
Server Insight
View detailed server info on any server (without op): Plugins, Server Location, Server Info, etc.
- Загрузки
- 903
- Подписчики
- 3
- Обновлён
- 3 августа 2026 г.
- Лицензия
- MIT
Опубликован 20 января 2026 г.
Client-side Fabric mod that tells you everything your client can work out about the server you're on — where it's hosted, what software it runs, which plugins and mods it has, and how well it's ticking. One command, no server-side install.
Command
/serverinsight— Sends all details of the server in an organized structure
Features
- Country flags in the server list: each server in the multiplayer list gets its host country's flag on the right-hand side. Hover it for the city, region, ISP, network operator and timezone.
- Server details: address, MOTD, version, protocol, player count, difficulty, your permission level
- Location:
/serverinsightalso reports where the address points, with the same details on hover - Server software: identifies Paper / Purpur / Folia / Spigot / Fabric / Forge / vanilla from the brand, with version, and tells you whether the server can run plugins at all. Detects when you're connected through BungeeCord, Waterfall or Velocity.
- Server-side mods: lists mods the server declares network channels for — something no other client-side mod surfaces
- Plugins, detected three ways and labelled by confidence:
- Reads namespaces from the command tree
- Tab-completes every plugin-listing command the server advertises (
/version,/plugins,/pl, …) - Recognises ~85 well-known commands (
/lp→ LuckPerms,/co→ CoreProtect) — these are guesses, shown greyed out with a?and counted separately asguess: - Includes a copy button for the detected list and individual plugins
- Color codes popular plugins and security/anticheat plugins
- Player details: gamemode, ping, coordinates
- World details: dimension, biome, time, weather
- Performance estimate: TPS, measured from the server's own tick counter
Note
- TPS is an estimate, measured from the tick counter in the time packets the server sends. If a server doesn't send them, the mod says unknown rather than inventing a number.
- Plugin detection is not guaranteed — many servers intentionally hide or restrict this information.
The
cmd:/tab:/guess:breakdown tells you where each result came from; anything markedguess:was inferred from a command name and is not confirmed. - Mod detection is a lower bound. A server-side mod that never talks to clients is invisible to it.
- Flags show where the address points, not necessarily where the server hardware is. Anything behind a proxy, CDN or anycast network geolocates to the edge node.
- Country lookups use a public geolocation API. Only addresses shown in your server list are looked up, results are cached, and private/LAN addresses are never sent. If you are offline or the lookup fails, flags simply don't appear.
- This mod is client-side and does not need to be installed on the server.
Installation
- Install Fabric Loader for your Minecraft version
- Install Fabric API
- Drop the
.jarinto yourmodsfolder - Launch the game and run
/serverinsight
Compatibility
- Loader: Fabric
- Environment: Client
- Minecraft: 26.2
- Java: 25+
Preview

Support / Suggestions
If you find a server where output looks wrong, please include:
- Minecraft version
- Fabric Loader version
- Fabric API version
- The exact chat output from
/serverinsight
Ченджлог
1.2.0Релиз26.2 · 3 августа 2026 г.
Minecraft 26.2. Requires Fabric Loader 0.19.3+ and Java 25+.
Added
- Country flags in the server list. Every server shows where it's hosted, to the right of the scrollbar. Hover a flag for the city, region, ISP, network operator and timezone.
- Server software identification. Instead of a raw brand token,
/serverinsightnow names the software — Paper, Purpur, Folia, Spigot, Fabric, Forge, vanilla — with its version, and tells you whether the server can run plugins at all. Detects when you're connected through BungeeCord, Waterfall or Velocity. - Server-side mod detection. Lists mods the server declares network channels for.
- Location line in
/serverinsight, matching the server list flags. - Player count, protocol number, difficulty and your permission level.
Improved
- Plugin detection now uses three methods instead of one, and tells you how much to
trust each result. Alongside namespaced commands it tab-completes every plugin-listing
command the server offers (
/version,/plugins,/pl, and others), and recognises ~85 well-known commands such as/lpor/co. - The summary breaks results down as
cmd:/tab:/guess:. Anything underguess:was inferred from a command name and is shown greyed out with a?— a command name is a hint, not proof. - "None detected" now explains itself. On a vanilla or modded server, no plugins is the correct answer rather than a sign the server is hiding something.
Fixed
- TPS no longer invents a number. It used to report a confident 20.00 whenever it had
no data, so servers that don't send timing packets looked perfect. It now says
unknown. The estimate itself is also measured properly, from the server's own tick counter rather than assuming a fixed packet interval. - Removed ms/t. It was calculated as
1000 / TPS— the TPS reading restated and presented as a second measurement. Real ms/t is server-side tick time, which a client cannot see. - No more freeze on slow DNS. The address lookup ran on the render thread and could hang the game for seconds; it now happens in the background.
- Fixed a timing bug that counted every server tick update twice.
Notes
- Flags show where the address points. Anything behind a proxy, CDN or anycast network geolocates to the edge node, not the machine running the game.
- Country lookups use a public geolocation service. Only addresses in your server list are looked up, results are cached, and private/LAN addresses are never sent. Offline, flags simply don't appear.
- Mod detection is a lower bound — a server-side mod that never talks to clients is invisible to it.
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