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Mineforgian

Seasons Data Pack

Adds Seasons functionality to vanilla Minecraft

19K загрузок446 подписчиковBSD-3-Clausedatapack

Обновлён 14 мая 2025 г. · опубликован 26 февраля 2023 г.

  • Red and golden leaves of fall
  • Same location, four seasons
  • Ice and snow covered trees
  • Spring leaves
  • Savanna summers

Minecraft Seasons datapack

This is a datapack that adds seasonal shifts to vanilla Minecraft, made by slicedlime.

Features

  • Trees turn golden and red in the fall
  • Rain turns to snow in the winter
  • Snow covering trees turns leaves white
  • Snow can cover small plants and flowers
  • Rivers and some oceans freeze in the winter
  • Snow and ice melts when winter has passed
  • Leaves turn green with patches of pink flowering leaves in spring
  • Sky colors shift slightly with seasons
  • Wet and dry seasons in the savanna - when the summer rain season hits, the savanna comes alive in vibrant green
  • Fully server-side - Multiplayer compatible and does not require a resource pack

Compatibility

This datapack uses experimental world generation features to create seasonal variations of the vanilla biomes. Because those features are experimental, the pack is expected to break with every new version of Minecraft. It currently works with Minecraft 1.21.5 (and no other known version).

This also means that levels with the pack on will show a warning screen for of it using experimental features.

Never try to upgrade a world using this pack without first checking for a new, compatible version of the pack. This pack is currently in beta stage of development. Using it on worlds you care about happens on your own risk.

There is also no way to safely remove the pack, so be sure you want to keep it when you install it (or do so on a copy of the world). Removing the pack will replace all biomes where it has been active with Plains.

Performance

To keep track of some things like plants buried in snow, the pack uses marker entities. This means it currently requires a reasonably capable computer to run.

The pack runs fully on the server side, so if you want to use it in Multiplayer, it will require a strong server rather than a strong client computer. In multiplayer it also adds some network traffic, so if you're playing in Multiplayer it will require a better network connection than the corresponding world would without it.

Note that current versions of the pack are much more efficient than early versions were, both in terms of CPU usage and network traffic.

Mods and Other Packs

The pack should work with mods like shaders and optimization mods, but is unlikely to work together with any mods that change world generation or any other datapacks that use experimental world generation features.

Commands

Because the pack replaces biomes, it will also mess with commands like locate biome. It also uses the world time as the key for the season, so using commands like time set <time> will likely reset the current season to Summer. Use time add instead to modify current time. As a special case, time add 20d will fast-forward one season (using the default season length).

Settings

You can modify the length of a a season, measured in in-game days (default: 20) with the following command:

/scoreboard players set SeasonLength _seasons <days>

To set the simulation distance used by the pack (default 12 chunks), run the following command:

/scoreboard players set Range _seasons <chunks>

The number of season updates (full block column changing seasons - default: 1) and block updates (things like plants snowing in, snow melting, etc - default: 8) done per tick can be configured with the following:

/scoreboard players set SpreadSpeed _seasons <count>
/scoreboard players set BlockSpeed _seasons <count>

Design Notes

Each season is 20 in-game days as a compromise between the speed of seasons shifting and wanting to be able to experience each season for a while before it shifts again.

Worlds always start in the summer, matching a normal Minecraft experience as much as possible - although this does mean snowy vanilla biomes will melt and turn to summer when encountered.

The pack relies on snowy weather to get snow onto the ground, so if you skip the night every time there is downfall, you'll see less snow in the winters.

Like vanilla Minecraft, this pack stays true to the world changing only around players. That means seasons will slowly shift in the area around players. If you stay in the same place a long time and then move, the place you move to will slowly start shifting directly to the current season.

Also like vanilla Minecraft, the pack stays true to the design idea that permanent changes to the world should be player-driven. This means it attempts to avoid destructive changes - snow covers flowers, but if that snow is broken, the flower drops. When the season changes, the flower re-appears.

For the same reason, leaf blocks aren't replaced - their biome tint shifts. This means the leaves that for some reason do not tint (like birch) do not show seasonal effects, and it also means there is no way to obtain a "permanently winter-colored leaf block".

Installing

This pack uses custom world generation features, so you'll get the "Experimental Features" warning when you load a world with it. However, it doesn't actually change any world generation - biomes are replaced as seasons shift. That means it can also be added to an already existing world.

Install on a new world by clicking the Data Packs button on the Create New World screen, then drag and drop the zip file for the Seasons pack onto the Minecraft Window. This should make it show up in the Available column.

Click the icon for the pack to move it to the Selected column, then hit Done. You will be warned about the pack being experimental as you create the world.

Installing on a pre-existing world

To install the pack on a pre-existing world, you'll need to copy the zip file for the pack to the datapacks folder of the world folder. If you don't know where this is, click to Edit the world in the Singleplayer Worlds list, then click the Open World Folder button.

Once the pack has been copied, you will need to close the world if you have it open, and it should activate the next time the world is opened. On a server, you'll need to restart the server.

Note: reload is not sufficient to activate the pack, since it will not reload experimental worldgen features.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.6Бета1.21.5datapack14 мая 2025 г.Скачать (1.0 МБ)
0.4Бета1.21.4datapack3 января 2025 г.Скачать (999 КБ)
0.3Бета1.21.4datapack6 декабря 2024 г.Скачать (994 КБ)
0.2Бета1.19.3datapack8 марта 2023 г.Скачать (933 КБ)
0.1Бета1.19.3datapack26 февраля 2023 г.Скачать (1.2 МБ)

Ченджлог

0.6Бета1.21.5 · 14 мая 2025 г.
  • Update pack to 1.21.5
    • All season biomes now have shifting dry foliage colors
    • Bushes can now be snowed in
  • Fix issue causing snowed in plants popping off randomly (issue #31)
  • Fix issue with snow in bare winter biomes never melting
  • Added support for mob variants spawning
  • Fix issue with map contours not working in season biomes
  • Snow golems now melt in non-winter season biomes
0.4Бета1.21.4 · 3 января 2025 г.

Version Beta 0.4

  • Fixed a bug causing ice spikes, frozen peaks and other similar permanent winter biomes to melt (issue 15)
  • Added an option to change the simulation distance used by the pack
0.3Бета1.21.4 · 6 декабря 2024 г.
  • Upgrade to Minecraft 1.21.4
  • Add support for the Pale Garden and Cherry Grove biomes
  • Add snow covering open eyeblossoms, closed eyeblossoms and pale moss carpets
  • Optimized the pack significantly
  • Fixed ice repeatedly forming and melting in rivers during fall
  • Fixed getting the wrong loot when mining a snowed in plant
0.2Бета1.19.3 · 8 марта 2023 г.
0.1Бета1.19.3 · 26 февраля 2023 г.

First beta release of the pack!

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