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Mineforgian

Smart Absorption

Changed how absorption works

Загрузки
260
Подписчики
3
Обновлён
31 июля 2025 г.
Лицензия
GPL-3.0-only

Опубликован 27 июля 2025 г.

Smart Absorption

📑 Introduction

In vanilla Minecraft, when players have absorption health (commonly called golden hearts) from both status effects and other sources (like some mods), all golden hearts are calculated together. This causes an issue:

When having an Absorption status effect, if you gain additional golden hearts through other means, that Absorption effect will persist until all golden hearts are depleted, preventing you from obtaining new Absorption effects during this period.

This problem isn't very noticeable in vanilla Minecraft, but can be critical in RPG-style modpacks where every golden heart matters.

This mod perfectly solves this issue by separating golden hearts from different sources!

📌 Key Features

Bug Fixes

  • Fixes the issue where Absorption status effects wouldn't be removed when golden hearts are depleted in some versions.

Separates Golden Hearts by Source

  • Sources include status effects and other methods.
  • Prioritizes consuming golden hearts from status effects when taking damage.

High Compatibility

  • Non-intrusive modifications, should work perfectly with most mods.

💭 FAQ

Q: Does this mod significantly affect vanilla mechanics?
A: Not at all. You might not even notice its presence, as the modified behavior actually feels more intuitive.

Q: Which Minecraft versions are supported? A: Primarily maintained for 1.20.1, but will continue updating for other versions. Please submit an issue if you have urgent needs for other versions.

Ченджлог

0.2.1Релиз1.20.1 · 31 июля 2025 г.

2.1版本:修复了伤害吸收移除时意外移除所有黄心的问题

0.2.0Релиз1.20.1 · 30 июля 2025 г.

2.0版本:规范代码(大面积重构)

注:1.1及以前的版本由于我的疏忽不再推荐使用

0.1.1Бета1.20.1 · 27 июля 2025 г.

修复了减少总伤害吸收量至来自状态效果的伤害吸收量以下时不会同步减少后者的量的BUG

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