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Mineforgian

Simply Swords

Adds Spears, Glaives, Chakrams, Katanas, Greathammer/axes, Rapiers, and many more weapons!

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9.1M
Подписчики
2K
Обновлён
24 августа 2026 г.
Лицензия
Custom

Опубликован 15 августа 2022 г.

Required on Client and Server Badge Architectury Required Badge Discord

Simply Swords Weapon Variants: Simply Swords adds 14 unique weapon variants, each with differing playstyles and attack animations when paired with Better Combat. Throwable chakrams, blazing fast twinblades, cleaving greataxes, and much more! Unique Weapons: Opening any chest throughout your adventures yields a chance to obtain unique weaponry with powerful abilities. These weapons cannot be crafted. Mod Support: Support for Mythic Metals and Gobber, with more than 200 individual weapons. Recommend Better Combat - for unique weapon animations. Recommend Patchouli - for in-game documentation. Additional mod support for LevelZ, Gobber, and Mythic Metals. Requires Architectury - Required dependency.

Prefer an alternate look? Try the Yourscraft resourcepack + Simply Swords addon

Want to play with Simply Swords on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

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Other Timefall Projects

MC Dungeons: Weapons Icon and Link MC Dungeons: Armor Icon and Link MC Dungeons: Artifacts Icon and Link [MC Story Mode Armors [Forge/Fabric] Icon and Link](https://www.curseforge.com/minecraft/mc-mods/mcsa) [Golden Steak [Forge/Fabric] Icon and Link](https://www.curseforge.com/minecraft/mc-mods/golden-steak) [Headshot [Forge] Icon and Link](https://www.curseforge.com/minecraft/mc-mods/headshot-forge) Save Gear on Death Icon and Link Mob Summoning Icon and Link Diamond Shards (Fabric) Icon and Link

Interchangeable Icon and Link Loot Config Icon and Link

Mod Icon drawn by Dream Studio AI art with prompt: Pixel art Treasure chest.
The icons for MCDW, MCDA, MCDAR, and MCSA were all made by SeaOfPixels, maker of the New Default+ Resource Pack.

Transcription

Simply Swords

  • Weapon Variants: Simply Swords adds 14 unique weapon variants, each with differing playstyles and attack animations when paired with Better Combat. Throwable chakrams, blazing fast twinblades, cleaving greataxes, and much more!
  • Unique Weapons: Opening any chest throughout your adventures yields a chance to obtain unique weaponry with powerful abilities. These weapons cannot be crafted.
  • Mod Support: Support for Mythic Metals and Gobber, with more than 200 individual weapons.
  • Recommend Better Combat - for unique weapon animations.
  • Recommend Patchouli - for in-game documentation.
  • Additional mod support for LevelZ, Gobber, and Mythic Metals.
  • Requires Architectury - Required dependency.

Ченджлог

1.70.1-1.20.1Релиз1.20.1 · 24 августа 2026 г.

WARNING: If you are updating from a version that predates 1.70.0:

  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

Changes:

  • Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
1.70.1-1.20.1Релиз1.20.1 · 24 августа 2026 г.

WARNING: If you are updating from a version that predates 1.70.0:

  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

Changes:

  • Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
1.70.1-1.21.1Релиз1.21.1 · 24 августа 2026 г.

WARNING: If you are updating from a version that predates 1.70.0:

  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

Changes:

  • Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
1.70.1-1.21.1Релиз1.21.1 · 24 августа 2026 г.

WARNING: If you are updating from a version that predates 1.70.0:

  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

Changes:

  • Fixed a bug that caused startup crashes with some mods, such as Galosphere ,Darker Depths, and River Redux
1.70.0-1.21.1Релиз1.21.1 · 23 августа 2026 г.

WARNING: This is a config breaking and save breaking update.

  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

Simply Swords changelog:

Additions & Reworks:

  • Added per-player regional loot pity system
  • Added weapon awakening system
  • Added Runic Forge block
  • Added weapon implicits
  • Reworked Hiveheart ability
  • Reworked Soulkeeper ability
  • Reworked Icewhisper ability
  • Reworked Arcanethyst ability
  • Reworked Brimstone Claymore ability
  • Reworked Stormbringer ability
  • Reworked Livyatan ability
  • Reworked Thunderbrand ability
  • Reworked Molten Edge ability
  • Reworked Storm's Edge ability
  • Reworked The Watcher ability
  • Reworked Twisted Blade ability
  • Reworked Mjolnir ability
  • Reworked Caelestis ability
  • Reworked SoulPyre ability
  • Reworked Hearthflame ability
  • Reworked Longsword of the Plague ability
  • Reworked Magiblade ability
  • Reworked Star's Edge ability
  • Reworked Waxweaver ability
  • Reworked Bramblethorn ability
  • Reworked Shadowsting ability
  • Reworked Enigma ability
  • Reworked Soulstealer ability
  • Reworked Immolation visuals
  • Reworked Emberlash ability visuals
  • Reworked Whisperwind ability visuals
  • Reworked Flamewind ability visuals
  • Reworked Frostfall ability visuals
  • Reworked Harbinger/Sunbringer ability visuals
  • Reworked Soulrender ability visuals
  • Added new Nether power 'Wolf Pack'
  • Added new Nether power 'Verdant Trail'
  • Added new Nether power 'Necromantic Arsenal'
  • Added new Nether power 'Goat Stampede'
  • Added new Nether power 'Wing Buffet'
  • Added new Nether power 'Dragon Maw'
  • Added new Runic power 'Stormlash'
  • Added new Runic power 'Dancing Blades'
  • Added new Runic power 'Faultline'
  • Added new Runic power 'Banehead Swarm'
  • Added new Runic power 'Runic Slash'
  • Added new Runic power 'Evocation'
  • Added new Runic power 'Sniffer Slam'
  • Added new unique glaive 'Stormscale'
  • Added new unique cutlass 'Bloodwake'
  • Added new unique claymore 'The Devourer'
  • Added new unique claymore 'Riftmane'
  • Added new unique claymore 'Dawnquiver'
  • Added new unique variant 'Ionbound Stormscale'
  • Added new unique variant 'Wraithmaw'
  • Added new unique variant 'Gloampiercer'
  • Added new unique variant 'Shadowstalker'
  • Added new unique variant 'Dreadwhisper'

Compatibility:

  • Added Apotheosis compatibility (via Simply Tooltips)
  • Improved Spell Engine compatibility (better spell hotbar integration)
  • Improved Spell Power API support (unique weapons now have spell power attributes)
  • Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling

Misc:

  • Added consistent cooldown tooltip information for all unique weapons
  • Added developer documentation
  • Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
  • Added OP command to summon mobs with unique weapons and gems
  • Added OP command for loot droprate testing
  • Added OP command for loot pity testing
  • Removed Patchouli support
  • The Wither no longer drops uniques by default
  • Reduced unique droprates for the End Dragon
  • Updated some weapon tooltip themes
  • All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
  • Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
  • Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
  • Unique weapon abilities can now be assigned a keybinding
  • Reduce damage scaling across the board by about 20%
  • Unique weapons are now guaranteed Netherfused and Runefused sockets
  • Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.

Bugfixes:

  • Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
  • Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
  • Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
  • Fixed #285 Star's edge's model now references the correct texture
  • Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
  • Fixed #299 Throwable uniques no longer duplicate when thrown in creative
  • Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
  • Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods

Config:

  • Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
  • Added config option to adjust GUI element position/scale
  • Added config option to adjust unique ability damage dealt to players
  • Added config option to adjust weapon hit damage dealt by non-players
  • Added config option to disable modern visual effects
  • Added config option to add gem sockets to any modded/vanilla weapon
1.70.0-1.21.1Релиз1.21.1 · 23 августа 2026 г.

WARNING: This is a config breaking and save breaking update.

  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

Simply Swords changelog:

Additions & Reworks:

  • Added per-player regional loot pity system
  • Added weapon awakening system
  • Added Runic Forge block
  • Added weapon implicits
  • Reworked Hiveheart ability
  • Reworked Soulkeeper ability
  • Reworked Icewhisper ability
  • Reworked Arcanethyst ability
  • Reworked Brimstone Claymore ability
  • Reworked Stormbringer ability
  • Reworked Livyatan ability
  • Reworked Thunderbrand ability
  • Reworked Molten Edge ability
  • Reworked Storm's Edge ability
  • Reworked The Watcher ability
  • Reworked Twisted Blade ability
  • Reworked Mjolnir ability
  • Reworked Caelestis ability
  • Reworked SoulPyre ability
  • Reworked Hearthflame ability
  • Reworked Longsword of the Plague ability
  • Reworked Magiblade ability
  • Reworked Star's Edge ability
  • Reworked Waxweaver ability
  • Reworked Bramblethorn ability
  • Reworked Shadowsting ability
  • Reworked Enigma ability
  • Reworked Soulstealer ability
  • Reworked Immolation visuals
  • Reworked Emberlash ability visuals
  • Reworked Whisperwind ability visuals
  • Reworked Flamewind ability visuals
  • Reworked Frostfall ability visuals
  • Reworked Harbinger/Sunbringer ability visuals
  • Reworked Soulrender ability visuals
  • Added new Nether power 'Wolf Pack'
  • Added new Nether power 'Verdant Trail'
  • Added new Nether power 'Necromantic Arsenal'
  • Added new Nether power 'Goat Stampede'
  • Added new Nether power 'Wing Buffet'
  • Added new Nether power 'Dragon Maw'
  • Added new Runic power 'Stormlash'
  • Added new Runic power 'Dancing Blades'
  • Added new Runic power 'Faultline'
  • Added new Runic power 'Banehead Swarm'
  • Added new Runic power 'Runic Slash'
  • Added new Runic power 'Evocation'
  • Added new Runic power 'Sniffer Slam'
  • Added new unique glaive 'Stormscale'
  • Added new unique cutlass 'Bloodwake'
  • Added new unique claymore 'The Devourer'
  • Added new unique claymore 'Riftmane'
  • Added new unique claymore 'Dawnquiver'
  • Added new unique variant 'Ionbound Stormscale'
  • Added new unique variant 'Wraithmaw'
  • Added new unique variant 'Gloampiercer'
  • Added new unique variant 'Shadowstalker'
  • Added new unique variant 'Dreadwhisper'

Compatibility:

  • Added Apotheosis compatibility (via Simply Tooltips)
  • Improved Spell Engine compatibility (better spell hotbar integration)
  • Improved Spell Power API support (unique weapons now have spell power attributes)
  • Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling

Misc:

  • Added consistent cooldown tooltip information for all unique weapons
  • Added developer documentation
  • Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
  • Added OP command to summon mobs with unique weapons and gems
  • Added OP command for loot droprate testing
  • Added OP command for loot pity testing
  • Removed Patchouli support
  • The Wither no longer drops uniques by default
  • Reduced unique droprates for the End Dragon
  • Updated some weapon tooltip themes
  • All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
  • Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
  • Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
  • Unique weapon abilities can now be assigned a keybinding
  • Reduce damage scaling across the board by about 20%
  • Unique weapons are now guaranteed Netherfused and Runefused sockets
  • Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.

Bugfixes:

  • Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
  • Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
  • Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
  • Fixed #285 Star's edge's model now references the correct texture
  • Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
  • Fixed #299 Throwable uniques no longer duplicate when thrown in creative
  • Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
  • Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods

Config:

  • Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
  • Added config option to adjust GUI element position/scale
  • Added config option to adjust unique ability damage dealt to players
  • Added config option to adjust weapon hit damage dealt by non-players
  • Added config option to disable modern visual effects
  • Added config option to add gem sockets to any modded/vanilla weapon
1.70.0-1.20.1Релиз1.20.1 · 23 августа 2026 г.

WARNING: This is a config breaking and save breaking update.

  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

This update is a backport that includes all changes between versions 1.56 through to 1.63 PLUS the changes in the changelog below.

Simply Swords changelog:

Additions & Reworks:

  • Added per-player regional loot pity system
  • Added weapon awakening system
  • Added Runic Forge block
  • Added weapon implicits
  • Reworked Hiveheart ability
  • Reworked Soulkeeper ability
  • Reworked Icewhisper ability
  • Reworked Arcanethyst ability
  • Reworked Brimstone Claymore ability
  • Reworked Stormbringer ability
  • Reworked Livyatan ability
  • Reworked Thunderbrand ability
  • Reworked Molten Edge ability
  • Reworked Storm's Edge ability
  • Reworked The Watcher ability
  • Reworked Twisted Blade ability
  • Reworked Mjolnir ability
  • Reworked Caelestis ability
  • Reworked SoulPyre ability
  • Reworked Hearthflame ability
  • Reworked Longsword of the Plague ability
  • Reworked Magiblade ability
  • Reworked Star's Edge ability
  • Reworked Waxweaver ability
  • Reworked Bramblethorn ability
  • Reworked Shadowsting ability
  • Reworked Enigma ability
  • Reworked Soulstealer ability
  • Reworked Immolation visuals
  • Reworked Emberlash ability visuals
  • Reworked Whisperwind ability visuals
  • Reworked Flamewind ability visuals
  • Reworked Frostfall ability visuals
  • Reworked Harbinger/Sunbringer ability visuals
  • Reworked Soulrender ability visuals
  • Added new Nether power 'Wolf Pack'
  • Added new Nether power 'Verdant Trail'
  • Added new Nether power 'Necromantic Arsenal'
  • Added new Nether power 'Goat Stampede'
  • Added new Nether power 'Wing Buffet'
  • Added new Nether power 'Dragon Maw'
  • Added new Runic power 'Stormlash'
  • Added new Runic power 'Dancing Blades'
  • Added new Runic power 'Faultline'
  • Added new Runic power 'Banehead Swarm'
  • Added new Runic power 'Runic Slash'
  • Added new Runic power 'Evocation'
  • Added new Runic power 'Sniffer Slam'
  • Added new unique glaive 'Stormscale'
  • Added new unique cutlass 'Bloodwake'
  • Added new unique claymore 'The Devourer'
  • Added new unique claymore 'Riftmane'
  • Added new unique claymore 'Dawnquiver'
  • Added new unique variant 'Ionbound Stormscale'
  • Added new unique variant 'Wraithmaw'
  • Added new unique variant 'Gloampiercer'
  • Added new unique variant 'Shadowstalker'
  • Added new unique variant 'Dreadwhisper'

Compatibility:

  • Added Apotheosis compatibility (via Simply Tooltips)
  • Improved Spell Engine compatibility (better spell hotbar integration)
  • Improved Spell Power API support (unique weapons now have spell power attributes)
  • Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling

Misc:

  • Added consistent cooldown tooltip information for all unique weapons
  • Added developer documentation
  • Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
  • Added OP command to summon mobs with unique weapons and gems
  • Added OP command for loot droprate testing
  • Added OP command for loot pity testing
  • Removed Patchouli support
  • The Wither no longer drops uniques by default
  • Reduced unique droprates for the End Dragon
  • Updated some weapon tooltip themes
  • All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
  • Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
  • Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
  • Unique weapon abilities can now be assigned a keybinding
  • Reduce damage scaling across the board by about 20%
  • Unique weapons are now guaranteed Netherfused and Runefused sockets
  • Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.

Bugfixes:

  • Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
  • Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
  • Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
  • Fixed #285 Star's edge's model now references the correct texture
  • Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
  • Fixed #299 Throwable uniques no longer duplicate when thrown in creative
  • Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
  • Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods

Config:

  • Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
  • Added config option to adjust GUI element position/scale
  • Added config option to adjust unique ability damage dealt to players
  • Added config option to adjust weapon hit damage dealt by non-players
  • Added config option to disable modern visual effects
  • Added config option to add gem sockets to any modded/vanilla weapon
1.70.0-1.20.1Релиз1.20.1 · 23 августа 2026 г.

WARNING: This is a config breaking and save breaking update.

  • Do not update this mod in existing saves.
  • If you are using a modpack that contains this mod, do not manually update this mod - wait for the modpack to update.
  • If you have made any custom changes in the config, these will now be invalidated by the new config system.
  • Any addon mods for Simply Swords are almost certainly incompatible until they are updated.

This update is a backport that includes all changes between versions 1.56 through to 1.63 PLUS the changes in the changelog below.

Simply Swords changelog:

Additions & Reworks:

  • Added per-player regional loot pity system
  • Added weapon awakening system
  • Added Runic Forge block
  • Added weapon implicits
  • Reworked Hiveheart ability
  • Reworked Soulkeeper ability
  • Reworked Icewhisper ability
  • Reworked Arcanethyst ability
  • Reworked Brimstone Claymore ability
  • Reworked Stormbringer ability
  • Reworked Livyatan ability
  • Reworked Thunderbrand ability
  • Reworked Molten Edge ability
  • Reworked Storm's Edge ability
  • Reworked The Watcher ability
  • Reworked Twisted Blade ability
  • Reworked Mjolnir ability
  • Reworked Caelestis ability
  • Reworked SoulPyre ability
  • Reworked Hearthflame ability
  • Reworked Longsword of the Plague ability
  • Reworked Magiblade ability
  • Reworked Star's Edge ability
  • Reworked Waxweaver ability
  • Reworked Bramblethorn ability
  • Reworked Shadowsting ability
  • Reworked Enigma ability
  • Reworked Soulstealer ability
  • Reworked Immolation visuals
  • Reworked Emberlash ability visuals
  • Reworked Whisperwind ability visuals
  • Reworked Flamewind ability visuals
  • Reworked Frostfall ability visuals
  • Reworked Harbinger/Sunbringer ability visuals
  • Reworked Soulrender ability visuals
  • Added new Nether power 'Wolf Pack'
  • Added new Nether power 'Verdant Trail'
  • Added new Nether power 'Necromantic Arsenal'
  • Added new Nether power 'Goat Stampede'
  • Added new Nether power 'Wing Buffet'
  • Added new Nether power 'Dragon Maw'
  • Added new Runic power 'Stormlash'
  • Added new Runic power 'Dancing Blades'
  • Added new Runic power 'Faultline'
  • Added new Runic power 'Banehead Swarm'
  • Added new Runic power 'Runic Slash'
  • Added new Runic power 'Evocation'
  • Added new Runic power 'Sniffer Slam'
  • Added new unique glaive 'Stormscale'
  • Added new unique cutlass 'Bloodwake'
  • Added new unique claymore 'The Devourer'
  • Added new unique claymore 'Riftmane'
  • Added new unique claymore 'Dawnquiver'
  • Added new unique variant 'Ionbound Stormscale'
  • Added new unique variant 'Wraithmaw'
  • Added new unique variant 'Gloampiercer'
  • Added new unique variant 'Shadowstalker'
  • Added new unique variant 'Dreadwhisper'

Compatibility:

  • Added Apotheosis compatibility (via Simply Tooltips)
  • Improved Spell Engine compatibility (better spell hotbar integration)
  • Improved Spell Power API support (unique weapons now have spell power attributes)
  • Added Iron's Spells 'n Spellbooks compatibility -- Support for true magic damage/resistances -- Support for cooldown reduction -- Support for mana costs -- Support for magic school spell scaling

Misc:

  • Added consistent cooldown tooltip information for all unique weapons
  • Added developer documentation
  • Added OP command to grant runefused gems, netherfused gems, and runic weapons with the chosen power
  • Added OP command to summon mobs with unique weapons and gems
  • Added OP command for loot droprate testing
  • Added OP command for loot pity testing
  • Removed Patchouli support
  • The Wither no longer drops uniques by default
  • Reduced unique droprates for the End Dragon
  • Updated some weapon tooltip themes
  • All unique abilities and gem powers now scale with attack attribute (rather than configurable flat value). Scaling multipliers are configurable
  • Removed Lichblade and Dormant Relic crafting recipes in favour of Runic Forge based upgrade paths
  • Decoupled ability and gem logic from the player, allowing any living entity to use weapon abilities and gem powers (see the new mod 'Simply Entity Equipment')
  • Unique weapon abilities can now be assigned a keybinding
  • Reduce damage scaling across the board by about 20%
  • Unique weapons are now guaranteed Netherfused and Runefused sockets
  • Gems in sockets can now be freely swapped. Placing a gem into a socket that already contains a gem, replaces the gem in that socket and refunds the old one to the player's inventory.

Bugfixes:

  • Fixed an issue that resulted in thrown weapons having a red tint when shaders were enabled
  • Fixed an issue that resulted in Wickpiercer's Frenzy stacks being consumed on thrown weapon hits
  • Fixed a bug that allowed some weapon/gem effects to target and affect players in creative mode
  • Fixed #285 Star's edge's model now references the correct texture
  • Fixed #300 Revival uniques no longer block invulnerable-bypassing damage, such as /kill Revival
  • Fixed #299 Throwable uniques no longer duplicate when thrown in creative
  • Fixed #303 Throwable uniques now return false early to enforce ownership when picking up
  • Fixed #281 and #261 Unique weapons can now be retrieved from storage systems added by other mods

Config:

  • Added config option to blacklist entities from ability targeting and damage (includes passive creatures by default)
  • Added config option to adjust GUI element position/scale
  • Added config option to adjust unique ability damage dealt to players
  • Added config option to adjust weapon hit damage dealt by non-players
  • Added config option to disable modern visual effects
  • Added config option to add gem sockets to any modded/vanilla weapon

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