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Mineforgian

Super Resolution

This mod integrates several super-resolution algorithms in Minecraft to enhance performance or visual quality.

Загрузки
685K
Подписчики
348
Обновлён
20 августа 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 22 апреля 2025 г.

Super Resolution Mod for Minecraft

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This mod integrates multiple super-resolution algorithms into Minecraft to enhance performance or visual quality, with compatibility for most modern GPUs.

Built-in Algorithms

  • AMD FidelityFX Super Resolution 1 (FSR1)
  • AMD FidelityFX Super Resolution 2 (FSR2)
  • AMD FidelityFX Super Resolution 3 (FSR3)
  • Snapdragon Game Super Resolution 1 (SGSR1)
  • Snapdragon Game Super Resolution 2 (SGSR2)
  • NVIDIA DLSS (DLSS)
  • Intel Xe Super Sampling (XeSS)

Compatibility

Hardware Requirements

  • OpenGL 4.3+ required
  • OpenGL Extensions: GL_ARB_direct_state_access GL_ARB_gl_spirv GL_ARB_clear_texture
  • Game will exit if OpenGL <4.3 detected
  • Always update GPU drivers, especially for older cards

OS Support

  • Windows: Fully supported
  • Linux: Fully supported
  • macOS: Incompatible

Mod Compatibility

Supported: Sodium, Iris, DistantHorizons, Embeddium, Voxy
Incompatible: OptiFine, Canvas, VulkanMod

Issue Reporting

Game Crashes

Open an issue with:

  • Crash report
  • Hardware specs
  • Crash context description
    Note: Screenshots alone are insufficient for diagnosis

Rendering Artifacts

Open an issue with:

  • Installed mod list
  • Hardware specs
  • Screenshots of artifacts

Usage Scenarios

Performance Mode

  • When experiencing poor FPS (e.g., <30 FPS)
  • Set SR ratio >1.0 (e.g., 1.7×)
  • Typical gain: 2-3× FPS boost with moderate quality loss

Quality Mode

  • When targeting visual fidelity
  • Set SR ratio <1.0 (e.g., 0.83×)
  • Acts as advanced anti-aliasing
  • Warning: Avoid extreme values (<0.6×) to prevent instability

Resolution Logic

For window size 1920×1080:

  • SR Ratio 1.2× → Render Resolution 1600×900
  • Quality = 1/1.2 ≈ 83.33%

FAQ

Q: Why still low FPS in benchmarks?

A: Tests used a 2014-era GTX 750 (1GB VRAM). The mod tripled FPS from unplayable 6 FPS to 19 FPS at 1080p with acceptable quality loss.

Q: Can this improve visuals?

A: At SR ratios ≤1.0, it enhances edge clarity through super-resolution algorithm while maintaining native resolution.

Q: Ideal hardware?

A: CPU-bound systems with:

  • Strong CPU + weak GPU
  • Shader-heavy workloads
  • Minimum: OpenGL 4.1-capable GPU (2012+ discrete GPUs)

Ченджлог

1.21.11-0.9.1-alpha.1+gl-neoАльфа1.21.11 · 20 августа 2026 г.

0.9.1-alpha.1

✨ 新增

  • 算法
    • 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
  • 配置界面
    • 资源下载界面新增下载源选择、单项下载与取消下载
    • 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计

🔧 改进

  • 算法
    • DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
  • 日志与诊断
    • 运行日志和异常诊断统一改为英文

🐛 修复

  • 光影接口
    • 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题

🗑️ 移除

  • 算法
    • 移除 FSR 2.2.1
    • 移除 SGSR2 的 FS_2 片段着色器变体
  • 平台
    • 移除 Forge 对 MixinBooster 的必需依赖

✨ Added

  • Algorithms
    • Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
  • Config UI
    • Added download-source selection and per-resource download and cancellation controls
    • Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled

🔧 Improved

  • Algorithms
    • Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
  • Logs and Diagnostics
    • Standardized runtime logs and exception diagnostics in English

🐛 Fixed

  • Shader Interface
    • Fixed FSR failing to use external exposure textures provided by shader packs

🗑️ Removed

  • Algorithms
    • Removed FSR 2.2.1
    • Removed the SGSR2 FS_2 fragment-shader variant
  • Platform
    • Removed Forge's required dependency on MixinBooster
1.21-0.9.1-alpha.1+gl-fabricАльфа1.21, 1.21.1 · 20 августа 2026 г.

0.9.1-alpha.1

✨ 新增

  • 算法
    • 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
  • 配置界面
    • 资源下载界面新增下载源选择、单项下载与取消下载
    • 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计

🔧 改进

  • 算法
    • DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
  • 日志与诊断
    • 运行日志和异常诊断统一改为英文

🐛 修复

  • 光影接口
    • 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题

🗑️ 移除

  • 算法
    • 移除 FSR 2.2.1
    • 移除 SGSR2 的 FS_2 片段着色器变体
  • 平台
    • 移除 Forge 对 MixinBooster 的必需依赖

✨ Added

  • Algorithms
    • Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
  • Config UI
    • Added download-source selection and per-resource download and cancellation controls
    • Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled

🔧 Improved

  • Algorithms
    • Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
  • Logs and Diagnostics
    • Standardized runtime logs and exception diagnostics in English

🐛 Fixed

  • Shader Interface
    • Fixed FSR failing to use external exposure textures provided by shader packs

🗑️ Removed

  • Algorithms
    • Removed FSR 2.2.1
    • Removed the SGSR2 FS_2 fragment-shader variant
  • Platform
    • Removed Forge's required dependency on MixinBooster
26.1-0.9.1-alpha.1+gl-fabricАльфа26.1, 26.1.1, 26.1.2 · 20 августа 2026 г.

0.9.1-alpha.1

✨ 新增

  • 算法
    • 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
  • 配置界面
    • 资源下载界面新增下载源选择、单项下载与取消下载
    • 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计

🔧 改进

  • 算法
    • DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
  • 日志与诊断
    • 运行日志和异常诊断统一改为英文

🐛 修复

  • 光影接口
    • 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题

🗑️ 移除

  • 算法
    • 移除 FSR 2.2.1
    • 移除 SGSR2 的 FS_2 片段着色器变体
  • 平台
    • 移除 Forge 对 MixinBooster 的必需依赖

✨ Added

  • Algorithms
    • Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
  • Config UI
    • Added download-source selection and per-resource download and cancellation controls
    • Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled

🔧 Improved

  • Algorithms
    • Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
  • Logs and Diagnostics
    • Standardized runtime logs and exception diagnostics in English

🐛 Fixed

  • Shader Interface
    • Fixed FSR failing to use external exposure textures provided by shader packs

🗑️ Removed

  • Algorithms
    • Removed FSR 2.2.1
    • Removed the SGSR2 FS_2 fragment-shader variant
  • Platform
    • Removed Forge's required dependency on MixinBooster
26.1-0.9.1-alpha.1+gl-neoАльфа26.1, 26.1.1, 26.1.2 · 20 августа 2026 г.

0.9.1-alpha.1

✨ 新增

  • 算法
    • 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
  • 配置界面
    • 资源下载界面新增下载源选择、单项下载与取消下载
    • 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计

🔧 改进

  • 算法
    • DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
  • 日志与诊断
    • 运行日志和异常诊断统一改为英文

🐛 修复

  • 光影接口
    • 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题

🗑️ 移除

  • 算法
    • 移除 FSR 2.2.1
    • 移除 SGSR2 的 FS_2 片段着色器变体
  • 平台
    • 移除 Forge 对 MixinBooster 的必需依赖

✨ Added

  • Algorithms
    • Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
  • Config UI
    • Added download-source selection and per-resource download and cancellation controls
    • Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled

🔧 Improved

  • Algorithms
    • Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
  • Logs and Diagnostics
    • Standardized runtime logs and exception diagnostics in English

🐛 Fixed

  • Shader Interface
    • Fixed FSR failing to use external exposure textures provided by shader packs

🗑️ Removed

  • Algorithms
    • Removed FSR 2.2.1
    • Removed the SGSR2 FS_2 fragment-shader variant
  • Platform
    • Removed Forge's required dependency on MixinBooster
26.2-0.9.1-alpha.1+gl-neoАльфа26.2 · 20 августа 2026 г.

0.9.1-alpha.1

✨ 新增

  • 算法
    • 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
  • 配置界面
    • 资源下载界面新增下载源选择、单项下载与取消下载
    • 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计

🔧 改进

  • 算法
    • DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
  • 日志与诊断
    • 运行日志和异常诊断统一改为英文

🐛 修复

  • 光影接口
    • 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题

🗑️ 移除

  • 算法
    • 移除 FSR 2.2.1
    • 移除 SGSR2 的 FS_2 片段着色器变体
  • 平台
    • 移除 Forge 对 MixinBooster 的必需依赖

✨ Added

  • Algorithms
    • Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
  • Config UI
    • Added download-source selection and per-resource download and cancellation controls
    • Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled

🔧 Improved

  • Algorithms
    • Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
  • Logs and Diagnostics
    • Standardized runtime logs and exception diagnostics in English

🐛 Fixed

  • Shader Interface
    • Fixed FSR failing to use external exposure textures provided by shader packs

🗑️ Removed

  • Algorithms
    • Removed FSR 2.2.1
    • Removed the SGSR2 FS_2 fragment-shader variant
  • Platform
    • Removed Forge's required dependency on MixinBooster
1.20.1-0.9.1-alpha.1+gl-forgeАльфа1.20.1 · 20 августа 2026 г.

0.9.1-alpha.1

✨ 新增

  • 算法
    • 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
  • 配置界面
    • 资源下载界面新增下载源选择、单项下载与取消下载
    • 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计

🔧 改进

  • 算法
    • DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
  • 日志与诊断
    • 运行日志和异常诊断统一改为英文

🐛 修复

  • 光影接口
    • 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题

🗑️ 移除

  • 算法
    • 移除 FSR 2.2.1
    • 移除 SGSR2 的 FS_2 片段着色器变体
  • 平台
    • 移除 Forge 对 MixinBooster 的必需依赖

✨ Added

  • Algorithms
    • Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
  • Config UI
    • Added download-source selection and per-resource download and cancellation controls
    • Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled

🔧 Improved

  • Algorithms
    • Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
  • Logs and Diagnostics
    • Standardized runtime logs and exception diagnostics in English

🐛 Fixed

  • Shader Interface
    • Fixed FSR failing to use external exposure textures provided by shader packs

🗑️ Removed

  • Algorithms
    • Removed FSR 2.2.1
    • Removed the SGSR2 FS_2 fragment-shader variant
  • Platform
    • Removed Forge's required dependency on MixinBooster
1.21.11-0.9.1-alpha.1+gl-fabricАльфа1.21.11 · 20 августа 2026 г.

0.9.1-alpha.1

✨ 新增

  • 算法
    • 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
  • 配置界面
    • 资源下载界面新增下载源选择、单项下载与取消下载
    • 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计

🔧 改进

  • 算法
    • DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
  • 日志与诊断
    • 运行日志和异常诊断统一改为英文

🐛 修复

  • 光影接口
    • 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题

🗑️ 移除

  • 算法
    • 移除 FSR 2.2.1
    • 移除 SGSR2 的 FS_2 片段着色器变体
  • 平台
    • 移除 Forge 对 MixinBooster 的必需依赖

✨ Added

  • Algorithms
    • Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
  • Config UI
    • Added download-source selection and per-resource download and cancellation controls
    • Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled

🔧 Improved

  • Algorithms
    • Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
  • Logs and Diagnostics
    • Standardized runtime logs and exception diagnostics in English

🐛 Fixed

  • Shader Interface
    • Fixed FSR failing to use external exposure textures provided by shader packs

🗑️ Removed

  • Algorithms
    • Removed FSR 2.2.1
    • Removed the SGSR2 FS_2 fragment-shader variant
  • Platform
    • Removed Forge's required dependency on MixinBooster
1.21-0.9.1-alpha.1+gl-neoАльфа1.21, 1.21.1 · 20 августа 2026 г.

0.9.1-alpha.1

✨ 新增

  • 算法
    • 新增 Windows 平台 AMD FSR 4(Direct3D 12)支持 by @sssxks
  • 配置界面
    • 资源下载界面新增下载源选择、单项下载与取消下载
    • 启用详细性能分析后,性能页面新增超分、帧生成、呈现及互操作阶段的 GPU 耗时统计

🔧 改进

  • 算法
    • DLSS 资源支持从 NVIDIA NGX 获取最新版本,并为 DLSS、XeSS 和 FSR 4 提供多个下载源
  • 日志与诊断
    • 运行日志和异常诊断统一改为英文

🐛 修复

  • 光影接口
    • 修复 FSR 无法正确使用光影包提供的外部曝光纹理的问题

🗑️ 移除

  • 算法
    • 移除 FSR 2.2.1
    • 移除 SGSR2 的 FS_2 片段着色器变体
  • 平台
    • 移除 Forge 对 MixinBooster 的必需依赖

✨ Added

  • Algorithms
    • Added AMD FSR 4 (Direct3D 12) support on Windows by @sssxks
  • Config UI
    • Added download-source selection and per-resource download and cancellation controls
    • Added GPU timing charts for upscaling, frame generation, presentation, and interop stages when detailed profiling is enabled

🔧 Improved

  • Algorithms
    • Added support for retrieving the latest DLSS resource from NVIDIA NGX and multiple download sources for DLSS, XeSS, and FSR 4
  • Logs and Diagnostics
    • Standardized runtime logs and exception diagnostics in English

🐛 Fixed

  • Shader Interface
    • Fixed FSR failing to use external exposure textures provided by shader packs

🗑️ Removed

  • Algorithms
    • Removed FSR 2.2.1
    • Removed the SGSR2 FS_2 fragment-shader variant
  • Platform
    • Removed Forge's required dependency on MixinBooster

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