
Stealth and Alert
A Minecraft mod bringing a stealth and alert system just like what in other games.
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- 1K
- Подписчики
- 23
- Обновлён
- 8 августа 2026 г.
- Лицензия
- MIT
Опубликован 18 апреля 2026 г.
Stealth & Alert
The mod is new. There maybe many bugs and feel free to report them. More mechanics are under development.
Stealth & Alert introduces a tactical stealth system to Minecraft, inspired by the perception mechanics of some games like Assassin's Creed.

🎯 Key Features
- Circular HUD: A dynamic indicator around the crosshair tracking enemy positions and alert levels (White/Yellow/Red).
- Perception AI: Mobs with the added entity tag now possess realistic FOV and transition through Idle, Suspicious, Searching, and Fighting states.
- In-world Alert Symbol: There will be spesific symbols and animations to indicate their alert state and to indicate if they've seen a player.
- Target Tracking States: The mod distinguishes between the mob's overall alertness and its specific observation status of each player, ensuring a deep and logical detection flow.
- Visibility System: Light, environment and player's action can affect player's Visibility to make an influence on enemies' awareness towards player. When Visibility is lower than a threshold, player will be invisible; but getting too close to enemies will still make enemies spot you. It is showned by an HUD.
- Environment Stealth: When standing in an area full of tall grass, or crawling in an area full of short grass, or staying in a place dark enough, and so on, will make you invisible, which means a player can sneak taking advantage of environments to be not seen by enemies.
- Sound System: What players do will make sounds, reacted to by enemies - but you can also make use of that feature, using Pebbles or other throwables to attract them away.
- LKP (Last Known Position): Mobs investigate the spot where they last saw the player, rather than using "god-mode" tracking.
🚀 The Vision
- This mod aims to build a comprehensive stealth ecosystem. Upcoming updates will keep improving the mechanics introduced, and introduce Assassinations, and Corpse Discovery.
Ченджлог
0.1.2-beta.6Бета1.21.1 · 8 августа 2026 г.
English
Compat
The Twilight Forest
- Armours combined with Emperor's Cloth will not increase the player's visibility.
- Added most of mobs to corresponding entity tags.
Powerful Dummy
- Made dummies able to be assassinated.
Enchantment Descriptions
- Added a description for the enchantment Vital Pierce.
Curios
- Added Flaw-Seeking Ring, which can increase the player's assassination damage. It can be found in Ancient City and End City.
Attributes
- Made Assassination Damage an entity attribute, so there will be many ways to modifier a player's assassination damage.
- Added two data maps -
armor_visibility_modifier.jsonandcurios_assassination_modifier.json. The former decides an armour's modifier for visibility; the latter decides the modifier that a piece of Curios equipment can apply to assassination damage. They can be found underresources/data/stealth_and_alert/data_maps/item/.
Others
- The minimum NeoForge version required is raised to
21.1.235.
中文
兼容
《暮色森林》(The Twilight Forest)
- 与“皇帝布帛”(Emperor's Cloth)结合后的护甲将不再增加玩家的可见度。
- 将大多数生物添加进对应的实体标签中。
《强力假人》(Powerful Dummy)
- 使得假人可以被刺杀。
《附魔描述》(Enchantment Descriptions)
- 为“贯命”附魔添加一项描述。
Curios
- 新增了“寻隙之戒”,可提高玩家的刺杀伤害。可于远古城市和末地城中找到。
属性
- 将刺杀伤害改为实体属性,从而有更多方法修改玩家的刺杀伤害。
- 添加了两个 Data Map——
armor_visibility_modifier.json和curios_assassination_modifier.json。前者决定了一件护甲对可见度的修改;后者决定了一件 Curios 饰品对刺杀伤害的修改。可在resources/data/stealth_and_alert/data_maps/item/目录下找到。
其他
- 所需的最低 NeoForge 版本提升至
21.1.235。
0.1.2-beta.5Бета1.21.1 · 2 августа 2026 г.
English
Bugs Fixed
Compat
- When loaded with KubeJS, the game cannot launch.
Alert & Visibility
- Sometimes a mob is trying targeting a player all the time, even though the player is invisible.
- The invisible state brought by
Invisibilityeffect cannot be invalidated byGlowingeffect orGuidedeffect from Iron's Spellbooks.
中文
修复的问题
兼容
- 当与 KubeJS 一同加载时,游戏无法启动。
警戒 & 可见度
- 有些情况下怪物会一直尝试将玩家设为目标,即使玩家处于完全隐蔽状态。
隐身状态带来的完全隐蔽状态,无法被发光效果或《铁之咒语与魔法书》(Iron's Spellbooks)模组的神圣指引效果无效化。
0.1.2-beta.4Бета1.21.1 · 29 июля 2026 г.
English
Compat
Guard Villagers
- Added Guard Villager into CONDITIONAL_SEEKERS tag and made a entity preset for it.
- Added a config to determine whether to apply Guard Villagers mod's config of villager reputation threshold, instead of Stealth & Alert mod's, to a Guard Villager.
Adjustment
- Adjusted some default values in Detection and Awareness config sections, to increase the difficulty.
- Adjusted entity presets according to the above adjustment. To regenerate them all, type the command:
/stealth_and_alert config force_regenerate_and_reload. - Lowered the default value of reputation threshold in
village_reputationcondition from-15to-100according to vanilla settings
Configs
- Added a new section - Compatibility - in Common Configs, to configure compatible settings for other mods.
- Optimised config files' structure and regulated the naming of config sections. Note: Some previously customized settings may be reset during this update.
- If a mod is not loaded, presets of that mod's entities will not generate automatically.
Others
- Changed the music file of the disc of Daisy Bell, to better fit vanilla style.
Bugfixes
- Fixed an issue that SEEKERS mobs in any case don't attack a player with the effect of True Invisibility from Iron's Spells 'n Spellbooks, though they are close enough.
中文
兼容
《警卫村民》(Guard Villagers)
- 将警卫村民添加进 CONDITIONAL_SEEKERS 标签中,并为其制作了一个实体预设。
- 添加了一个配置项,用来决定,对于一个警卫村民,是否应用《警卫村民》模组中的村民声望阈值配置,而非《潜行与警戒》模组中的。
调整
- 调整了 Detection 和 Awareness 配置项中的一些默认数值,以提高难度。
- 根据该调整,相应地调整了实体警戒配置。如需重新生成所有预设,输入该命令:
/stealth_and_alert config force_regenerate_and_reload。 - 根据原版规则,调低了
village_reputation条件中村民声望阈值的默认值,从-15调至-100。
配置
- 在 Common Configs 中新增了配置项——兼容性——以调整与其他模组的兼容设置。
- 优化了配置文件的结构,规范了配置项的命名。注意:一些之前被手动调整过的配置在此次更新可能会被重置。
- 如果一个模组没有加载,那么这个关于这个模组的实体的预设将不会被自动生成。
其他
- 更换了《黛西·贝尔》(Daisy Bell)唱片的音频文件,从而更契合原版风格。
Bug 修复
- 修复了以下问题:当玩家拥有来自《铁之咒语与魔法书》(Iron's Spells 'n Spellbooks)模组的真实隐身效果时,在任何情况下都不会被 SEEKERS 生物攻击,即使离得足够近。
0.1.2-beta.3Бета1.21.1 · 27 июля 2026 г.
If upgraded from 0.1.2-alpha or older version or encountering the issue that neutral mobs don't become alert, delete all folders and files in directory config/stealth_and_alert/entities or enter the command /stealth_and_alert config force_regenerate_and_reload. Besides, delete this mod's old config files.
如果从 0.1.2-alpha 或更旧的版本升级上来,或遇到中立生物不产生警戒的问题,删除 config/stealth_and_alert/entities 目录下所有文件夹和文件,或者输入命令 /stealth_and_alert config force_regenerate_and_reload。此外,删除本模组旧的 Config 文件。
English
Compat
Jade
- Added compatibility for Jade mod. Now Visibility and Sound Wave Indicator can offset from Jade tooltip automatically. Can be turned off in this mod's client configs
- And enemies' alert information can show in Jade tooltip, too. Can be turned off in Jade plugin settings
Iron's Spells 'n Spellbooks
- Added compatibility for Iron's Spells 'n Spellbooks mod. Added most of the mobs in it to SEEKERS or CONDITIONAL_SEEKERS tags, and made special alert JSON preset configs for them.
- Make effects Guided and True Invisibility compatible with visibility mechanism.
Target Dummy
- Make the Target Dummy can be assassinated.
Adjustment
Visibility
- Improved visibility calculating algorithm. Armours and effects (such as Glowing and Invisibility), their influence on visibility, are changed to Modifier now.
- Adjusted influence on visibility of light level, crouching and crawling.
- Added new JSON presets for Skeleton, Stray, Bogged, Evoker, Pillager, Vindicator, and Ravager. And raised Enderman's detection range. In general, increased the difficulty. To refresh old presets, type this command:
/stealth_and_alert config force_regenerate_and_reload.
Detection & Alert
- Added back the feature that enemies' detection range reduce according to visibility's decrease. You can adjust max reduction percentage and reduction model in configs. The reduction model includes LINEAR (reducing steadily), SQUARE ROOT (reducing quickly at first, then slowly), and SMOOTHSTEP (reducing slowly at first and end, quickly at medium) by now.
- Added the alert condition "fight_for_owner", mobs with this condition will become alert towards a player when the player attacked or was attacked by their owners.
HUD
- Added HUD edit visualisation. Press "-" in number pad to open the edit screen.
- Improved the effect of offsetting from boss bar of Visibility and Sound Wave Indicator.
- Improved the visual effect of Alert Indicator - when alert awareness is 0, white content will not stay.
Others
- Removed unused CAN_BACKSTAB item tag.
Bugfixes
- Fixed an issue that when a player is in a dimension without skylight (such as the Nether and the End), their visibility is abnormally too low.
- Fixed an issue that the state change timer of an FIGHTING enemy losing sight of the player is not controlled by Tracking Duration in configs.
中文
兼容
玉(Jade)
- 为 Jade 模组添加兼容。现在可见度指示器和声波指示器会随着 Jade 提示框的出现而自动偏移。可在本模组客户端配置中关闭。
- 敌人的警戒信息可显示在 Jade 提示框中。可在 Jade 插件配置中关闭。
铁之咒语与魔法书(Iron's Spells 'n Spellbooks)
- 为铁之咒语与魔法书添加兼容。将其中大部分生物加进 SEEKERS 或 CONDITIONAL_SEEKERS 标签,并为它们制作了特别的 JSON 配置预设。
- 为该模组的“神圣指引”和“真实隐身”效果添加可见度兼容。
试验假人(Target Dummy)
- 使试验假人能够被刺杀。
调整
可见度
- 改进了可见度计算算法。护甲和药水效果(如“发光”和“隐身”)对可见度的影响,被改为 Modifier 形式。
- 调整了光照强度、潜行和匍匐对可见度的影响。
- 为以下生物添加配置预设:骷髅、流浪者、沼骸、唤魔者、掠夺者、卫道士,和劫掠兽。提高了末影人的侦测距离。总体而言,使得难度更高。若要刷新旧预设,输入此命令:
/stealth_and_alert config force_regenerate_and_reload。
侦测 & 警戒
- 加回了特性:敌人的侦测距离会随着可见度的降低而衰减。可在配置文件中调整最大衰减百分比和衰减模型。衰减模型现在包括:LINEAR(线性,平稳衰减)、SQUARE ROOT(平方根,衰减开始快,随后慢),和 SMOOTHSTEP(平滑过渡,衰减在开始和末尾慢,中间快)。
- 新增了警戒条件 fight_for_owner。拥有此条件的生物,在玩家攻击其主人或被其主人攻击时,会对玩家产生警戒。
HUD
- 新增了 HUD 可视化编辑。按下小键盘“-”键以打开编辑界面。
- 优化了可见度指示器和声波指示器随 BOSS 血条偏移的效果。
- 优化了警戒指示器的视觉效果——当警戒值为 0 时,不再会有白条滞留。
其他
- 删除了无用的 CAN_BACKSTAB 标签。
Bug 修复
- 修复了当玩家处于没有天空亮度的维度(如下界和末地)时,可见度异常低的问题。
- 修复了战斗状态下的敌人失去视野后的状态切换计时不受配置文件中的“追踪时长”配置项控制的问题。
0.1.2-beta.2-hotfixБета1.21.1 · 25 июля 2026 г.
If upgraded from 0.1.2-alpha or older version or encountering the issue that neutral mobs don't become alert, delete all folders and files in directory config/stealth_and_alert/entities or enter the command /stealth_and_alert config force_regenerate_and_reload. Besides, delete this mod's old config files.
如果从 0.1.2-alpha 或更旧的版本升级上来,或遇到中立生物不产生警戒的问题,删除 config/stealth_and_alert/entities 目录下所有文件夹和文件,或者输入命令 /stealth_and_alert config force_regenerate_and_reload。此外,删除本模组旧的 Config 文件。
English
Fixed an issue that dedicated server crashes when loading the mod.
中文
修复了加载此模组时,专用服务端会崩溃的问题。
0.1.2-beta.2Бета1.21.1 · 25 июля 2026 г.
If upgraded from 0.1.2-alpha or older version or encountering the issue that neutral mobs don't become alert, delete all folders and files in directory config/stealth_and_alert/entities or enter the command /stealth_and_alert config force_regenerate_and_reload. Besides, delete this mod's old config files.
如果从 0.1.2-alpha 或更旧的版本升级上来,或遇到中立生物不产生警戒的问题,删除 config/stealth_and_alert/entities 目录下所有文件夹和文件,或者输入命令 /stealth_and_alert config force_regenerate_and_reload。此外,删除本模组旧的 Config 文件。
English
General
- Added Spyglass Mark feature. When using a spyglass, press mouse left button by default to mark or unmark a mob. The colour of the mark depends on the mob's type - hostile, neutral, passive, NPC, or players' ally. Configurable in Client Configs.
- Added a music disc and its loot table. It can be found in monster rooms or stronghold's library.
- Expanded SEE_THROUGHS block tag, now including fences and fence gates.
- Expanded SEEKERS entity tag, now including Ravager.
- Make the assassination feature able to be disabled in config.
Bugfixes
- Corrected the wrong default value of Tracking Duration of Detection in Common Configs.
- Fixed an issue that Sound Wave Indicator doesn't display well, especially when TPS or FPS is low.
中文
一般
- 新增了望远镜标记功能。当使用望远镜时,按下默认的鼠标左键可以标记或取消标记一个生物。标记的颜色取决于生物类型——敌对、中立、被动、NPC,或玩家的友军。可在客户端配置中调整。
- 新增了一张音乐唱片及其战利品表,可在刷怪房或要塞图书馆中找到。
- 扩展了 SEE_THROUGHS 方块标签,现已包括栅栏和栅栏门。
- 扩展了 SEEKERS 实体标签,现已包括劫掠兽。
- 使得刺杀功能可以在配置文件中被关闭。
Bug 修复
- 修正了 Common Configs 中,“侦测”项中“追踪时长”的错误的默认值。
- 修复了声波显示器显示异常的问题,特别是当 TPS 或 FPS 较低时。
0.1.2-betaБета1.21.1 · 21 июля 2026 г.
THINK TWICE BEFORE UPGRADING BECAUSE CONFIG AND JSON FORMAT ARE REFACTORED IN THIS VERSION.
If upgraded from 0.1.2-alpha or older version or encountering the issue that neutral mobs don't become alert, delete all folders and files in directory config/stealth_and_alert/entities or enter the command /stealth_and_alert config force_regenerate_and_reload. Besides, delete this mod's old config files.
升级前请三思,因为 Config 和 JSON 格式在此版本已经被重构。
如果从 0.1.2-alpha 或更旧的版本升级上来,或遇到中立生物不产生警戒的问题,删除 config/stealth_and_alert/entities 目录下所有文件夹和文件,或者输入命令 /stealth_and_alert config force_regenerate_and_reload。此外,删除本模组旧的 Config 文件。
English
General
- Added Assassination Base Multiplier component, which can bring weapons additional assassination damage bypassing armors, shields, and effects when attacking enemies. For most weapons, the multiplier is 0 by default. Additional assassination damage is applied only when Attack Recharge Bar is full.
- Added Vital Pierce enchantment, which can increase assassination damage multiplier of a weapon, 0.2 per level.
- Made a change to Visibility which now is stored and used as entity attribute rather than data attachment, and added Sound Multiplier attribute.
- Added Ethereal effect and potions, able to decrease players' visibility and sound multiplier.
- Added world gen for Shadow Crystal Ore and Deepslate Shadow Crystal Ore.
- Decreased Shadow Crystal material's base destroying speed, to make it between iron and diamond.
- Shadow Crystal Dagger has 0.3 Assassination Base Multiplier component; besides, it cannot perform sweeping attacks now.
Detection & Alert
- Added block tag SEE_THROUGHS. Blocks in it can be seen through by enemies now so players cannot hide behind these blocks. e.g., Glass Block, Iron Bars, and Chain.
- Enderman, when investigating an LKP, can teleport now.
- Optimised enemies' investigating LKP.
- Optimised enemies' behaviours when attacked.
- For enemies, decreased duration of entering FIGHTING state and increased duration of tracking players when losing sight of them.
- Adjusted the influence from distance and visibility on awareness increase rate.
Config & Data-driven
- Refactored config TOML files' format.
- Added in-game config screen.
- Added translation keys for in-game config screen; TOML files' comments are written only in English now.
- Added Assassination Always Success and Success Chance config settings.
- Added Assassinate Pets config settings.
- Refactored JSON format for entities' detection, assassination and alert conditions settings. Instructions will be published then.
- Added several fields in JSON to more precisely control different entities' behaviours.
- Optimised alert conditions and their implementations.
- Added entity tag "PROTECTED" for an alert condition. Mobs in it can have memory ticks toward a player attacking them, but not causing alert. e.g., Villagers.
- Removed Panda from default CONDITIONAL_SEEKERS tag.
Others
- Added commands
/stealth_and_alert config reload/regenerate_and_reload/force_regenerate_and_reloadto reload configurations of entities in JSON.regeneratemeans copying entity JSON presets files fromresources/data/stealth_and_alert/presets/entities/<namespace>/<entity id>.jsontoconfig/stealth_and_alert/entities/<namespace>/<entity id>.json. In short, regenerating entity JSON presets files. - If a mob is ridden by another mob, only the passenger can be assassinated now, and the vehicle cannot move either during assassination.
- Made changes to textures of Shadow Crystal, Shadow Crystal Shard and Shadow Crystal Dagger.
- Improved an animation of daggers.
Bugfixes
- Fixed an issue that enemies' cannot patrol around LKP.
- Fixed a potential data overflow issue when applying to assassination damage.
- And others.
中文
一般
- 新增了刺杀伤害倍率(Assassination Base Multiplier)物品组件,当用武器攻击敌人时,附带刺杀伤害类型,无视护甲、盾牌和药水效果等,对于大多数武器,默认倍率为 0。刺杀伤害仅在攻击蓄力条满时才能被打出。
- 新增了“贯命”(Vital Pierce)附魔,能提升武器的刺杀伤害倍率,每级提升 0.2。
- 对可见度数据做了修改,现在可见度是作为 attribute 而非 data attachment;同时,新增了声音系数(Sound Multiplier)的 attribute。
- 新增了“幽虚”(Ethereal)药水效果,能降低玩家的可见度和声音系数。
- 新增了“暗影水晶矿石”和“深层暗影水晶矿石”的世界生成。
- 降低了暗影水晶材料的基础挖掘速率,以使之处在铁和钻石之间。
- “暗影水晶匕首”现自带 0.3 刺杀伤害倍率;此外,它已无法施展横扫攻击。
侦测 & 警戒
- 新增了方块标签 SEE_THROUGHS,这些方块可以被敌人的视线穿透,所以玩家将不再能在这些方块后躲避。例如,玻璃、铁栏杆和锁链。
- 末影人在调查 LKP 时可以使用传送能力。
- 优化了敌人调查 LKP 时的 AI。
- 优化了敌人受击后的行为。
- 减少敌人进入战斗状态的过渡时间,增加敌人丢失视野后对玩家的追踪时间。
- 调整了距离和可见度对警戒值上涨速率的影响。
配置 & 数据驱动
- 重构了 TOML 配置文件的格式。
- 新增了游戏内配置界面。
- 为游戏内配置界面添加了翻译键和本地文本;TOML 文件内的注释则仅写以英文。
- 新增刺杀必定成功和成功率的配置项。
- 新增刺杀宠物的配置项。
- 重构了 JSON 文件格式,有关于实体的侦测、刺杀和警戒条件的设置。相关指南将会在之后发布。
- 在 JSON 中新增了一些字段,以更精确地控制不同生物的行为。
- 优化了警戒条件和及其实现。
- 新增实体标签 PROTECTED,以配合警戒条件使用。标签内生物可以对攻击它们的玩家产生仇恨记忆,但不会触发警戒。例如,村民。
- 将熊猫移出 CONDITIONAL_SEEKERS 标签默认值。
其他
- 新增了命令
/stealth_and_alert config reload/regenerate_and_reload/force_regenerate_and_reload,用于重载 JSON 中的实体配置。regenerate意思是将resources/data/stealth_and_alert/presets/entities/<命名空间>/<实体 ID>.json文件,复制到config/stealth_and_alert/entities/<命名空间>/<实体 ID>.json。一句话,重新生成预设 JSON 文件。 - 如果一个生物骑着另一个生物,玩家只能刺杀最上面的生物,且刺杀过程中坐骑生物也会被限制行动。
- 修改了“暗影水晶”“暗影水晶碎片”和“暗影水晶匕首”的贴图。
- 优化了匕首的一个刺杀动画。
Bug 修复
- 修复了敌人无法在 LKP 附近巡逻的问题。
- 修复了施加刺杀伤害时潜在的数据溢出问题。
- 以及其他。
0.1.2-alphaАльфа1.21.1 · 2 июля 2026 г.
English
Assassination System
- Added Assassination System. When an enemy not in FIGHTING state and close to you enough, an assassination GUI will show on screen meaning you can perform an assassination. After pressing the hotkey, an animation is played and the animation's kind depends on the weapon you hold and whether you are holding two of them in both hands. The enemy assassinated will usually be killed instantly in the end.
- Weapons that can be used to perform assassinations belong to new item tag CAN_ASSASSINATE, which has 4 CHILD TAGS by now: DAGGERS, TRIDENTS, MACES, and SWORDS - more will show up later. These child tags determine what animations will be applied to a weapon and max assassinating distance of a weapon. If you want to make a new weapon or other kinds of items able to perform assassinations, each of them should be added into one of child tags, rather than CAN_ASSASSINATE tag!
- Some mods might add their weapons into #minecraft:swords tag, even though those weapon are not like a sword. However, by default that tag is added into can_assassinate/swords tag. To apply to those weapons more appropriate animations, you can add them to others child tags - from highest to lowest priority, DAGGERS, TRIDENTS, MACES, and SWORDS. It means that if a weapon has both DAGGERS tag and SWORDS tag, it'll always use DAGGERS' animations.
- Entities that can be assassinated belong to new entity tag CAN_BE_ASSASSINATED. By default, except Iron Golem, all entities belonging to SEEKERS tag can be assassinated. Players can be assassinated, too, but relevant setting in common config needs turning to true (false by default).
- PlayerAnimator mod, minimum version 2.0.4+1.21.1, is required now.
Value Adjustments
- Removed temporarily the feature that enemies' view range towards a player decreases as the player's visibility decrease.
中文
刺杀系统
- 新增了刺杀系统。当敌人不处于战斗状态且距离你足够近时,屏幕上会显示刺杀 GUI,表示你现在可以进行刺杀。按下快捷键后,播放刺杀动画,动画类型取决于你手持的武器以及你是否双手都持有该类型武器。刺杀完毕后,敌人通常会立刻死亡。
- 可以执行刺杀的武器由新的物品标签 CAN_ASSASSINATE 决定,截至目前,该标签还有 4 个子标签:DAGGERS(匕首)、TRIDENTS(三叉戟)、MACES(重锤)和 SWORDS(剑)——更多类型将在以后登场。这些子标签决定了一个武器的刺杀动画和最大刺杀距离。如果你让一个新武器或其他种类物品能够执行刺杀,它们每一个都要被加进子标签的其中之一,而不是 CAN_ASSASSINATE 标签本身!
- 一些模组可能会将新增武器统统加进 #minecraft:swords 标签下,即使那些武器跟剑的长相大相径庭。然而,默认情况下这个标签已经被加进了本模组的 can_assassinate/swords 标签。若要给那些武器安上更合适的动画,你可以将它们加进其他子标签中——DAGGERS, TRIDENTS,MACES 和 SWORDS,优先级由高到低。比方说,如果一个武器同时拥有 DAGGERS 和 SWORDS 子标签,那么它只会使用 DAGGERS 的动画。
- 可以被刺杀的实体由新的实体标签 CAN_BE_ASSASSINATED 决定。默认除了铁傀儡外的所有 SEEKERS 标签的实体都已被添加进来。玩家也能被刺杀,但是需要在 common config 中将相关的选项设置为 true(默认为 false)。
- PlayerAnimator 模组,最低版本为 2.0.4+1.21.1,现已作为本模组依赖项。
数值调整
- 暂时移除了“敌人对一个玩家的视距将会随着玩家可见度的降低而减小”的特性。
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