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Mineforgian

Shrapnel Explosions

The mod adds cinematic flying debris after explosions that deal damage, can penetrate thin obstacles, and ricochet off metal objects.

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6K
Подписчики
18
Обновлён
27 июня 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 12 марта 2026 г.

mod update preview

ShrapnelExplosions V2.0: The Lethal Environment Update - Out Now!

Description

Now, when an explosion occurs, each block can shatter into fragments with their own physical properties. They can deal damage, penetrate thin obstacles, and ricochet off metal objects. The fragments expend their kinetic energy with each collision, slowing them down and changing their trajectory.

Explosions generate two distinct layers of destruction, making every blast feel chaotic and realistic:

  • Primary Shrapnel (Initial Blast): These are the high-velocity shards spawned directly from the explosion itself. They represent the casing and core energy of the blast, flying out instantly to pepper the surrounding area.
  • Secondary Debris (Environmental): These projectiles are spawned from the actual blocks destroyed by the explosion. If a blast rips through a house, the house itself becomes the shrapnel. A stone wall produces heavy, lethal chunks, while glass windows shatter into a cloud of fast, jagged splinters.

REQUIRES: Cloth Config API

For best performance: AsyncParticles, Flerovium

Secondary Debris Demonstration

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Primary Shrapnel Demonstration

gif4 gif5 gif6

Features

  • The fragments penetrate thin obstacles such as wooden doors, fences, leaves and glass;
  • Shards lose their speed when passing through obstacles and can change their trajectory;
  • Shrapnel can ricochet off metal objects such as: iron blocks, iron doors, gold blocks, copper blocks, and other objects that contain metal or copper in their sound type name;
  • Different types of objects slow down fragments differently;
  • The mod has a configuration menu.

Compatibility

Ченджлог

2.0.7.3Релиз1.21.1 · 27 июня 2026 г.

Added:

  • New config menu section to change the main functional parameters of shrapnel:
    • Allow Thin Blocks Destruction (sugar cane, bamboo, decorative blocks, etc)
    • Allow Glass Destruction
    • Allow Penetration
    • Allow Ricochet

Changed:

  • If glass destruction is disabled, shrapnel will now penetrate it.
  • Changed stone ricochet parameters (Slowdown: 60% -> 55%, Chance: 30% -> 35%).
2.0.7.3Релиз1.20.1 · 27 июня 2026 г.

Added:

  • New config menu section to change the main functional parameters of shrapnel:
    • Allow Thin Blocks Destruction (sugar cane, bamboo, decorative blocks, etc)
    • Allow Glass Destruction
    • Allow Penetration
    • Allow Ricochet

Changed:

  • If glass destruction is disabled, shrapnel will now penetrate it.
  • Changed stone ricochet parameters (Slowdown: 60% -> 55%, Chance: 30% -> 35%).
2.0.7.2Релиз1.20.1 · 30 мая 2026 г.

Added:

  • Slow shrapnel projectiles can no longer ricochet or penetrate objects.

Fixed:

  • Fixed a NullPointerException that sometimes occurred when shrapnel projectiles hit an entity.
  • Fixed a lighting issue that caused debris to appear black when partially clipping into blocks.
2.0.7.2Релиз1.21.1 · 30 мая 2026 г.

Fixed:

  • Fixed a NullPointerException that sometimes occurred when shrapnel projectiles hit an entity.
  • Fixed a lighting issue that caused debris to appear black when partially clipping into blocks.
2.0.7.1Релиз1.21.1 · 10 мая 2026 г.

Added:

  • Ported all changes from mod version 2.0.7
  • Slow shrapnel projectiles can no longer ricochet or penetrate objects.
2.0.2.1Релиз1.21.1 · 25 апреля 2026 г.

hotfix:

  • Resolved an issue with the mod failing to launch on servers.
2.0.7Релиз1.20.1 · 25 апреля 2026 г.

Added:

  • NEW: Added a dedicated Sound category to the configuration menu for volume adjustments.
  • Stone Ricochet: Implemented a ricochet chance for stone blocks (Chance: 30%, Slowdown: 60%).
  • Refined the block-breaking system: slow-moving fragments can no longer destroy blocks.
  • Block Interactions: Added specialized interactions when projectiles strike trigger-based blocks.

Changed:

  • Adjusted ricochet parameters for metallic surfaces (Slowdown: 50% -> 45%).
  • Expanded the metallic object check to include more block types and sound variants.

Fixed:

  • Fixed an issue where shrapnel gravity was accidentally disabled. :)
  • Shield Logic: Fixed an issue with player shields not correctly reflecting or blocking fragments.
2.0.6.2Релиз1.20.1 · 4 апреля 2026 г.
  • Improved mod stability for multiplayer and server environments.
  • Fixed a NullPointerException in multiplayer that occurred when a non-host player took damage from shrapnel.
  • Restored the visual effect for glass debris, which had accidentally stopped working.

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