can now spawn on any block in any mountain biome
*Spawn rates are now far more balanced
*Code is now far more optimized

0.6.5-rc1Бета1.20, 1.20.1 · 16 июня 2023 г.

Initial release candidate for Fabric 1.20/1.20.1

Differences between Forge 1.16.5:

+Herobrine Mage has an extra magical ability named "Hold", inspired by force choke from Star Wars

*MANY bug fixes

*Mod now uses a custom save data API to handle config and world save data that stores values in JSON files

*Herobrine now uses random number generation for various timed attacks and events

*Herobrine now spawns on the outer end islands by default

*All textures are now based off their latest versions

*Minor texture improvements with Cursed Diamonds, Cursed Dust, and the Altar of Herobrine

*Altar of Herobrine is now crafted with gold ingots instead of gold blocks to be less annoying to obtain and make more sense with the base being half a block tall

*Creative UI is now organized

*World generations is handled mostly through vanilla datapack mechanics

*Terrain now properly adapts around custom structures

*Structures now work with the /locate command

*Survivor Base can spawn in any overworld land biome

*Trapped House can now spawn on any block

*Statues of Herobrine can now spawn on any block in any mountain biome

*Spawn rates are now far more balanced

*Code is now far more optimized

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