
This datapack changes the random terrain generation of the Overworld. It aims to improve apon some of the shortcomings of vanilla while feeling like Minecraft.
This is a work in progress!
Terrain Rebalanced is extremely early in development. Feedback on vanilla world generation and on Terrain Rebalanced is greatly appreciated.
Features
- Mountains are rarer but much prettier
- Large cave entrances on the surface have been shrunk
- Large open caves underground still exist
- Elevation changes are more gradual
- Common plateaus are usually smoother, making exploration a bit easier
Mountains
Individual mountains are rare, but make up for their rarity with satisfying peaks and pleasing gradients.

Large mountains are extremely rare, but I believe truly live up to what we all saw back when Caves and Cliffs was first shown off.

In vanilla, you'd see something like 2-8 Ancient Cities under each mountain range. That's a lot. In Terrain Rebalanced, because mountains tend to be few and far apart, Ancient Cities are also rarer. You can still find them under most individual mountains, and you'll find a couple of them under mountain ranges.
Arid biomes
To me, Deserts didn't feel quite right; the pre-1.18-esque hills didn't feel right. With Terrain Rebalanced, deserts are often flat and any incline is gradual. Badlands, however, are identical if not better to vanilla.

Ченджлог
0.3.2Бета26.1, 26.1.1, 26.1.2 · 19 апреля 2026 г.
- Updated pack format to include 26.1-26.1.2
- Adjusted ridges noise to improve terrain from lowlands to highlands
0.3.1Бета1.21.9, 1.21.10, 1.21.11 · 7 декабря 2025 г.
- Update pack format (1.21.11 is already compatible)
- Add pack.png
0.3.0Бета1.21.9, 1.21.10 · 25 октября 2025 г.
- Temperature map is noisier
- This should help break up defined transitions between certain biomes
0.2.0Бета1.21.9, 1.21.10 · 25 октября 2025 г.
- Reduced average size of lowlands
- Cliffs are slightly steeper
- Cliffs are noisier
- Gentle slopes are a bit wavier
- Disabled debug actionbar
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