
Sporkcart
A fork of Splinecart and Forkcart that combines the best features of both for 1.21.1!
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- 4 марта 2025 г.
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- All-Rights-Reserved
Опубликован 27 февраля 2025 г.
The last minecart mod you'll ever need!
I love Splinecart by FoundationGames and Forkcart by ImplicitSaber adds some nice features too, but they don't work together which is annoying, so I thought, why not combine them! So that's what I did, it's all the normal Splinecart features with added bugfixes, QOL changes, and some Tracks and Ties from Forkcart, as well as some of my own additions!
Here's a basic rundown, but if you want more in depth information, check out the Wiki
How it works:
*Instructions Directly ripped from Splinecart
- Place a Track Ties block on any face of another block. (Yes, any face)
- Right click the track ties to rotate them.
- Important: Track ties have a "forward" direction, as indicated by the sequence of dark arrows on the block. This determines which direction outgoing tracks will originate from, and incoming tracks will end in.
- Place a second Track Ties block in an appropriate orientation, elsewhere.
- Use a Track item on the first Track Ties block, and then on the second one to create a track connecting them. The order that you click on each track tie block matters.
- Use vanilla rails to run a minecart into the first track tie block.
When it comes to tracks, input and output are attached to the UPCOMING tie, that means if a minecart is on a track, it gives comparator output to the Tie in front of it only, and with Magnetic/Station tracks, redstone signal must be given to the Tie in front only, the Tie behind will not do anything.
Track Ties:
Function like rails but can be placed on ANY surface
- Default: Regular old Ties
- Shuttle Ties: When not powered, will push a minecart in reverse. If powered, acts as a normal Tie.
- Split Ties: Can have two track outputs. Can change between output paths via redstone. (Only supports default and default invisible tracks directly attached to it)
- Merge Ties: Can have two track inpus. Always merges, but can change between backwards input paths via redstone. (Only supports default and default invisible tracks directly attached to it)
- Invisible variants: Same as the above three listed, but now they're invisible! (Hold any invisible item in your hand/off-hand to see the Ties)
Tracks:
First click one tie, then the next, and it connects the two! You can always click another block to cancel selection. Make sure to take note of track ties direction (look at the arrows).
- Default: Regular old Track
- Chain Drive Track: Pulls minecarts along at a constant speed
- Magnetic Track: When given a redstone signal, launches minecarts along (related to signal strength). When given no signal, slows minecarts down.
- Station Track: When given a redstone signal, slowly pushes minecarts along (related to signal strength). When given no signal, stops minecarts.
- Invisible variants: Same as the above four listed, but now they're invisible! (Hold any invisible item in your hand/off-hand to see the Tracks)
Extra Stuff:
Minecart too loud? Don't Worry! Now if you place down a wool block anywhere from 1-3 blocks underneath it, that minecart will shut up.
Sometimes you really want to guide the viewer's eye during a ride, particularly slow moving ones, so I added the ability to do that.
Similar to wool, simply place the turning block 1-3 blocks below the track and the cart will turn while moving. The cart will always return to moving forward if no block is present.
Note that while 360 degrees do exist, they don't actually rotate the minecart 360 degrees, they are simply for parity and edge cases.
All turning degrees are relative to the NORMAL TRACK ORIENTATION
Turning blocks:
Clockwise:
Light Gray Concrete - 90 degrees
Light Blue Concrete - 180 degrees
Lime Concrete - 270 degrees
Pink Concrete - 360 degrees
Counter Clockwise:
Gray Concrete - 90 degrees
Blue Concrete - 180 degrees
Green Concrete - 270 degrees
Red Concrete - 360 degrees
*Note that both wool and concrete effects are based on minecart positioning so is really only meant to be used for flat/relatively-flat rides and coasters.
Armourer's Workshop
If you want to make a Custom Cart Model, you can! You can install Armourer's workshop and using the Advanced Skin Builder to make a custom minecart skin!
(This is a bit advanced, but if you can figure it out, it's pretty cool)
Liscensing Stuff: I know I already set a license, but just to be explicitly clear, you can use this mod at any time or in any modpack, feel free to edit it and make it better if you want, I really don't mind, and if the splinecart/forkcart mod authors didn't allow for that we wouldn't be here right now anyways, so it'd be kinda lame to limit mine.
Ченджлог
0.3.1+1.21.1Релиз1.21.1 · 4 марта 2025 г.
HOTFIX
Some code I meant to delete was accidentally left in to the last release causing some ticking issues, uh oh! Should be fixed now, but if you see another hotfix tomorrow, you know what happened.
Also fixed a bug where tracks wouldn't be consumed on use
0.3+1.21.1Релиз1.21.1 · 4 марта 2025 г.
Turning Time!
Sometimes you really want to guide the viewer's eye during a ride, particularly slow moving ones, so I added the ability to do that.
Similar to wool, simply place the turning block 1-3 blocks below the track and the cart will turn while moving. The cart will always return to moving forward if no block is present.
Note that while 360 degrees do exist, they don't actually rotate the minecart 360 degrees, they are simply for parity and edge cases.
All turning degrees are relative to the NORMAL TRACK ORIENTATION
Turning blocks:
Clockwise:
- Light Gray Concrete - 90 degrees
- Light Blue Concrete - 180 degrees
- Lime Concrete - 270 degrees
- Pink Concrete - 360 degrees
Counter Clockwise:
- Gray Concrete - 90 degrees
- Blue Concrete - 180 degrees
- Green Concrete - 270 degrees
- Red Concrete - 360 degrees
0.2+1.21.1Релиз1.21.1 · 3 марта 2025 г.
Ties Update! +Some bug fixes and QOL Changes
Added Split Ties!
- Supports 1 Track input and 2 Track outputs.
- Can switch between outputs with Redstone signal.
- ONLY Default or Default Invisible tracks can be used
Added Merge Ties!
- Supports 2 Track inputs and 1 Track output.
- Always Merges, but can switch backwards track with Redstone signal.
- ONLY Default or Default Invisible tracks can be used
If a minecart is above wool, it will now be silent
Fixed Vertical reverse momentum
Removed Switch Ties (Redundant mechanics with Split/Merge Ties)
Various Bug Fixes
0.1.1+1.21.1Релиз1.21.1 · 28 февраля 2025 г.
- Station Tracks are no longer affected by gravity and/or physics.
- Comparator Output and Station Track input are now only given/accepted from upcoming tie (working on updating this with magnetic ties as well)
0.1+1.21.1Релиз1.21.1 · 27 февраля 2025 г.
- Added Shuffle Ties from Forkcart - Reverse carts when unpowered
- Added Switch Ties from Forkcart - Move cart to the right when powered
- Retextured Switch Ties
- Added Station Tracks from Forkcart - Stop or push carts slowly
- Edited Station Tracks so the redston signal given to the track changes the speed
- Added minecart comparator output -> If minecart is on track section in between ties, both ties give output
- Made it so Ties are placed in whatever direction player is looking (very nice, thanks Forkcart)
- Added invisible variants of all items, both tracks and ties (trackless technology!)
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