
StackMob
Enhance your server performance by 'stacking' or 'merging' entities, without breaking grinders.
- Загрузки
- 18K
- Подписчики
- 41
- Обновлён
- 2 мая 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 31 декабря 2023 г.
Supercharge your servers' performance, without breaking grinders.
Many people (rightly so) advise against using mob stackers because of their impact on gameplay for a minuscule performance gain. StackMob offers the flexibility your server needs so you can target the worst lag offenders, without ruining the fun for everyone else.
Features:
- Supports Paper 1.20.4+
- Ability to blacklist certain spawn reasons, entity types or worlds to prevent stacking
- Ability to only stack mobs if they have moved.
- Hidable nametag - nametag only appears when the player is in close proximity or when blocks aren't in the way (ray-tracing)
- Supports entity renaming - the nametag does not get overridden to display the stack size, rather packets are used to have a second tag.
- Support for all entity traits (sheep colours, age, love mode etc)
- Configurable entity event behaviours. (i.e. when a sheep is sheared you can decide whether each sheep is sheared individually or they all get sheared at once.)
- Ability to disable stacks from targeting players.
- Multiple death methods - different ways to decrease entity stack size. Chose from single die, all entities die, random amount die or an amount dependent on damage caused get removed.
- Multiplication of drops, experience points and player stats on stack death. -'Wait to stack' feature. Allows a brief period of time after initial spawn before stacking is enabled. This means that mob grinders do not get broken as entities don't merge in mid-air.
- Support for plugins such as MythicMobs, Citizens, MyPet, Jobs, ClearLagg, McMMO and WorldGuard (a custom 'entity-stacking' flag to be used in regions)
- Flexible Configuration! Most configuration options can be customised for specific entity types.
Found a bug or have a suggestion? Post it on the Issue Tracker
Discord support server: https://discord.gg/fz9xzuB
Ченджлог
5.10.6Релиз26.1, 26.1.1, 26.1.2 · 2 мая 2026 г.
I made an error in the last release. Should load now.
5.10.5Релиз1.21.11, 26.1.2 · 23 апреля 2026 г.
Basically lets the plugin work on 26.1.2.
5.10.4Релиз1.21.9, 1.21.10, 1.21.11 · 27 февраля 2026 г.
Fix NPE when removing displays
Add snowman derp trait
5.10.3Релиз1.16.3, 1.16.4, 1.16.5 · 19 июля 2025 г.
5.10.2Релиз1.21.2, 1.21.3, 1.21.4 · 22 февраля 2025 г.
This should fix the remaining tag issues.
There are also reported issues on Purpur. Please report if this is also occuring for you.
5.10.1Релиз1.21.2, 1.21.3, 1.21.4 · 31 января 2025 г.
Fix errors with tags Fix folia support
5.10.0Релиз1.21.2, 1.21.3, 1.21.4 · 26 января 2025 г.
Sorry its taken a while, but this is the release for 1.21.3/1.21.4
- "Armor stand" name tags are now displayed using display entities. This means that ProtocolLib is no longer required. But as a result:
- Support has been dropped for Spigot. It became impossible to support components as display names on Spigot platforms. In theory a leagcy version could be made for spigot if people deeply desire that.
- The plugin only supports 1.20.4+ also as a result of the above.
- Improve animal splitting behavour when dying entities
- Fix bees stacking when emerging from hives
- Remove debug message
5.9.2Релиз1.20.5, 1.20.6, 1.21 · 19 июля 2024 г.
- Add temporary? fix for issue where mobs killed in one hit with fire aspect weapons would drop raw meats rather than cooked meats
- Revert to Java 17 (should fix errors for people on 1.19.x etc)
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