Перейти к содержимому
Mineforgian

Simple Entity Respawns

The purpose of this mod is to be able to create respawnable groups of entities based on tags. Simple Entity Respawns is completely server sided!

Загрузки
1K
Подписчики
7
Обновлён
13 апреля 2024 г.
Лицензия
CC0-1.0

Опубликован 26 октября 2023 г.

Simple Entity Respawns

The purpose of this mod is to be able to create respawnable groups of entities based on tags. Simple Entity Respawns is completely server sided!

Tutorial

First create a respawn group by running the command /respawns create my_respawn_group 1 5. This command will create a respawn group linked to the tag my_respawn_group with a delay of 1 second and radius of 5.

[!IMPORTANT]
Create the respawn group before adding entities to the group!

Commands

/respawns create <tag: string> <delay: float> <radius: float>

Creates a group assigned to a specific tag. delay is a float is seconds. Entities wait this amount of time before respawning. radius is a float in blocks. Entities that travel farther than this distance from when they were given the tag will be teleported back to their original spot.

/respawns remove <tag: string>

Removes the respawn group assigned to the tag.

/respawns edit <tag: string> <delay: float> <radius: float>

Modifies the attributes of the respawn group. Parameters are the same as create.

/respawns list

Lists out the tags of the currently existing respawn groups.

Центр версий

8 версий
  • Релиз153 КБ
  • Релиз153 КБ
  • Релиз157 КБ
  • Релиз156 КБ
  • Релиз156 КБ
  • Релиз156 КБ
  • Релиз156 КБ
  • Релиз155 КБ

Ченджлог

2.0.1Релиз1.20.1 · 13 апреля 2024 г.

Fixed a crash when saving respawning entities

2.0.0Релиз1.20.1 · 7 апреля 2024 г.

Change usage. See readme.

1.4.1Релиз1.20.1 · 14 января 2024 г.
  • Fixed unfreeze command
  • Fixed unloaded groups duplicating entities

Комментарии

Загружаем…