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Textures

Add images to your Minecraft server without resource packs

Загрузки
131
Подписчики
7
Обновлён
14 июня 2026 г.
Лицензия
MIT

Опубликован 3 марта 2026 г.

Banner saying Textures with a Smiley Face

Textures

This plugin lets you create pixel images in your Minecraft server and have them render on the client without sending them a resource pack. It works by cutting the image into 8x8 squares, getting texture URLs and signatures from MineSkin, and rendering them on the client.

How to Use

  1. Install PacketEvents
  2. Install on your server. We only support 1.21.9+, maybe at some point I might extend the functionality to older servers with packets.
  3. Place some images in the textures folder. Ideally these images should be small (under 128x128) as larger images will be much longer to get signatures for and much longer to render client side.
  4. Run /textures generate <id> <filename or url>. If the image is in your textures folder, the file name (e.g. textureslogo.png) will suffice. If it's a url, the plugin will download the image to that folder.
  5. Wait a bit for each tile to generate. A 128x128 image will take around 13 minutes. If you want this to be faster, get a paid Mineskin subscription.
  6. Use in your MOTD or placeholders!

Placeholders

  • <texture:id> renders the full image. (e.g. <texture:textureslogo>)
  • <texture:id:row> renders one row (0-based) (e.g. <texture:textureslogo:1> renders the second row)

Yes, these are not PlaceholderAPI placeholders (though they will probably be added soon™️), these are intercepted between the server and the client and rewritten.

Support

I am providing this plugin as is. No updates are guaranteed unless I feel like it. It works for me but it might not work perfectly for you. I will help you if I'm available, but free support is not guaranteed.

Ченджлог

1.7Релиз26.1, 26.1.1, 26.1.2 · 14 июня 2026 г.

Added caching for various things to improve performance slightly. Added automatic configuration updating starting with this version Added handling for MineSkin ratelimits Made usage of some commands and tab completion more intuitive Disabled entity metadata rewriting by default Prevent running the plugin without packetevents altogether

1.6Релиз26.1, 26.1.1, 26.1.2 · 9 апреля 2026 г.

Memory allocation should be vastly improved now. Fixed a bug where textures would unload after 1h of no players

1.5Релиз1.21.11, 26.1, 26.1.1 · 6 апреля 2026 г.

Bedrock players will now fall back to old textures by default.

1.4Релиз1.21.11, 26.1, 26.1.1 · 5 апреля 2026 г.

You can now define texture fallbacks for players that are on lower versions - this is helpful for stuff like rank prefixes.

26.1 client: Replace this with a description

1.21.5 client: Replace this with a description

I have also enabled the ability to use the plugin on Folia, it should work without issues but it hasn't been rigorously tested

1.3Релиз1.21.9, 1.21.10, 1.21.11 · 23 марта 2026 г.

Added a bulk generate feature. Write filenames, newline separated, in a txt file, and /textures bulk .txt.

Added option to prevent putting the default textures in the textures folder

Added an option for packetevents priority in case you have other plugins that apply textures.

1.2Бета1.21.9, 1.21.10, 1.21.11 · 4 марта 2026 г.

This version should have greatly reduced memory pressure.

1.1Бета1.21.9, 1.21.10, 1.21.11 · 4 марта 2026 г.
  • Generating tiles now picks up from the last tile
  • Added a textures delete command (restart from scratch should you feel like it)
  • Generating tiles should be more stable (but slower)
  • Support for images in text displays

Images in text displays

1.0Бета1.21.9, 1.21.10, 1.21.11 · 3 марта 2026 г.

Initial release

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