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Mineforgian

Scaling Difficulty

Scale mob statistics based on time/distance traveled in the world. Port from Globox's RpgDifficulty

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793
Подписчики
1
Обновлён
31 июля 2026 г.
Лицензия
MIT

Опубликован 25 июня 2026 г.

Scaling Difficulty Neoforge Text-Logo

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Scaling Difficulty is a port from Globox's RpgDifficulty.

This mod increase the stats of the mobs over time and distance.

Only Server-Side required

  • Client if want to use the HUD for debug testing
Highly Configurable
  • startingFactor: Overall baseline multiplier (1.0 = vanilla stats, 2.0 = double stats).
  • startingDistance / startingTime: The delay (in blocks or minutes) before the difficulty begins to scale.
  • increasingDistance: Blocks needed to increase strength by the distanceFactor (e.g., 300 blocks = +10% stats).
  • increasingTime: Minutes needed to increase strength by the timeFactor (e.g., 60 mins = +5% stats).
  • heightDistance: Blocks above/below startingHeight needed to increase strength by the heightFactor.
  • maxFactorHealth / Damage / Protection: The absolute maximum multiplier allowed (e.g., 2.0 = max double stats).
  • maxFactorSpeed: Max speed multiplier (Applies only to Special Speedy Zombies).
  • allowRandomValues: Enables randomized stat variations on spawn.
  • randomChance / randomFactor: The % chance for a mob to mutate, and the maximum % variance of those stats.
  • extraXP: Dynamically calculates bonus XP drops based on the mob's active strength multiplier.
  • maxXPFactor: The maximum allowed multiplier for XP drops (e.g., 2.0 = double XP max).

Ченджлог

1.0.3+1.21.1Релиз1.21.1 · 31 июля 2026 г.

Added:

  • Rework of the extra loot

Fixed

  • Fixed loot where the loot doesn't increase (#3)

Changed

  • Changed the config. Please change on your side (or delete the config before initializing the game)
    • chanceForEachItem deleted
    • maxLootChance -> maxRollsPerDeath Now works like a cap for extra loot on mobs drops
    • moreLootChance -> lootRollsFactor The initial factor for extra loot. If 2.0 and maxFactorHealth is 3.0x, then you get 6 times loot on max level mob
1.0.2+1.21.1Релиз1.21.1 · 28 июля 2026 г.

Added:

  • Added devMode config

Fixed:

  • Fixed Non-stackable items (#1)

Changed:

  • Refactor code for better readability
  • Optimize a bit the code
  • The command "/sddiag" now appears only if devMode is true
1.0.1+1.21.1Релиз1.21.1 · 28 июня 2026 г.

Added:

  • Levelplate compat
  • Added command sddiag to check the lootDropChance increase

Fixed:

  • Fixed boss config not applied
  • Fixed time using gameTime and not dayTime, making the server not change difficulty with time commands

Changed:

  • Boosted drop chance
  • HUD Debug in time now using minutes
1.0.0+1.21.1Релиз1.21.1 · 25 июня 2026 г.

Added:

  • Initial release

Fixed:

  • Fixed bugs related to CarryOn and NBT copy-paste (bees entering and exiting bee nest)

Changed:

  • Comparing to the Fabric version, the id of the mod now is scalingdifficulty
  • Added a better HUD Debug

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