
Skada
A comprehensive damage overhaul that enhances Minecraft without making it a completely different game.
- Загрузки
- 537
- Подписчики
- 12
- Обновлён
- 28 июля 2025 г.
- Лицензия
- MIT
Опубликован 7 мая 2025 г.
!!! UNDER CONSTRUCTION !!!
Description
Skada is a framework mod that overhauls Minecraft's damage system. It does so by expanding in the direction of traditional JRPG/CRPG combat, which I believe is the correct direction for the game. The mod is built with a polish-first mentality, and maximum compatibility in mind.
Features
- Elemental Damage and Resistance
- Attack Types
- Stat GUI
- Bestiary
Elemental Damage and Resistance
The core of Skada's system is moving from a single damage (Attack Damage) and resistance (Armour) attribute to multiple parallel attributes, enabling diversity of weapon, armour, and mob archetypes.
Skada splits the vanilla attack damage attribute into 7 elemental attributes: Heat, Cold, Lightning, Ender, Wither, Aether, and Physical. How attack damage gets split is decided on a per weapon basis. For example, a sword might have 8 attack damage, with an elemental split of 75%/25% heat/cold. These values are shown on the item's tooltip.
All 7 elements have corresponding resistance attributes that are owned by entities. The vanilla armor attribute has been reworked to only reduce Physical damage. It has no effect against any of the other elements.
It is not strictly necessary to know the exact math formulas used for damage calculation, but that information is available on my github wiki.
Ченджлог
0.0.7Бета1.20.1 · 28 июля 2025 г.
- 0.0.7
- implemented journal screen
- updated attribute modifiers from attack type info to use different UUIDs instead of names
0.0.6Бета1.20.1 · 10 июля 2025 г.
- 0.0.6
- fixed bug causing json reticles not to get filled with points properly
- changed reticle rendering so gui scale does not affect size
- changed default reticles accordingly
0.0.5bБета1.20.1 · 5 июля 2025 г.
- weapon generator named_info.json now supports custom reticles
0.0.5Бета1.20.1 · 3 июля 2025 г.
- custom reticles now fully data driven and able to be applied to specific attacks on specific weapons
- added icon
- added debug command to toggle debug messages and custom reticle hitboxes
- Skada commands now require op status
- healthbars now fade with distance and light level
- fixed bug causing a clientsided mixin to be loaded on the serverside
- unarmed attack type info now has minimum range 0 instead of 1
- fixed bug causing weapon tooltips to display the attack type attack speed modifier as an extra modifier
- added localization for Skada keybinds
- player attack mixin now uses @ModifyArg for increased compatibility, notably with Botania
0.0.4Альфа1.20.1 · 1 июня 2025 г.
- made knockback mixin more compatible
- fixed bug where item values wouldn't update with reload command
- fixed bug causing incorrect values for lethality functions
- tagged player attack as not being affected by damage cooldown (essentially removing i-frames for player attacks)
0.0.3Альфа1.20.1 · 27 мая 2025 г.
- fixed issue causing game to crash if weapon/armour/mob info json files are too long
0.0.2bАльфа1.20.1 · 25 мая 2025 г.
- fixed bug causing weapons to not generate at all if one doesn't have associated tier info
0.0.2Альфа1.20.1 · 20 мая 2025 г.
- reworked generation commands to more accurately pull tier/armour material info
- added command to get the tier/material info of held item
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