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Mineforgian

Spawn Controller

Allows the player to control how many entities can be in the world at one time and how long before the entity can spawn in again :3

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997
Подписчики
3
Обновлён
21 марта 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 30 июля 2025 г.

Hey, hi, hello there. With this mod you can easily control how many entities can spawn in a world and how long before that entity can spawn again!

Be sure to download this mods dependency - Fzzy Config

Support me :3

Any questions or suggestions you ahve for me I highly suggest joining our Discord down below I'd be happy to help or to take criticism!

Support me on Ko-fi :3 Join our Discord! Check out my other projects on Modrinth :3 Check out my other projects on Curseforge :3

How in tarnation do you configure this

Well go to your escape menu and find the "Mods" button in-game, it MUST be while in a world. Look in the red circle there.

Now find the mod "Spawnrate Control" and click the "Config" button. See in the red circle there.

Congrats, you've made it to the actual config menu. Now you'll want to click the "Edit Map" button to add an entity. You may already see three entities in there as an example, and to be fully honest the sole purpos I made this mod. Use these as an example, whenever you add an entity you press the little + button there and define the entity. Now how does one know the entity. Well a great way to check is the "/summon" command. This mod suports modded entities so this is the best way to find their identifier.

An example entity, the COW O: Here is an example above where I added the vanilla entity cow that can only spawn every 1000 ticks. Now if you aren't me you amy not know how to count in ticks. To convert seconds to ticks just simply multiple it by 20. So for example 5 seconds is 100 ticks becasue 5 * 20 = 100. Simple maths, you got this.

Now that you have added your entity, cow in my case, you can now add the amount cap! (This is optional, same with the cooldown you could have a cooldown but no cap or a cap but no cooldown, up to you)

To do this just simply do what you did for the cooldown, add your entities identifier, minecraft:cow in my case and then put your solid number. Not ticks by the way, just a heads up. An example entity, the COW O: AGAIN, BUT AMOUNT

Now the last and final importan thing to do is save your changes, this is actually important DO IT. Press the "Changes..." button and then "Apply Changes". See in the red circle there.

Boom, done mic drop.

Final Notes (from the newest version)

There is now an option to enable per player mode (entity spawns and cooldowns are effected on each player seperately) and a debug mode mostly for me honestly but if you find it of use then hey go ahead man. It isn't the prettiest menu as I am not the best menu maker of all time but the debug do be a debug menu.

perplayer and debug menu config options

the debug menu in action

Ченджлог

1.3.0Релиз1.21.1 · 21 марта 2026 г.

Fully revamped the spawn limiter system it is much cleaner and is much for reliable, it blocks all possible ways I could think of spawning entities as well as a debug menu and a configurable option to make the limiter per player or not. Next up is something, not sure what I will decide, but something, we are so back :3

1.2.3Релиз1.21.1 · 1 сентября 2025 г.

Ok now spawn eggs and summon commands are effected and no ghost modles, crazy weird problem. The spawn limiter is OFFICIALLY fixed.

1.2.0Релиз1.21.1 · 31 августа 2025 г.

The despawn worked only like 20% of the time so it wasn't capping naturally spawning mobs well, so currently now it FULLY blocks natural spawns correctly and summon and spawn eggs bypass this. ALso yes i know we are two versions ahead, I added loottable control but I plan on making that system WAY better because it is in HUGE beta.

1.0.0Релиз1.21.1 · 30 июля 2025 г.

Adds the base mod so it may be used and downloaded, read the description to know what this mod does.

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