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Mineforgian

Salt's Animal Farm

Idea was created by Reddit user u/Axoladdy. Adds richer farm animal behavior with comfort tasks, weather reactions, fear responses, weight-based loot, and debug tools.

3K загрузок46 подписчиковMITfabricforgeneoforge

Обновлён 8 июня 2026 г. · опубликован 20 мая 2026 г.

  • Particles to show that they completed a task
  • Choose what blocks are considered soft blocks for naps
  • Drops from weight 8 pig
  • Mod Menu Config
  • Sick vs Healthy pig
  • Right click a farm animal to see the weight

Original idea by Reddit user u/Axoladdy.

Salt's Animal Farm

Salt's Animal Farm makes Minecraft’s farm animals feel more alive without adding new blocks, items, mobs, recipes, biomes, or dimensions. Instead, it expands how animals behave, what they need from their environment, and how they reward good care.

Smarter Farm Animals

Cows, mooshrooms, pigs, sheep, chickens, and rabbits now look for comfort throughout the day and night. They may seek:

  • Shade or sunlight
  • Water nearby
  • Open space away from crowding
  • Friends of the same species
  • Bright areas at night
  • Soft places to nap
  • A clear view of the stars

This makes farm design matter more. A thoughtful barn, pasture, shelter, and animal area can directly affect how well your animals do.

Care-Based Rewards

Farm animals have a weight value that reflects how well they are doing. Comfortable animals can gain weight over time, while stressed or neglected animals can lose it.

Higher-weight animals drop more of their normal loot when harvested. Low-weight animals give less, and in harsher settings, animals that fall too far can become sick, move slower, stop breeding, and stop giving normal rewards until they recover.

You can check an animal’s weight by right-clicking it with an empty hand.

Weather Matters

When it rains, farm animals try to find proper cover. If they are already sheltered, they will try to stay out of the rain instead of wandering back into exposed areas.

Leaving animals exposed to rain for too long can lower their weight, so covered barns and shelters become genuinely useful.

Fear And Panic

Farm animals now react to danger. Scary mobs like zombies, skeletons, spiders, creepers, witches, illagers, ravagers, and wardens can frighten nearby animals and make them flee.

Depending on difficulty and configuration, animals can also panic when hurt by players, and on harder settings nearby animals may react if they witness another farm animal being killed.

Difficulty And Configuration

The mod uses difficulty-aware presets by default:

  • Easy is more forgiving.
  • Normal keeps animal care important without being harsh.
  • Hard makes neglect, fear, and poor conditions more punishing.

You can also customize which animals are affected, which mobs count as scary, which blocks count as soft nap spots, rain behavior, comfort timing, weight limits, and more.

Vanilla-Friendly

Salt's Animal Farm is designed as a vanilla-plus farming upgrade. It does not add new content to collect; it makes the animals you already know more expressive, reactive, and rewarding to care for.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.2Бета26.1.2neoforge8 июня 2026 г..jar (204 КБ)
0.2Бета26.1.2fabric8 июня 2026 г..jar (209 КБ)
0.2Бета1.21.11neoforge8 июня 2026 г..jar (192 КБ)
0.2Бета1.21.11fabric8 июня 2026 г..jar (193 КБ)
0.2Бета1.21.1neoforge8 июня 2026 г..jar (191 КБ)
0.2Бета1.21.1fabric8 июня 2026 г..jar (192 КБ)
0.2Бета1.20.1forge8 июня 2026 г..jar (196 КБ)
0.2Бета1.20.1fabric8 июня 2026 г..jar (193 КБ)
0.1Бета26.1.2neoforge21 мая 2026 г..jar (188 КБ)
0.1Бета26.1.2fabric21 мая 2026 г..jar (193 КБ)
0.1Бета1.21.11neoforge21 мая 2026 г..jar (177 КБ)
0.1Бета1.21.11fabric21 мая 2026 г..jar (177 КБ)
0.1Бета1.21.1neoforge21 мая 2026 г..jar (176 КБ)
0.1Бета1.21.1fabric21 мая 2026 г..jar (176 КБ)
0.1Бета1.20.1forge21 мая 2026 г..jar (180 КБ)

Показаны последние 15 из 16 версий. Все версии — на Modrinth.

Ченджлог

0.2Бета26.1.2 · 8 июня 2026 г.

Salt’s Animal Farm 0.2

This update focuses heavily on server performance, especially for crowded farms with many animals packed into small areas.

Performance

  • Reduced CPU load from animal comfort pathfinding in crowded farms.
  • Added throttling so animals do not constantly search for new comfort/space targets.
  • Added a shared per-tick pathfinding budget for comfort tasks to prevent large groups from overwhelming the server thread.
  • Added a per-search path check limit so one animal cannot spend too much time evaluating comfort spots.
  • Added caching for nearby threat checks to reduce repeated hostile/fear calculations.
  • Improved behavior gating so disabled systems skip more work instead of still running partial logic.

New Config Options

  • Added comfortSpaceRetargetIntervalTicks. Controls how often an active comfort task can search for a better space target. Default: 40.
  • Added comfortMaxPathChecksPerSearch. Limits how many pathfinding checks one comfort search can perform before deferring. Default: 12.
  • Added comfortPathfindingBudgetPerTick. Sets a shared comfort pathfinding budget across animals each server tick. Default: 64.
  • Added comfortOutcomeCopyRadius. When greater than 0, animals can copy a recent direct comfort result from another nearby animal instead of recalculating everything. Default: 0, disabled.
  • Added onlyBredAnimalsUseWeightAndComfort. When enabled, only animals born from breeding use the weight, comfort, sickness, fear, and custom loot systems. Wild animals act vanilla. Default: false.

Behavior Changes

  • Hide-from-rain behavior is now disabled by default to reduce unexpected pathfinding load.
  • Animals that copy a comfort result do not count as valid sources for future copied results, preventing copy chains.
  • Comfort outcome sharing only uses animals that directly completed their own comfort task within the last 5 minutes.
  • Animals born from breeding now persist that status, so the bred-only config works across saves/reloads.

Compatibility

  • Changes were applied across all supported versions and loaders:
    • Minecraft 1.20.1 Fabric
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 Fabric
    • Minecraft 1.21.1 NeoForge
    • Minecraft 1.21.11 Fabric
    • Minecraft 1.21.11 NeoForge
    • Minecraft 26.1.2 Fabric
    • Minecraft 26.1.2 NeoForge

Build

  • Version bumped from 0.1 to 0.2.
  • All loader builds completed successfully.
0.2Бета26.1.2 · 8 июня 2026 г.

Salt’s Animal Farm 0.2

This update focuses heavily on server performance, especially for crowded farms with many animals packed into small areas.

Performance

  • Reduced CPU load from animal comfort pathfinding in crowded farms.
  • Added throttling so animals do not constantly search for new comfort/space targets.
  • Added a shared per-tick pathfinding budget for comfort tasks to prevent large groups from overwhelming the server thread.
  • Added a per-search path check limit so one animal cannot spend too much time evaluating comfort spots.
  • Added caching for nearby threat checks to reduce repeated hostile/fear calculations.
  • Improved behavior gating so disabled systems skip more work instead of still running partial logic.

New Config Options

  • Added comfortSpaceRetargetIntervalTicks. Controls how often an active comfort task can search for a better space target. Default: 40.
  • Added comfortMaxPathChecksPerSearch. Limits how many pathfinding checks one comfort search can perform before deferring. Default: 12.
  • Added comfortPathfindingBudgetPerTick. Sets a shared comfort pathfinding budget across animals each server tick. Default: 64.
  • Added comfortOutcomeCopyRadius. When greater than 0, animals can copy a recent direct comfort result from another nearby animal instead of recalculating everything. Default: 0, disabled.
  • Added onlyBredAnimalsUseWeightAndComfort. When enabled, only animals born from breeding use the weight, comfort, sickness, fear, and custom loot systems. Wild animals act vanilla. Default: false.

Behavior Changes

  • Hide-from-rain behavior is now disabled by default to reduce unexpected pathfinding load.
  • Animals that copy a comfort result do not count as valid sources for future copied results, preventing copy chains.
  • Comfort outcome sharing only uses animals that directly completed their own comfort task within the last 5 minutes.
  • Animals born from breeding now persist that status, so the bred-only config works across saves/reloads.

Compatibility

  • Changes were applied across all supported versions and loaders:
    • Minecraft 1.20.1 Fabric
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 Fabric
    • Minecraft 1.21.1 NeoForge
    • Minecraft 1.21.11 Fabric
    • Minecraft 1.21.11 NeoForge
    • Minecraft 26.1.2 Fabric
    • Minecraft 26.1.2 NeoForge

Build

  • Version bumped from 0.1 to 0.2.
  • All loader builds completed successfully.
0.2Бета1.21.11 · 8 июня 2026 г.

Salt’s Animal Farm 0.2

This update focuses heavily on server performance, especially for crowded farms with many animals packed into small areas.

Performance

  • Reduced CPU load from animal comfort pathfinding in crowded farms.
  • Added throttling so animals do not constantly search for new comfort/space targets.
  • Added a shared per-tick pathfinding budget for comfort tasks to prevent large groups from overwhelming the server thread.
  • Added a per-search path check limit so one animal cannot spend too much time evaluating comfort spots.
  • Added caching for nearby threat checks to reduce repeated hostile/fear calculations.
  • Improved behavior gating so disabled systems skip more work instead of still running partial logic.

New Config Options

  • Added comfortSpaceRetargetIntervalTicks. Controls how often an active comfort task can search for a better space target. Default: 40.
  • Added comfortMaxPathChecksPerSearch. Limits how many pathfinding checks one comfort search can perform before deferring. Default: 12.
  • Added comfortPathfindingBudgetPerTick. Sets a shared comfort pathfinding budget across animals each server tick. Default: 64.
  • Added comfortOutcomeCopyRadius. When greater than 0, animals can copy a recent direct comfort result from another nearby animal instead of recalculating everything. Default: 0, disabled.
  • Added onlyBredAnimalsUseWeightAndComfort. When enabled, only animals born from breeding use the weight, comfort, sickness, fear, and custom loot systems. Wild animals act vanilla. Default: false.

Behavior Changes

  • Hide-from-rain behavior is now disabled by default to reduce unexpected pathfinding load.
  • Animals that copy a comfort result do not count as valid sources for future copied results, preventing copy chains.
  • Comfort outcome sharing only uses animals that directly completed their own comfort task within the last 5 minutes.
  • Animals born from breeding now persist that status, so the bred-only config works across saves/reloads.

Compatibility

  • Changes were applied across all supported versions and loaders:
    • Minecraft 1.20.1 Fabric
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 Fabric
    • Minecraft 1.21.1 NeoForge
    • Minecraft 1.21.11 Fabric
    • Minecraft 1.21.11 NeoForge
    • Minecraft 26.1.2 Fabric
    • Minecraft 26.1.2 NeoForge

Build

  • Version bumped from 0.1 to 0.2.
  • All loader builds completed successfully.
0.2Бета1.21.11 · 8 июня 2026 г.

Salt’s Animal Farm 0.2

This update focuses heavily on server performance, especially for crowded farms with many animals packed into small areas.

Performance

  • Reduced CPU load from animal comfort pathfinding in crowded farms.
  • Added throttling so animals do not constantly search for new comfort/space targets.
  • Added a shared per-tick pathfinding budget for comfort tasks to prevent large groups from overwhelming the server thread.
  • Added a per-search path check limit so one animal cannot spend too much time evaluating comfort spots.
  • Added caching for nearby threat checks to reduce repeated hostile/fear calculations.
  • Improved behavior gating so disabled systems skip more work instead of still running partial logic.

New Config Options

  • Added comfortSpaceRetargetIntervalTicks. Controls how often an active comfort task can search for a better space target. Default: 40.
  • Added comfortMaxPathChecksPerSearch. Limits how many pathfinding checks one comfort search can perform before deferring. Default: 12.
  • Added comfortPathfindingBudgetPerTick. Sets a shared comfort pathfinding budget across animals each server tick. Default: 64.
  • Added comfortOutcomeCopyRadius. When greater than 0, animals can copy a recent direct comfort result from another nearby animal instead of recalculating everything. Default: 0, disabled.
  • Added onlyBredAnimalsUseWeightAndComfort. When enabled, only animals born from breeding use the weight, comfort, sickness, fear, and custom loot systems. Wild animals act vanilla. Default: false.

Behavior Changes

  • Hide-from-rain behavior is now disabled by default to reduce unexpected pathfinding load.
  • Animals that copy a comfort result do not count as valid sources for future copied results, preventing copy chains.
  • Comfort outcome sharing only uses animals that directly completed their own comfort task within the last 5 minutes.
  • Animals born from breeding now persist that status, so the bred-only config works across saves/reloads.

Compatibility

  • Changes were applied across all supported versions and loaders:
    • Minecraft 1.20.1 Fabric
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 Fabric
    • Minecraft 1.21.1 NeoForge
    • Minecraft 1.21.11 Fabric
    • Minecraft 1.21.11 NeoForge
    • Minecraft 26.1.2 Fabric
    • Minecraft 26.1.2 NeoForge

Build

  • Version bumped from 0.1 to 0.2.
  • All loader builds completed successfully.
0.2Бета1.21.1 · 8 июня 2026 г.

Salt’s Animal Farm 0.2

This update focuses heavily on server performance, especially for crowded farms with many animals packed into small areas.

Performance

  • Reduced CPU load from animal comfort pathfinding in crowded farms.
  • Added throttling so animals do not constantly search for new comfort/space targets.
  • Added a shared per-tick pathfinding budget for comfort tasks to prevent large groups from overwhelming the server thread.
  • Added a per-search path check limit so one animal cannot spend too much time evaluating comfort spots.
  • Added caching for nearby threat checks to reduce repeated hostile/fear calculations.
  • Improved behavior gating so disabled systems skip more work instead of still running partial logic.

New Config Options

  • Added comfortSpaceRetargetIntervalTicks. Controls how often an active comfort task can search for a better space target. Default: 40.
  • Added comfortMaxPathChecksPerSearch. Limits how many pathfinding checks one comfort search can perform before deferring. Default: 12.
  • Added comfortPathfindingBudgetPerTick. Sets a shared comfort pathfinding budget across animals each server tick. Default: 64.
  • Added comfortOutcomeCopyRadius. When greater than 0, animals can copy a recent direct comfort result from another nearby animal instead of recalculating everything. Default: 0, disabled.
  • Added onlyBredAnimalsUseWeightAndComfort. When enabled, only animals born from breeding use the weight, comfort, sickness, fear, and custom loot systems. Wild animals act vanilla. Default: false.

Behavior Changes

  • Hide-from-rain behavior is now disabled by default to reduce unexpected pathfinding load.
  • Animals that copy a comfort result do not count as valid sources for future copied results, preventing copy chains.
  • Comfort outcome sharing only uses animals that directly completed their own comfort task within the last 5 minutes.
  • Animals born from breeding now persist that status, so the bred-only config works across saves/reloads.

Compatibility

  • Changes were applied across all supported versions and loaders:
    • Minecraft 1.20.1 Fabric
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 Fabric
    • Minecraft 1.21.1 NeoForge
    • Minecraft 1.21.11 Fabric
    • Minecraft 1.21.11 NeoForge
    • Minecraft 26.1.2 Fabric
    • Minecraft 26.1.2 NeoForge

Build

  • Version bumped from 0.1 to 0.2.
  • All loader builds completed successfully.
0.2Бета1.21.1 · 8 июня 2026 г.

Salt’s Animal Farm 0.2

This update focuses heavily on server performance, especially for crowded farms with many animals packed into small areas.

Performance

  • Reduced CPU load from animal comfort pathfinding in crowded farms.
  • Added throttling so animals do not constantly search for new comfort/space targets.
  • Added a shared per-tick pathfinding budget for comfort tasks to prevent large groups from overwhelming the server thread.
  • Added a per-search path check limit so one animal cannot spend too much time evaluating comfort spots.
  • Added caching for nearby threat checks to reduce repeated hostile/fear calculations.
  • Improved behavior gating so disabled systems skip more work instead of still running partial logic.

New Config Options

  • Added comfortSpaceRetargetIntervalTicks. Controls how often an active comfort task can search for a better space target. Default: 40.
  • Added comfortMaxPathChecksPerSearch. Limits how many pathfinding checks one comfort search can perform before deferring. Default: 12.
  • Added comfortPathfindingBudgetPerTick. Sets a shared comfort pathfinding budget across animals each server tick. Default: 64.
  • Added comfortOutcomeCopyRadius. When greater than 0, animals can copy a recent direct comfort result from another nearby animal instead of recalculating everything. Default: 0, disabled.
  • Added onlyBredAnimalsUseWeightAndComfort. When enabled, only animals born from breeding use the weight, comfort, sickness, fear, and custom loot systems. Wild animals act vanilla. Default: false.

Behavior Changes

  • Hide-from-rain behavior is now disabled by default to reduce unexpected pathfinding load.
  • Animals that copy a comfort result do not count as valid sources for future copied results, preventing copy chains.
  • Comfort outcome sharing only uses animals that directly completed their own comfort task within the last 5 minutes.
  • Animals born from breeding now persist that status, so the bred-only config works across saves/reloads.

Compatibility

  • Changes were applied across all supported versions and loaders:
    • Minecraft 1.20.1 Fabric
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 Fabric
    • Minecraft 1.21.1 NeoForge
    • Minecraft 1.21.11 Fabric
    • Minecraft 1.21.11 NeoForge
    • Minecraft 26.1.2 Fabric
    • Minecraft 26.1.2 NeoForge

Build

  • Version bumped from 0.1 to 0.2.
  • All loader builds completed successfully.
0.2Бета1.20.1 · 8 июня 2026 г.

Salt’s Animal Farm 0.2

This update focuses heavily on server performance, especially for crowded farms with many animals packed into small areas.

Performance

  • Reduced CPU load from animal comfort pathfinding in crowded farms.
  • Added throttling so animals do not constantly search for new comfort/space targets.
  • Added a shared per-tick pathfinding budget for comfort tasks to prevent large groups from overwhelming the server thread.
  • Added a per-search path check limit so one animal cannot spend too much time evaluating comfort spots.
  • Added caching for nearby threat checks to reduce repeated hostile/fear calculations.
  • Improved behavior gating so disabled systems skip more work instead of still running partial logic.

New Config Options

  • Added comfortSpaceRetargetIntervalTicks. Controls how often an active comfort task can search for a better space target. Default: 40.
  • Added comfortMaxPathChecksPerSearch. Limits how many pathfinding checks one comfort search can perform before deferring. Default: 12.
  • Added comfortPathfindingBudgetPerTick. Sets a shared comfort pathfinding budget across animals each server tick. Default: 64.
  • Added comfortOutcomeCopyRadius. When greater than 0, animals can copy a recent direct comfort result from another nearby animal instead of recalculating everything. Default: 0, disabled.
  • Added onlyBredAnimalsUseWeightAndComfort. When enabled, only animals born from breeding use the weight, comfort, sickness, fear, and custom loot systems. Wild animals act vanilla. Default: false.

Behavior Changes

  • Hide-from-rain behavior is now disabled by default to reduce unexpected pathfinding load.
  • Animals that copy a comfort result do not count as valid sources for future copied results, preventing copy chains.
  • Comfort outcome sharing only uses animals that directly completed their own comfort task within the last 5 minutes.
  • Animals born from breeding now persist that status, so the bred-only config works across saves/reloads.

Compatibility

  • Changes were applied across all supported versions and loaders:
    • Minecraft 1.20.1 Fabric
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 Fabric
    • Minecraft 1.21.1 NeoForge
    • Minecraft 1.21.11 Fabric
    • Minecraft 1.21.11 NeoForge
    • Minecraft 26.1.2 Fabric
    • Minecraft 26.1.2 NeoForge

Build

  • Version bumped from 0.1 to 0.2.
  • All loader builds completed successfully.
0.2Бета1.20.1 · 8 июня 2026 г.

Salt’s Animal Farm 0.2

This update focuses heavily on server performance, especially for crowded farms with many animals packed into small areas.

Performance

  • Reduced CPU load from animal comfort pathfinding in crowded farms.
  • Added throttling so animals do not constantly search for new comfort/space targets.
  • Added a shared per-tick pathfinding budget for comfort tasks to prevent large groups from overwhelming the server thread.
  • Added a per-search path check limit so one animal cannot spend too much time evaluating comfort spots.
  • Added caching for nearby threat checks to reduce repeated hostile/fear calculations.
  • Improved behavior gating so disabled systems skip more work instead of still running partial logic.

New Config Options

  • Added comfortSpaceRetargetIntervalTicks. Controls how often an active comfort task can search for a better space target. Default: 40.
  • Added comfortMaxPathChecksPerSearch. Limits how many pathfinding checks one comfort search can perform before deferring. Default: 12.
  • Added comfortPathfindingBudgetPerTick. Sets a shared comfort pathfinding budget across animals each server tick. Default: 64.
  • Added comfortOutcomeCopyRadius. When greater than 0, animals can copy a recent direct comfort result from another nearby animal instead of recalculating everything. Default: 0, disabled.
  • Added onlyBredAnimalsUseWeightAndComfort. When enabled, only animals born from breeding use the weight, comfort, sickness, fear, and custom loot systems. Wild animals act vanilla. Default: false.

Behavior Changes

  • Hide-from-rain behavior is now disabled by default to reduce unexpected pathfinding load.
  • Animals that copy a comfort result do not count as valid sources for future copied results, preventing copy chains.
  • Comfort outcome sharing only uses animals that directly completed their own comfort task within the last 5 minutes.
  • Animals born from breeding now persist that status, so the bred-only config works across saves/reloads.

Compatibility

  • Changes were applied across all supported versions and loaders:
    • Minecraft 1.20.1 Fabric
    • Minecraft 1.20.1 Forge
    • Minecraft 1.21.1 Fabric
    • Minecraft 1.21.1 NeoForge
    • Minecraft 1.21.11 Fabric
    • Minecraft 1.21.11 NeoForge
    • Minecraft 26.1.2 Fabric
    • Minecraft 26.1.2 NeoForge

Build

  • Version bumped from 0.1 to 0.2.
  • All loader builds completed successfully.

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