
Teal Lib
A library mod that's teal... That's the appeal
- Загрузки
- 22K
- Подписчики
- 7
- Обновлён
- 25 июля 2026 г.
- Лицензия
- Teal-License
Опубликован 4 июля 2026 г.

Library mod I made that provides some common utils for the development of my mods, as well as generally shared code among them. It also features:
- A new Animation system based on the Vanilla Keyframes
- Fully data driven Variant system for Entities and Block entities
- A new Variant Data registry type that's used by the data driven Variant system to give further customization over the mob variants
- An easy way to store and release mobs from items
- A specific color.
- More!!
Ченджлог
1.3.tealРелиз1.21.1 · 25 июля 2026 г.
- Thread the WorldGenRegion accessor through variant assignment so biome, height and weather lookups stay region-local and non-blocking. They previously routed through the entity's ServerLevel and could block a worldgen worker on an off-thread chunk load, deadlocking chunk generation.
- Select the weighted variant with a fresh per-call RandomSource. The shared level RNG is not thread-safe under parallel chunk generation and tripped the ThreadingDetector. This also removes the need for the c2me special case.
- Defer variant assignment to the first entity tick when the spawn chunk is not yet queryable, covering structure-placed spawns.
- Pass the accessor into applyEntity so variant data implementations can query the level.
Thanks nacolla!
1.2.tealРелиз1.21.1 · 23 июля 2026 г.
- fixed c2me crash
1.1.tealРелиз1.21.1 · 23 июля 2026 г.
- added more template classes for mods to use
- added an EntityAnimationHolder interface you can use to refer to all entities that use Teal Lib's animation system
- made floor particles more easily rotated by classes that extend them
- added a new system to super easily render items on models
- updated fieldguide compat
1.0.tealРелиз1.21.1 · 4 июля 2026 г.
- release
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