
ScytheMod
Scythe Mod adds powerful endgame scythes with unique combat mechanics, active abilities, special right-click skills, HUD timers, custom progression, and dark fantasy-style gameplay for both survival and PvP.
- Загрузки
- 3K
- Подписчики
- 7
- Обновлён
- 13 июля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 17 мая 2026 г.
Scythe Mod
Scythe Mod adds powerful endgame scythes with unique combat mechanics, passive effects, active abilities, special projectiles, custom status effects, enchantments, HUD cooldown indicators, progression, and advancement challenges.
This is not just a weapon pack. Every scythe has its own combat role, resource system, strengths, risks, and playstyle for both survival and PvP.
Scythes
Bloody Scythe
A cursed melee weapon focused on sustained pressure, self-healing, and finishing wounded enemies.
Passive mechanics
- Attacks can inflict Bleeding.
- Bleeding periodically deals true damage and ignores conventional defenses.
- Vampirism gives attacks a chance to restore health.
- Some attacks can partially bypass enemy damage mitigation.
- Supports the exclusive Spiked Blade enchantment.
Right Click — Blender
Pulls nearby enemies toward the wielder, damages them, slows them, and applies Bleeding.
Ability Key — Blood Harvest
Marks nearby enemy players for a limited time.
Killing a marked player during the harvest grants powerful temporary bonuses. Failing to complete the harvest applies negative effects to the wielder.
Toxic Scythe
An anti-armor weapon focused on poison, equipment destruction, and area denial.
Passive mechanics
- Basic attacks can damage every equipped armor piece.
- Basic attacks can apply Poison II.
- Supports the exclusive Acidity enchantment, which increases armor damage caused by Toxic Scythe abilities.
Right Click — Toxic Orb
Launches a toxic projectile that explodes on impact.
The explosion:
- deals armor-piercing damage;
- applies Poison;
- damages equipped armor.
Ability Key — Toxic Aura
Creates a temporary toxic aura around the wielder.
Enemies inside the aura:
- receive Poison;
- continuously lose armor durability;
- can receive additional armor-piercing damage;
- can be affected by Nausea.
Withering Scythe
A necromantic weapon focused on soul harvesting, summoned minions, and Wither effects.
Passive mechanics
- Basic attacks can apply Wither II.
- Killing mobs grants souls.
- Killing players grants additional souls.
- Can summon up to 6 minions by default.
- Supports the exclusive Additional Slot enchantment to increase the minion limit.
- Supports the exclusive Soul Siphon enchantment for a chance to gain additional souls.
Right Click — Summon Minion
Consumes souls and durability to summon a loyal Wither Skeleton minion.
Minions:
- follow their owner;
- defend their owner;
- attack hostile targets;
- can regenerate by consuming durability from the owner's scythe.
Shift + Right Click — Dismiss Minions
Dismisses the owner's summoned minions.
Ability Key — Withering Aura
Applies Wither to nearby enemies and grants Strength and Speed to summoned minions.
Golden Scythe
A luck-based weapon focused on valuable loot, golden marks, Piglin safety, and high-priority target execution.
Passive mechanics
- Grants an additional level of Looting while held in either hand.
- The passive Looting bonus does not stack between multiple Golden Scythes.
- Piglins remain neutral while the scythe is held, similarly to wearing golden equipment.
- Enemies can be marked to improve their drops when killed.
Right Click — Midas Touch
Damages a target for 50% of its maximum health, subject to minimum and maximum damage limits.
- If the ability kills the target, it drops loot with increased Looting power.
- If the target survives, it receives a golden mark and still drops improved loot when killed later.
Ability Key — Golden Rain
Marks all valid enemies within a large radius.
Marked enemies drop improved loot when killed.
Frost Scythe
A control-oriented weapon focused on freezing enemies, ranged attacks, terrain manipulation, and large-area disruption.
Passive — Master of Cold
While the Frost Scythe is present in the player's inventory:
- the player can walk across Powder Snow as if wearing Leather Boots.
While the Frost Scythe is held:
- nearby water freezes similarly to Frost Walker II;
- attacks have a 33% chance to apply Freezing for 1 second.
Right Click — Ice Spike
Consumes 30 durability and fires an Ice Spike.
- Cooldown: 20 seconds
- Projectile speed: equal to a fully charged arrow
- Damage: 10
- Freezing duration: 1.5 seconds
Ability Key — Storm
Consumes 100 durability and affects all valid targets within 20 blocks.
- Cooldown: 40 seconds
- Applies Freezing for 5 seconds
- Applies Slowness for 10 seconds
- Applies Weakness for 10 seconds
- Ignores teammates and tamed creatures
Frozen Heart
The Frozen Heart is a rare consumable material used in Frost Scythe progression.
When eaten, it:
- restores hunger similarly to Raw Porkchop;
- can be eaten even at full hunger;
- applies Freezing for 3 seconds;
- immediately fills the vanilla freezing meter;
- causes the player's health display to become covered in frost, similarly to standing inside Powder Snow.
Custom Status Effects
Bleeding
A damaging effect associated with the Bloody Scythe.
- Periodically deals true damage.
- Ignores conventional defensive mechanics.
Freezing
A control effect associated with the Frost Scythe and Frozen Heart.
- Prevents movement.
- Prevents the affected target from turning.
- Has a chance to deal true damage once per second.
- Displays an ice shell around affected entities.
Scythe Combat
Scythes are designed to function as complete primary weapons rather than simple ability activators.
- Scythes perform sword-like sweeping attacks.
- Scythes can receive regular sword enchantments.
- Scythes remain compatible with their own exclusive enchantments.
- Scythe-specific enchantments can only be applied to their intended weapons.
- Active abilities consume durability and have independent cooldowns.
- Ability cooldowns are displayed through the custom HUD.
Enchantments
Spiked Blade
Exclusive to the Bloody Scythe.
- Improves the scythe's offensive pressure.
- Cannot be applied to other scythes.
Additional Slot
Exclusive to the Withering Scythe.
- Level I: +1 minion
- Level II: +2 minions
- Level III: +4 minions
Soul Siphon
Exclusive to the Withering Scythe.
- Has one level.
- Grants a 50% chance to receive double souls from a kill.
Acidity
Exclusive to the Toxic Scythe.
- Level I: +11% armor damage
- Level II: +22% armor damage
- Level III: +33% armor damage
Controls
- Right Click — use the held scythe's special ability.
- Scythe Ability Key — use the held scythe's active ability.
- Default ability key: R
- Shift + Right Click with the Withering Scythe — dismiss summoned minions.
- Hold Shift while viewing a scythe tooltip to display detailed ability descriptions.
- Hold Alt to display exact numerical characteristics.
Displayed statistics can include:
- damage;
- radius;
- duration;
- durability cost;
- cooldown;
- effect strength.
Progression
The mod includes custom progression based on crafting, rare materials, ability usage, combat mastery, and scythe-specific challenges.
Materials
- Bloody Essence
- Toxic Essence
- Withering Essence
- Golden Essence
- Frost Essence
- Frozen Heart
Advancements
Custom advancements are available for:
- obtaining rare materials;
- crafting every scythe;
- eating a Frozen Heart;
- using passive, special, and active abilities;
- applying custom status effects;
- summoning and maintaining Withering Scythe minions;
- harvesting souls;
- mastering Bloody Scythe combat;
- marking enemies with the Golden Scythe;
- using Ice Spike and Storm;
- mastering every scythe.
The Frost Scythe progression branch includes:
- Frozen
- Ice Cream
- Frosty Freshness
- King in the North
Compatibility
- Optional JEI integration
- English and Russian localization
- Full Combat Extended support
- Multiplayer-aware targeting for teammates and tamed creatures
Requirements
- Fabric Loader
- Fabric API
- A compatible Minecraft version listed on the downloaded file
Ченджлог
4.0+26.2Релиз26.2 · 13 июля 2026 г.
4.0 ported to 26.2
4.0+26.1.2Релиз26.1.2 · 13 июля 2026 г.
4.0 ported to 26.1.2
4.0+1.21.11Релиз1.21.11 · 12 июля 2026 г.
4.0 ported to 1.21.11
4.0+1.21.1Релиз1.21.1 · 12 июля 2026 г.
4.0 ported to 1.21.1
4.0+1.20.1Релиз1.20.1 · 11 июля 2026 г.
Scythe Mod Update
A major frost-themed update introducing the new Frost Scythe, a custom Freezing effect, Frozen Hearts, Frost Essence, new abilities, new advancements, improved tooltips, visual fixes, and a Golden Scythe balance adjustment.
Added
New Frost Scythe
Added a new control-oriented scythe focused on freezing enemies, ranged attacks, terrain manipulation, and area control.
Passive Ability — “Master of Cold”
The Frost Scythe grants several passive cold-related effects.
While the scythe is anywhere in the player’s inventory:
- The player can walk across Powder Snow as if wearing Leather Boots.
- The player does not sink into Powder Snow.
While the scythe is held in either hand:
- Nearby water freezes similarly to Frost Walker II.
- Basic attacks have a 33% chance to apply Freezing for 1 second.
Special Ability — “Ice Spike”
Activated by right-clicking with the Frost Scythe.
- Cooldown: 20 seconds.
- Cost: 30 durability.
- Fires an Ice Spike projectile.
- Projectile speed is equal to a fully charged arrow.
- Deals 10 damage on impact.
- Applies Freezing for 1.5 seconds.
- Uses a dedicated Ice Spike texture.
- Includes projectile particles and impact sounds.
Active Ability — “Storm”
Activated with the scythe active ability key.
- Cooldown: 40 seconds.
- Cost: 100 durability.
- Radius: 20 blocks.
- Applies Freezing for 5 seconds.
- Applies Slowness for 10 seconds.
- Applies Weakness for 10 seconds.
- Ignores teammates.
- Ignores tamed creatures.
- Does not affect the ability user.
New Freezing Effect
Added a new custom status effect used by the Frost Scythe and Frozen Heart.
Freezing:
- Completely prevents the affected target from moving.
- Prevents the affected target from turning or changing its view direction.
- Once per second, has a 60% chance to deal 1 true damage.
- Damage does not scale with the effect level.
- Displays an ice shell around affected entities.
- Works on players and other living entities.
The ice shell scales to the affected entity’s dimensions and renders around the entity without replacing or hiding its model.
New Frozen Heart
Added the Frozen Heart as a new consumable material.
- Restores the same hunger and saturation as Raw Porkchop.
- Can be eaten even when the hunger bar is full.
- Applies Freezing for 3 seconds.
- Immediately fills the player’s vanilla freezing meter.
- Covers the health display in frost, similarly to standing inside Powder Snow.
- Uses a reduced item model size in the inventory and while held.
New Frost Essence
Added Frost Essence as a new crafting and progression material.
- Used in Frost Scythe progression.
- Has its own item texture.
- Included in the Frost advancement branch.
New Advancements
Added a complete advancement branch for the Frost Scythe and its materials.
“Frozen”
- Obtained by obtaining a Frozen Heart.
“Ice Cream”
- Obtained by eating a Frozen Heart.
“Frosty Freshness”
- Obtained by acquiring Frost Essence.
“King in the North”
- Obtained by crafting the Frost Scythe.
3.0+26.2Релиз26.2 · 27 июня 2026 г.
Ported to 26.2
3.0+26.1.2Релиз26.1.2 · 27 июня 2026 г.
Ported to 26.1.2
3.0+1.21.11Релиз1.21.11 · 27 июня 2026 г.
Ported to 1.21.11
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