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The Frostpale | Frozen World

A lite-total-conversion that transforms the Overworld into a frozen wasteland, greatly altering normal survival progression.

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Обновлён 16 июня 2026 г. · опубликован 10 апреля 2025 г.

  • The Frostpale Title Card
  • The Snowfield
  • Glacial Runoffs
  • Ice Fields
  • Hail Mountains
  • Frozen Terrain

THE FROSTPALE Logo

Survival in a Frozen World

The Frostpale is a lite-total-conversion data pack that aims to dramatically alter standard survival gameplay elements, offering unique challenges and difficulty. The Overworld has been completely transformed into a frozen wasteland. The environment is hostile, resources are scarce, and mining has never been colder.

WARNING: Because of the volume and nature of the changes this data pack makes to vanilla Minecraft gameplay, compatibility with other data packs, especially other worldgen data packs, is not guaranteed. In particular, The Frostpale is NOT compatible with New in Town (or at least, trying to play New in Town in the Frostpale won't be very fun), but it is compatible with Dragonkind Evolved.

The Frostpale Trailer

Tutorial Mode

Because of the sheer number of changes made, both to blocks the player may be familiar with, progression milestones, and so on, an optional Tutorial Mode is made available when the player enters a Frostpale world for the first time. You can toggle it at any time with /trigger frozTutorial. If enabled, informational tips will appear in chat when the player encounters something that may have been changed from vanilla gameplay. If you choose to go in blind, the standard advancement tab may help provide useful clues for progression.

The Overworld

The following changes have been made to the Overworld:

  • Most biomes are covered in snow
  • Oceans are generally more shallow
  • Jagged mountains are more common
  • Stone has been replaced with Packed Ice
  • Deepslate has been replaced with Blue Ice
  • The dimension consists of the following biomes:
    • The Snowfield: A relatively flat tundra with piles of Packed Ice and Stone on the surface, and sparse Pale Oak Trees with no leaves
    • Chilling Woods: A forest of Mega Pale Oak Trees in various shapes, some of which can contain Creaking Hearts
    • Barren Forest: A variant of the Chilling Woods, which is much more common. Most of the trees here have been chopped down, leaving only the base of the trunk
    • Infected Forest: A rare variant of the Chilling Woods, with a Mycelium ground and common Huge Mushrooms
    • Hail Mountain: A mountain biome covered in Snow Blocks, and sparse Spruce trees. It features Icicles, which replace Pointed Dripstone
    • Glacial Runoff: A river that is completely frozen through, with tall walls of ice above what would otherwise be the water's surface
    • Dry Riverbed: A river variant that has no water, and large deposits of Clay on the ground
    • Gravelly Beach & Ice Beach: Relatively standard Beach Biomes
    • Ice Fields: A Frozen Ocean biome with Kelp and Seagrass on the seafloor, and occasional small islands where uncommon tree types like Oak, Jungle, and Cherry can be found
    • Silent Ocean: A rare variant of the Ice Fields, the seafloor of which is covered in Sculk blocks, including Sculk Shriekers that are able to summon Wardens
    • Hot Spring: A relatively rare warm biome, covered in lush vegetation and rare naturally spawning Sniffer Eggs
    • Underground Desert: A cave biome featuring Sand floors and Sandstone ceilings, with Cacti, Dead Bushes, and Glow Berries. This is the only place in the Frostpale to get Sand
    • Coral Caves: A cave biome featuring floors and ceilings of Prismarine, with lots of water, coral, and sea lanterns. Tropical Fish spawn here
  • Ores in the Overworld have been greatly repositioned. Some notable changes include:
    • Coal Ore is still fairly common high up in the world, but in much smaller veins. It also now spawns much lower in the world, in somewhat larger veins
    • Iron Ore now spawns more frequently and in much larger veins
    • Diamond Ore can spawn very high up in the world, but is rarely exposed
    • Copper Ore spawns in somewhat smaller veins
  • Many passive mobs, including Cows, Pigs, Chickens, and Sheep do not spawn naturally in the world
    • Wolves, Foxes, and Polar Bears now have chances to drop Leather
    • Goats now drop Mutton, and have a chance to drop a single White Wool
  • Various Illager types now spawn naturally in many biomes
  • Wheat Seeds no longer drop from Short/Tall Grass or Ferns. You'll need to find them in Frost Villages
  • Bedrock has been replaced with Black Ice. It still cannot be mined, and Black Ice obtained from loot tables cannot be placed

Structures

In addition to custom structures, the Frostpale generates the following vanilla structures:

  • Buried Treasure
  • Mineshafts
  • Cold Ocean Ruins
  • Strongholds
  • Trial Chambers
Custom Structures

Dungeons

  • Replace the vanilla Monster Rooms
  • Spawn underground in all biomes
  • Made of Packed or Blue Ice Bricks and Tiles
  • Contains 2 Chests and 1-3 Trial Spawners that spawn Strays
  • The only place to get Ancient Ice, which replaces Dripstone Blocks

Lumber Camps

  • Spawn fairly frequently in Snowfield, Dry Riverbed, Hail Mountain, and Barren Forest biomes
  • Populated by mostly Vindicators and some Pillagers
  • Always have a Lava Cauldron, a Chest with Saplings, and a Frost Village Exploration Map

Frost Villages

  • Spawn fairly rarely in Snowfield and Dry Riverbed biomes
  • Primarily made of Pale Oak woods as well as Packed Ice and Blue Ice variant blocks (which replace Diorite and Andesite blocks)
  • Always have at least one Blacksmith building, which contains a Furnace
  • Cows, Pigs, Chickens, and Sheep can spawn in some Frost Village structures
  • Cartographer buildings can have Bandit Fort Exploration Maps

Bandit Forts

  • Megastructures that serve as the Illagers' ultimate base in the Frostpale
  • Spawn very rarely in Snowfield, Barren Forest, Chilling Woods, Glacial Runoff, and Hot Spring biomes
  • Feature an above-ground foundation with a Sewer interior made of Bricks and Stained Bricks, which then leads to an upper Castle section made of Dark Oak, that has an interior and a roof
  • Various Illager types spawn here, and will respawn every realtime hour
  • Contain Secure Chests
    • Chest entities that look like they're made of Pale Oak and are chained shut
    • When right clicked, eject an amount of loot that scales to the number of nearby players, similar to Trial Spawners, then remain open, but exhausted
    • Exhausted Secure Chests will close again after one realtime hour, and can be reopened for more loot
    • Certain Secure Chests can eject Black Ice

Tomb of Bones

  • A small late-game structure made of assorted Bone Blocks
  • Spawn very rarely in Snowfield, Barren Forest, Chilling Woods, and INfected Forest biomes
  • Feature a depressed catacombs area that extends into three side rooms, and a lower antechamber
  • Skulls on the ground may come to life as Strays wielding Diamond equipment
  • Entering the Antechamber spawns a Phylactery, an animated entity that offers one of three challenges:
    • Hide and Seek: Interact with the Phylactery as it teleports around the room. Find it 6 times to complete the challenge
    • Self-Defense: The Phylactery will summon three waves of four lightly-armored Strays wielding Bows, Diamond Swords, or Diamond Spears. Defeat all three waves to complete the challenge
    • Miniboss: The Phylactery has 60 Health, resistance to many damage types, immunity to some damage types, and will periodically summon lightly-armored Strays, shoot death beams, and teleport around the room. Kill the Phylactery to complete the challenge
  • When the challenge is completed, the Phylactery drops as an item
    • A drinkable Potion of Regeneration III and Bad Omen III
    • Behaves like a Totem of Undying when held, but applies a curse when used
    • Drinking a Phylactery while under the curse lifts it, and also grants a bonus that lasts until you trigger a Phylactery again or die
  • A new Phylactery can be spawned after three real-time hours by setting Soul Fire on the spawn location

Recipes

  • Packed Ice and Blue Ice can be collected when mined with any Pickaxe, without Silk Touch
  • Packed Ice and Blue Ice can be cut into various Brick and Tile variants in a Stonecutter
  • Leaves no longer drop Saplings. Instead, you must craft them from 4 Leaves of the same type
  • Furnaces and Stone Tools now require Stone rather than Cobblestone. You will need to find your first Furnace at a Frost Village
  • Campfires no longer require Coal or Charcoal to craft
  • You can bake Logs into Charcoal using a Campfire
  • Lava Buckets can be smelted from regular Buckets. They require 2 full Coal to smelt through
  • Most efficient food sources (Cooked Beef, Golden Apples, Bread, etc.) now have a max stack size of 1. Trying to circumvent this will result in the stack being set back to 1
    • Raw foods and inefficient food sources like Cookies can still be stacked normally
  • Bricks now require half as much time and fuel to smelt from Clay Balls
  • Crafting Brick Blocks from Brick items now produces 4 Brick Blocks
  • Terracotta has been replaced with Chiseled Bricks, and is crafted with two Brick Slabs
  • Colored Terracotta blocks have been replaced with Stained Bricks, and are crafted with 8 Bricks and one Dye
  • Glazed Terracotta blocks have been renamed to Stained Brick Mozaics, but they are crafted the same way and their textures are unchanged
  • Bone Blocks can be crafted into assorted Bone Brick blocks, including Soul-Encrusted Bone Bricks, which can be used to power Enchanting Tables
  • Iron Tools and Armor have been replaced with Steel Tools and Armor
    • Must be crafted using Steel Ingots, which are crafted with 2 Iron Ingots and 2 Copper Ingots
    • Steel Ingots can be found in Frost Village Blacksmith chests
  • Diamond Tools and Armor now require Ancient Ice in addition to Diamonds
    • For Tools, the Ancient Ice replaces the Stick(s) required
    • For Armor, the Ancient Ice fills some/all of the empty slots in the recipe
  • Black Ice can be crafted into assorted Black Ice items
    • Unbreakable
    • Cannot be enchanted
    • Feature better stats than their strongest base forms
    • Includes a full set of Armor, Maces, Bows, Shears, Horse Armor, and Nautilus Armor

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.3.1+modРелиз26.2fabric, forge, neoforge, quilt16 июня 2026 г.Скачать (6.2 МБ)
1.3.1Релиз26.2datapack16 июня 2026 г.Скачать (1.6 МБ)
1.2+modРелиз1.21.11fabric, forge, neoforge, quilt9 декабря 2025 г.Скачать (4.5 МБ)
1.2Релиз1.21.11datapack9 декабря 2025 г.Скачать (626 КБ)
1.1+modРелиз1.21.9, 1.21.10fabric, forge, neoforge, quilt30 сентября 2025 г.Скачать (4.5 МБ)
1.1Релиз1.21.9, 1.21.10datapack30 сентября 2025 г.Скачать (626 КБ)
1.0.3+modРелиз1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge, quilt17 июня 2025 г.Скачать (4.5 МБ)
1.0.3Релиз1.21.6, 1.21.7, 1.21.8datapack17 июня 2025 г.Скачать (639 КБ)
1.0.2+modРелиз1.21.5fabric, forge, neoforge, quilt18 мая 2025 г.Скачать (4.5 МБ)
1.0.2Релиз1.21.5datapack18 мая 2025 г.Скачать (638 КБ)
1.0.1+modРелиз1.21.5fabric, forge, neoforge, quilt14 мая 2025 г.Скачать (4.5 МБ)
1.0.1Релиз1.21.5datapack14 мая 2025 г.Скачать (634 КБ)
1.0+modРелиз1.21.5fabric, forge, neoforge, quilt6 мая 2025 г.Скачать (4.5 МБ)
1.0Релиз1.21.5datapack15 апреля 2025 г.Скачать (634 КБ)

Ченджлог

1.3.1+modРелиз26.2 · 16 июня 2026 г.

This update should be compatible with exiting worlds using Frostpale v1.2, but a backup is always recommended.

General:

  • Updated Pack Format to 107 for Minecraft 26.2
  • Updated advancements, predicates, and loot tables to use the new syntax
  • Re-exported Animated Java Rigs to use the latest beta version
  • Made more mobs wear Leather Boots that provide no armor rating, so they can walk on Powder Snow. This includes all Illagers, farm animals, and Iron Golems, along with the existing Villagers
  • Changed the icon for the Indestructible advancement
  • Replaced Red Sand with Snow Bricks. The only behavior of Red Sand they still retain is gravity
  • Replaced Red Sandstone and its variants with Bone Bricks and Bone Brick variant blocks
  • Made Soul-Encrusted Bone Bricks burn infinitely, produce Soul Fire, and also count as Bookshelves for Enchanting Tables
  • Bone Blocks no longer drop a random amount of Bone Meal when mined in the Overworld
  • Bone Blocks can now be crafted from 4 Bone Meal instead of 9, but also craft back into 4 Bone Meal

Worldgen:

  • Changed the shape of the piles of Stone, Ice, and Deepslate. They're now somewhat short spikes, courtesy of a feature technique learned from Incendium
  • Fixed Resin Clumps generating incorrectly on fallen trees
  • Reduced frequency of Iron and Copper Ore at higher elevations
  • Reduced the frequency of Ores overall at lower elevetations
  • Made several Ores use trapezoid height ranges instead of uniform. This means that they will have Y levels where they appear more commonly, and will taper off at sufficiently higher or lower Y levels
  • Increased the size of Calcite Ore blobs
  • Reduced the range that Coal and Bone "Fossil" ores can spread

Structures:

  • Added the Tomb of Bones, a rare endgame structure
    • Generates on the surface the Snowfield, Barren Forest, Chilling Woods, and Infected Forest biomes
    • Made of assorted Bone Bricks, Ice Bricks, and Deepslate blocks
    • Consists of a surface mausoleum, a depressed open-air crypt, three regular rooms, and one Phylactery Room
    • Skulls on the ground are sometimes brought to life as Strays wearing full Diamond Armor, wielding Bows, Diamond Swords, or Diamond Spears
    • Snow Bricks in the walls sometimes reveal these same armored Strays inside
    • The Phylactery room spawns a Phylactery, an animated entity that offers one of three challenges:
      • Hide and Seek: Interact with the Phylactery as it teleports around the room. Find it 6 times to complete the challenge
      • Self-Defense: The Phylactery will summon three waves of four lightly-armored Strays wielding Bows, Diamond Swords, or Diamond Spears. Defeat all three waves to complete the challenge
      • Miniboss: The Phylactery has 60 Health, resistance to many damage types, immunity to some damage types, and will periodically summon lightly-armored Strays, shoot death beams, and teleport around the room. Kill the Phylactery to complete the challenge
    • When the challenge is completed, the Phylactery drops as an item
    • A new Phylactery can be spawned after three real-time hours by setting Soul Fire on the spawn location
  • Made Village roads solid blocks. As part of this, Packed Ice and Blue Ice Bricks and Tiles no longer accumulate Snow Layers
  • Added a Campfire piece to the Bandit Fort Sewers
  • Added a Lava Cauldron piece to the Bandit Fort Castle

Loot/Items:

  • Updated Iron Spears to be Steel Spears, and require a Steel Ingot
  • Updated Diamond Spears to require Ancient Ice
  • Added multiple new Black Ice items, adding more utility to this unbreakable block. They can all be crafted, are unbreakable, and tend to be a little better than their regular counterparts, though can't be enchanted. These are Shears, Bow, Mace, Horse Armor, and Nautilus Armor.
  • Added the Phylactery
    • Obtained in Bone Tombs after completing the Phylactery's challenge
    • A drinkable Potion of Regeneration III and Bad Omen III
    • Behaves like a Totem of Undying when held, but applies a curse when used
    • Drinking a Phylactery while under the curse lifts it, and also grants a bonus that lasts until you trigger a Phylactery again or die
1.3.1Релиз26.2 · 16 июня 2026 г.

This update should be compatible with exiting worlds using Frostpale v1.2, but a backup is always recommended.

General:

  • Updated Pack Format to 107 for Minecraft 26.2
  • Updated advancements, predicates, and loot tables to use the new syntax
  • Re-exported Animated Java Rigs to use the latest beta version
  • Made more mobs wear Leather Boots that provide no armor rating, so they can walk on Powder Snow. This includes all Illagers, farm animals, and Iron Golems, along with the existing Villagers
  • Changed the icon for the Indestructible advancement
  • Replaced Red Sand with Snow Bricks. The only behavior of Red Sand they still retain is gravity
  • Replaced Red Sandstone and its variants with Bone Bricks and Bone Brick variant blocks
  • Made Soul-Encrusted Bone Bricks burn infinitely, produce Soul Fire, and also count as Bookshelves for Enchanting Tables
  • Bone Blocks no longer drop a random amount of Bone Meal when mined in the Overworld
  • Bone Blocks can now be crafted from 4 Bone Meal instead of 9, but also craft back into 4 Bone Meal

Worldgen:

  • Changed the shape of the piles of Stone, Ice, and Deepslate. They're now somewhat short spikes, courtesy of a feature technique learned from Incendium
  • Fixed Resin Clumps generating incorrectly on fallen trees
  • Reduced frequency of Iron and Copper Ore at higher elevations
  • Reduced the frequency of Ores overall at lower elevetations
  • Made several Ores use trapezoid height ranges instead of uniform. This means that they will have Y levels where they appear more commonly, and will taper off at sufficiently higher or lower Y levels
  • Increased the size of Calcite Ore blobs
  • Reduced the range that Coal and Bone "Fossil" ores can spread

Structures:

  • Added the Tomb of Bones, a rare endgame structure
    • Generates on the surface the Snowfield, Barren Forest, Chilling Woods, and Infected Forest biomes
    • Made of assorted Bone Bricks, Ice Bricks, and Deepslate blocks
    • Consists of a surface mausoleum, a depressed open-air crypt, three regular rooms, and one Phylactery Room
    • Skulls on the ground are sometimes brought to life as Strays wearing full Diamond Armor, wielding Bows, Diamond Swords, or Diamond Spears
    • Snow Bricks in the walls sometimes reveal these same armored Strays inside
    • The Phylactery room spawns a Phylactery, an animated entity that offers one of three challenges:
      • Hide and Seek: Interact with the Phylactery as it teleports around the room. Find it 6 times to complete the challenge
      • Self-Defense: The Phylactery will summon three waves of four lightly-armored Strays wielding Bows, Diamond Swords, or Diamond Spears. Defeat all three waves to complete the challenge
      • Miniboss: The Phylactery has 60 Health, resistance to many damage types, immunity to some damage types, and will periodically summon lightly-armored Strays, shoot death beams, and teleport around the room. Kill the Phylactery to complete the challenge
    • When the challenge is completed, the Phylactery drops as an item
    • A new Phylactery can be spawned after three real-time hours by setting Soul Fire on the spawn location
  • Made Village roads solid blocks. As part of this, Packed Ice and Blue Ice Bricks and Tiles no longer accumulate Snow Layers
  • Added a Campfire piece to the Bandit Fort Sewers
  • Added a Lava Cauldron piece to the Bandit Fort Castle

Loot/Items:

  • Updated Iron Spears to be Steel Spears, and require a Steel Ingot
  • Updated Diamond Spears to require Ancient Ice
  • Added multiple new Black Ice items, adding more utility to this unbreakable block. They can all be crafted, are unbreakable, and tend to be a little better than their regular counterparts, though can't be enchanted. These are Shears, Bow, Mace, Horse Armor, and Nautilus Armor.
  • Added the Phylactery
    • Obtained in Bone Tombs after completing the Phylactery's challenge
    • A drinkable Potion of Regeneration III and Bad Omen III
    • Behaves like a Totem of Undying when held, but applies a curse when used
    • Drinking a Phylactery while under the curse lifts it, and also grants a bonus that lasts until you trigger a Phylactery again or die
1.2+modРелиз1.21.11 · 9 декабря 2025 г.

This update should be compatible with exiting worlds using Frostpale v1.1, but a backup is always recommended.

Changes:

  • Updated pack format to 95 for Minecraft 1.21.11
  • Updated the dimension_type and all biomes to use the new environment attribute system
    • Because this is still new, some time or location based features may behave strangely

Known Issues:

  • The Iron Spear recipe still needs to be updated to use Steel
  • The Diamond Spear recipe still needs to be updated to use Ancient Ice
1.2Релиз1.21.11 · 9 декабря 2025 г.

This update should be compatible with exiting worlds using Frostpale v1.1, but a backup is always recommended.

Changes:

  • Updated pack format to 95 for Minecraft 1.21.11
  • Updated the dimension_type and all biomes to use the new environment attribute system
    • Because this is still new, some time or location based features may behave strangely

Known Issues:

  • The Iron Spear recipe still needs to be updated to use Steel
  • The Diamond Spear recipe still needs to be updated to use Ancient Ice
1.1+modРелиз1.21.9, 1.21.10 · 30 сентября 2025 г.

This update should be compatible with exiting worlds using Frostpale v1.0.3, but a backup is always recommended.

Changes:

  • Updated pack format to 88 for Minecraft 1.21.9
  • Updated noise_settings to use new preliminary_surface_level" density function
  • Updated support for the Biome Strongholds data pack

Additions:

  • Made Woodland Mansions spawn in Chilling Woods and Infected Forest. They still generate at their normal frequencies. This does support the Ominous Mansions data pack, if included
1.1Релиз1.21.9, 1.21.10 · 30 сентября 2025 г.

This update should be compatible with exiting worlds using Frostpale v1.0.3, but a backup is always recommended.

Changes:

  • Updated pack format to 88 for Minecraft 1.21.9
  • Updated noise_settings to use new preliminary_surface_level" density function
  • Updated support for the Biome Strongholds data pack

Additions:

  • Made Woodland Mansions spawn in Chilling Woods and Infected Forest. They still generate at their normal frequencies. This does support the Ominous Mansions data pack, if included
1.0.3+modРелиз1.21.6, 1.21.7, 1.21.8 · 17 июня 2025 г.

Changes:

  • Updated pack format to 79 for Minecraft 1.21.6
  • Improved the efficacy of forcing efficient food items to become unstackable. It is now more punishing of attempts to circumvent the system, including trading with Villagers
  • Made all Villagers wear unbreakable Leather Boots that are not dropped when they are killed. This should allow Villages to survive better despite being surrounded by Powdered Snow
  • Changed the Indestructible advancement icon
1.0.3Релиз1.21.6, 1.21.7, 1.21.8 · 17 июня 2025 г.

Changes:

  • Updated pack format to 79 for Minecraft 1.21.6
  • Improved the efficacy of forcing efficient food items to become unstackable. It is now more punishing of attempts to circumvent the system, including trading with Villagers
  • Made all Villagers wear unbreakable Leather Boots that are not dropped when they are killed. This should allow Villages to survive better despite being surrounded by Powdered Snow
  • Changed the Indestructible advancement icon

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