
Smart Mobs
Vanilla mobs are basically solved puzzles. You learn the pattern once and they stop being a threat. This mod throws those patterns out and replaces them with behavior that actually keeps you on your toes.
Per-Mob Changes
Creeper
- Can't path to you? It'll just blow a hole through whatever's in the way
- Leaves napalm fire all over the ground after it goes off
- Spawns pre-charged 10% of the time with no warning
Skeleton
- Leads its shots — it's aiming where you're going to be, not where you are now
- Fires at double vanilla speed, so strafing matters a lot less than it used to
Enderman
- Doesn't chase you. Just teleports you to a random spot nearby and lets you deal with it
- Does the same thing to villagers, which tends to go badly for them
Zombie
- Digs through blocks if you're on the other side
- Pillars up with cobblestone to reach higher ground
- Kills a player? Coin flip chance they come back as a zombie wearing their own name
Spider
- Shoots cobwebs at your feet from 8 blocks out to pin you down
- Mostly useful because it gives every other mob time to catch up to you
Every Hostile Mob
They dodge. Arrows, sword swings — they track incoming and step out of the way. You have to commit to your attacks and actually think about timing.
Line of sight is gone. Ducking behind a wall buys you time to run, not time to hide. They know where you are regardless.
They swim after you. Water used to be a reliable escape. It isn't anymore — they'll follow you in and keep up.
They split between targets. Instead of every mob in the area piling onto one person, they spread out and go after whoever's closest to each of them.
Villagers aren't safe either. Mobs will go after them the same way they come after you. Don't assume your village is fine just because you're not in it.
New in This Version
Chaos Mode
Every mob attacks whatever's nearest to it. Other mobs, players, animals — nobody is on anyone's side. It needs to be unlocked in the config before you can turn it on, which is intentional. It's genuinely chaotic.
Command: /smartmobs chaos enable
Config unlock required. OP only.
Config Reload
Every feature has its own toggle. Change whatever you want and apply it without touching the world — no restart needed, which saves a lot of time when you're testing things.
Command: /smartmobs reload
Takes effect immediately.
Everything can be turned off individually in the config.
Ченджлог
2.3.0Релиз1.21.11 · 31 марта 2026 г.
Ported to Minecraft 1.21.11 with Fabric Loader 0.18.5 and Fabric API 0.141.3+1.21.11.
Features:
- Creeper Enhancements: Wall-breaching when stuck behind blocks, pre-powered spawn chance, napalm explosions with fire spread
- Skeleton Enhancements: Sniper accuracy with predictive aiming, gravity compensation, increased arrow velocity
- Enderman Enhancements: Teleports players (and optionally villagers) to random nearby positions
- Zombie Enhancements: Block digging when pathfinding is stuck, cobblestone pillaring to reach elevated targets, player infection on death (spawns a named zombie clone with rising animation)
- Spider Enhancements: Cobweb placement on targets within range
- Mob Evasion: Monsters dodge incoming arrows and melee swings by strafing perpendicular to the attacker
- Enhanced Swimming: Monsters swim faster and more aggressively toward targets in water
- Omniscience: Monsters can see through walls (configurable)
- Target Distribution: Mobs spread out across multiple targets instead of dog-piling one player
- Villager Targeting: Monsters attack villagers (configurable, with ability usage toggle)
- Chaos Mode: Command-driven per-dimension mode that makes all mobs hostile to everything (/smartmobs chaos enable)
Configuration:
- All features fully configurable via config/smart-mobs.json
- Hot-reload config with /smartmobs reload
2.2.0Релиз1.21.1 · 21 февраля 2026 г.
Smart Mobs Changelog
Creepers
- Blow through walls when stuck
- Spawn pre-charged 10% of the time
- Leave napalm fire after exploding
Skeletons
- Near-perfect aim with faster arrows
- Lead their shots to where you're going to be
Endermen
- Teleport players (and villagers) to random spots nearby instead of just chasing them
Zombies
- Dig through blocks and pillar up to reach you
- 50% chance a killed player rises back as a zombie with their name
Spiders
- Shoot cobwebs at your feet to pin you down
All Hostile Mobs
- Dodge arrows and melee swings
- Swim faster and see through walls
- Spread across multiple targets instead of dogpiling one player
- Go after villagers too
Chaos Mode
A togglable mob free-for-all deathmatch. Must be enabled in config first, then activated with /smartmobs chaos enable. Every mob fights everything in sight.
Config Reload
/smartmobs reload lets you change settings without restarting.
2.1.0Релиз1.20.1 · 25 ноября 2025 г.
Smart Mobs 2.1.0 - Configuration Update
## 🎛️ New Features
- Full Configuration System: All AI features can now be individually enabled/disabled
- Customizable Parameters: Adjust ranges, chances, cooldowns, and damage multipliers
- Config File: config/smartmobs-common.toml created automatically on first run
## ⚙️ Configurable Features ### Zombies - Block breaking, bridge building, pillar building - Wall tracking range (1-128 blocks)
### Skeletons - Enhanced sniper AI with configurable range (8-64 blocks) - Adjustable accuracy multiplier (1.0-5.0x damage)
### Spiders - Web-based attacks toggle
### Creepers - Wall explosions, pre-powered spawning, napalm effects - Configurable spawn chance and tracking range
### Endermen - Player teleportation during combat - Slenderman-like proximity effects - Adjustable ranges, chances, and cooldowns
## 🔧 Technical - Uses Forge's ForgeConfigSpec for type-safe configuration - All settings have sensible defaults and validation - Configuration changes require game restart
## 📝 Notes - Fully backwards compatible - Default settings match previous behavior - All features enabled by default for existing experience
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