
Simply Swords
Adds Spears, Glaives, Chakrams, Katanas, Greathammer/axes, Rapiers, and many more weapons!
- Загрузки
- 9.1M
- Подписчики
- 2K
- Обновлён
- 24 августа 2026 г.
- Лицензия
- Custom
Опубликован 15 августа 2022 г.

Prefer an alternate look? Try the Yourscraft resourcepack + Simply Swords addon
Want to play with Simply Swords on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!
Other Timefall Projects
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Mod Icon drawn by Dream Studio AI art with prompt: Pixel art Treasure chest.
The icons for MCDW, MCDA, MCDAR, and MCSA were all made by SeaOfPixels, maker of the New Default+ Resource Pack.
Transcription
Simply Swords
- Weapon Variants: Simply Swords adds 14 unique weapon variants, each with differing playstyles and attack animations when paired with Better Combat. Throwable chakrams, blazing fast twinblades, cleaving greataxes, and much more!
- Unique Weapons: Opening any chest throughout your adventures yields a chance to obtain unique weaponry with powerful abilities. These weapons cannot be crafted.
- Mod Support: Support for Mythic Metals and Gobber, with more than 200 individual weapons.
- Recommend Better Combat - for unique weapon animations.
- Recommend Patchouli - for in-game documentation.
- Additional mod support for LevelZ, Gobber, and Mythic Metals.
- Requires Architectury - Required dependency.
Ченджлог
1.70.1-1.20.1Релиз1.20.1 · 24 августа 2026 г.
WARNING: If you are updating from a version that predates 1.70.0:
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
Changes:
- Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
1.70.1-1.20.1Релиз1.20.1 · 24 августа 2026 г.
WARNING: If you are updating from a version that predates 1.70.0:
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
Changes:
- Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
1.70.1-1.21.1Релиз1.21.1 · 24 августа 2026 г.
WARNING: If you are updating from a version that predates 1.70.0:
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
Changes:
- Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
1.70.1-1.21.1Релиз1.21.1 · 24 августа 2026 г.
WARNING: If you are updating from a version that predates 1.70.0:
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
Changes:
- Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
1.70.0-1.21.1Релиз1.21.1 · 23 августа 2026 г.
WARNING: This is a config breaking and save breaking update.
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
Simply Swords changelog:
Additions & Reworks:
- Added per-player regional loot pity system
- Added weapon awakening system
- Added Runic Forge block
- Added weapon implicits
- Reworked Hiveheart ability
- Reworked Soulkeeper ability
- Reworked Icewhisper ability
- Reworked Arcanethyst ability
- Reworked Brimstone Claymore ability
- Reworked Stormbringer ability
- Reworked Livyatan ability
- Reworked Thunderbrand ability
- Reworked Molten Edge ability
- Reworked Storm's Edge ability
- Reworked The Watcher ability
- Reworked Twisted Blade ability
- Reworked Mjolnir ability
- Reworked Caelestis ability
- Reworked SoulPyre ability
- Reworked Hearthflame ability
- Reworked Longsword of the Plague ability
- Reworked Magiblade ability
- Reworked Star's Edge ability
- Reworked Waxweaver ability
- Reworked Bramblethorn ability
- Reworked Shadowsting ability
- Reworked Enigma ability
- Reworked Soulstealer ability
- Reworked Immolation visuals
- Reworked Emberlash ability visuals
- Reworked Whisperwind ability visuals
- Reworked Flamewind ability visuals
- Reworked Frostfall ability visuals
- Reworked Harbinger/Sunbringer ability visuals
- Reworked Soulrender ability visuals
- Added new Nether power 'Wolf Pack'
- Added new Nether power 'Verdant Trail'
- Added new Nether power 'Necromantic Arsenal'
- Added new Nether power 'Goat Stampede'
- Added new Nether power 'Wing Buffet'
- Added new Nether power 'Dragon Maw'
- Added new Runic power 'Stormlash'
- Added new Runic power 'Dancing Blades'
- Added new Runic power 'Faultline'
- Added new Runic power 'Banehead Swarm'
- Added new Runic power 'Runic Slash'
- Added new Runic power 'Evocation'
- Added new Runic power 'Sniffer Slam'
- Added new unique glaive 'Stormscale'
- Added new unique cutlass 'Bloodwake'
- Added new unique claymore 'The Devourer'
- Added new unique claymore 'Riftmane'
- Added new unique claymore 'Dawnquiver'
- Added new unique variant 'Ionbound Stormscale'
- Added new unique variant 'Wraithmaw'
- Added new unique variant 'Gloampiercer'
- Added new unique variant 'Shadowstalker'
- Added new unique variant 'Dreadwhisper'
Compatibility:
- Added Apotheosis compatibility (via Simply Tooltips)
- Improved Spell Engine compatibility (better spell hotbar integration)
- Improved Spell Power API support (unique weapons now have spell power attributes)
- Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling
Misc:
- Added consistent cooldown tooltip information for all unique weapons
- Added developer documentation
- Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
- Added OP command to summon mobs with unique weapons and gems
- Added OP command for loot droprate testing
- Added OP command for loot pity testing
- Removed Patchouli support
- The Wither no longer drops uniques by default
- Reduced unique droprates for the End Dragon
- Updated some weapon tooltip themes
- All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
- Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
- Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
- Unique weapon abilities can now be assigned a keybinding
- Reduce damage scaling across the board by about 20%
- Unique weapons are now guaranteed Netherfused and Runefused sockets
- Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.
Bugfixes:
- Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
- Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
- Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
- Fixed #285 Star's edge's model now references the correct texture
- Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
- Fixed #299 Throwable uniques no longer duplicate when thrown in creative
- Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
- Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods
Config:
- Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
- Added config option to adjust GUI element position/scale
- Added config option to adjust unique ability damage dealt to players
- Added config option to adjust weapon hit damage dealt by non-players
- Added config option to disable modern visual effects
- Added config option to add gem sockets to any modded/vanilla weapon
1.70.0-1.21.1Релиз1.21.1 · 23 августа 2026 г.
WARNING: This is a config breaking and save breaking update.
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
Simply Swords changelog:
Additions & Reworks:
- Added per-player regional loot pity system
- Added weapon awakening system
- Added Runic Forge block
- Added weapon implicits
- Reworked Hiveheart ability
- Reworked Soulkeeper ability
- Reworked Icewhisper ability
- Reworked Arcanethyst ability
- Reworked Brimstone Claymore ability
- Reworked Stormbringer ability
- Reworked Livyatan ability
- Reworked Thunderbrand ability
- Reworked Molten Edge ability
- Reworked Storm's Edge ability
- Reworked The Watcher ability
- Reworked Twisted Blade ability
- Reworked Mjolnir ability
- Reworked Caelestis ability
- Reworked SoulPyre ability
- Reworked Hearthflame ability
- Reworked Longsword of the Plague ability
- Reworked Magiblade ability
- Reworked Star's Edge ability
- Reworked Waxweaver ability
- Reworked Bramblethorn ability
- Reworked Shadowsting ability
- Reworked Enigma ability
- Reworked Soulstealer ability
- Reworked Immolation visuals
- Reworked Emberlash ability visuals
- Reworked Whisperwind ability visuals
- Reworked Flamewind ability visuals
- Reworked Frostfall ability visuals
- Reworked Harbinger/Sunbringer ability visuals
- Reworked Soulrender ability visuals
- Added new Nether power 'Wolf Pack'
- Added new Nether power 'Verdant Trail'
- Added new Nether power 'Necromantic Arsenal'
- Added new Nether power 'Goat Stampede'
- Added new Nether power 'Wing Buffet'
- Added new Nether power 'Dragon Maw'
- Added new Runic power 'Stormlash'
- Added new Runic power 'Dancing Blades'
- Added new Runic power 'Faultline'
- Added new Runic power 'Banehead Swarm'
- Added new Runic power 'Runic Slash'
- Added new Runic power 'Evocation'
- Added new Runic power 'Sniffer Slam'
- Added new unique glaive 'Stormscale'
- Added new unique cutlass 'Bloodwake'
- Added new unique claymore 'The Devourer'
- Added new unique claymore 'Riftmane'
- Added new unique claymore 'Dawnquiver'
- Added new unique variant 'Ionbound Stormscale'
- Added new unique variant 'Wraithmaw'
- Added new unique variant 'Gloampiercer'
- Added new unique variant 'Shadowstalker'
- Added new unique variant 'Dreadwhisper'
Compatibility:
- Added Apotheosis compatibility (via Simply Tooltips)
- Improved Spell Engine compatibility (better spell hotbar integration)
- Improved Spell Power API support (unique weapons now have spell power attributes)
- Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling
Misc:
- Added consistent cooldown tooltip information for all unique weapons
- Added developer documentation
- Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
- Added OP command to summon mobs with unique weapons and gems
- Added OP command for loot droprate testing
- Added OP command for loot pity testing
- Removed Patchouli support
- The Wither no longer drops uniques by default
- Reduced unique droprates for the End Dragon
- Updated some weapon tooltip themes
- All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
- Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
- Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
- Unique weapon abilities can now be assigned a keybinding
- Reduce damage scaling across the board by about 20%
- Unique weapons are now guaranteed Netherfused and Runefused sockets
- Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.
Bugfixes:
- Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
- Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
- Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
- Fixed #285 Star's edge's model now references the correct texture
- Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
- Fixed #299 Throwable uniques no longer duplicate when thrown in creative
- Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
- Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods
Config:
- Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
- Added config option to adjust GUI element position/scale
- Added config option to adjust unique ability damage dealt to players
- Added config option to adjust weapon hit damage dealt by non-players
- Added config option to disable modern visual effects
- Added config option to add gem sockets to any modded/vanilla weapon
1.70.0-1.20.1Релиз1.20.1 · 23 августа 2026 г.
WARNING: This is a config breaking and save breaking update.
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
This update is a backport that includes all changes between versions 1.56 through to 1.63 PLUS the changes in the changelog below.
Simply Swords changelog:
Additions & Reworks:
- Added per-player regional loot pity system
- Added weapon awakening system
- Added Runic Forge block
- Added weapon implicits
- Reworked Hiveheart ability
- Reworked Soulkeeper ability
- Reworked Icewhisper ability
- Reworked Arcanethyst ability
- Reworked Brimstone Claymore ability
- Reworked Stormbringer ability
- Reworked Livyatan ability
- Reworked Thunderbrand ability
- Reworked Molten Edge ability
- Reworked Storm's Edge ability
- Reworked The Watcher ability
- Reworked Twisted Blade ability
- Reworked Mjolnir ability
- Reworked Caelestis ability
- Reworked SoulPyre ability
- Reworked Hearthflame ability
- Reworked Longsword of the Plague ability
- Reworked Magiblade ability
- Reworked Star's Edge ability
- Reworked Waxweaver ability
- Reworked Bramblethorn ability
- Reworked Shadowsting ability
- Reworked Enigma ability
- Reworked Soulstealer ability
- Reworked Immolation visuals
- Reworked Emberlash ability visuals
- Reworked Whisperwind ability visuals
- Reworked Flamewind ability visuals
- Reworked Frostfall ability visuals
- Reworked Harbinger/Sunbringer ability visuals
- Reworked Soulrender ability visuals
- Added new Nether power 'Wolf Pack'
- Added new Nether power 'Verdant Trail'
- Added new Nether power 'Necromantic Arsenal'
- Added new Nether power 'Goat Stampede'
- Added new Nether power 'Wing Buffet'
- Added new Nether power 'Dragon Maw'
- Added new Runic power 'Stormlash'
- Added new Runic power 'Dancing Blades'
- Added new Runic power 'Faultline'
- Added new Runic power 'Banehead Swarm'
- Added new Runic power 'Runic Slash'
- Added new Runic power 'Evocation'
- Added new Runic power 'Sniffer Slam'
- Added new unique glaive 'Stormscale'
- Added new unique cutlass 'Bloodwake'
- Added new unique claymore 'The Devourer'
- Added new unique claymore 'Riftmane'
- Added new unique claymore 'Dawnquiver'
- Added new unique variant 'Ionbound Stormscale'
- Added new unique variant 'Wraithmaw'
- Added new unique variant 'Gloampiercer'
- Added new unique variant 'Shadowstalker'
- Added new unique variant 'Dreadwhisper'
Compatibility:
- Added Apotheosis compatibility (via Simply Tooltips)
- Improved Spell Engine compatibility (better spell hotbar integration)
- Improved Spell Power API support (unique weapons now have spell power attributes)
- Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling
Misc:
- Added consistent cooldown tooltip information for all unique weapons
- Added developer documentation
- Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
- Added OP command to summon mobs with unique weapons and gems
- Added OP command for loot droprate testing
- Added OP command for loot pity testing
- Removed Patchouli support
- The Wither no longer drops uniques by default
- Reduced unique droprates for the End Dragon
- Updated some weapon tooltip themes
- All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
- Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
- Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
- Unique weapon abilities can now be assigned a keybinding
- Reduce damage scaling across the board by about 20%
- Unique weapons are now guaranteed Netherfused and Runefused sockets
- Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.
Bugfixes:
- Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
- Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
- Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
- Fixed #285 Star's edge's model now references the correct texture
- Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
- Fixed #299 Throwable uniques no longer duplicate when thrown in creative
- Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
- Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods
Config:
- Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
- Added config option to adjust GUI element position/scale
- Added config option to adjust unique ability damage dealt to players
- Added config option to adjust weapon hit damage dealt by non-players
- Added config option to disable modern visual effects
- Added config option to add gem sockets to any modded/vanilla weapon
1.70.0-1.20.1Релиз1.20.1 · 23 августа 2026 г.
WARNING: This is a config breaking and save breaking update.
- Do not update this mod in existing saves.
- If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
- If you have made any custom changes in the config, these will now be invalidated by the new config system.
- Any addon mods for Simply Swords are almost certainly incompatible until they are updated.
This update is a backport that includes all changes between versions 1.56 through to 1.63 PLUS the changes in the changelog below.
Simply Swords changelog:
Additions & Reworks:
- Added per-player regional loot pity system
- Added weapon awakening system
- Added Runic Forge block
- Added weapon implicits
- Reworked Hiveheart ability
- Reworked Soulkeeper ability
- Reworked Icewhisper ability
- Reworked Arcanethyst ability
- Reworked Brimstone Claymore ability
- Reworked Stormbringer ability
- Reworked Livyatan ability
- Reworked Thunderbrand ability
- Reworked Molten Edge ability
- Reworked Storm's Edge ability
- Reworked The Watcher ability
- Reworked Twisted Blade ability
- Reworked Mjolnir ability
- Reworked Caelestis ability
- Reworked SoulPyre ability
- Reworked Hearthflame ability
- Reworked Longsword of the Plague ability
- Reworked Magiblade ability
- Reworked Star's Edge ability
- Reworked Waxweaver ability
- Reworked Bramblethorn ability
- Reworked Shadowsting ability
- Reworked Enigma ability
- Reworked Soulstealer ability
- Reworked Immolation visuals
- Reworked Emberlash ability visuals
- Reworked Whisperwind ability visuals
- Reworked Flamewind ability visuals
- Reworked Frostfall ability visuals
- Reworked Harbinger/Sunbringer ability visuals
- Reworked Soulrender ability visuals
- Added new Nether power 'Wolf Pack'
- Added new Nether power 'Verdant Trail'
- Added new Nether power 'Necromantic Arsenal'
- Added new Nether power 'Goat Stampede'
- Added new Nether power 'Wing Buffet'
- Added new Nether power 'Dragon Maw'
- Added new Runic power 'Stormlash'
- Added new Runic power 'Dancing Blades'
- Added new Runic power 'Faultline'
- Added new Runic power 'Banehead Swarm'
- Added new Runic power 'Runic Slash'
- Added new Runic power 'Evocation'
- Added new Runic power 'Sniffer Slam'
- Added new unique glaive 'Stormscale'
- Added new unique cutlass 'Bloodwake'
- Added new unique claymore 'The Devourer'
- Added new unique claymore 'Riftmane'
- Added new unique claymore 'Dawnquiver'
- Added new unique variant 'Ionbound Stormscale'
- Added new unique variant 'Wraithmaw'
- Added new unique variant 'Gloampiercer'
- Added new unique variant 'Shadowstalker'
- Added new unique variant 'Dreadwhisper'
Compatibility:
- Added Apotheosis compatibility (via Simply Tooltips)
- Improved Spell Engine compatibility (better spell hotbar integration)
- Improved Spell Power API support (unique weapons now have spell power attributes)
- Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling
Misc:
- Added consistent cooldown tooltip information for all unique weapons
- Added developer documentation
- Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
- Added OP command to summon mobs with unique weapons and gems
- Added OP command for loot droprate testing
- Added OP command for loot pity testing
- Removed Patchouli support
- The Wither no longer drops uniques by default
- Reduced unique droprates for the End Dragon
- Updated some weapon tooltip themes
- All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
- Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
- Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
- Unique weapon abilities can now be assigned a keybinding
- Reduce damage scaling across the board by about 20%
- Unique weapons are now guaranteed Netherfused and Runefused sockets
- Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.
Bugfixes:
- Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
- Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
- Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
- Fixed #285 Star's edge's model now references the correct texture
- Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
- Fixed #299 Throwable uniques no longer duplicate when thrown in creative
- Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
- Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods
Config:
- Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
- Added config option to adjust GUI element position/scale
- Added config option to adjust unique ability damage dealt to players
- Added config option to adjust weapon hit damage dealt by non-players
- Added config option to disable modern visual effects
- Added config option to add gem sockets to any modded/vanilla weapon
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