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Mineforgian

Seamless Sleep

Adds a smooth, cinematic transition between night and day when players sleep, enhancing the sleeping camera, HUD, and overall visuals. MADE IN HEAVEN!!!

384K загрузок269 подписчиковLicenseRef-All-Rights-Reservedfabricforgeneoforge

Обновлён 4 апреля 2026 г. · опубликован 6 декабря 2025 г.

  • Transition in bed

In constant development!

Logo

update_progress_bar

A mod made with love for you guys <3


In a 3-step nutshell:

  • A player sleeps
  • MADE IN HEAVEN!!!
  • honk mimimi hooonk mimimimi

Seamless Sleep is a server-client mod that turns going to bed into a smooth, in-world transition instead of a hard cut to daytime. A lot of mods do something similar, but this mod takes a different approach to that.

The whole night-skipping sequence is animated locally on the client, so it doesn’t depend on the server or a perfect connection. The transition stays consistent and fluid for the player even with higher latency.

Video about it


Version Control

This is a version control for Seamless Sleep as of 04/07/2026 This is a version control for Seamless Sleep as of 04/07/2026

Feel free to add me on Discord (gabrielfl4) or post an issue on GitHub to share your feedback on improvements :)


Update Roadmap to 3.0.0!

(ALL/Most to be released together)

UPDATE DONE! Now... porting nightmare :)

Features

  • Smooth night → day transition
    Replaces the abrupt time jump with a clean, blended animation when players sleep.

  • Shared sleep animation
    The transition is synchronized visually so all players see the same progression as the night is skipped.

  • Sleep HUD polish

    • Brightens and cleans up the default sleep HUD.
    • Slightly tilts the camera while you’re in bed for a more relaxed feeling.
  • Configurable chat while sleeping
    Adjust the opacity of both chat text and background specifically during sleep.
    Useful for servers where players still talk while skipping the night.

  • Cleaned-up messages
    Hides the vanilla “passing the night” text and replaces it with a more subtle indicator.

Multiplayer timing & clock sync

If you notice that your sleep animation on a server is happening much later than other players, it’s usually a local clock issue on your machine.

To fix it: (I'll be working on it to improve this)

  • Open the Date & Time settings in Windows.
  • Enable automatic time synchronization or manually sync the system clock with an internet time server.
  • Done!

Once your system time is corrected, your sleep animation should line up much more closely with everyone else’s.

Configuration

Seamless Sleep integrates with:

  • Mod Menu – quick access to settings from the mods list.

All options are saved in seamless_sleep-*.toml, so advanced users can tweak things directly if they want.

License & usage

This project is currently marked as All Rights Reserved on Modrinth.
Even so, you are explicitly allowed to:

  • Use Seamless Sleep in any modpack, public or private.
  • Run it on any server or singleplayer world.

Please avoid reuploading the mod jar as your own or distributing modified copies separately – instead, link back to this Modrinth page.

Feedback & future plans

🐛 Found a bug or have a suggestion? Please open an issue or discussion on the Git repository linked on this page – feedback is very welcome.

The current focus is to bring Seamless Sleep to most versions on range of (1.20 - 1.21.11) in Fabric, Forge (when available) and Neoforge.


Lie down, let the night fade out smoothly, and wake up to a cleaner, less jarring morning transition.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
neoforge-26.1-2.6.2Релиз26.1, 26.1.1neoforge4 апреля 2026 г..jar (167 КБ)
forge-26.1-2.6.2Релиз26.1, 26.1.1forge4 апреля 2026 г..jar (169 КБ)
fabric-26.1-2.6.2Релиз26.1, 26.1.1fabric4 апреля 2026 г..jar (599 КБ)
neoforge-1.21.11-2.6.2Релиз1.21.11neoforge4 апреля 2026 г..jar (164 КБ)
forge-1.21.11-2.6.2Релиз1.21.11forge4 апреля 2026 г..jar (156 КБ)
fabric-1.21.11-2.6.2Релиз1.21.11fabric4 апреля 2026 г..jar (593 КБ)
neoforge-26.1-2.6.1Релиз26.1neoforge29 марта 2026 г..jar (161 КБ)
forge-26.1-2.6.1Релиз26.1forge29 марта 2026 г..jar (163 КБ)
fabric-26.1-2.6.1Релиз26.1fabric29 марта 2026 г..jar (593 КБ)
neoforge-1.21.11-2.6.1Релиз1.21.11neoforge27 марта 2026 г..jar (153 КБ)
forge-1.21.11-2.6.1Релиз1.21.11forge27 марта 2026 г..jar (148 КБ)
fabric-1.21.11-2.6.1Релиз1.21.11fabric27 марта 2026 г..jar (584 КБ)
neoforge-1.21.11-2.5.4Релиз1.21.11neoforge22 марта 2026 г..jar (149 КБ)
forge-1.21.11-2.5.4Релиз1.21.11forge22 марта 2026 г..jar (143 КБ)
fabric-1.21.11-2.5.4Релиз1.21.11fabric22 марта 2026 г..jar (579 КБ)

Показаны последние 15 из 63 версий. Все версии — на Modrinth.

Ченджлог

neoforge-26.1-2.6.2Релиз26.1, 26.1.1 · 4 апреля 2026 г.

TAKE NOTE

IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!


2.6.2 -> Added Better Clouds compatibility!

Another pain update, thanks Neoforge for being highly complicated <3


2.6.1 -> Oh yeah, replay compatibility... forgot about that...

  • "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).

:)


2.6.0 -> Clouds? Must be the wind...

Thanks tylrcodes for the suggestion <3

  • Added cloud acceleration during sleep animation (client-side visual feature).
  • Thats pretty much all the features on this update, but it was HUGE on code side...

forge-26.1-2.6.2Релиз26.1, 26.1.1 · 4 апреля 2026 г.

TAKE NOTE

IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!


2.6.2 -> Added Better Clouds compatibility!

Another pain update, thanks Neoforge for being highly complicated <3


2.6.1 -> Oh yeah, replay compatibility... forgot about that...

  • "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).

:)


2.6.0 -> Clouds? Must be the wind...

Thanks tylrcodes for the suggestion <3

  • Added cloud acceleration during sleep animation (client-side visual feature).
  • Thats pretty much all the features on this update, but it was HUGE on code side...

fabric-26.1-2.6.2Релиз26.1, 26.1.1 · 4 апреля 2026 г.

TAKE NOTE

IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!


2.6.2 -> Added Better Clouds compatibility!

Another pain update, thanks Neoforge for being highly complicated <3


2.6.1 -> Oh yeah, replay compatibility... forgot about that...

  • "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).

:)


2.6.0 -> Clouds? Must be the wind...

Thanks tylrcodes for the suggestion <3

  • Added cloud acceleration during sleep animation (client-side visual feature).
  • Thats pretty much all the features on this update, but it was HUGE on code side...

neoforge-1.21.11-2.6.2Релиз1.21.11 · 4 апреля 2026 г.

TAKE NOTE

IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!


2.6.2 -> Added Better Clouds compatibility!

Another pain update, thanks Neoforge for being highly complicated <3


2.6.1 -> Oh yeah, replay compatibility... forgot about that...

  • "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).

:)


2.6.0 -> Clouds? Must be the wind...

Thanks tylrcodes for the suggestion <3

  • Added cloud acceleration during sleep animation (client-side visual feature).
  • Thats pretty much all the features on this update, but it was HUGE on code side...

forge-1.21.11-2.6.2Релиз1.21.11 · 4 апреля 2026 г.

TAKE NOTE

IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!


2.6.2 -> Added Better Clouds compatibility!

Another pain update, thanks Neoforge for being highly complicated <3


2.6.1 -> Oh yeah, replay compatibility... forgot about that...

  • "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).

:)


2.6.0 -> Clouds? Must be the wind...

Thanks tylrcodes for the suggestion <3

  • Added cloud acceleration during sleep animation (client-side visual feature).
  • Thats pretty much all the features on this update, but it was HUGE on code side...

fabric-1.21.11-2.6.2Релиз1.21.11 · 4 апреля 2026 г.

TAKE NOTE

IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!


2.6.2 -> Added Better Clouds compatibility!

Another pain update, thanks Neoforge for being highly complicated <3


2.6.1 -> Oh yeah, replay compatibility... forgot about that...

  • "quick" and small fix on the math behind cloud movements to make them work with not only your computer time but also the replay timeline time (I'm going crazy, please help).

:)


2.6.0 -> Clouds? Must be the wind...

Thanks tylrcodes for the suggestion <3

  • Added cloud acceleration during sleep animation (client-side visual feature).
  • Thats pretty much all the features on this update, but it was HUGE on code side...

neoforge-26.1-2.6.1Релиз26.1 · 29 марта 2026 г.

26.1 PORT! FINALLY!

IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!

Finally, I manage the 26.1 version. Had to rewrite a LOT of stuff. Mainly, this new Mojang approach of dayTime called clockManager obligated me to literally revamp the whole core of my mod... Idk if it was worth the pain, but it's out for you guys :)


2.6.1 -> Clouds? Must be the wind...

Thanks tylrcodes for the suggestion <3

  • Added cloud acceleration during sleep animation (client-side visual feature).
  • That's pretty much all the features on this update, but it was HUGE on code side...

:)

forge-26.1-2.6.1Релиз26.1 · 29 марта 2026 г.

26.1 PORT! FINALLY!

IF YOU FIND ANY BUG, REPORT ON MY GITHUB PAGE!

Finally, I manage the 26.1 version. Had to rewrite a LOT of stuff. Mainly, this new Mojang approach of dayTime called clockManager obligated me to literally revamp the whole core of my mod... Idk if it was worth the pain, but it's out for you guys :)


2.6.1 -> Clouds? Must be the wind...

Thanks tylrcodes for the suggestion <3

  • Added cloud acceleration during sleep animation (client-side visual feature).
  • That's pretty much all the features on this update, but it was HUGE on code side...

:)

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