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Mineforgian

Server Launch System

SLS is a powerful plugin designed to dynamically start and manage servers, facilitate cross-server communication, and maintain a server registry.

Загрузки
226
Подписчики
4
Обновлён
8 сентября 2024 г.
Лицензия
AGPL-3.0-only

Опубликован 25 августа 2024 г.

SLS standalone logo

SLS is a powerful plugin designed to dynamically start and manage servers, facilitate cross-server communication, and maintain a server registry.

Features

  • Dynamic Server Management: Automatically start and stop servers as needed.
  • Cross-Server Communication: Seamlessly manage communication between multiple servers.
  • Server Registry Management: Keep track of active and available servers.

Installation

  1. Download the Latest Jar:

    • Obtain the latest version of the SLS plugin here.
  2. Move Jar to Plugins Folder:

    • Move the downloaded jar file to the plugins folder of your proxy server.
  3. Start the Server:

    • Launch your proxy server to generate the configuration files.
  4. Modify the Configurations:

    • Adjust the configuration settings as needed to suit your server setup. The configuration files can be found in the plugins/sls directory.

Permissions

  • Administrator Commands:
    • Permission: sls.command.admin
    • Required for executing administrative commands on the proxy server.

Ченджлог

v2.1.2Релиз1.20.6, 1.21, 1.21.1 · 8 сентября 2024 г.

Update 2.1.2 - 09/07/2024 11:11pm PT -->

Changes from V-2.1.1HF:

1. Fixed [sls] prefix appearing twice:

  • [SLS] prefix would appear twice when the info command was ran with no servers running
  • Example output: "[SLS] [SLS] No servers are currently online"

2. Fixed "/sls info" cmd not appearing for users without the "sls.command.admin" tag.

3. Updated console text to be more informative.

4. Added proxy shutdown message in console.

v2.1.1HFРелиз1.20.6, 1.21, 1.21.1 · 25 августа 2024 г.

Changes from V-2.0.1:

  1. Fixed loading process for config files
  2. Updated Internal Java version provided by pom.xml -> JDK 17
  3. Added in-game text formatter of "[SLS]" before any in-game message to prevent confusion.
  4. Cleaned-up unused dependencies & code.
  5. Updated pom.xml to run properly
  6. Migrated Code Base to the Velocity API.
  7. Updated backend & Upgraded internal systems to be more efficient.
  8. Added a multi-registry system for organizing server types.

  • This update is a complete overhaul of the original SLS plugin; This plugin now runs off of Velocity (Which you can find here)!

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