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Mineforgian

Spawn After Achievement

Let you configure to allow spawn entity after some achievement events

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749
Подписчики
16
Обновлён
14 сентября 2024 г.
Лицензия
MIT

Опубликован 31 августа 2024 г.

You wanna allow some mob spawning after player reach some game progress, similar to Terraria? Now it's possible with this mod. You can easily make it just by using config file.

Here is example of rules

[
  {
    "example": true, //delete this value or make it false to apply rule
    "entities": ["minecraft:zombie", "minecraft:zombie_villager", "minecraft:husk"],
    "achievement": "minecraft:story/enter_the_nether",
    "messages": {
      "en_us": ["Now zombies arise in the dark", "Beware of the night!"],
      "uk_ua": ["Тепер зомбі з'являються в темряві", "Остерігайтесь ночі!"]
    },
    "messagesColor": "GOLD"
  },
  {
    "entities": [...],
    "achievement": "...",
    "messages": {
      ...
    },
    "messagesColor": "..."
  }
]

Here you can find all achievements to configure

Here colors for chat message

Update

With new update now you can block entity to spawn with another config file block-after-achievement.json

!!! Important

"messagesColor" is white by default,

"messages" let you set few messages that will displaced accidentally,

Both parameters "messages" and "messagesColor" are not required

Set "example" to false or delete it to make rule work

I recommend to check all the config files of this mod

The most delicious that it's fully works with any entity from another mod Nerkin

Ченджлог

1.0.4-1.20.1-fabricloader-0.15.6Релиз1.20.1 · 14 сентября 2024 г.

Much better and stable algorithm

1.0.2Релиз1.20.1 · 3 сентября 2024 г.

Resolve some bugs, remade achievements loading for better server play experience

1.0.1Релиз1.20.1 · 1 сентября 2024 г.

Add feature to block entity spawn after achievement and make some fixes with mob despawn after world reloading, also disable default config applying with "example" option

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