
tetra
Modular tools, weapons and equipment. Exploration and ancient technology.
- Загрузки
- 1.7M
- Подписчики
- 564
- Обновлён
- 3 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 3 июля 2023 г.

Tetra is a minecraft mod that allows players to modify and improve tools, weapons and other types of equipment. Modified items can be improved over time through use. Powerful tool parts and schematics can be found in the world by scavenging ancient ruins or through trade and barter.
Tetra has two advancement tabs which covers most of the available content, and the holosphere provides an overview of the stats of modules, improvements and materials.
More information about tetra can be found on the tetra website
Tetra uses a utility library (mutil), you have to install that manually if you are not using the curseforge installer.
📝 Getting Started
- Craft a mallet using two sticks and two planks
- Craft and place a vanilla crafting table
- Right click the table with the mallet to upgrade it into a workbench
- Craft a vanilla weapon, tool, shield or a bow and place it in the workbench
Check the advancements window to learn how to progress further
🔌 Mod compatibility
Tetra has curios compat by default (for the toolbelt), for more mod compat you can look into:
🔗 Links
📜 Licensing & use
Feel free to use this in modpacks or compilations as long as it's distributed through modrinth or curseforge. Feel free to modify or add content with datapacks (or kubejs or similar), for more information about use regarding addons and mod integration take a look at the github repo.
Ченджлог
6.17.0Релиз1.20.1 · 3 августа 2026 г.
Changes:
- removed forged mesh chainmail recipes
- changed quality improvement description
Fixes:
- fixed bucklers not applying stats from offhand
6.16.0Релиз1.20.1 · 15 июля 2026 г.
Technical changes:
- added material improvement crafting effect outcome
- added loot table crafting effect outcome
- added magic capacity crafting requirement and crafting effect condition
- added empty field to slot crafting requirement and crafting effect condition
6.15.0Релиз1.20.1 · 7 июля 2026 г.
Fixes:
- made toolbelt inventory stingier
- fixed rounding issue in honing tooltips
- fixed bow quality and ravenous improvements not affecting bow damage
- fixed bow attributes not syncing properly
Technical changes:
- added dye materials
- added group field to "tetra:improvement" condition
- added group, aspect and all fields to "tetra:remove_improvements" outcome
- made it possible for improvements to change item name
6.14.2Релиз1.20.1 · 14 мая 2026 г.
Fixes:
- fixed incorrect attribute calculations for abilities
- fixed cooldown being incorrectly triggered for secondary abilities
- increased width of schematic title in detail view to fill full width
Technical changes:
- replaced vanilla tooltip attributes
- fixed inverted tooltip stats showing double signs
6.14.1Релиз1.20.1 · 7 мая 2026 г.
Fixes:
- fixed trim names not showing up properly in item tooltips
- fixed machetes being overly weak when breaking blocks tagged as swordVeryEfficient or swordInstamine
- fixed rounding issue for attributes, caused stat diffs to show up when there were none
- fixed stray pixel in crude shortblade
Technical changes:
- made it possible to add/override item tooltip stats
- added ignoreBase and ignoreBonuses fields to attribute_addition stat getter
- added ignoreBonuses to attibute_multiply stat getter
- changed to only load shield model geometry from the tetra namespace
6.14.0Релиз1.20.1 · 12 апреля 2026 г.
Fixes:
- fixed attributes being present when they should not
- fixed log spam from command effects
6.13.0Релиз1.20.1 · 17 марта 2026 г.
Changes:
- tweaked turtle shell stats
- tweaked shulker shell stats
- added mangrove root material
- added mangrove wood material
- added azalea root material
- added flexmesh to materials view
- changed stats for hide, leather, shulker shell and turtle scute materials
- changed leather color
Fixes:
- fixed module material crafting requirements not working properly
- added arrested modifier for creative inventory obsidian hammer
- fixed material names not working properly for some modules (containing slashes in keys)
Technical changes:
- overriding schematics with requirements no longer removes the requirement
- added stat getters for only getting flat or multiplier modifiers for an attribute
- multiply stat getter now shows if all of its children should show
- add stat getter now shows if any of its children should show
- added "tetra:is_item" stat getter
- added "showNegative" field to effect stat getters, causing bars using them to show despite negative values
- added signed versions for all stat formatters (always shows +/- before the numerical value)
- changed how and + or stat getters return values
- changed available textures for skins
- added translation entries for overriding improvement texts in holosphere the material UI
- added roman numeral stat formatter
6.12.0Релиз1.20.1 · 16 февраля 2026 г.
Changes:
- unstable power now grows more unstable as its duration and/or amplifier increases
- changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)
Fixes:
- fixed crossbow projectiles not going in the correct direction for high velocity projectiles
- fixed hammer treatise not working
- fixed cleanse can no longer trigger destabilization effects (again)
- fixed missing tool tier requirement for forged blocks (cred: yiran1457)
- multiblock schematic outline not working properly in multiplayer
- fixed tool action ingredient not deserializing properly
Technical changes:
- ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
- ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
- added missing fields to stat bar json schema
- added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
- added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
- fixed crash when applying the suspend effect to a non-player entity
- fixed datagen causing NPE
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