
Soulbound
Undertale / Deltarune / Earthbound combat system with RPG elements and more!
- Загрузки
- 8K
- Подписчики
- 58
- Обновлён
- 6 июля 2026 г.
- Лицензия
- MIT
Опубликован 18 марта 2026 г.

Soulbound: Turnbattle is a massive overhaul mod which turns Minecraft into a turn-based RPG with a hybrid of Earthbound, Deltarune, and Undertale mechanics!
(Some of the screenshots may not be entirely accurate to the base mod by itself, like for example the buttons in battle use vanilla button textures, which means you can change them with a resource pack. This mod was designed for a modpack, but can be used on its own!)
This mod also features a Roguelite mode.
You can enter our Discord through our social link on the Modrinth page or by Clicking Here!
Default Hotkeys
- "M" for Menu
- "G" for Inspect
- "R" for Summon Soul
Features:
- UTDR Combat, featuring Graze, TP, and turn-based bullet hell combat.
- Rolling Health
- Very deep RPG mechanics, with Stat Points, Soul Trait Passives, Custom Equipment System, Weapon Appraisal (supports modded weapons and anything that has an attack damage stat), A skill tree, a bestiary, and more! (default: M)
- Multiple game-modes, specifically Normal and Rogue-Lite. Want to play a run-based deck builder which allows you to build special builds and mix-match skills you could never use before in the normal game? You got it!
- Class system featuring skills and mechanics from Earthbound, Deltarune, and Undertale, as well as a custom class that revolves around casting magic based on your Soul Trait
- Interact system (default: G) which allows you to interact with certain blocks and environments for flavor text
- Multiplayer support featuring co-op battles which support an unlimited amount of players
- NPC Party Member system for solo players, as the game is balanced around 2+ players. Allows you to level up and build a separate party member alongside yourself. You CAN play solo however. (wip)
- Multi-Enemy Battles
- Enemy type which features different soul mechanics and bullet patterns. Can view each enemy type in the Bestiary (if the bullet color wasn't enough)
- Custom mercy system, lower enemy HP to a certain percent or use a mix of different skills to defeat your enemies without killing them.
- Boss beacon structure that lets you face raid bosses solo or with a group with high stats and several lives, with a difficulty selection that grants a higher amount of loot.
- Four different elements on different enemies.
- General mod support around the board
- And much more!
Ченджлог
1.5.4-1.21.1Бета1.21.1 · 6 июля 2026 г.
- More bug fixes
1.5.4-1.21.1Бета1.21.1 · 5 июля 2026 г.
lots of necessary bug fixes and tweaks. should be far more stable now.
some of the bugs fixed were old ones from older soulbound versions yippee
1.5.4-1.21.1Бета1.21.1 · 5 июля 2026 г.
Updated to 1.21.1
Remade soul renderer, now visible through entities and blocks. Fades out properly with no transparent clipping.
1.5.4Релиз1.20.1 · 5 июля 2026 г.
Added a new target system across multiple different systems (Bash, Skill, Spare ECT)
Added new Tactician Acts to the party leader. This lets you get extremely fast and quick mercy on a variety of different mobs. Some bosses even have special mechanics with their acts, and duo and team acts are a thing (Currently determined by the party leader with no vote)
New SFX to raising the mercy meter
Mercy revamped to require 100% and starts at 0% because of new Tactician Acts
New health bars and mercy bars in target system
Added old health bar toggle to the Soul menu
Added new status system to target system, including adding Tired to sleeping enemies.
You no longer take damage from mobs before battles start
Battle Log overhaul
Bug fixes
(full ver changes below)
Fixed enemies being labeled as being able to be spared when they aren't
Nerfed boss beacon rewards heavily
Fixed mercy sfx only playing on Tactician (party leader)
Moved player status effects
Other bug fixes
1.5.4Бета1.20.1 · 4 июля 2026 г.
Added a new target system across multiple different systems (Bash, Skill, Spare ECT)
Added new Tactician Acts to the party leader. This lets you get extremely fast and quick mercy on a variety of different mobs. Some bosses even have special mechanics with their acts, and duo and team acts are a thing (Currently determined by the party leader with no vote)
New SFX to raising the mercy meter
Mercy revamped to require 100% and starts at 0% because of new Tactician Acts
New health bars and mercy bars in target system
Added old health bar toggle to the Soul menu
Added new status system to target system, including adding Tired to sleeping enemies.
You no longer take damage from mobs before battles start
Battle Log overhaul
Bug fixes
1.5.2fРелиз1.20.1 · 3 июля 2026 г.
Fixed soul rendering the wrong color incorrectly in solo battles
Fixed story locking you out from battles
Fixed gravel and sand causing crashes
1.5.2Релиз1.20.1 · 3 июля 2026 г.
Updated Battle UI to be slightly more accurate to Deltarune, with ui animation, and head portraits for players.
Fixed Soul Mage recruits being unable to use skills for good this time
Fixed IQ stat doing nothing for custom recruits
1.5.1Релиз1.20.1 · 29 июня 2026 г.
added new tab to menu: Items. Items tab brings up the healing items you have in your inventory and allows you to heal yourself or your npc party members. It also allows you to favorite a single healing item which doubles its healing inside and outside of battle.
removed hunger
hid vanilla health, since soulbound has its own health system
bug fixes
(this has received minimum testing and im going to sleep just start screaming like its the end of the world if i broke something severe)
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