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Mineforgian

TC Cobble Flight

Wild Pokémon actually fly! Each one takes off, soars, and lands naturally. Fully configurable

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1K
Подписчики
5
Обновлён
14 мая 2026 г.
Лицензия
MIT

Опубликован 28 апреля 2026 г.

TC Cobble Flight is a Minecraft mod for Fabric that adds natural flight behavior to wild Flying-type Pokémon in Cobblemon. Instead of spawning stationary on the ground, eligible Pokémon will take off, soar through the air, and land dynamically based on their surroundings and type characteristics. Each Pokémon moves at its own speed and altitude, influenced by its type, weight, and individual traits. A Pidgeot will fly faster and higher than a Beautifly; a Steel/Flying type will be sluggish but persistent. Flight patterns include smooth takeoffs, gentle mid-air sway, and gradual landings — making wild Pokémon feel alive rather than static. The mod only affects wild Pokémon. Owned, battling, or otherwise occupied Pokémon are left completely untouched. Features:

Dynamic takeoff, cruising, and landing states per Pokémon Speed, altitude, and stamina scaled by type and weight Spawn position awareness — tree perches vs open sky Player proximity increases the chance of a Pokémon taking flight Whitelist/blacklist support for individual species Fully configurable via flyingspawn.json (Cloth Config)

Config:

Key Default Description
## Flight speed & height
flightSpeedMin 0.05 Minimum base horizontal flight speed
flightSpeedMax 0.5 Maximum base horizontal flight speed
preferredHeightMin 4.0 Minimum preferred cruising altitude (blocks)
preferredHeightMax 30.0 Maximum preferred cruising altitude (blocks)
## Takeoff
takeoff.chanceMin 0.05 Minimum base probability of taking off per check
takeoff.chanceMax 0.18 Maximum base probability of taking off per check
takeoff.bonusNearPlayer 0.25 Takeoff chance bonus when a player is nearby
takeoff.bonusOpenSpace 0.08 Takeoff chance bonus when surroundings are open
takeoff.bonusIdleLong 0.1 Takeoff chance bonus after being idle for a long time
takeoff.velocityCap 0.2 Maximum upward velocity during takeoff arc
takeoff.accelFactor 0.6 Vertical acceleration multiplier during takeoff
takeoff.hSpeedFactor 0.4 Horizontal speed fraction applied during takeoff
takeoff.doneRatio 0.95 Altitude ratio of preferredHeight at which takeoff ends
takeoffAccelBase 0.04 Base value for randomised takeoff acceleration
takeoffAccelRange 0.06 Random range added on top of takeoffAccelBase
## Landing
landing.chanceMin 0.01 Minimum base probability of landing per check
landing.chanceMax 0.05 Maximum base probability of landing per check
landing.bonusNearGround 0.12 Landing chance bonus when close to the ground
landing.bonusFlyingLong 0.08 Landing chance bonus after flying for a long time
landing.velocityFloor -0.15 Maximum downward velocity allowed while descending
landing.hSpeedFactor 0.3 Horizontal speed fraction applied during landing
landing.groundOffset 0.5 Distance above ground at which landing is considered done
landingDecelBase 0.03 Base value for randomised landing deceleration
landingDecelRange 0.04 Random range added on top of landingDecelBase
nearGroundBlockDist 4 Block scan distance downward to detect “near ground”
## Flying behavior
verticalSwayMin 0.008 Minimum amplitude of vertical sin-wave sway
verticalSwayRange 0.017 Random range added on top of verticalSwayMin
directionChangeBase 80 Base interval (ticks) between direction nudges
directionChangeRange 120 Random ticks added on top of directionChangeBase
directionNudgeDegrees 30.0 Max yaw change (degrees) per direction nudge
heightCorrectionRate 0.04 Proportion of height error corrected each tick
heightCorrectionMax 0.3 Hard cap on vertical correction velocity
heightCorrectionBase 0.03 Minimum correction added regardless of error size
heightCorrectionScale 0.15 Scales correction cap with distance from target height
groundScanDepth 50 Max blocks scanned downward to estimate ground Y
flyingLongThreshold 400 Ticks in FLYING state before considered “flying long”
flyActivationRadius 40.0 Max distance (blocks) to a player for flight to activate
legendaryPatrolRadius 30.0 Max patrol radius for legendaries around spawn anchor
initialFlightScanUp 30 Blocks scanned upward on spawn to clear foliage
## State machine
transitionCheckInterval 60 Ticks between takeoff / landing probability checks
idleLongThreshold1 200 Idle ticks to qualify for first bonusIdleLong bonus
idleLongThreshold2 400 Idle ticks to qualify for second bonusIdleLong bonus
logInterval 20 Ticks between debug log outputs
hopVelocityY 0.25 Upward velocity applied when the Pokémon hops on ground
## Spawn & proximity
playerAlertRadius 8.0 Radius (blocks) for detecting a nearby player (agitation)
openSpaceThreshold 50 Minimum air blocks in scan area to count as open space
spawnObserveTicksNormal 60 PERCHING duration under normal conditions (~3 s)
spawnObserveTicksMin 20 PERCHING duration when startled by high agitation (~1 s)
## Agitation
agitationHitIncrease 0.4 Agitation added each tick the Pokémon is hurt
agitationBattleIncrease 0.05 Agitation added each tick while in battle
agitationProximityIncrease 0.003 Agitation added each tick a player is within alert radius
agitationDecayPerTick 0.001 Agitation reduced every tick (calm-down rate)
agitationStartleThreshold 0.5 Agitation level that triggers the startled state
agitationMinToFly 0.05 Minimum agitation required to attempt takeoff
agitationTakeoffBonus 0.3 Max takeoff chance bonus scaled by agitation (0–1)
## Type multipliers
speedMultMin 0.7 Lower clamp for the combined speed multiplier
speedMultMax 1.3 Upper clamp for the combined speed multiplier
staminaMultMin 0.7 Lower clamp for the stamina (fly-duration) multiplier
staminaMultMax 1.5 Upper clamp for the stamina multiplier
weightMultMin 0.7 Lower clamp for the weight-based speed penalty
weightMultMax 1.2 Upper clamp for the weight-based speed penalty
heightMultMin 0.4 Lower clamp for the type-based height multiplier
heightMultMax 1.4 Upper clamp for the type-based height multiplier
weightNormKg 40.0 Reference weight (kg) for speed penalty normalisation
weightDivisor 200.0 Divisor scaling weight deviation into a speed factor
typeSpeed 17 entries Per-type horizontal speed multipliers
typeStamina 11 entries Per-type stamina (fly-duration) multipliers
typeHeight 18 entries Per-type preferred altitude multipliers
## Lists
cannotFly 9 species Species blacklisted from the flying system
forceFly [] Species whitelisted to fly regardless of canFly check

Requirements: Fabric, Cobblemon, Cloth Config API![Review]

If more than 10,000 people download it, I will update to the neo version.(https://cdn.modrinth.com/data/cached_images/57f6cdcd4287dca88fdb4ea237106d04b433725d.gif)

Ченджлог

1.2.0Релиз1.21.1 · 14 мая 2026 г.

Cobblemon Version 1.6.1

1.2.0Релиз1.21.1 · 14 мая 2026 г.

Turn off flying when a Pokémon enters mod mode fightorflight 1.0.7

1.1.0Релиз1.21.1 · 10 мая 2026 г.

Version cobblemon 1.6.1

1.1.0Релиз1.21.1 · 9 мая 2026 г.
  • Additions: Birds will fly within 40 blocks; attacking birds gives you a chance to fly. Legendary birds will fly within 30 blocks.
  • Removal: Flying from spawn.
1.0.0Релиз1.21.1 · 9 мая 2026 г.

Version cobblemon: 1.7.1

1.0.0Релиз1.21.1 · 9 мая 2026 г.

Version cobblemon 1.7.2

1.0.0Релиз1.21.1 · 28 апреля 2026 г.

First public release Wild Flying-type Pokémon now take off, cruise, and land dynamically instead of staying grounded Flight speed, altitude, and stamina are influenced by each Pokémon's type and weight Pokémon are more likely to take flight when a player is nearby or in open areas Tree perch detection affects spawn behavior in forested environments Species whitelist and blacklist support via config All parameters configurable through Cloth Config (flyingspawn.json)

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