
Stellar Depths
Drift through cosmic emptiness. A space exploration mod built around scale, silence, and the unknown.
- Загрузки
- 424
- Подписчики
- 16
- Обновлён
- 28 июня 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 28 мая 2026 г.
Stellar Depths
Summary
Drift through cosmic emptiness. A space exploration mod built around scale, silence, and the unknown.

Description
Stellar Depths takes you out into the dark. Real space, real distance, real silence. You feel small out here, and the mod leans into that.
The world has its own pressure. It moves on its own, even when you do nothing. Long stretches where nothing happens are part of it. The silence is part of it. It changes how the next sound feels.
You will see strange things. Some beautiful, some not. A few will not feel right, and you will not always be told why. You are not meant to conquer this place. You drift, you notice, you keep going.
Atmosphere
The dread does not come from monsters. It comes from scale. From the dark between things. From a signal that should not be there.
Long quiet, then a flicker. The screen reacts before you do. You start trusting your instruments more than your eyes, and your eyes more than your gut, and none of them all the way.
Gameplay
Open exploration with no clear ending. Drift, look, find, leave, come back later. Some places want to be found. Some places do not.
Mechanical pieces exist to support that feeling, not to replace it. Tools, fluids, environmental systems, eventually travel and stations and stranger things. The point is always the place you are in, not the gear in your hand.
Inspirations
Real astronomy. The long quiet stretches in Interstellar. The suffocating intimacy of Iron Lung. Liminal spaces. Subtle cosmic horror that never quite shows itself.
Philosophy
Not everything should be explained. Sometimes the unknown is stronger than answers.
If you came looking for that strange, beautiful, lonely feeling of being far from home, of looking up and realizing how much you don't know, welcome.
Requirements
- Minecraft 1.21.1
- NeoForge (1.21.1)
- Java 21
License
All Rights Reserved.
Ченджлог
0.2.2Релиз1.21.1 · 28 июня 2026 г.
0.2.2
- Added rare caves beneath the Moon surface. They form between Y=-50 and Y=30 using the vanilla cave_cheese noise formula, so they're small, winding, and uncommon. Bedrock and surface terrain are untouched.
- Something strange may be found deep in the lunar caves. A rare block, hidden in the dark. If you find it, interact with it — and listen.
0.2.1Релиз1.21.1 · 28 июня 2026 г.
0.2.1
- Fixed rare Moon terrain generating towers of Moon Stone extending to the sky limit. The surface noise is now clamped so it can never overcome the density gradient at high altitudes.
- Liquid Hydrogen is now a furnace fuel. It burns for 6400 ticks (32 items) and leaves an Empty Bottle in the fuel slot, like a lava bucket.
- Fixed oxygen state leaking on servers. Player oxygen data is now removed when they disconnect.
- Creative mode players no longer lose oxygen or take suffocation damage.
0.2.0Релиз1.21.1 · 28 июня 2026 г.
0.2.0
- Added an oxygen system. Oxygen depletes in non-breathable dimensions (Space fast, Moon slow) and regenerates in the Overworld. An oxygen bar appears above the hotbar when in a non-breathable dimension, colour-coded blue/orange/red.
- Added progressive suffocation damage. When oxygen hits zero, damage starts infrequent and mild, then accelerates the longer you go without oxygen, mimicking real hypoxia. Grace period before first hit, then escalating urgency.
- LOX Bottle can now be right-clicked to refill oxygen (+40). Consumes the bottle and returns an Empty Bottle.
- Added crafting recipes for LOX Bottle (empty bottle surrounded by packed ice) and Liquid Hydrogen (empty bottle with redstone and iron nuggets). These are temporary; a Cryogenic Condenser block will replace them later.
- Fixed a NullPointerException in the radiation post-effect that fired 20 times per second when the shader was loaded. The blit pass does not have an Intensity uniform; it is now skipped instead of crashing.
- Fixed the radiation shader load retrying every tick with no backoff on GPUs that fail to compile it. A failure flag now stops further retries.
0.1.1Релиз1.21.1 · 1 июня 2026 г.
0.1.1
- Fixed the Moon having no bedrock floor. A bedrock layer now seals the bottom of the dimension so you can no longer fall through into the void.
- Fixed changing dimension dropping the player under the world and killing them in the void. Arrival now clamps to a safe height above the floor when no surface is found.
- Fixed lunar craters breaking terrain generation when they overlapped. Each crater is now shaped against a single surface height sampled at its center, so overlapping craters no longer carve runaway pits.
- Fixed craters floating above the ground. Each column now follows its own local surface, so bowls and rims sit on the real terrain instead of a flat plane.
- Fixed craters stacking on top of other craters. Overlapping craters now re-shape the existing terrain instead of piling up in the air.
- Fixed craters spawning right next to each other. Crater centers are now pinned to a spaced grid, so neighbouring craters keep their distance instead of clustering.
- Added occasional icy craters, with sparse packed ice scattered across the crater floor.
- Added small, medium, and large crater sizes for more varied lunar terrain, and reduced overall crater density
0.1.0Релиз1.21.1 · 30 мая 2026 г.
0.1.0
- Added custom Moon terrain generation. The Moon now uses a noise-based generator with rolling lunar surface instead of a flat field.
- Added lunar craters scattered across the Moon surface.
- Added extremely rare impact craters in the Overworld.
- Moon arrival now lands on the actual surface height, matching the new varied terrain.
- This release leaves pre-release status.
0.1.0-pre6Альфа1.21.1 · 30 мая 2026 г.
0.1.0-pre6
- Fixed Moon radiation not showing. It now sits at a faint but visible level, well below deep space.
- Fixed clicking Earth in Space Navigation while already on Earth, which yanked you to world spawn. It now leaves you where you are.
- Fixed fall damage on the Moon. Low-gravity jumps no longer hurt; only real long drops do.
- Fixed arriving on the Moon dozens of blocks in the air. You now land on the surface.
0.1.0-pre5Альфа1.21.1 · 30 мая 2026 г.
0.1.0-pre5
- The Moon surface is now solid Moon Stone everywhere, a flat field instead of overworld-like terrain. Realistic lunar terrain will come later.
- Moon Stone now breaks with a shovel, about as fast as gravel, and no longer needs a specific tool tier.
- Moon Stone drops 0 to 6 Moon Dust when mined, and can no longer be picked up with Silk Touch.
- Radiation in space is stronger now. It sits higher and stays heavier.
- The Moon now carries its own radiation, faint but present.
0.1.0-pre4Альфа1.21.1 · 29 мая 2026 г.
0.1.0-pre4
- Added Moon Stone (block) and Moon Dust (item).
- Added a Moon dimension with low gravity.
- Added the Space Navigation menu, opened with M (op only). Browse the Solar System by body. Earth and the Moon are reachable for now, the rest are locked.
- Gravity now changes with where you are. Earth feels normal, the Moon feels light.
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