
Sky Archipelago
A Sky archipelago terrain generation mod.
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- 14K
- Подписчики
- 95
- Обновлён
- 31 мая 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 21 апреля 2026 г.
Sky Archipelago adds a new floating-islands world generation type for Minecraft 1.21.1, with configurable island shapes, height distribution, ocean layer options, and structure placement rules and much more!
While intended for sky island world generation, it is more than capable of creating ocean worlds with islands spanning far from each other. What world you create, is all up to you!
The mod currently only support NeoForge for 1.21.1, as it was built towards Create Aeronautics airship gameplay.
How do I get the Sky Archipelago world to generate? First set the level-type in the server.properties file to
level-type=sky_archipelago:sky_islands
Under the /config folder (after the server has ran once) Open sky_archipelago-common.toml and paste the values. (Can be made easy via the Export Dedicated button that will copy your preset to your clipboard and you can paste it directly into the file, or via in-game export command /skyarchipelago preset export_dedicated )
What can you currently do with the mod?
As of the 1.0.0 release update you can do the following;
- A new world generation type Sky Island + Customize configuration
- Set the island spawning density
- Set the spacing of cluster islands
- Set island sizing mode
- RANDOM = Give min/max value and the terrain generator will roll the dice for each island
- SPECIFIC = Allows setting of small, medium and large island sizes (each min/max and % weight to spawn)
- Island Y spawning range (min/max for where islands are allowed to spawn)
- Island Y spawning brackets
- Low/mid/high bands that you assign the weights for where islands should spawn more or less
- Set whether ocean is enabled or void enabled
- Set ocean block type water or lava
Some advanced configurations available
- Island archetype toggles and weighting
- Classic islands (A default island shape)
- Bowl/Crater
- Terrace
- A toggle to relax the structure spawning rules. (As the mod provides its own structure spawning logic, to try and place structures better on islands)
Preset management - What are presets?
Presets is the makeup of all the configuration that you can save and share with others. If you found your perfect configuration and you want to share it with others, a preset lets you do exactly that.
- Dedicated Preset Menu
- Save/Load/Delete Presets
- Sharing of presets with others via pure-text (JSON)
And finally 3 in-game commands that can only be currently used by OP users.
/skyarchipelago preset create <name> [description]Description is optional/skyarchipelago preset overwrite <name> [description]/skyarchipelago preset export(gives you that configuration text you can paste)
And the plan is to add more configuration in the future as well.
What does this not provide just now?
Currently the mod does not have any fancy ocean biome logic, so its just a fill of water. Islands do not come with rivers/lakes currently but are planned in the next update to come.
While survival is possible, this was intended for creative-mode for now as of 1.0.0 and will be tailored towards survival-mode as a follow-up release later.
Underground biomes are not fully supported, they will spawn as normal islands with biome data applied to them. (Plans are in place for a cool way to integrate them)
Ченджлог
1.3.4Релиз1.21.1 · 31 мая 2026 г.
[Added] Higher ocean heights for those who use height mods wanting oceans a lot higher.
[Added] Progressively less radius requirement for village spawning, resulting in hamlet appearing if large is unable to place after a certain amount of retries.
[Fixed] Cresent Shaped island archetype, now actually produces a proper cresent shape
[Fixed] /locate structure pointing to the correct location (Some still need further adjustment pending for v1.3.5)
[Fixed] Igloo spawning above ground.
[Fixed] Ocean Monument spawning, should no longer appear out of water.
[Fixed] Villages spawning too small as 'solo' structures. (Potential to still not spawn as much as expected pending on the island radius settings)
[Fixed?] Spawning structures cut in half. (Needs further testing, but was no longer able to replicate)
[Fixed?] Chunk failed to save spamming related to structure spawning where deferred structure has not yet spawned.
1.3.3Релиз1.21.1 · 25 мая 2026 г.
Changelog:
[Added] Village placement on islands, 3 categories (Solo, hamlet and full) allowing for smaller villages/outposts, hamlets and full fledged villages to spawn.
[Added] Village filter for spawning of villages making it support modded villages. (Based on
villageexisting in full id)[Added] Jigsaw structures spawning partially underground based on
start_height[Added] Water based structure spawning on ocean layer (OCEAN ENABLED ONLY, pending 1.4 for added support to floating islands)
[Added] New category
STRONGHOLDto allow configuration for modded strongholds to use the island placement approach.[Added] Island overlapping logic in Advanced Settings
void=> Destroys island overlap downward, existing approachoverlap=> Overlap over an island keeping all terrain in tactcrater=> Creates a crater in the shape of the island overlapping
[Added] Exposed category tokens to Dedicated & Singleplayer JSON configurations
water,sky,ground,underground,village,strongholdcategories available.- Enables configuration by keyword (e.g: adding
minecrafttogroundwould result in anyminecraft*to spawn on the ground.minecraft:strongholdwould spawn on the ground instead, or tries to)
[Changed] Sky based placement migrated to v2
[Changed] Underground based placement migrated to v2
[Fixed] Savanna spawning with coarse dirt only, now spawning with grass. (Leftover from testing)
[Fixed?] Chunk failing to be saved. Guard rail in place to stop it from occuring, from limited testing could not replicate, but more testing is required.
1.3.2Релиз1.21.1 · 19 мая 2026 г.
v2 Placement is W.I.P, so expect a few kinks in the system.
[FIXED] Stronghold spawning, issue was related to underground flagging it as a structure to use underground logic, however strongholds have their own unique spawning logic.
[Added] YUNG's Stronghold support, not 100% perfect, but it works
[Added] v2 Spawning structure overhaul, instead of relying on vanilla placement we now rely on island-based spawning. Meaning more structures can spawn.
[Added] Ground-based structure support for small, medium and large structures
More to come!
1.3.1Релиз1.21.1 · 16 мая 2026 г.
[Fixed] Singleplayer not loading last default set preset and instead loading default values.
1.3.0Релиз1.21.1 · 15 мая 2026 г.
Smart Structure Placement Update Changes
Structure Placement
- [Added] Small Structure Placement Ruleset
- [Added] Medium Structure Placement Ruleset
- [Added] Large Structure Placement Ruleset
- [Added] Underground Structure Placement Ruleset
- [Added] Jigsaw support for underground structures
- [Added] Static structures support for underground structures
- [Added] Sky Structure Placement Ruleset
- [Added] Water Structure Placement Ruleset (experimental)
- [Added] Whitelisting of structures to bypass placement rules and retain no-void spawn ruleset
- [Added] Blacklisting of structures to avoid spawning of the configured structres outright
- [Added] Category override support to force structures into a specific structure category for location placement.
- [Added] New categories:
SKYUNDERGROUNDWATERDEFAULTSMALL_GROUNDMEDIUM_GROUNDLARGE_GROUND(Previous legacy categories will still continue to work, but map towards the new category names)
- [Added] New categories:
Configurability
- [Added] Disable Islands spawning over ocean biomes (configurable)
- [Added] Height support when using mods to increase spawning height range up to 2000 blocks
- [Added] Island thickness limiter to prevent excessively large islands from large radius usage
Built-in Presets
- [Added] New
Continental Waters Presetto showcase the new height limiters and larger island radius capability. - [Changed] All Built-in Presets have their structure configurations cleared, as built-in support covers majority of the cases.
Command Changes
- [Added] New
export_dedicatedcommand to export a preset currently in use in the format of a dedicated server config file. No more needing to go back into the menu to click the export dedicated button!
Performance
- [Changed] Column caching logic refactored to be more efficient which results in an overall improvement in chunks per second generation. (Depending on mod usage, % can be higher or lower)
- [Changed] Reuse of terrain snapshots to reduce redundant terrain generation work (Primarily impacts jigsaw structures, but also gives slight boost to chunks per second)
Fixes
- [Fixed] Dedicated server using default configuration due to loading order of config files.
1.2.2Релиз1.21.1 · 4 мая 2026 г.
[Fixed]: Default configuration set to debug-mode, now set to false.
Dedicated-Server only change, if its still enabled. Disable it sky_archipelago-server.toml in the config folder, set the values to false and no more logs.
Equally, if you do want to see structure spawning logs, enable them
1.2.1Релиз1.21.1 · 3 мая 2026 г.
[Fixed] Dedicated server does not load the preset configured.
NOTE: Only need to download 1.2.1 if its used on dedicated server, does not contain anything different from 1.2 for Singleplayer and you do not require to have 1.2.1 to join a MP server that uses 1.2.1.
1.2.0Релиз1.21.1 · 2 мая 2026 г.
[Added]: Stronghold Support. (Island creation + protection range in which a stronghold will spawn).
[Added]: Deepslate spawning with configurable Y-level for when deepslate should spawn. (Available in advanced menu).
[Added]: Players will spawn only on an anchor island upon world creation.
[Added]: Export configuration to clipboard to paste into dediated server config. (No more manual 1 by 1 entering).
[Added]: Toggle to disable rule structure spawning mechanism. (Use at your own risk, this will just let ANYTHING spawn ANYWHERE).
[Added]: Cluster spacing mode
CONSISTENT&DYNAMICto allow for variable cluster distances and set distance.[Added]: Built-in presets (Survival-ready preset available for use).
[Added]: Preset to be assigned as default settings. (No need to keep loading a preset you love, just set it as default and every world after will use that as long as world is set to sky island).
[Added] Default preset assigned persistance, if you close Minecraft and open it again, it will retain the default assigned by you.
[Added]: Enable/Disable Satellite islands from spawning (Part of clusters around anchor islands).
[Added]: Enable/Disable Spire islands from spawning (Part of clusters around anchor islands).
[Changed]: Reset defaults button now will reset to your assigned default preset (if none, defaults to hardcoded values).
[Changed]: Max Island radius is now 500.
[Changed]: Configuration description/naming to be clearer.
[Changed]: Advanced Config screen to be more in line with existing configuration flows.
[Fixed]: Players will no longer spawn in the void when using low density and high cluster spacing. (New custom fallback mechanism will scan further to find the first available anchor island).
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