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Mineforgian

Simple Craft Editor

An in-game editor for Minecraft crafting recipes. Disable recipes, tweak existing ones, or build brand-new ones on the fly — no datapacks, no restarts. Changes take effect immediately.

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550
Подписчики
5
Обновлён
22 июля 2026 г.
Лицензия
Custom-ARR

Опубликован 21 июля 2026 г.

Simple Craft Editor 🛠️

An in-game editor for Minecraft crafting recipes. Disable recipes, tweak existing ones, or build brand-new ones on the fly — no datapacks, no restarts. Changes take effect immediately.

Fabric NeoForge Forge Environment Issues


✨ Features

  • Disable any recipe — switch off vanilla or modded recipes. They can no longer be crafted (and leave the JEI/EMI list after a /reload), and you can restore them whenever you like.
  • Edit existing recipes — change ingredients, results, output counts, cooking time and experience, all from a visual editor.
  • Create new recipes — shaped and shapeless crafting, smelting, blasting, smoking, campfire cooking, and stonecutting.
  • Item tags as ingredients — use a whole tag (like "any plank") in place of a single item.
  • Create Mod support — build any of Create's machine recipes: mixing, crushing, pressing, sawing, bulk washing and the rest, plus the Mechanical Crafter's big grid and multi-step recipe sequences. Output chances, heat requirements and fluid amounts included.
  • Fluids — Create's machines take fluids by the millibucket, so the editor does too. Drag a fluid in from the recipe viewer or type its id, tags included.
  • Raw JSON fallback — any recipe type the visual editor doesn't cover can still be edited as raw JSON, so nothing is off-limits.
  • Works with JEI & EMI — drag items and fluids straight from the recipe viewer onto the editor slots, or hover an item and press a key to jump to its recipe. Press again to step through every recipe that makes it.
  • Live and synced — edits apply instantly for everyone on the server and persist across restarts. Run /reload to refresh what JEI and EMI show.
  • Operator-only — only operators (or single-player with cheats) can edit, so regular players can't tamper with the pack.

Note: recipes created by script mods can't be edited. Those scripts rewrite their recipes every time the pack loads, so any change made here would be undone — the editor says so rather than letting you make one that won't last. Change the script instead. Recipes from datapacks, from the game and from other mods work as normal.


🎮 How to Use

  • Press K to open the editor (operators only). The key can be rebound in Controls.

editor

  • From there you can start a new recipe, or manage your disabled and custom recipes.
  • While a recipe viewer is open, hover any item in JEI or EMI and press K to jump straight to its recipe. If more than one recipe makes it, press K again to step through them.

🌐 Localization

Available in English and Spanish.


💬 Links

Issues


Created by MateoF024. Free to include in any modpack, public or private, without asking — see the licence for the rest.

Ченджлог

1.1.0Релиз1.21.1 · 22 июля 2026 г.

Changelog

Version 1.1.0

A stability release. Simple Craft Editor now behaves the same in a large modpack as it does on its own.

Added

  • Debug logging, off by default, for reporting problems: /sce debug true writes what the mod does to the log. It can be narrowed to one area, it survives a restart, and it can be turned on before the world loads with -Dsce.debug=true
  • /sce debug status, /sce debug verify and /sce debug find report what the mod is doing and where a given recipe stands

Fixed

  • A modpack that builds its recipes from scripts could lose them: editing a single recipe emptied the pack's recipe list
  • Opening an existing recipe in the editor showed an empty screen in some modpacks
  • Creating, editing, disabling and deleting took effect only after a reload when certain performance mods were installed
  • A deleted recipe could still be crafted, and stayed craftable until the player logged out, when a recipe-choice mod was installed
  • The editor key appeared in Controls but did nothing on Forge 1.20.1
  • Deleting an edit of an existing recipe left the recipe missing instead of restoring the original

Changed

  • Recipes created by script mods can no longer be opened or disabled. Those scripts rewrite their recipes every time the pack loads, so any change made here would be undone. The editor now says so instead. Recipes from datapacks, from the game and from other mods are unaffected
1.1.0Релиз1.20.1 · 22 июля 2026 г.

Changelog

Version 1.1.0

A stability release. Simple Craft Editor now behaves the same in a large modpack as it does on its own.

Added

  • Debug logging, off by default, for reporting problems: /sce debug true writes what the mod does to the log. It can be narrowed to one area, it survives a restart, and it can be turned on before the world loads with -Dsce.debug=true
  • /sce debug status, /sce debug verify and /sce debug find report what the mod is doing and where a given recipe stands

Fixed

  • A modpack that builds its recipes from scripts could lose them: editing a single recipe emptied the pack's recipe list
  • Opening an existing recipe in the editor showed an empty screen in some modpacks
  • Creating, editing, disabling and deleting took effect only after a reload when certain performance mods were installed
  • A deleted recipe could still be crafted, and stayed craftable until the player logged out, when a recipe-choice mod was installed
  • The editor key appeared in Controls but did nothing on Forge 1.20.1
  • Deleting an edit of an existing recipe left the recipe missing instead of restoring the original

Changed

  • Recipes created by script mods can no longer be opened or disabled. Those scripts rewrite their recipes every time the pack loads, so any change made here would be undone. The editor now says so instead. Recipes from datapacks, from the game and from other mods are unaffected
1.1.0Релиз1.21.1 · 22 июля 2026 г.

Changelog

Version 1.1.0

A stability release. Simple Craft Editor now behaves the same in a large modpack as it does on its own.

Added

  • Debug logging, off by default, for reporting problems: /sce debug true writes what the mod does to the log. It can be narrowed to one area, it survives a restart, and it can be turned on before the world loads with -Dsce.debug=true
  • /sce debug status, /sce debug verify and /sce debug find report what the mod is doing and where a given recipe stands

Fixed

  • A modpack that builds its recipes from scripts could lose them: editing a single recipe emptied the pack's recipe list
  • Opening an existing recipe in the editor showed an empty screen in some modpacks
  • Creating, editing, disabling and deleting took effect only after a reload when certain performance mods were installed
  • A deleted recipe could still be crafted, and stayed craftable until the player logged out, when a recipe-choice mod was installed
  • The editor key appeared in Controls but did nothing on Forge 1.20.1
  • Deleting an edit of an existing recipe left the recipe missing instead of restoring the original

Changed

  • Recipes created by script mods can no longer be opened or disabled. Those scripts rewrite their recipes every time the pack loads, so any change made here would be undone. The editor now says so instead. Recipes from datapacks, from the game and from other mods are unaffected
1.1.0Релиз1.20.1 · 22 июля 2026 г.

Changelog

Version 1.1.0

A stability release. Simple Craft Editor now behaves the same in a large modpack as it does on its own.

Added

  • Debug logging, off by default, for reporting problems: /sce debug true writes what the mod does to the log. It can be narrowed to one area, it survives a restart, and it can be turned on before the world loads with -Dsce.debug=true
  • /sce debug status, /sce debug verify and /sce debug find report what the mod is doing and where a given recipe stands

Fixed

  • A modpack that builds its recipes from scripts could lose them: editing a single recipe emptied the pack's recipe list
  • Opening an existing recipe in the editor showed an empty screen in some modpacks
  • Creating, editing, disabling and deleting took effect only after a reload when certain performance mods were installed
  • A deleted recipe could still be crafted, and stayed craftable until the player logged out, when a recipe-choice mod was installed
  • The editor key appeared in Controls but did nothing on Forge 1.20.1
  • Deleting an edit of an existing recipe left the recipe missing instead of restoring the original

Changed

  • Recipes created by script mods can no longer be opened or disabled. Those scripts rewrite their recipes every time the pack loads, so any change made here would be undone. The editor now says so instead. Recipes from datapacks, from the game and from other mods are unaffected

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