
Subtly Camera Shake
Simply a camera shake mod! Feel the immersion!
- Загрузки
- 3K
- Подписчики
- 17
- Обновлён
- 8 июля 2026 г.
- Лицензия
- CC0-1.0
Опубликован 11 октября 2025 г.
Subtly Camera Shake
Subtly Camera Shake introduces dynamic, distance-based camera shake to certain events. This mod was designed to give "weight" to certain encounters, increasing your immersion!
We originally developed this system as a core mechanic for our main project, Subtly Dungeons, but we have separated it into an independent mod so it can be easily integrated into any custom modpack.
Supported Events
Creature Encounters: The Warden (emergence, roars, and sonic shrieks), Ravagers (roars), and the Ender Dragon (roars and fireball impacts).
Combat Mechanics: Striking targets with a Mace (including standard air, ground, and heavy ground smashes).
Environmental Forces: Standard explosions, lightning strikes, and booms from an End Flash or End Gateway creation.
Datapack & Modpack Customization
The entire framework is completely data-driven, making it highly flexible for pack creators and server admins:
JSON Configuration: Add or modify shake events via datapacks under subtlyd/camera_shake_event/. You have direct control over the exact range, duration, and intensity modifiers.
In-Game Commands: Trigger or halt effects on the fly using the /camerashake add and /camerashake stop commands.
Toggles: A toggle is integrated directly into the vanilla Accessibility Options menu for players who prefer to turn the effect off.
Support Us!
For the complete experience—including our combat changes, ecological updates, and survival mechanics, feel free to explore the main Subtly Dungeons project!
For early access, check out our Patreon!
Ченджлог
2.0+26.2Релиз26.2 · 8 июля 2026 г.
! NOTE ! - This mod is no longer client-side only
Camera Shake Events
Camera Shake events are now data-driven, similar to sound events. Camera shake event files are to be put in a data/[datapack namespace]/subtlyd/camera_shake_event/ folder.
- Added
sound_eventfield: a Sound Event ID, specifies what sound event should trigger the Camera Shake Event - Added
rangefield: a float, specifies the maximum distance that the camera shake can be experienced from - Added
durationfield: an integer, specifies the amount of ticks that the camera shake will last - Added
intensityfield: an optional float, specifies the intensity modifier value- Default:
4
- Default:
Commands
- Added
/camerashakecommand- Usages are
/camerashake add <targets> <intensity> <seconds>or/camerashake stop <targets>
- Usages are
1.0.0Релиз1.21.10 · 11 октября 2025 г.
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