
Scrap Tech Workshop
Build, craft and innovate with a mix of scrapyard engineering, neon-powered machinery and urban workshop tools.
- Загрузки
- 2K
- Подписчики
- 19
- Обновлён
- 2 ноября 2025 г.
- Лицензия
- MIT
Опубликован 9 сентября 2025 г.
Scrap Tech Workshop

⚠️ Beta: Use on copies / backups of your worlds. Balancing and internals can still shift during the ModJam.
Scrap Tech Workshop is a light post‑apocalyptic style tech mod about squeezing value out of leftovers instead of minting shiny new alloys. Hunt down scattered scrap, salvage worn parts, build improvised power cells and assemble a capable multitool before establishing your first recycler-powered corner of industry. ♻️
Play loop: explore → scavenge → assemble → recycle → expand. Fast to start, space to grow.
ModJam Entry 🧪
Created for the “Forge the Future: Minecraft ModJam 2025”.
During the jam: numbers may shift, visuals may iterate, and feedback (balance, crashes, weird edge cases, QoL) is very welcome.
Introduction & Overview Video (English)
Core Features (current) ✨
- Scrap Piles – size 1–4, different variants (Mixed / Metal / Tech). Right‑click harvest or break; can auto‑merge; can (optionally) decay.
- Recycler – processes items into scrap outputs; comparator (analog) signal; state driven.
- Scrap Multitool – single energy tool acting as pick / axe / shovel depending on block; battery powered.
- Energy Cells – removable / rechargeable style items; visual state reflects charge.
- Collector Station – automates scrap collection in an area, can interact with robots.
- HoloCube – displays holo-logs and data, foundation for tech/lore features.
- HoloPad – interacts with HoloCube and holo-logs.
- Robots – Mixed Scrap Robot and Collector Station Robot for automated scrap collection and interaction with stations.
- Circuit Board – component for advanced crafting.
- Fishing Rods – Scrap Fishing Rod and Magnet Fishing Rod for alternative loot sources.
- Upgrades – Speed, Creative Speed, Fast Charge, Creative Fast Charge for machines and tools.
- Many scrap types – Metal, Tech, Bio, Ceramic, Crystal, Alloy, Insulation, and more.
- Auto‑Merge & Auto‑Pickup (configurable) for smoother scavenging.
- Fortune / Silk Touch support on scrap piles (config dependent).
- Redstone: comparator output from recycler for automation.
- Multi‑loader: Forge + Fabric builds available (NeoForge planned after jam).
Not listed = not yet implemented (modules, world structures, cross‑mod recipes, etc.).
Quick Start 🛠️
- Receive your HoloCube on first world entry. Use it for in-game guidance and tips.
- Scavenge Scrap:
- Break stone and early world debris (if configured) or raid chests.
- Harvest natural / generated scrap piles (right‑click or mine). Fortune helps.
- Craft a basic Energy Cell (early improvised battery) 🔋
- Craft the Scrap Multitool and insert the battery (Shift + Right‑click to open if needed).
- Gather more junk and craft the Recycler.
- Feed junk into the Recycler → get structured scrap components → unlock better crafting routes.
- Automate with hoppers, comparators, Collector Stations, and robots once stable.
From there you expand by locating richer pile variants, refining scrap loops, and exploring automation options.
Theme & Design 🎯
Low‑tier tech re-emerging from ruins: you rebuild functionality from fragments. Emphasis is on reclaiming and repurposing—fewer pristine fantasy metals, more battered panels, coils, housings.
Later (post‑ModJam) goals include optional cross‑mod salvage mapping (turning foreign items into meaningful scrap lines) without bloating early progression.
Scrap Piles
They appear (or can be placed) in variable sizes (1–4). Interact to siphon loot and shrink them. Similar piles sitting side by side can fuse if auto-merge is enabled. Optional decay slowly removes neglected piles, keeping worlds clean.
Variants influence loot flavor & rarity. Balance is still evolving—drop your impressions.
Recycler
Drop in items → get processed scrap or crafted recoverables. Designed to be:
- Redstone-friendly (comparator output)
- Cross-loader safe (menu opening uses adaptive logic)
- Extendable (internal recipe + state structure ready for expansion)
Upcoming ideas: progress overlay, subtle hum / particle feedback, specialty scrap tiers.
Scrap Multitool
One charged core instead of a hotbar full of tools.
Highlights:
- Adaptive mining speed based on block tag (axe / pick / shovel)
- Energy costs: per block, per attack, per active use
- Replaceable battery; depleted cells visually downgrade
- Four reserved module slots (API scaffolded; gameplay modules arrive later)
- Shift + Right-click to configure
- Not enchantable on purpose—upgrades will be modular
Design goal: utility-first without overwhelming new players.
Settings & Tuning
Configurable (present or planned):
- Auto-merge toggle
- Auto-pickup + cooldown
- Decay enable + chance
- Silk Touch + Fortune behavior
- Loot weighting & variant tables
Open an issue if you want a knob that isn’t there yet.
Early Access & Feedback ⭐
This is a living mod during the jam phase:
- Numbers may shift
- Visuals are still being refined
- Cross-mod interactions are unverified
You can help by reporting:
- Crashes (include the log!)
- Unexpected recipe / loot results
- Performance spikes around piles or recycler
- Suggestions for new scrap uses, items, blocks or module effects
Wiki & Docs ℹ️
Light docs are being assembled. More pages (multitool internals, recipe data, balancing notes) will appear as systems mature.
Support
If you enjoy the mod and want to fuel more late-night iteration, a Ko‑fi tip means a lot. Never required—always appreciated.
Thanks for giving broken tech a second life. ⚙️
License ⚖️
Code: MIT License
Assets (models, textures, sounds, etc.) are excluded unless explicitly stated.
Rough Roadmap (after ModJam, not active yet)
- Modules for the multitool (AOE / scanner / HUD flair)
- Recycler tiering (speed, efficiency, catalysts)
- World scrap micro-structures / salvage caches
- Cross‑mod salvage tables (opt‑in integration)
- Workshop blocks (charging bay, analyzer station)
- Light lore fragments (data shards, encoded tags)
Thanks for playing & salvaging. ♻️
Ченджлог
1.2.0Релиз1.20.1 · 2 ноября 2025 г.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v1.2.0
- Refactored energy system for better mod compatibility and performance.
- Added energy cell block as upgrade of the energy cell item.
- Improved energy power tab with additional logic and textures.
- Improved energy handling and performance optimizations.
- Improved general UI design and layout for better user experience.
v1.1.0
- Fixed smaller memory leak with to accurate checks.
- Fixed performance issue with block entities ticking all in the same tick.
- Added Scrap Wind Turbine block which generates energy from wind.
- Added Energy Generator interface for better energy generation handling.
- Added Wind calculator based on height, biome and surroundings for more realistic energy generation.
- Improved Replicant Test Lamp model and texture for better visual appearance and performance.
- Improved Energy Consumer and Energy Provider interfaces for better energy handling.
- Smaller code clean-ups and optimizations for less overhead and better maintainability.
v1.0.0
- Fixed Neon Tube wall placement issues.
- Added Replicant Test Lamp decorative block.
- Refactored Block and Item registration for better maintainability.
- Unified creative tab into a single tab for better item and block discoverability.
- Smaller code clean-ups and optimizations.
v0.19.0
- Optimized recycler model and textures for better performance and less overhead.
- Added neo tube block which brings light to dark areas and can be controlled with redstone.
- Fixed missing block attributes for correct rendering.
v0.18.0
- Fixed #2 crash by adding correct loot table context for floating scrap collector.
- Fixed advancement triggers which are not working as intended.
- Fixed floating scrap collector and too high quality drops.
- Fixed overlapping slot tooltips when an item is in the slot.
- Fixed missing item descriptions.
- Fixed wrong texts for renamed items and blocks.
- Renamed advancements name and descriptions for better clarity.
- Added basic scrap loot tables for floating scrap collector.
v0.17.0
- Added about 80 new scrap item progression for the recycler and scrap processing.
- Added handler to allow throw items directly into the recycler (from the top).
- Added proper validation for recycler recipes and scrap item processing.
- Fixed edge case with minecraft:air block being processed in the recycler.
v0.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v0.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v0.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v0.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v0.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
1.2.0Релиз1.20.1 · 2 ноября 2025 г.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v1.2.0
- Refactored energy system for better mod compatibility and performance.
- Added energy cell block as upgrade of the energy cell item.
- Improved energy power tab with additional logic and textures.
- Improved energy handling and performance optimizations.
- Improved general UI design and layout for better user experience.
v1.1.0
- Fixed smaller memory leak with to accurate checks.
- Fixed performance issue with block entities ticking all in the same tick.
- Added Scrap Wind Turbine block which generates energy from wind.
- Added Energy Generator interface for better energy generation handling.
- Added Wind calculator based on height, biome and surroundings for more realistic energy generation.
- Improved Replicant Test Lamp model and texture for better visual appearance and performance.
- Improved Energy Consumer and Energy Provider interfaces for better energy handling.
- Smaller code clean-ups and optimizations for less overhead and better maintainability.
v1.0.0
- Fixed Neon Tube wall placement issues.
- Added Replicant Test Lamp decorative block.
- Refactored Block and Item registration for better maintainability.
- Unified creative tab into a single tab for better item and block discoverability.
- Smaller code clean-ups and optimizations.
v0.19.0
- Optimized recycler model and textures for better performance and less overhead.
- Added neo tube block which brings light to dark areas and can be controlled with redstone.
- Fixed missing block attributes for correct rendering.
v0.18.0
- Fixed #2 crash by adding correct loot table context for floating scrap collector.
- Fixed advancement triggers which are not working as intended.
- Fixed floating scrap collector and too high quality drops.
- Fixed overlapping slot tooltips when an item is in the slot.
- Fixed missing item descriptions.
- Fixed wrong texts for renamed items and blocks.
- Renamed advancements name and descriptions for better clarity.
- Added basic scrap loot tables for floating scrap collector.
v0.17.0
- Added about 80 new scrap item progression for the recycler and scrap processing.
- Added handler to allow throw items directly into the recycler (from the top).
- Added proper validation for recycler recipes and scrap item processing.
- Fixed edge case with minecraft:air block being processed in the recycler.
v0.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v0.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v0.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v0.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v0.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
1.1.0Релиз1.20.1 · 25 октября 2025 г.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v1.1.0
- Fixed smaller memory leak with to accurate checks.
- Fixed performance issue with block entities ticking all in the same tick.
- Added Scrap Wind Turbine block which generates energy from wind.
- Added Energy Generator interface for better energy generation handling.
- Added Wind calculator based on height, biome and surroundings for more realistic energy generation.
- Improved Replicant Test Lamp model and texture for better visual appearance and performance.
- Improved Energy Consumer and Energy Provider interfaces for better energy handling.
- Smaller code clean-ups and optimizations for less overhead and better maintainability.
v1.0.0
- Fixed Neon Tube wall placement issues.
- Added Replicant Test Lamp decorative block.
- Refactored Block and Item registration for better maintainability.
- Unified creative tab into a single tab for better item and block discoverability.
- Smaller code clean-ups and optimizations.
v0.19.0
- Optimized recycler model and textures for better performance and less overhead.
- Added neo tube block which brings light to dark areas and can be controlled with redstone.
- Fixed missing block attributes for correct rendering.
v0.18.0
- Fixed #2 crash by adding correct loot table context for floating scrap collector.
- Fixed advancement triggers which are not working as intended.
- Fixed floating scrap collector and too high quality drops.
- Fixed overlapping slot tooltips when an item is in the slot.
- Fixed missing item descriptions.
- Fixed wrong texts for renamed items and blocks.
- Renamed advancements name and descriptions for better clarity.
- Added basic scrap loot tables for floating scrap collector.
v0.17.0
- Added about 80 new scrap item progression for the recycler and scrap processing.
- Added handler to allow throw items directly into the recycler (from the top).
- Added proper validation for recycler recipes and scrap item processing.
- Fixed edge case with minecraft:air block being processed in the recycler.
v0.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v0.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v0.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v0.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v0.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
1.1.0Релиз1.20.1 · 25 октября 2025 г.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v1.1.0
- Fixed smaller memory leak with to accurate checks.
- Fixed performance issue with block entities ticking all in the same tick.
- Added Scrap Wind Turbine block which generates energy from wind.
- Added Energy Generator interface for better energy generation handling.
- Added Wind calculator based on height, biome and surroundings for more realistic energy generation.
- Improved Replicant Test Lamp model and texture for better visual appearance and performance.
- Improved Energy Consumer and Energy Provider interfaces for better energy handling.
- Smaller code clean-ups and optimizations for less overhead and better maintainability.
v1.0.0
- Fixed Neon Tube wall placement issues.
- Added Replicant Test Lamp decorative block.
- Refactored Block and Item registration for better maintainability.
- Unified creative tab into a single tab for better item and block discoverability.
- Smaller code clean-ups and optimizations.
v0.19.0
- Optimized recycler model and textures for better performance and less overhead.
- Added neo tube block which brings light to dark areas and can be controlled with redstone.
- Fixed missing block attributes for correct rendering.
v0.18.0
- Fixed #2 crash by adding correct loot table context for floating scrap collector.
- Fixed advancement triggers which are not working as intended.
- Fixed floating scrap collector and too high quality drops.
- Fixed overlapping slot tooltips when an item is in the slot.
- Fixed missing item descriptions.
- Fixed wrong texts for renamed items and blocks.
- Renamed advancements name and descriptions for better clarity.
- Added basic scrap loot tables for floating scrap collector.
v0.17.0
- Added about 80 new scrap item progression for the recycler and scrap processing.
- Added handler to allow throw items directly into the recycler (from the top).
- Added proper validation for recycler recipes and scrap item processing.
- Fixed edge case with minecraft:air block being processed in the recycler.
v0.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v0.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v0.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v0.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v0.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
1.0.0Релиз1.20.1 · 24 октября 2025 г.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v1.0.0
- Fixed Neon Tube wall placement issues.
- Added Replicant Test Lamp decorative block.
- Refactored Block and Item registration for better maintainability.
- Smaller code clean-ups and optimizations.
v0.19.0
- Optimized recycler model and textures for better performance and less overhead.
- Added neo tube block which brings light to dark areas and can be controlled with redstone.
- Fixed missing block attributes for correct rendering.
v0.18.0
- Fixed #2 crash by adding correct loot table context for floating scrap collector.
- Fixed advancement triggers which are not working as intended.
- Fixed floating scrap collector and too high quality drops.
- Fixed overlapping slot tooltips when an item is in the slot.
- Fixed missing item descriptions.
- Fixed wrong texts for renamed items and blocks.
- Renamed advancements name and descriptions for better clarity.
- Added basic scrap loot tables for floating scrap collector.
v0.17.0
- Added about 80 new scrap item progression for the recycler and scrap processing.
- Added handler to allow throw items directly into the recycler (from the top).
- Added proper validation for recycler recipes and scrap item processing.
- Fixed edge case with minecraft:air block being processed in the recycler.
v0.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v0.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v0.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v0.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v0.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
1.0.0Релиз1.20.1 · 24 октября 2025 г.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v1.0.0
- Fixed Neon Tube wall placement issues.
- Added Replicant Test Lamp decorative block.
- Refactored Block and Item registration for better maintainability.
- Smaller code clean-ups and optimizations.
v0.19.0
- Optimized recycler model and textures for better performance and less overhead.
- Added neo tube block which brings light to dark areas and can be controlled with redstone.
- Fixed missing block attributes for correct rendering.
v0.18.0
- Fixed #2 crash by adding correct loot table context for floating scrap collector.
- Fixed advancement triggers which are not working as intended.
- Fixed floating scrap collector and too high quality drops.
- Fixed overlapping slot tooltips when an item is in the slot.
- Fixed missing item descriptions.
- Fixed wrong texts for renamed items and blocks.
- Renamed advancements name and descriptions for better clarity.
- Added basic scrap loot tables for floating scrap collector.
v0.17.0
- Added about 80 new scrap item progression for the recycler and scrap processing.
- Added handler to allow throw items directly into the recycler (from the top).
- Added proper validation for recycler recipes and scrap item processing.
- Fixed edge case with minecraft:air block being processed in the recycler.
v0.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v0.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v0.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v0.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v0.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
0.19.0Бета1.20.1 · 22 октября 2025 г.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v.19.0
- Optimized recycler model and textures for better performance and less overhead.
- Added neo tube block which brings light to dark areas and can be controlled with redstone.
- Fixed missing block attributes for correct rendering.
v.18.0
- Fixed #2 crash by adding correct loot table context for floating scrap collector.
- Fixed advancement triggers which are not working as intended.
- Fixed floating scrap collector and too high quality drops.
- Fixed overlapping slot tooltips when an item is in the slot.
- Fixed missing item descriptions.
- Fixed wrong texts for renamed items and blocks.
- Renamed advancements name and descriptions for better clarity.
- Added basic scrap loot tables for floating scrap collector.
v.17.0
- Added about 80 new scrap item progression for the recycler and scrap processing.
- Added handler to allow throw items directly into the recycler (from the top).
- Added proper validation for recycler recipes and scrap item processing.
- Fixed edge case with minecraft:air block being processed in the recycler.
v.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
0.19.0Бета1.20.1 · 22 октября 2025 г.
Changelog for Scrap Tech Workshop
All notable changes to this project will be documented in this file.
Note
This change log includes the summarized changes. For the full changelog, please go to the GitHub History instead.
v.19.0
- Optimized recycler model and textures for better performance and less overhead.
- Added neo tube block which brings light to dark areas and can be controlled with redstone.
- Fixed missing block attributes for correct rendering.
v.18.0
- Fixed #2 crash by adding correct loot table context for floating scrap collector.
- Fixed advancement triggers which are not working as intended.
- Fixed floating scrap collector and too high quality drops.
- Fixed overlapping slot tooltips when an item is in the slot.
- Fixed missing item descriptions.
- Fixed wrong texts for renamed items and blocks.
- Renamed advancements name and descriptions for better clarity.
- Added basic scrap loot tables for floating scrap collector.
v.17.0
- Added about 80 new scrap item progression for the recycler and scrap processing.
- Added handler to allow throw items directly into the recycler (from the top).
- Added proper validation for recycler recipes and scrap item processing.
- Fixed edge case with minecraft:air block being processed in the recycler.
v.16.0
- Fixed recharging station issues with different facing directions.
- Added reclaimed copper wire and refined copper wire items.
- Added floating scrap collector block.
- Added filter items for the floating scrap collector block.
- Added additional holo log for floating scrap collector and changed holo log order.
- Simplified Forge item registration.
- Fixed smaller issues and typos.
v.15.0
- Fixed issue with fishing in Fabric catching to many scrap items.
- Added Mekanism support to be able to use Mekanism energy storage items to power blocks.
- Added recharging station for batteries and energy storage items.
- Added composter support for scrap items.
v.14.0
- Replaced hard-coded break block list to a tag based system for better mod compatibility.
- Added additional blocks like dirt, sand, ... to the breakable blocks tag.
- Added anti-cheating for block breaking.
- Added proper energy system with mA, A and V units.
- Improved processing and performance.
v.13.0
- Larger refactor and rework of the mod structure and code base for better maintainability.
- Fixed scrap box model and texture issues.
- Added stackable scrap item boxes with optimized models.
- Added scrap to scrap box and scrap box to scrap recipes.
- Added scrap and scrap box furnace smelting recipes.
v.12.0
- Fixed #1 by adding legacy Forge mod loader support for 47.2.x.
- Fixed missing render types for Fabric.
- Added debug manager for less verbose logging on production systems.
- Added experimental scrap item boxes.
- Improved block, block item and item registry.
- Improved robot spawn conditions and balancing.
- Improved mod logo for better visibility.
- Improved wiki and documentation.
v0.11.0
- Fixed multi-tool edge case issues.
- Reworked base robot entity, model and textures.
- Added mutli-tool creative item for better testing.
- Added different scrap collection station textures depending on the status.
- Added different robots for different use-cases.
- Added natural spawn for robots in the world.
- Improved robot pathing, movement and animations.
- Overworked textures for better visual appearance.
v0.10.0
- Added experimental base robot entity and model.
- Added experimental collector stations.
- Added fast charge upgrade item.
- Added client-side only entity rendering and pathing for better performance.
- Improved multi-tool mode switching and handling.
- Improved existing menu handling and code structure.
- General performance improvements and optimizations.
v0.9.0
- Fixed multi-tool mode switching issues.
- Fixed multi-tool mode missing secondary action.
- Fixed multi-tool holo texture for pickaxe and hoe modes.
- Fixed magnet fishing rod recipe issue.
- Added multi-tool secondary action rotation for blocks.
- Added EnergyCellConsumer interface for better energy handling.
- Added basic scrap collector station (unfished).
- Added experimental creative speed upgrade.
v0.8.0
- Fixed holo log end effects and timing issues.
- Added holo log scavenging_briefing_03 with voice over.
- Added holo pad colors for easier identification.
- Optimized holo logs voice over sound files.
v0.7.0
- Fixed advancement issues and automatic granting of advancements.
- Added new advancements for better gameplay experience and guidance.
- Added scrap fishing rod for more general scavenging.
- Added scrap magnet fishing rod for more technology scavenging.
- Added vanilla fishing rod support for scrap fishing.
- Added additional configuration options for scrap fishing.
v0.6.0
- Fixed holo pad design and improved size.
- Fixed holo log timing issues and uncached parsing of holo log files.
- Fixed edge case were holo cube is not given to players in singleplayer mode.
- Added basic advancement system.
- Added holo log recipe display in the holo pads menu.
- Added holo log scavenging_briefing_01 with voice over.
- Added holo log scavenging_briefing_02 with voice over.
- Refactored holopad and holo log code for better support and handling.
v0.5.0
- Refactored holo log player for better timing and handling.
- Fixed register issue with holocube block entity.
- Fixed multi-tool menu not opening in Fabric.
- Added holo pad model, texture and menu.
- Improved holocube texture, model and handling.
- General code improvements, clean-up and refactoring.
v0.4.0
- Fixed serveral hololog and holocube related issues.
- Added hololog voice over support and sound files.
- Added hololog entity for better visuals.
- Improved holocube texture and model.
- Improved holocube handling.
- Removed hololog pause state to avoid issues with voice over timings.
v0.3.0
- Added hololog support and hololog player.
- Added basic holocube model and texture.
- Added holocube support.
v0.2.0
- Fixed multi-tool autoselection for targeted block.
- Added better energy management.
- Added multi-tool tool modes.
- Added better visually for the multitool display and hologram.
- Improved general assets and optimized sizes.
- Improved code structure and refactored code.
v0.1.0
- First concept release of Scrap Tech Workshop mods for Fabric and Forge.
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