
Super Resolution
This mod integrates several super-resolution algorithms in Minecraft to enhance performance or visual quality.
- Загрузки
- 685K
- Подписчики
- 348
- Обновлён
- 20 августа 2026 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 22 апреля 2025 г.
Super Resolution Mod for Minecraft
This mod integrates multiple super-resolution algorithms into Minecraft to enhance performance or visual quality, with compatibility for most modern GPUs.
Built-in Algorithms
- AMD FidelityFX Super Resolution 1 (FSR1)
- AMD FidelityFX Super Resolution 2 (FSR2)
- AMD FidelityFX Super Resolution 3 (FSR3)
- Snapdragon Game Super Resolution 1 (SGSR1)
- Snapdragon Game Super Resolution 2 (SGSR2)
- NVIDIA DLSS (DLSS)
- Intel Xe Super Sampling (XeSS)
Compatibility
Hardware Requirements
- OpenGL 4.3+ required
- OpenGL Extensions:
GL_ARB_direct_state_accessGL_ARB_gl_spirvGL_ARB_clear_texture - Game will exit if OpenGL <4.3 detected
- Always update GPU drivers, especially for older cards
OS Support
- Windows: Fully supported
- Linux: Fully supported
- macOS: Incompatible
Mod Compatibility
✅ Supported: Sodium, Iris, DistantHorizons, Embeddium, Voxy
❌ Incompatible: OptiFine, Canvas, VulkanMod
Issue Reporting
Game Crashes
Open an issue with:
- Crash report
- Hardware specs
- Crash context description
Note: Screenshots alone are insufficient for diagnosis
Rendering Artifacts
Open an issue with:
- Installed mod list
- Hardware specs
- Screenshots of artifacts
Usage Scenarios
Performance Mode
- When experiencing poor FPS (e.g., <30 FPS)
- Set SR ratio >1.0 (e.g., 1.7×)
- Typical gain: 2-3× FPS boost with moderate quality loss
Quality Mode
- When targeting visual fidelity
- Set SR ratio <1.0 (e.g., 0.83×)
- Acts as advanced anti-aliasing
- Warning: Avoid extreme values (<0.6×) to prevent instability
Resolution Logic
For window size 1920×1080:
- SR Ratio 1.2× → Render Resolution 1600×900
- Quality = 1/1.2 ≈ 83.33%
FAQ
Q: Why still low FPS in benchmarks?
A: Tests used a 2014-era GTX 750 (1GB VRAM). The mod tripled FPS from unplayable 6 FPS to 19 FPS at 1080p with acceptable quality loss.
Q: Can this improve visuals?
A: At SR ratios ≤1.0, it enhances edge clarity through super-resolution algorithm while maintaining native resolution.
Q: Ideal hardware?
A: CPU-bound systems with:
- Strong CPU + weak GPU
- Shader-heavy workloads
- Minimum: OpenGL 4.1-capable GPU (2012+ discrete GPUs)
Ченджлог
1.21.11-0.9.1-alpha.1+gl-neoАльфа1.21.11 · 20 августа 2026 г.
0.9.1-alpha.1
✨ 新增
- 算法
- 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
- 配置界面
- 资源下载界面新增下载源选择、单项下载与取消下载
- 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计
🔧 改进
- 算法
- DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
- 日志与诊断
- 运行日志和异常诊断统一改为英文
🐛 修复
- 光影接口
- 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题
🗑️ 移除
- 算法
- 移除 FSR 2.2.1
- 移除 SGSR2 的 FS_2 片段着色器变体
- 平台
- 移除 Forge 对 MixinBooster 的必需依赖
✨ Added
- Algorithms
- Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
- Config UI
- Added download-source selection and per-resource download and cancellation controls
- Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled
🔧 Improved
- Algorithms
- Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
- Logs and Diagnostics
- Standardized runtime logs and exception diagnostics in English
🐛 Fixed
- Shader Interface
- Fixed FSR failing to use external exposure textures provided by shader packs
🗑️ Removed
- Algorithms
- Removed FSR 2.2.1
- Removed the SGSR2 FS_2 fragment-shader variant
- Platform
- Removed Forge's required dependency on MixinBooster
1.21-0.9.1-alpha.1+gl-fabricАльфа1.21, 1.21.1 · 20 августа 2026 г.
0.9.1-alpha.1
✨ 新增
- 算法
- 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
- 配置界面
- 资源下载界面新增下载源选择、单项下载与取消下载
- 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计
🔧 改进
- 算法
- DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
- 日志与诊断
- 运行日志和异常诊断统一改为英文
🐛 修复
- 光影接口
- 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题
🗑️ 移除
- 算法
- 移除 FSR 2.2.1
- 移除 SGSR2 的 FS_2 片段着色器变体
- 平台
- 移除 Forge 对 MixinBooster 的必需依赖
✨ Added
- Algorithms
- Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
- Config UI
- Added download-source selection and per-resource download and cancellation controls
- Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled
🔧 Improved
- Algorithms
- Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
- Logs and Diagnostics
- Standardized runtime logs and exception diagnostics in English
🐛 Fixed
- Shader Interface
- Fixed FSR failing to use external exposure textures provided by shader packs
🗑️ Removed
- Algorithms
- Removed FSR 2.2.1
- Removed the SGSR2 FS_2 fragment-shader variant
- Platform
- Removed Forge's required dependency on MixinBooster
26.1-0.9.1-alpha.1+gl-fabricАльфа26.1, 26.1.1, 26.1.2 · 20 августа 2026 г.
0.9.1-alpha.1
✨ 新增
- 算法
- 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
- 配置界面
- 资源下载界面新增下载源选择、单项下载与取消下载
- 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计
🔧 改进
- 算法
- DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
- 日志与诊断
- 运行日志和异常诊断统一改为英文
🐛 修复
- 光影接口
- 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题
🗑️ 移除
- 算法
- 移除 FSR 2.2.1
- 移除 SGSR2 的 FS_2 片段着色器变体
- 平台
- 移除 Forge 对 MixinBooster 的必需依赖
✨ Added
- Algorithms
- Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
- Config UI
- Added download-source selection and per-resource download and cancellation controls
- Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled
🔧 Improved
- Algorithms
- Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
- Logs and Diagnostics
- Standardized runtime logs and exception diagnostics in English
🐛 Fixed
- Shader Interface
- Fixed FSR failing to use external exposure textures provided by shader packs
🗑️ Removed
- Algorithms
- Removed FSR 2.2.1
- Removed the SGSR2 FS_2 fragment-shader variant
- Platform
- Removed Forge's required dependency on MixinBooster
26.1-0.9.1-alpha.1+gl-neoАльфа26.1, 26.1.1, 26.1.2 · 20 августа 2026 г.
0.9.1-alpha.1
✨ 新增
- 算法
- 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
- 配置界面
- 资源下载界面新增下载源选择、单项下载与取消下载
- 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计
🔧 改进
- 算法
- DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
- 日志与诊断
- 运行日志和异常诊断统一改为英文
🐛 修复
- 光影接口
- 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题
🗑️ 移除
- 算法
- 移除 FSR 2.2.1
- 移除 SGSR2 的 FS_2 片段着色器变体
- 平台
- 移除 Forge 对 MixinBooster 的必需依赖
✨ Added
- Algorithms
- Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
- Config UI
- Added download-source selection and per-resource download and cancellation controls
- Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled
🔧 Improved
- Algorithms
- Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
- Logs and Diagnostics
- Standardized runtime logs and exception diagnostics in English
🐛 Fixed
- Shader Interface
- Fixed FSR failing to use external exposure textures provided by shader packs
🗑️ Removed
- Algorithms
- Removed FSR 2.2.1
- Removed the SGSR2 FS_2 fragment-shader variant
- Platform
- Removed Forge's required dependency on MixinBooster
26.2-0.9.1-alpha.1+gl-neoАльфа26.2 · 20 августа 2026 г.
0.9.1-alpha.1
✨ 新增
- 算法
- 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
- 配置界面
- 资源下载界面新增下载源选择、单项下载与取消下载
- 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计
🔧 改进
- 算法
- DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
- 日志与诊断
- 运行日志和异常诊断统一改为英文
🐛 修复
- 光影接口
- 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题
🗑️ 移除
- 算法
- 移除 FSR 2.2.1
- 移除 SGSR2 的 FS_2 片段着色器变体
- 平台
- 移除 Forge 对 MixinBooster 的必需依赖
✨ Added
- Algorithms
- Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
- Config UI
- Added download-source selection and per-resource download and cancellation controls
- Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled
🔧 Improved
- Algorithms
- Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
- Logs and Diagnostics
- Standardized runtime logs and exception diagnostics in English
🐛 Fixed
- Shader Interface
- Fixed FSR failing to use external exposure textures provided by shader packs
🗑️ Removed
- Algorithms
- Removed FSR 2.2.1
- Removed the SGSR2 FS_2 fragment-shader variant
- Platform
- Removed Forge's required dependency on MixinBooster
1.20.1-0.9.1-alpha.1+gl-forgeАльфа1.20.1 · 20 августа 2026 г.
0.9.1-alpha.1
✨ 新增
- 算法
- 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
- 配置界面
- 资源下载界面新增下载源选择、单项下载与取消下载
- 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计
🔧 改进
- 算法
- DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
- 日志与诊断
- 运行日志和异常诊断统一改为英文
🐛 修复
- 光影接口
- 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题
🗑️ 移除
- 算法
- 移除 FSR 2.2.1
- 移除 SGSR2 的 FS_2 片段着色器变体
- 平台
- 移除 Forge 对 MixinBooster 的必需依赖
✨ Added
- Algorithms
- Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
- Config UI
- Added download-source selection and per-resource download and cancellation controls
- Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled
🔧 Improved
- Algorithms
- Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
- Logs and Diagnostics
- Standardized runtime logs and exception diagnostics in English
🐛 Fixed
- Shader Interface
- Fixed FSR failing to use external exposure textures provided by shader packs
🗑️ Removed
- Algorithms
- Removed FSR 2.2.1
- Removed the SGSR2 FS_2 fragment-shader variant
- Platform
- Removed Forge's required dependency on MixinBooster
1.21.11-0.9.1-alpha.1+gl-fabricАльфа1.21.11 · 20 августа 2026 г.
0.9.1-alpha.1
✨ 新增
- 算法
- 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
- 配置界面
- 资源下载界面新增下载源选择、单项下载与取消下载
- 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计
🔧 改进
- 算法
- DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
- 日志与诊断
- 运行日志和异常诊断统一改为英文
🐛 修复
- 光影接口
- 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题
🗑️ 移除
- 算法
- 移除 FSR 2.2.1
- 移除 SGSR2 的 FS_2 片段着色器变体
- 平台
- 移除 Forge 对 MixinBooster 的必需依赖
✨ Added
- Algorithms
- Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
- Config UI
- Added download-source selection and per-resource download and cancellation controls
- Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled
🔧 Improved
- Algorithms
- Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
- Logs and Diagnostics
- Standardized runtime logs and exception diagnostics in English
🐛 Fixed
- Shader Interface
- Fixed FSR failing to use external exposure textures provided by shader packs
🗑️ Removed
- Algorithms
- Removed FSR 2.2.1
- Removed the SGSR2 FS_2 fragment-shader variant
- Platform
- Removed Forge's required dependency on MixinBooster
1.21-0.9.1-alpha.1+gl-neoАльфа1.21, 1.21.1 · 20 августа 2026 г.
0.9.1-alpha.1
✨ 新增
- 算法
- 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
- 配置界面
- 资源下载界面新增下载源选择、单项下载与取消下载
- 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计
🔧 改进
- 算法
- DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
- 日志与诊断
- 运行日志和异常诊断统一改为英文
🐛 修复
- 光影接口
- 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题
🗑️ 移除
- 算法
- 移除 FSR 2.2.1
- 移除 SGSR2 的 FS_2 片段着色器变体
- 平台
- 移除 Forge 对 MixinBooster 的必需依赖
✨ Added
- Algorithms
- Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
- Config UI
- Added download-source selection and per-resource download and cancellation controls
- Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled
🔧 Improved
- Algorithms
- Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
- Logs and Diagnostics
- Standardized runtime logs and exception diagnostics in English
🐛 Fixed
- Shader Interface
- Fixed FSR failing to use external exposure textures provided by shader packs
🗑️ Removed
- Algorithms
- Removed FSR 2.2.1
- Removed the SGSR2 FS_2 fragment-shader variant
- Platform
- Removed Forge's required dependency on MixinBooster
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