
Soul Link Speedrun
Shared health, hunger, saturation. Synced jumps, synced effects, half-hearted mode. The most chaotic shared health mod!
- Загрузки
- 8K
- Подписчики
- 22
- Обновлён
- 8 июля 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 4 января 2026 г.



Transforms multiplayer survival into a cooperative speedrun experience where all players share the same health, hunger, and saturation. Each run generates completely isolated temporary worlds that are automatically cleaned up after completion, ensuring a fresh start every time.
Work together with your team to defeat the Ender Dragon as fast as possible. If any player dies, the run ends for everyone - making teamwork and protection essential. The mod features a precise two-phase timer system that tracks your speedrun time from the moment you start until victory or defeat.
Since this mod is server-side only, players connecting to a server with this mod do not need to install it on their client. It works seamlessly with any Fabric server setup.


Give your multiplayer server a true cooperative challenge.
Shared Vitality: Health & Hunger
All players share a single, synchronized pool of Health, Hunger, and Saturation. If one player takes damage, everyone takes damage. When one player eats, everyone’s hunger bar refills.

Player A gets attacked by zombies and Player B takes damage too

Player A eats and Player B's hunger reduces too
Customize Your Challenge
Tailor the difficulty to your team using the new Chaos Mode GUI. Toggle specific mechanics to create the ultimate speedrun gauntlet:
- Shared Potions: If one player drinks a Speed potion, the whole team speeds up. But be careful—negative effects like Poison are shared too!
- Shared Jumping: Coordinate your movement! When enabled, jumps are synchronized across all players.
- Half-Heart Mode: For the absolute pros. The team's max health is capped at 0.5 hearts. One hit ends the run.
- Difficulty: Adjust the world difficulty directly within the chaos menu.
- Manhunt mode: Gamemode Runners share health and stats (Soul Link) while Hunters use vanilla mechanics and get tracking compasses to follow Runners. Role selection via GUI before starting a run.
- Synced Inventory: Every player in the run shares the same inventory. If one person picks up an item, puts on armor, or uses a potion, it happens for everyone simultaneously across their main inventory, hotbar, and equipment slots.

One Death, All Dead
If a single player makes a fatal mistake -like falling into lava- the run ends immediately for everyone.

The Objective
The run is only considered a success once the Ender Dragon is defeated.

Game mechanics & World generation
A live timer tracks your run in the action bar and captures your final time automatically.
Late-joining players can hop in mid-run and instantly sync to the current state, or join fresh after a reset.
When a run ends (via death or victory), click the text in chat to generate a fresh world and start a new run immediately.

Commands
/start- Begin a new speedrun attempt (generates fresh worlds)/reset- Instantly restart the current run (No OP required)/stoprun- Admin command to stop current run (requires operator)/runinfo- Display current run state, timer, and shared stats/settings- Open the settings menu/chaos- Open the game mode selector menu


| Dependency | 1.21.11 | 26.1 | Type | Note |
|---|---|---|---|---|
| Java | 21+ |
25+ |
Required | Server JVM version |
| Fabric Loader | >=0.18.4 |
>=0.19.3 |
Required | Must match your target Minecraft version |
| Fabric API | >=0.141.4 |
>=0.145.1 |
Required | Must match your target Minecraft version |
| Fantasy | v0.7.x |
v0.8.0 |
Included | Bundled in mod JAR |
| Compatibility | Status | Note |
|---|---|---|
| Server-side | ✅ | |
| Client-side | ⚠️ | Players don't need to install the mod, only the server/host |
| Single-player | ✅ | |
| Essentials | ✅ | Only the host needs to have it installed |
| Aternos | ✅ | Only the Aternos server needs to have it installed |
| Other Fabric mods | ✅ Generally compatible | May conflict with mods that modify health/hunger, portals, world gen, or death handling |


Welcome to the Soul Link Speedrun FAQ! Here you will find answers to the most common questions regarding gameplay mechanics, hosting, and technical support.
Please read this carefully before asking for support.
Is the mod available on Aternos?
Yes! As of today, the mod is officially available on Aternos. You can now search for it directly in the Aternos mod list and install it on your server.
Will you backport to any version or port to Forge?
No. The mod relies on modern libraries (specifically Fantasy for runtime world generation) that are exclusive to the Fabric loader on newer versions. Porting to Forge or older versions is not technically feasible.
Is it possible to disable the world reset on death?
No. The mod is fundamentally designed as a Speedrun challenge. The core mechanic dictates that death results in a "Game Over" to encourage replayability. If you prefer a persistent survival experience with shared health but without resets, we recommend looking for "Shared Vitality" alternatives.
Can we save our progress or the current world?
Currently, worlds are generated as temporary instances via the Fantasy library. When the server closes or the run ends, the world is deleted.
Can I use existing worlds?
The mod is designed to generate its own temporary worlds. Using it on an existing standard vanilla save is not recommended as it may conflict with the mod's loop/reset mechanics. Always backup your data before testing!
How do I enable "Chaos Modes" (e.g., Shared Jumping)?
You can toggle special game modes and difficulty settings in-game. Simply run the command /chaos to access the configuration menu for Shared Jumping, Half-Heart Mode, and other modifiers. Your changes will be applied in the next run.


👤 Author: zenzty
📄 License: GNU General Public License v3.0
Copyright (c) 2026 zenzty
Feel free to use this mod in your Modrinth/CurseForge hosted modpacks without asking for permission.
Credits:
- Uses the Fantasy library by NucleoidMC for runtime world generation
Source Code: GitHub Repository
Ченджлог
v1.4.0+26.1Релиз26.1, 26.1.1, 26.1.2 · 8 июля 2026 г.
First stable release for Minecraft 26.1.
New features
- World pre-warming: The server now generates the next run's worlds in the background while you're still playing. When a world is ready in the pool,
/startand post-run restarts can begin almost instantly instead of making everyone wait on generation. - Minecraft 26.1 support: Official stable release for Minecraft 26.1 on Fabric. Requires Fabric Loader
0.19.3+, a 26.1-compatible Fabric API, and Java 25 on the server.
Improvements
- Faster run transitions: Repeat runs and click-to-restart flows feel much snappier thanks to the pre-warming pool, especially after the first world has been prepared.
Bug Fixes
- Weather reset: Rain and thunder no longer carry over into the next run. If a run ends in a storm, the next one starts with clear weather.
- Chaos menu: Fixed chat spam and item ghosting in the settings GUI caused by the Minecraft 26.1 mappings update.
v1.3.0-beta+26.1Бета26.1, 26.1.1, 26.1.2 · 15 июня 2026 г.
Minecraft 26.1 Port (beta)
v1.3.0+1.21.11Релиз1.21.11 · 11 февраля 2026 г.
New features
- Shared inventory: Added a new challenge mode where every player in the run shares the exact same inventory. If one person picks up an item, puts on armor, or uses a potion, it happens for everyone simultaneously across their main inventory, hotbar, and equipment slots.
v1.2.5+1.21.1Релиз1.21.1 · 29 января 2026 г.
- Port to Minecraft 1.21.1 version
v1.2.5+1.21.11Релиз1.21.11 · 27 января 2026 г.
New features
- Chaos menu: Changed old
/settingscommand to new/chaoscommand for the chaos menu (difficulty, half heart, shared potions, etc.). - Settings menu: Implemented new settings menu accessible via
/settingscommand (combat log toggle, bug report, commands list). - Damage log: Added new setting to toggle damage log messages globally (in
/settings). - Manhunt mode: New gamemode called Manhunt where Runners share health and stats (Soul Link) while Hunters use vanilla mechanics and get tracking compasses to follow Runners. Role selection via GUI before starting a run.
Bug Fixes
- Ender dragon & Raid bar: Fix ender dragon bossbar and raid bar not disappearing when a new run starts (previously required reconnecting).
- Menu sounds: Menu sounds now only played for the player that uses the menu.
v1.2.5-beta+1.21.11Бета1.21.11 · 24 января 2026 г.
New features
- Manhunt mode
v1.2.0+1.21.11Релиз1.21.11 · 18 января 2026 г.
New features
- Settings GUI - Added settings GUI for configuring difficulty, half-heart mode, shared jumping, and shared potions
- New modes - Implemented jump and potion effect synchronization among players
- Manual Reset Command – Added a /reset command, allowing players to instantly restart the active run without requiring Gamemaster permissions.
- Discord Integration – Added a "Report Bug" button in the settings GUI that provides a direct invite link to the Discord server for feedback.
- Difficulty Settings – World difficulty in the settings GUI now correctly reflects and updates the actual game difficulty.
Improvements
- Normalized Regeneration – Health regeneration from potion effects is now properly normalized to account for shared health pools, preventing unbalanced healing.
- Smoother Shared Jumping – Refined the Shared Jumping mechanic to process at the end of ticks, preventing race conditions and ensuring a consistent experience for all linked players.
- Welcome Message – Simplified the join message to be cleaner and added a helpful tip for accessing the settings menu.
- Spawn Finder - Improved spawn location detection algorithm in temporary worlds.
Bug Fixes
- Critical Damage Fix – Fixed a major issue where Iron Golems and explosions calculated damage incorrectly, often leading to unfair one-shots on linked players.
- Bossbar Cleanup – The Ender Dragon bossbar now correctly clears from the screen when a new run is started.
- Visual Rounding – Damage and health values in the UI now round to the nearest 0.5 hearts for a cleaner, more accurate display.
v1.2.0-beta+1.21.11Бета1.21.11 · 13 января 2026 г.
New features
- Shared Jumping - A chaotic new mechanic! When one player jumps, all players will automatically jump at the same time
- Shared Potion Effects - When one player gains a potion effect, all linked players will automatically receive it too
- Half-hearted Mode - An extreme challenge where players have only 1 health point, making any damage lethal
- New Settings Menu - Added a dedicated menu to easily manage game settings and toggle shared features on or off (open via /settings command)
- Safe Settings - Changing settings while a run is active will now wait until the next run to apply, preventing glitches
Notes
- Beta Title - The in-game title now correctly displays that you are playing on the Beta version.
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