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Mineforgian

Strife and Calamity

This mod introduces a tireless new foe for players: the Warfare Spawner.

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96
Подписчики
3
Обновлён
6 августа 2026 г.
Лицензия
MIT

Опубликован 3 июля 2026 г.

Strife and Calamity
This mod introduces a tireless new foe for players: the Warfare Spawner.

Spawning
The Warfare Spawner randomly generates within a 2000×2000 square area around the world spawn point. Upon death, it will respawn within the same 2000×2000 range, up to 3 times (configurable in the configuration file before world creation).

Abilities
Initially, the Warfare Spawner only hurls projectiles at targets within 100 blocks and generates resource points while advancing difficulty progress. In its early state, it openly reveals its behavior, but soon it unlocks the difficulty ability "Subnet Mask Protocol" to conceal its actions. You can use the Subnet Mask Interferer to break its cloaking, revealing the Spawner’s behavior and exact coordinates.

Over time, the Warfare Spawner begins to interfere with mob spawning. Creatures within 10,000 blocks may be affected by this interference and gain the "Beast in the Cage" effect, falling under its control. Controlled mobs initially only record special targets in their vicinity (typically players; other powerful mobs can be added as special targets via config) and will seek out and attack both special and additional targets.

The Warfare Spawner continuously enhances itself and the mobs under its control:

Difficulty Abilities are global upgrades that require sufficient difficulty progress and resource points to unlock. These abilities are permanent—they are not lost upon the Spawner’s death or other events—but they only take effect while the Warfare Spawner is active.

You can use the Difficulty Display to check the Spawner’s current difficulty progress, resource points, unlocked abilities, and their effects.


Effects

  • Beast in the Cage – Initially scans for recorded special targets within 100 blocks. Every second, it scans for targets within 16 blocks, directing mobs to attack them and recording new special targets. Depending on unlocked difficulty abilities, it may grant bonus health, attack damage, life regeneration, and additional projectile attacks against enemies.

  • Fire of the Burning Cage – When a mob is a special target, the Beast in the Cage effect transforms into this effect. The mob continuously takes fire damage and is set ablaze.


Items

  • Spawner Shard – Dropped with a chance when a mob under the Beast in the Cage effect dies. Used to craft other items.

  • Subnet Mask Interferer – Crafted from Spawner Shards and Ender Eyes. This device temporarily disables the Subnet Mask Protocol difficulty ability, revealing the Spawner’s behavior for a period.

  • Difficulty Display – Shows current difficulty abilities, progress, and resource points. Currently not craftable (a crafting recipe may be added in future updates).


Future Plans
We plan to add weapons and tools crafted from Spawner Shards, as well as siege-style mobs created by the Warfare Spawner.

Ченджлог

0.0.7Релиз1.20.1 · 6 августа 2026 г.
  • Fixed the cross‑dimensional teleportation function of The Eye of Endless War.
  • Added difficulty abilities: Time Anchoring Protocol I and Time Anchoring Protocol II.
  • Reworked the slash attack of The Eye of Endless War and the Warfare Spawner – it can now destroy projectiles within its range.
0.0.6Релиз1.20.1 · 13 июля 2026 г.

New Entity: The Eye of Endless War

  • The Eye of Endless War is spawned by the Warfare Spawner at the cost of 200 Resource Points, provided that:
    • The Warfare Spawner has more than 1000 + (current number of Eyes × 1000) Resource Points, and
    • There exists a reachable special target for the Eye.
  • After spawning, the Eye will absorb Resource Points from the Warfare Spawner until it reaches 300 points, then it will seek out the special target.
  • If its own Resource Points drop below 150, it will return to the Warfare Spawner's location.
  • If the special target is not in the same dimension as the Eye, and the target's location is being interfered by the Dimensional Infiltration Protocol, the Eye will consume 50 Resource Points to teleport to the target's dimension. Once teleported, the Eye will no longer return to the Warfare Spawner to replenish points.
  • If no reachable special target exists, the Eye will continue absorbing points until it reaches 500 Resource Points.

Combat Abilities:

  • When encountering enemies, the Eye attacks with slashes and projectile generation.
  • Against special targets, it unlocks special abilities:
    • Dark Gaze: The Eye roars and releases particle effects. Non‑ally entities within 50 blocks with light level below 7 receive negative effects. Costs 1 Resource Point.
    • Same Eye, Different Bodies: The Eye provides vision to allies without a target, emitting bell sounds and rune particles. It sets the target of any ally within 50 blocks that has no current target to the special target locked by the Eye, and teleports allies that are between 50 and 100 blocks away to itself. Costs 1 Resource Point per ally teleported.
    • Breeding Ill Omen: When no allies are nearby, the Eye consumes Resource Points to spawn three allies (Creeper, Spider, and Zombie). Costs 1 Resource Point per ally spawned.

Changes to Protective Layer Protocol:

  • This upgrade now requires 1500 Difficulty Progress and 500 Resource Points to unlock.
0.0.5Релиз1.20.1 · 9 июля 2026 г.

Update Log

  • Added a new enhancement ability:
    Protective Layer Protocol
    After unlocking, each level of "Beast in the Cage" grants a 25% chance for the creature to gain the "Cage Protection" effect, providing 10 points of damage absorption and using that absorption to negate negative effects.

  • Optimized the AI of certain creatures.

  • Fixed various bugs. The Sub‑segment Mask Interferer can now properly retrieve the coordinates of the Warfare Spawner.

0.0.4Релиз1.20.1 · 9 июля 2026 г.
  • Added new negative effects:

    Daylight Scorn:
    Entities affected by the "Beast in the Cage" effect will gain this effect when in areas with light level greater than 12. While "Beast in the Cage" remains active, if this effect is present and the entity is in light, its level and duration will increase, up to a maximum of level V and 100 seconds. While under this effect, entities in light level greater than 12 will take fire damage, be set on fire, and have a chance to gain the "FallacyLoop" effect.

    Electric Disorder:
    When an entity affected by "Beast in the Cage" takes lightning damage, it will gain this effect, which reduces movement speed and attack damage.

  • Modified some mechanics:
    Entities with "Beast in the Cage" now take double lightning damage, and when struck by lightning, they have a chance to gain the "FallacyLoop" effect.

  • Fixed several known issues.

0.0.3Релиз1.20.1 · 6 июля 2026 г.

New Items Added:

  • Paradox Key – A fragile weapon designed specifically for use against the Warfare Spawner. When applied to entities afflicted with the "Beast in the Cage" effect, it inflicts the "Fallacy Loop" effect, which disrupts the normal functioning of that effect.

New Effect: Fallacy Loop

  • Can only be applied to entities already under the "Beast in the Cage" effect. It clears the entity's aggro (hostility) every second and hinders the activation of the "Beast in the Cage" effect.

Recipe Addition:

  • Added a new crafting recipe for the Difficulty Display item.

Balance Changes:

  • Significantly reduced the power of the Warfare Spawner. Now, obtaining Resource Points and Difficulty Progress takes ten times longer than before.

New Configurable Options:

  • Ability Acquisition Interval – Configures the interval at which the Warfare Spawner unlocks abilities. Default: 1440 seconds (1 day).
  • Resource Point Acquisition Interval – Configures the interval at which the Warfare Spawner gains Resource Points. Default: 10 seconds.
  • Difficulty Progress Acquisition Interval – Configures the interval at which the Warfare Spawner gains Difficulty Progress. Default: 10 seconds.
0.0.2Бета1.20.1 · 5 июля 2026 г.

Added new configuration option:

  • Whether to spawn a Warfare Spawner when placing a spawn point (default: enabled).

Added new items:

  • Sword, pickaxe, axe, hoe, and shovel crafted from Spawner Shards.
    • Attacks ignite enemies for 100 seconds (effect stacks).
    • Mining blocks that can be smelted drops the smelted result.
    • Killing mobs restores 10% durability.
  • Warfare Spawner Spawn Egg.
  • Enchanted Spawner Shard, dropped by the Warfare Spawner.

Adjusted item rarities for several items.

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