
Taste Fatigue
New foods aren’t just novelties or one-offs
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- 2K
- Подписчики
- 6
- Обновлён
- 11 августа 2026 г.
- Лицензия
- MIT
Опубликован 17 июля 2025 г.
Video games can only provide audiovisual sensory stimulation, not taste (at least for now). As a result, a large number of food items end up as mere milestones, novelties, or decorations. Taste Fatigue aims to encourage players to mass-produce a variety of staple foods, rather than relying solely on a single cost-effective option.
Each player has an independent consumption count for each type of food, which decays every 10 in-game minutes. Based on the current count, various configurable effects can be applied (eating speed multiplier, health restoration or deduction, hunger and saturation adjustments). When attempting to eat, a custom message and the current count will be displayed in the action bar, allowing you to choose which foods to bring before starting your journey. 
Version 1.0.0 on NeoForge: more comprehensive configuration options and custom messages, with support for per-food overrides; a configurable saturation cap, allowing saturation to exceed hunger, with excess hunger converted into saturation at a configurable ratio, and compatibility with AppleSkin's saturation display; and an advancement. 
Ченджлог
0.6.0Релиз1.20.1 · 9 августа 2025 г.
Improve compatibility with other mods
0.4.0Релиз1.21.1 · 2 августа 2025 г.
Added configuration support.
Changed percentage display to exact value display.
0.3.0Релиз1.21.1 · 1 августа 2025 г.
Fixed the animation desync issue when eating food continuously.
0.2.0Релиз1.21.1 · 30 июля 2025 г.
I’ve optimized the project structure.
0.1.0Релиз1.21.1 · 17 июля 2025 г.
- Initial release: Added food disgust system
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