Перейти к содержимому
Mineforgian

SubathonLib (Old)

An old library for the sub-a-thon mod (previously called CubeController)

Загрузки
431
Подписчики
0
Обновлён
5 июня 2022 г.
Лицензия
LGPL-3.0-only

Опубликован 25 мая 2022 г.

Deprecated project

A proper documentation will be available with Beta 5 release

A library for executing actions, such as modifying the game behavior or applying a random potion to the players, that can be controlled by another mod, a datapack or the player.
In other words, a library to break the game with control.

Basics

The mod contain some controls by default, some of them are entity_jump, potion_chaos and inventory_shuffle

To modify or read a control information you can use the /gamecontrol command
The command format is /gamecontrol <control> (get|set|invoke)

The mod offers a way to always show or hide the information shown on the client screen with the NBT {alwaysVisible: true/false} and {hideInfo: true/false}

Advanced

To set a control NBT run the command /gamecontrol <control> set data <NBT>
To force the NBT to be exactly what you insert in the command use /gamecontrol <control> set dataRaw <NBT>
Be careful! When using set dataRaw the NBT will be exactly as you type, so if you don't insert it properly it can use more storage/RAM

All data is saved on the world data folder: <gamedir>/saves/<world>/data/cubecontroller.dat

Any mod can add easily add a new control using the library register methods developer wiki (WIP)

Ченджлог

1.0.0-beta.4Бета1.19 · 5 июня 2022 г.

Changes:

  • Update to 1.19
  • Added schulk_spread_chaos
  • Added sculk_charge_no_limit
  • Added limit support for controls (limit is a double set on the control NBT)
  • Added an error message if someone tries to set the value above the limit

Planned features:

  • Creation of new modes/controls using datapacks
  • Configs
1.0.0-beta.3Бета1.18.2 · 30 мая 2022 г.

Changes:

  • Small bug fixes
  • Added crowdin support
  • Added support for invoke on inventory_shuffle
  • Added a primitive datapack support

Planned features:

  • Creation of new modes/controls using datapacks
  • Configs

Комментарии

Загружаем…