
SOUL ASCENSION
Turn combat into permanent character growth with levels, attributes, titles, build inspection, and native RPG mod integrations.
- Загрузки
- 534
- Подписчики
- 9
- Обновлён
- 22 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 30 июня 2026 г.

SOUL ASCENSION
Turn every battle into permanent character growth.
SOUL ASCENSION is a configurable RPG progression mod that gives your character a real sense of development. Deal damage, gain character experience, level up, earn attribute points, and shape a build that matches your playstyle.
Instead of replacing Minecraft combat, SOUL ASCENSION expands it with a progression system designed to work in vanilla-style worlds, RPG modpacks, magic packs, combat overhauls, and multiplayer servers.
Character Progression
Combat gradually increases your character level. Every new level grants points that can be invested into five core attributes:
- Strength — increases offensive power
- Endurance — improves health, armor, and survivability
- Agility — improves movement and attack speed
- Intelligence — enhances experience gain and magic-focused attributes
- Perception — improves luck and utility-focused bonuses
Point allocation uses a preview system: adjust your planned build, review the resulting bonuses, and confirm everything at once. Closing or cancelling the screen discards pending changes.
The maximum level, progression speed, attribute rewards, caps, and balance can all be configured by modpack authors and server owners.
Native Mod Integrations
SOUL ASCENSION 2.0 introduces deeper compatibility with popular RPG and combat mods.
Epic Fight
When Epic Fight is installed, SOUL ASCENSION automatically enables native rewards for:
- Strength
- Endurance
- Agility
These bonuses use Epic Fight's own systems and are applied without making Epic Fight a required dependency.
Iron's Spells 'n Spellbooks and Apothic Attributes
Attributes provided by Iron's Spells, Apothic Attributes, and other installed mods can automatically appear in the Character Screen alongside vanilla attributes.
Their rewards and categories can be configured, allowing Intelligence, Endurance, Agility, and other stats to become meaningful parts of larger RPG modpacks.
SOUL ASCENSION remains fully playable without any of these optional mods.
Character Screen
Open a dedicated RPG-style interface to view:
- Character level and progression
- Available attribute points
- Current and previewed stat values
- Vanilla and compatible modded attributes
- Attribute categories and detailed descriptions
- Unlocked and selected titles
- Optional integration information
At the configured maximum level, the progression bar becomes fully filled and clearly displays MAX LEVEL.
Titles and Achievements
Unlock titles by reaching progression milestones and completing configurable objectives.
Titles can depend on:
- Character level
- Attribute values
- Entity kills
- Items collected
- Blocks mined
- Playtime
- Previously unlocked titles
- Installed mods
Modpack creators can add or replace titles through datapacks and resource packs.
Items
Soul Badge
Opens your Character Screen and allows you to inspect another player's public character profile.
Soul Lens
A mystical spyglass-like tool that displays a compact overview of another player's public build while you aim at them.
Amnesia Scroll
Resets allocated attributes and refunds the available points.
Potion of Withered Memory
A dangerous alternative way to reset your build through a custom brewed potion.
Black Books
Rare Black Books permanently increase one matching characteristic:
- Strength
- Endurance
- Agility
- Intelligence
- Perception
They have no crafting recipes and can be discovered as rare loot in dangerous structures such as stronghold libraries, ancient cities, woodland mansions, end cities, and dungeon chests.
Built for Modpacks
SOUL ASCENSION is designed to be configurable without forcing every modpack into the same balance.
You can customize:
- Maximum character level
- Progression requirements
- Attribute points per level
- Rewards for every characteristic
- Vanilla and modded attribute bonuses
- Additive and multiplicative operations
- Attribute caps
- Respec rules
- Soul Lens behavior
- Black Book loot
- Interface presentation
- Optional integrations
Complex attribute rewards use a readable JSON structure, while regular gameplay and client options are separated into dedicated configuration files.
Requirements
- Minecraft 1.21.1
- NeoForge
- Java 21
- U-API 2.x
Optional supported mods are not required to launch SOUL ASCENSION.
Ченджлог
3.0.0-beta.2+mc26.2Бета26.2 · 22 июля 2026 г.
- Fixed the NeoForge 26.2 item-registration crash caused by constructing items before their IDs were assigned.
- Updated vanilla attribute IDs, recipe ingredients and global loot modifiers to their Minecraft 26.2 formats while retaining compatibility with beta.1 attribute configuration IDs.
- Deferred Soul Lens HUD registration until the Minecraft client window is initialized and now requires U-API 3.0.0-beta.2 with lifecycle-safe HUD registration.
- Isolated development run directories by Minecraft version to prevent older mod sets and worlds from leaking into 26.2 test runs.
Compatibility
- Minecraft: 26.2
- Loader: NeoForge
- Java: 25
- Requires: U-API
2.0.0+mc1.21.1Релиз1.21.1 · 19 июля 2026 г.
- Requires U-API 2.x (
[2.0.0,3.0.0)). - Breaking release: Soul Ascension 2.0 supports clean installations only. Player data, worlds and configuration from Soul Ascension 1.x are not migrated or supported.
- Moved the Character Screen onto U-API's retained UI lifecycle and reusable layout/components.
- Added explicit public-profile privacy settings and exact-version rejection for every serialized player attachment, including progression, titles, counters and active-title sync state.
- Added bounded U-API profile facets to public profiles without expanding the base player snapshot.
- Hardened Soul Lens privacy, observation throttling and client cache cleanup.
- Added native, optional Epic Fight support for versions
>=21.17.3.1and<21.18through Epic Fight's public attribute and player-capability APIs. - Added balanced default Epic Fight rewards: Strength grants Impact, Endurance grants maximum Stamina, and Agility grants Stamina Regeneration, each with a final-value cap.
- Mirrored Strength's Impact reward into Epic Fight's hidden off-hand attribute and refresh capped rewards through the official weapon-change hook after main-hand or off-hand swaps.
- Added Epic Fight rules to the freshly generated 2.0
attribute_rewards.json; generated rules carrynative_integration: "epicfight"and can be disabled globally or individually. - Kept Epic Fight outside Soul Ascension's runtime dependencies and packaged JAR. Damage-based Soul XP continues to use the final NeoForge damage event exactly once, including Epic Fight combat.
- Preserved the purple visual identity and server-authoritative allocation flow.
- Finalized and frozen the 2.0.0 feature set after client validation; further gameplay/UI changes move to a later version.
Compatibility
- Minecraft: 1.21.1
- Loader: NeoForge
- Java: 21
- Requires: U-API
1.3.1+mc1.21.1Релиз1.21.1 · 10 июля 2026 г.
- Release build for the 1.3.x progression line.
- Requires U-API 1.3.1 or newer.
- Refactored the Gradle/U-API dependency metadata so the required U-API version is controlled from
gradle.properties.
Compatibility
- Minecraft: 1.21.1
- Loader: NeoForge
- Java: 21
- Requires: U-API
1.2.3Альфа1.21.1 · 5 июля 2026 г.
1.2.3 - 2026-07-05
- Changed Soul Lens model and textures
1.2.2Альфа1.21.1 · 5 июля 2026 г.
1.2.2 - 2026-07-05
- Fixed stat-upgrade tooltips for optional mod attributes that do not yet have a synchronized client instance.
- Intelligence now previews configured Iron's Spells and other available integration rewards before the first point is confirmed.
- Kept integration-only tooltip lines hidden when their providing mod or attribute registry entry is unavailable.
1.2.1Альфа1.21.1 · 5 июля 2026 г.
1.2.1 - 2026-07-05
- Separated the Soul Lens inventory icon from its Blockbench model.
- Kept the generated 2D icon in inventories, creative tabs, recipe viewers, item frames and dropped-item rendering.
- Added a client-only context-aware baked model that selects the 3D Soul Lens only in first-person, third-person and spyglass
HEADrendering.
1.2.0Альфа1.21.1 · 5 июля 2026 г.
1.2.0 - 2026-07-05
- Fixed startup with an empty config directory by separating NeoForge config specs from safe runtime snapshots.
- Added automatic backup and regeneration for malformed
attribute_rewards.jsonfiles. - Added server-authoritative pending stat allocation with separated Confirm and Cancel controls and live effective-attribute previews.
- Added configurable Intelligence bonuses for vanilla experience and damage-based Soul progression.
- Moved attribute rewards to a validated tree-structured JSON file with legacy TOML migration.
- Reworked Potion of Withered Memory into a standalone drink made with a wither rose, applying Weakness/Nausea for 45 seconds and Poison II/Wither II for nine seconds without vanilla potion variants.
- Restricted player respec to the Amnesia Scroll and Potion of Withered Memory.
- Added a resource-pack-replaceable 3D Soul Lens model exported from Blockbench while retaining spyglass use behavior and the inventory presentation.
- Added throttled and cached Soul Lens profile rendering and moved the Soul Badge recipe up one crafting row.
- Reworked the Character Screen profile header and merged compatible mod attributes into the main categorized attribute page.
- Removed the experimental in-game configuration editor; configuration remains file-based.
- Removed Soul Altar, Concealment Emblem and profile-hiding systems.
1.1.1Альфа1.21.1 · 4 июля 2026 г.
1.1.1 - 2026-07-04
- Rebuilt Soul Altar as an authenticated Character Screen mode with shared character, stats, title, progress, and attribute panels.
- Restricted respec to a short-lived server-issued Soul Altar session; normal and public character screens can no longer decrease stats.
- Unified profile privacy checks for Soul Badge and Soul Lens and documented operator bypass behavior for integrated-server testing.
- Reworked Soul Lens stats into equal full-width rows and added configurable idle, active, and hidden-profile opacity.
Комментарии
Загружаем…