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Mineforgian

tetra

Modular tools, weapons and equipment. Exploration and ancient technology.

1.5M загрузок543 подписчиковLicenseRef-All-Rights-Reservedforgeneoforge

Обновлён 14 мая 2026 г. · опубликован 3 июля 2023 г.

  • Banner animation

Banner showcasing items in the workbench

Tetra is a minecraft mod that allows players to modify and improve tools, weapons and other types of equipment. Modified items can be improved over time through use. Powerful tool parts and schematics can be found in the world by scavenging ancient ruins or through trade and barter.

Tetra has two advancement tabs which covers most of the available content, and the holosphere provides an overview of the stats of modules, improvements and materials.

More information about tetra can be found on the tetra website   

Tetra uses a utility library (mutil), you have to install that manually if you are not using the curseforge installer.

📝 Getting Started

  1. Craft a mallet using two sticks and two planks
  2. Craft and place a vanilla crafting table
  3. Right click the table with the mallet to upgrade it into a workbench
  4. Craft a vanilla weapon, tool, shield or a bow and place it in the workbench

Check the advancements window to learn how to progress further

🔌 Mod compatibility

Tetra has curios compat by default (for the toolbelt), for more mod compat you can look into:

  

🔗 Links

📜 Licensing & use

Feel free to use this in modpacks or compilations as long as it's distributed through modrinth or curseforge. Feel free to modify or add content with datapacks (or kubejs or similar), for more information about use regarding addons and mod integration take a look at the github repo.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
6.14.2Релиз1.20.1forge, neoforge14 мая 2026 г..jar (3.9 МБ)
6.14.1Релиз1.20.1forge, neoforge7 мая 2026 г..jar (3.9 МБ)
6.14.0Релиз1.20.1forge, neoforge12 апреля 2026 г..jar (3.8 МБ)
6.13.0Релиз1.20.1forge, neoforge17 марта 2026 г..jar (3.8 МБ)
6.12.0Релиз1.20.1forge, neoforge16 февраля 2026 г..jar (3.8 МБ)
6.11.0Релиз1.20.1forge, neoforge21 августа 2025 г..jar (3.8 МБ)
6.10.1Релиз1.20.1forge, neoforge6 августа 2025 г..jar (3.8 МБ)
6.10.0Релиз1.20.1forge, neoforge4 августа 2025 г..jar (3.8 МБ)
6.9.0Релиз1.20.1forge, neoforge13 апреля 2025 г..jar (3.6 МБ)
6.8.0Релиз1.20.1forge, neoforge17 января 2025 г..jar (3.6 МБ)
6.7.0Релиз1.20.1forge, neoforge2 декабря 2024 г..jar (3.6 МБ)
6.6.0Релиз1.20.1forge, neoforge28 ноября 2024 г..jar (3.6 МБ)
6.5.0Релиз1.20.1forge, neoforge23 ноября 2024 г..jar (3.5 МБ)
6.4.0Релиз1.20.1forge, neoforge18 июля 2024 г..jar (3.4 МБ)
6.3.0Релиз1.20.1forge, neoforge4 апреля 2024 г..jar (3.3 МБ)

Показаны последние 15 из 24 версий. Все версии — на Modrinth.

Ченджлог

6.14.2Релиз1.20.1 · 14 мая 2026 г.

Fixes:

  • fixed incorrect attribute calculations for abilities
  • fixed cooldown being incorrectly triggered for secondary abilities
  • increased width of schematic title in detail view to fill full width

Technical changes:

  • replaced vanilla tooltip attributes
  • fixed inverted tooltip stats showing double signs
6.14.1Релиз1.20.1 · 7 мая 2026 г.

Fixes:

  • fixed trim names not showing up properly in item tooltips
  • fixed machetes being overly weak when breaking blocks tagged as swordVeryEfficient or swordInstamine
  • fixed rounding issue for attributes, caused stat diffs to show up when there were none
  • fixed stray pixel in crude shortblade

Technical changes:

  • made it possible to add/override item tooltip stats
  • added ignoreBase and ignoreBonuses fields to attribute_addition stat getter
  • added ignoreBonuses to attibute_multiply stat getter
  • changed to only load shield model geometry from the tetra namespace
6.14.0Релиз1.20.1 · 12 апреля 2026 г.

Fixes:

  • fixed attributes being present when they should not
  • fixed log spam from command effects
6.13.0Релиз1.20.1 · 17 марта 2026 г.

Changes:

  • tweaked turtle shell stats
  • tweaked shulker shell stats
  • added mangrove root material
  • added mangrove wood material
  • added azalea root material
  • added flexmesh to materials view
  • changed stats for hide, leather, shulker shell and turtle scute materials
  • changed leather color

Fixes:

  • fixed module material crafting requirements not working properly
  • added arrested modifier for creative inventory obsidian hammer
  • fixed material names not working properly for some modules (containing slashes in keys)

Technical changes:

  • overriding schematics with requirements no longer removes the requirement
  • added stat getters for only getting flat or multiplier modifiers for an attribute
  • multiply stat getter now shows if all of its children should show
  • add stat getter now shows if any of its children should show
  • added "tetra:is_item" stat getter
  • added "showNegative" field to effect stat getters, causing bars using them to show despite negative values
  • added signed versions for all stat formatters (always shows +/- before the numerical value)
  • changed how and + or stat getters return values
  • changed available textures for skins
  • added translation entries for overriding improvement texts in holosphere the material UI
  • added roman numeral stat formatter
6.12.0Релиз1.20.1 · 16 февраля 2026 г.

Changes:

  • unstable power now grows more unstable as its duration and/or amplifier increases
  • changed efficiency treatises to have a chance to reduce materials used by more than 1 (and to 0)

Fixes:

  • fixed crossbow projectiles not going in the correct direction for high velocity projectiles
  • fixed hammer treatise not working
  • fixed cleanse can no longer trigger destabilization effects (again)
  • fixed missing tool tier requirement for forged blocks (cred: yiran1457)
  • multiblock schematic outline not working properly in multiplayer
  • fixed tool action ingredient not deserializing properly

Technical changes:

  • ModularLooseProjectilesEvent now fires for crossbows (will replace with a new event later)
  • ModularProjectileSpawnEvent now fires for arrows shot with crossbows (will replace with a new event later)
  • added missing fields to stat bar json schema
  • added tag 'sword_instamine', tagged blocks can be instamined with tools providing the 'cut' tool action (works like bamboo)
  • added tag 'sword_very_efficient', tagged blocks break very easily with tools providing the 'cut' tool action (works like cobweb)
  • fixed crash when applying the suspend effect to a non-player entity
  • fixed datagen causing NPE
6.11.0Релиз1.20.1 · 21 августа 2025 г.

Changes:

  • Updated russian translation (thanks Quarkrus!)

Fixes:

  • removed non-functioning chaotic destabilization effect
  • fixed imprint effects not affecting damage
  • fixed exiled and heroic imprint mining crash
  • fixed being able to swap the toolbelt item out of place in the toolbelt screen
  • fixed storage and quickslot toolbelt inventories ignoring nbt when quick storing

Technical changes:

  • improved logging for modifier effects
  • added hit damage modifier effect type
6.10.1Релиз1.20.1 · 6 августа 2025 г.

Fixes:

  • fixed compat issue introduced in 6.10.0
6.10.0Релиз1.20.1 · 4 августа 2025 г.

Changes:

  • reworked and re-added destabilization effects
  • added advancements for enchanting and destabilization
  • buffed efficiency gain from quality improvement
  • changed visuals for the bleeding effect
  • made thrown modular items glow after not being picked up (and chunk loaded) for an hour
  • increased magic capacity use for enchantments (from minCost + maxCost / 2 to minCost + maxCost)
  • tweaked tool icons to make prying more apparent

Fixes:

  • fixed holosphere animation issues
  • fixed some incorrect localization entries
  • prevented players from placing holospheres with faulty nbt (and fixed crash caused by looking at holospheres with faulty nbt)
  • fixed text color issues in some tooltips

Technical changes:

  • holosphere entries are now datadriven (or resource-driven rather)
  • added "tetra:on_use" item effect trigger
  • added random and count fields to find blocks item effect outcome
  • fixed position vector provider origin field not being optional
  • Added spawn entity item effect outcome
  • added crafting effect outcome for spawning blocks
  • added spawn entity crafting effect outcome
  • added lightning strike crafting effect outcome
  • added lingering potion cloud crafting effect outcome
  • added explosion crafting effect outcome
  • added spawn_sculk crafting effect outcome
  • added active field to crafting effects, can be set to false to stop the effect from triggering directly
  • added 'references' field to apply_list crafting effect outcomes
  • added isRiding field to item effect entity condition
  • added "bookEnchantmentSchematic" feature flag, can be disabled in the config to prevent tetra table book enchanting
  • added clamp stat getter

Полная история изменений — на Modrinth.

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