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Mineforgian

Sound Physics: Aeronautics

Extends Sound Physics so that sublevels are no longer ignored. Your Create Aeronautics creations are missing sound physics and this mod fixes that.

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11K
Подписчики
34
Обновлён
18 августа 2026 г.
Лицензия
GPL-3.0-only

Опубликован 3 июля 2026 г.

Sound Physics Aeronautics

Sound Physics Aeronautics is a fork of Sound Physics Remastered built around Create Aeronautics and Sable moving sublevel acoustics.

Extends Sound Physics so that sublevels are no longer ignored. In short, your Create Aeronautics creations are missing sound physics. SP: Aeronautics fixes that.


Do not install Sound Physics Remastered alongside SPR Aeronautics. Use one or the other.

If you are not using Aeronautics or at least Create, the original Sound Physics Remastered by henkelmax is probably the better choice.

What This Adds

Moving Acoustics

Moving sublevels can contribute their rotated and moving geometry to acoustic checks, letting Sound Physics effects behave naturally around Aeronautics vehicles and Create contraptions like trains.

Depending on the situation, this can affect:

  • sound muffling through ship hulls
  • exterior vs interior sound behavior
  • acoustic obstruction from moving sublevel blocks/contraptions
  • positional audio from machinery mounted on moving ships
  • sound behavior while the listener or source is on a moving craft

Long-Range Aeronautics Propellers

Large, high-RPM Aeronautics propellers can carry far beyond vanilla range, with a configurable hard cap up to 1024 blocks.

Vanilla Aeronautics propellers have a sound range of just 48 blocks. SPR Aeronautics scales that range up to 1024 blocks depending on propeller size and speed!

They appropriately become softer and more distant with range, turning into a subtle background presence instead of assasulting your ears.

NEW! optional Distant Horizons LOD terrain checks for very far propellers, allowing aircraft behind DH mountains or ridges to sound quieter

For best results: use SSRD and Distant Horizons


Doppler Effect for Moving Sources

SP: Aeronautics adds a Doppler effect for positional sound sources, fully configurable.

When a supported source moves toward or away from the listener, its pitch can shift based on relative motion. Neat, huh?


Improved Sound Policy for Modded Worlds

Large modpacks contain a lot of weird sounds that aren't handled well by the original SPR mod without extensive configuration.

SPR Aeronautics adds a stricter sound policy layer so the mod can be more careful about what it processes, improving broad compatibility.

This helps avoid applying expensive acoustic logic to sounds that basically don't deserve it.


What Changed From Sound Physics Remastered

Major changes include:

  • Sable sublevel and Create contraption acoustic support
  • long-range propeller, thruster, and train audio
  • Distant Horizons far-sound occlusion
  • Doppler support for selected positional sources
  • safer policy handling/compatability with more than 30 popular mods so far
  • catered physics properties for Create and Create Aeronautics blocks with more on the way

Requirements

SP: Aeronautics is built for:

Minecraft 1.21.1
NeoForge
Create
Create Aeronautics

Experimental Distant Horizons integration requires DH version 3.1.2-b or newer.


Known Limits

SP: Aeronautics is, naturally, a bit heavier on performance. Despite this, almost anyone who can run SPR should also be able to run SP: Aeronautics. Extensive optimizations are in place and config tweaks should allow this to run on a sweet potato.

Because the mod is so new, tuning is early along. The configs are vast for this reason. Safe, middleground defaults have been chosen for most settings. Some "bugs" may not be bugs but rather distasteful config settings.


Issues

If you'd like to help development along, the best way is to use the mod's flightRecorder feature (use the arrow at the top right to reveal more configs). From ther, you can enable it and also bind a key to enable snapshot collection at specific problem areas. Describe the problem and upload the flightRecorder data found where your usual minecraft logs are. Ensure to also include your mod configs. Make sure to disable flightrecorder afterwards to avoid log bloating because it does run idly.

Credits and Lineage

SP: Aeronautics is a GPLv3 fork of Sound Physics Remastered by Max Henkel

Sound Physics Remastered itself descends from:

I bundle an amplified version of the Aeronautics Propeller bearing loop (on by default) with full permision from the Aeronautics developers.


License

SP: Aeronautics is licensed under the GNU General Public License v3.0.

Ченджлог

1.3.0.2Альфа1.21, 1.21.1 · 18 августа 2026 г.

Aeronautics 1.3.1 compat hotfix.

1.3.0Альфа1.21, 1.21.1 · 2 августа 2026 г.

SPRA Weekly Update - Full Throttle

This update greatly expands moving-machine acoustics while improving performance and stability.

Highlights

  • Added long-range acoustics for Create trains, including body noise, wheels, steam, stops, whistles, occlusion, and Doppler.
  • Added long-range support for Create: Propulsion Simulated thrusters, with thrust-scaled range, reflections, and Doppler. Portal routing for this is deferred.
  • Added acoustic geometry for ALL Create contraptions (gantries, trains, mechanical pistons, windmills, etc) allowing their walls, interiors, openings, and fluids to affect sound processing.
  • Significantly improved performance with multiple propellers and multipath audio without noticeably reducing acoustic quality.
  • Fixed excessive cave-like reverb on Sable sublevels and distant outdoor reflection paths.
  • Fixed stale block geometry, disappearing audio, audio-device recovery, and abandoned OpenAL resources.
  • Expanded diagnostics and strengthened compatibility with Simple Voice Chat.
1.2.1Альфа1.21, 1.21.1 · 29 июля 2026 г.

SPRA - Bug Fix Update | Sound Check

This update focuses entirely on stability and bug fixes. New features and more robust portal behavior are in development.

Highlights

  • Fixed sounds gradually becoming quieter or disappearing during longer sessions.
  • Improved recovery after audio reloads, device changes, and master-volume resets.
  • Fixed stale OpenAL sources, filters, effects, and multipath audio resources.
  • Fixed long-range propeller attenuation not restoring correctly.
  • Fixed rapid block breaking causing sounds to be muffled by already-removed blocks.
  • Fixed block changes not immediately updating acoustic geometry.
  • Improved audio lifecycle diagnostics and cleanup reliability.

No intentional acoustic balancing, portal tuning, or configuration changes are included. Full-time development has resumed and more awesome features are on the way. Thank you for your patience.

1.2.0Альфа1.21, 1.21.1 · 22 июля 2026 г.

SPRA — Weekly Update | Can You Hear Me Now?

This update substantially improves Aeronautics propeller acoustics and lays the foundation for believable sound transmission through rooms, doors, windows, hulls, and exterior openings. I am prematurely releasing this in alpha state. I believe it is in a good but not great state. I appreciate everyone's help in identifying bugs. Almost all of them are address but this release probably comes with new ones. development must pause for a few days while I deal with a family issue*

Highlights

  • Added a new multipath audio system with directional aperture, portal, and edge-diffraction sound arrivals.
  • Added collision-shape-aware routing through open doors, trapdoors, gates, slabs, panes, and other partial blocks.
  • Improved acoustic routing across moving and rotated Sable sublevels.
  • Added interior connected-air transport for sound passing through doors and openings without requiring outdoor exposure.
  • Improved propeller occlusion, large-emitter classification, route power allocation, and energy conservation.
  • Improved route-search performance, fairness, caching, and diagnostic accuracy.
  • Fixed non-strict occlusion ray behavior. (thank you Succubyte)
  • Fixed underwater filtering being triggered by underwater sources instead of the listener. (thank you brauzer666)
  • Excluded weather from acoustic and Doppler processing. (thank  you Dinonator123)
  • Updated and hardened optional Distant Horizons terrain-occlusion integration.
  • Added an optional (on by default) amplified Aeronautics propeller resource pack. (thank you WhoTfTookAaxel)
  • Fixed Simple Voice Chat integration (thank you V3RYM3GAFUN)
  • Removed herobrine

Portal transition polish remains an active area of development. A recent presentation-continuity experiment was reverted after it performed worse in testing. Walking through portals may not be fabulous in every conceivable situation, but we will get there together! Config migration should work but if you find issues, the first thing to try is probably deleting your configs and letting them regenerate. 

1.1.0Альфа1.21, 1.21.1 · 16 июля 2026 г.

This update brings broad reliability, performance, and compatibility improvements while keeping the overall experience largely unchanged.

Improved moving-aircraft acoustics and propeller audio More consistent occlusion, reverb, and sound behavior Numerous stability fixes and internal optimizations

A more thoroughly tested beta release with a big feature is coming soon.

1.0.0Альфа1.21.1 · 3 июля 2026 г.

Initial Release

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