Перейти к содержимому
Mineforgian

Structure Gel API

An API for simplifying the developer end of creating generated structures.

Загрузки
4.4M
Подписчики
106
Обновлён
26 января 2025 г.
Лицензия
All-Rights-Reserved

Опубликован 21 мая 2023 г.


undefined

Modding Legacy Discord Server Contribute to Structure Gel API by helping break the language barrier by translating on Weblate! If you like what we do, please consider supporting us on Ko-fi! Thank you! Built with NeoForge

Follow us! ModdingLegacy Twitter Follow us! moddinglegacy.com Bluesky Subscribe to us on YouTube!

An API for simplifying the developer end of creating generated structures.


Structure Gel is an API mod designed to make creating structures easier on the developers, specifically ones using the jigsaw system. All code is open source and documented.
Some of its features include:

📚 Read the Structure Gel API Documentation Here

For an open source working example of this api, check out Dungeons Plus

You can find detailed information on how to develop and use this API by Minecraft version.

Latest Documentation

🧪 Latest Features



🛠️ Building Tools

The Building Tool is a new creative mode only item used to perform various large scale block alterations.

  • It can be found in the Structure Items creative mode tab.
  • Right click the Building Tool in the air to open the GUI. Once open, you can select what mode you want to use, undo, redo, select your position, and more.
    Building Tool GUI

GUI

The GUI contains various buttons to modify the Building Tool's settings, as well as some convienent tools.

  • Pressing, enter, e, escape, or clicking anywhere on the screen that isn't a button will close the GUI.
  • Hovering over any item on the GUI will display a tooltip on the right side to explain what it does and how to use it.
  • Using the radial menu, you can select which mode you want to use.
  • Some modes support positions. If they do, a button will appear on the top left to select a position based on your current location. This is mainly useful when right clicking a block isn't possible or is highly inconvenient.
  • The Undo and Redo buttons on the left exist to do exactly what they say. They attempt to undo or redo the last action you performed with the Building Tool. Up to 32 actions are saved and can be undone.
  • Some modes have additional settings, these settings will appear below the undo and redo buttons.
  • The button in the middle is used to select what block you want to use. When you click it, a text box will open for you to type a block state. This can be done in game as well, but some blocks like water are more than difficult to click on.

Controls

  • Middle Click: Selects the current block state you're looking at (also can be done in the GUI).
  • Left Click: This is the general key for "do the thing" depending on what mode you're in.
  • Right Click Air: Opens the GUI.
  • Right Click Block: Some modes use this to set positions, but ones that don't also allow this to "do the thing" as well.
  • Shift + Right Click: Clears the currently selected positions.

Modes

Building Tool Modes are different operations that the Building Tool can perform.

  • Extend: Detects a pattern based on the side of the block you click, and attempts to place blocks in front of that to continue that pattern. If you're familiar with the old Builder's Wands mod, it's essentially the same idea.
    Building Tool Extend



  • Flood: Fills all air blocks within the y level slice that you click, until it hits a border, then continues to fill going downward. This is useful for filling a lake with water for example.

  • Fill: Very similar to the vanilla fill command. Select two corners and then left click to fill the area between with the currently selected block. Has options for replacing specific blocks and only placing a frame or hollow box.

  • Line: Places a line of blocks between the selected positions using the currently selected block.

  • Clone: Copies the selected region and pastes it where you click. Allows for rotating, mirroring, and cutting instead of copying.
    Building Tool Clone



  • Move: Moves the selected region in the direction that you punch.

  • Clear: Removes all blocks within the selected positions.

  • Shape: Places a shape where you click. The shape and what blocks will be replaced can be changed though the mode's properties in the GUI.


Building Tool Shape

Mode Properties

Some modes support additional settings to modify their behavior. Some examples include:

  • Integrity: Determines how many blocks will actually place.
  • Replace: Determines what the mode will replace when placing blocks. All replaces everything, Air replaces only air, and Clicked replaces the block you clicked on.
  • Rotation and Mirror: Rotates or mirrors the cloned region. Allows for selecting a random value as well.

🍡 Structure Gel Block

This block is a creative tool to fill the insides of structures easily. The gel is replaced with air when your structure generates while all air is ignored when being placed. This ensures that your structures won't have natural terrain where it shouldn't be. The gel block behaves similarly to structure voids in that you can walk through it, while actually being visible.

When placing gel while sneaking, you can trigger the spreading mechanic. Each gel spreads differently, and you can read how they work by hovering over the item.

🍮 Meet the Gels!

🟥 Red Gel

Red gel uses the default spreading mechanic, spreading along the cardinal directions, only replacing air.

Spoiler
Red Gel

🟦 Blue Gel

Blue gel functions similarly to red, except it won't spread into locations where the sky can be seen.

Spoiler
Blue Gel

🟩 Green Gel

Green gel spreads the same as red gel, with the addition of also spreading diagonally. This allows it to get through corners created by vines or other complex builds. Be careful not to let it leak outside of your build.

Spoiler
Green Gel

🟦 Cyan Gel

Cyan gel acts as a combination of green and blue gel, by both spreading diagonally and avoiding the sky.

Spoiler
Cyan Gel

🟧 Orange Gel

Orange gel behaves the same as red gel, but the distance it spreads is determined by how many you're holding when you place it, making it handy for builds in open areas.

Spoiler
Orange Gel

🟨 Yellow Gel

Yellow gel will only spread along the plane that you're facing when you place it, making it great for sealing off walls, windows, or other holes that the gel would otherwise go through.

Spoiler
Yellow Gel



Removing Gels

Gel can be removed by using gunpowder on it. Doing this will trigger a chain reaction, removing all connected gels of the same type.

Spoiler
Removing Gel



Examples

Here's an example of how it could be used in a build. If this structure were loaded into the game, the gel inside would be replaced with air, while the air outside would not be placed.

Spoiler
House Example

The code for this block is designed in a way such that you can easily extend it and hook into its behavior with methods in blocks.IStructureGel, should you need behavior not already implemented.

This is a core mod that modifies a few internal classes. If you get a crash with this mod that only occurs when mixed with another mod, this may be the cause. Please test before reporting.



🌐 Translate Structure Gel API - Help break the language barrier!

All translators are credited here. Thank you to everyone who helps make this mod accessible!
Flag Language Translators
Deutsch Deutsch A1403, Barion
Português (Brasil) Português (Brasil) gabisaoo, simsgameboh
Nederlands (Nederland) Nederlands (Nederland) faas.mr
Español (España) Español (España) Minaderm , guillermojuegostablet, juggernogk
Українська (Ukrayins'ka) Українська (Ukrayins'ka) Queez
Türkçe (Türkiye) Türkçe (Türkiye) asimemir58, demirgokler406
עברית ('Ivriyþ) עברית ('Ivriyþ) pecan1245
Español (Argentina) Español (Argentina) patriciofagetti
Italiano (Italia) Italiano (Italia) antonioauciello226
Lietuvių Lietuvių WaryRGMCA


🤚 Support: If you have questions or any issues with our mods, read the FAQ! You can also either submit an issue on the issue tracker, or come into our Discord server where we can help you!

Modding Legacy Discord Server

Ченджлог

2.20.0Релиз1.21.4 · 26 января 2025 г.

1.21.4-v2.20.0

General Changes

  • We're on 1.21.4. With that comes the general expected changes, like item data components.

Building Tool

  • Clone: Now works across dimensions and players. You can hand another player a building tool and access their cloned region regardless of what dimension it's from.
  • Added a nifty animation when the GUI opens :D

Gel Blocks

  • Gel blocks have had their back end rewritten from scratch.
  • Previously, Gel Blocks implemented the IStructureGel interface to hook into the various spreading mechanics, used an enum of behaviors to determine the default spreading rules, and had a block state for how far it traveld. Most of this is gone.
  • Gel spreading behavior is now registered under structure_gel:gel_spread_behavior.
    • This is how gel spreads along a specific axis, or along diagonals.
  • Gel spreading restrictions can be registered under structure_gel:gel_spread_restriction.
    • This is how blue gel knows not to spread into exposed areas, or how orange gel knows to stop based on the item stack count.
  • The distance gel spreads is now an absolute distance to the initial source instead of traveling and counting how many were placed, and reaches a sphere shape if fully expanded.
    • This allows gel to spread more effectively in twisting hallways, and more reliably hit the corners of large rooms.
  • Any block can be used as gel in a structure as long as it's added to the structure_gel:gel block tag. If the block in the tag is actually a StructureGelBlock, it can customize what it places instead of defaulting to air.

Data Handler

  • Changed how registry works so that a builder is what gets registered. See implemented data handlers for reference.

Dynamic Spawner

  • Changed how registry works so that a builder is what gets registered.

GelPortalBlock

  • Completely rewritten. Hopefully for the last time. The GelPortalBlock class is abstract and requires the implementation of various methods to make the portal function properly (with similar behavior to a nether portal).
    • Ignition of the portal is handled by calling GelPortalBlock.tryIgnite.
    • The dimension transition screen must be registered manually.

Registries

  • Added two new registries; structure_gel:gel_spread_behavior and structure_gel:gel_spread_restriction.
    • Used to control the behavior of Gel blocks. Custom values can be registered and implemented on your own custom Gel block.
  • Changed the registry process of structure_gel:dynamic_spawner_type and structure_gel:data_handler_type.
    • The new registry approach instead works by registering a "factory" to create a Data Handler or Dynamic Spawner. Overall, the code is more builder-focused and simplified, with access to registry data to prepare for more registries moving to datapacks in vanilla.
    • See com.legacy.structure_gel.core.registry.SGRegistries for how to register the new data.

Registrar

  • Internal changes to how data is stored. The basic rules of "don't get a value before it was registered" still applies.
  • Registrar.Static now contains a Holder.Reference for the object registered.
  • Registrar.Static can be created with a name only using RegistrarHandler.named(String).
    • In this case, a value must be assigned later through RegistrarHandler.addHandlerListener(Consumer<RegistrarHandler>).
    • An error will be thrown if a static registrar is created by name only and never assigned a value.
  • Added updated handling for block and item registry.
  • See com.legacy.structure_gel.core.registry.SGRegistries for usage.
2.19.1Релиз1.20.4 · 21 июня 2024 г.

1.20.4-v2.19.1

Data Handler

  • Fixed cycle buttons in the GUI not starting at the correct default value
  • Made adding StringRepresentable enums to the parser easier

Building Tool

  • Fixed the selection edit screen not hovering buttons correctly
2.19.0Релиз1.20.4 · 2 июня 2024 г.

1.20.4-v2.19.0

Building Tool

  • Can now set if blocks placed will cause block updates or not
    • This also supresses block and fluid ticks that occur when the block is placed (water won't flow, sand won't fall)
  • Each mode shows up in the creative mode search tab
  • The Building Tool palette screen no longer serializes default block state values when re-opening the screen
    • If an oak log was set in the palette, it would previously display as minecraft:oak_log[axis=y], even if the axis property was left as the default. It will now display minecraft:oak_log in that case. This is especially visible with blocks that have a large number of states, such as fences
  • Building Tool block palettes can be exported as a Block Palette item. This item can be dropped onto the Building Tool, like how you'd use a bundle, to set the palette.

Fill Tool

  • Fixed the Retain State property not functioning as expected
  • Retain State has been renamed to Copy States
    • When True (default): Copies applicable block state values from the replaced block to the block being placed. This means stairs/slabs/fences/etc will have the same block states when replaced.
    • When False: Places the block without any modifications. This is similar to the vanilla fill command.

Replace Tool

  • Added the Copy States property
    • Defaults to true

Clone Tool

  • Fixed pasted regions being hollowed out
  • Can now also handle entities
  • Improved the handling of internally saving captured regions for the Clone tool
    • Regions with the same bounding box are not saved more than once. Only the latest copy will be saved
    • This prevents multiple copies of the same selected region from completely filling your clipboard
    • This breaks old clipboard data
  • Pressing ctrl + c in game while holding the clone tool will manually re-copy the selected region
  • Pressing ctrl + v in game while holding the clone tool will paste the copied region
    • This does not replace left click, it's just an alternative button press
  • Improved the compile time of the render-preview
  • If a render preview takes longer than 8 seconds to compile (freezing the game client in the process), the preview will be aborted. This timer can be adjusted in the config.

Move Tool

  • Can now also handle entities

Commands

  • Dramatically optimized the time to find Structure Blocks when using /structure_gel savestructures search
  • Added /structure_gel debug
    • This will be used for miscellaneous commands that have a very specific function and won't need to be used often, if at all
    • Currently used for /structure_gel debug update_structures_to_structure to update the file location in a Structure Block to the 1.21 format where the structures folder is renamed to structure (if applicable). It does so by finding and replacing the first instance of :structures/ with :structure/ in the resource location. This uses the exact same syntax as /structure_gel savestructures
  • Commands affecting Structure Blocks display a Redstone Torch particle above the affected blocks
  • Added /structure_gel ? to display the basic function of the other sub-commands

Structure Blocks

  • The Show Invisible Blocks option allows selecting which blocks to show
    • The Show Invisible Blocks option can dramatically decrease your fps on large selections. This can help by only showing what you care about.

Misc

  • Made a number of GUI changes to improve mouse scrolling and hovering
  • Some GUIs have tooltips when elements are hovered over
    • Dynamic spawner labels give extra info
    • The Building Tool palette screen gives info when hovering over the item icon for a block
2.18.1Релиз1.20.4 · 21 апреля 2024 г.

Added /structure_gel getfeatures command. Uses the same syntax as getstructures... but for features!

2.16.2Релиз1.20.1 · 21 апреля 2024 г.

Added /structure_gel getfeatures command. Uses the same syntax as getstructures... but for features!

2.18.0Релиз1.20.4 · 17 марта 2024 г.

1.20.4-v2.18.0

RegisterArmorTrimTexturesEvent

  • Added registerSprite(ResourceLocation) for registering a direct texture that isn't standard armor with a _leggings suffix.

Building Tool

  • Added more replace options to more tool modes.
  • Added Replaceable as a replace option. Replaces blocks that could be replaced by a player when placing a block, such as short grass and blocks in the #minecraft:replaceable tag.

Fixes

  • The Building Tool and Data Handler no longer allow objects disabled through feature flags.
2.16.1Релиз1.20.1 · 17 марта 2024 г.

1.20.1-v2.16.1

RegisterArmorTrimTexturesEvent

  • Added registerSprite(ResourceLocation) for registering a direct texture that isn't standard armor with a _leggings suffix.
2.17.2Релиз1.20.4 · 4 февраля 2024 г.

1.20.4-v2.17.2

Fixes

Fixed a crash when connecting to servers

Комментарии

Загружаем…