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Sable: True Impact (For Create: Aeronautics)

Experimental physics-based collision damage for Sable and Create Aeronautics structures, with terrain destruction, cracking, and early fracture behavior.

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14K
Подписчики
84
Обновлён
14 июля 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 15 мая 2026 г.

English

Sable: True Impact

Sable: True Impact, or TI for short, is an experimental physics damage mod for Minecraft. It is built around Sable physical structures, with planned and partial integration for Create and Create Aeronautics.

TI makes large moving structures feel heavier and more dangerous. High-energy impacts can damage terrain, crack blocks, and fracture physical structures based on impact force, material strength, and configurable damage rules.

This gamma release is a public. It is meant for testing, screenshots, feedback, and early gameplay experiments rather than stable long-term survival worlds.

Mod cover, adapted from Sable

Current Features

  • Physics-based impact damage for Sable structures
  • Terrain destruction caused by high-force physical collisions
  • Material-aware block strength logic
  • Cumulative cracking before blocks break
  • Early physical-structure fracture behavior
  • Improved large-surface impact sampling compared with earlier builds
  • Protection against static-contact self-destruction in most common cases
  • Configurable damage, fracture, and performance options
  • Early support for Create-related dynamic structure interactions

Important Notice

This mod is still experimental.

Please back up your worlds before using it. TI can destroy terrain and structures by design, and some edge cases may still behave unexpectedly.

Known limitations in the current gamma version include imperfect force transmission through large structures, unfinished internal stress simulation, incomplete long-term material fatigue, and possible compatibility issues with some Create-related mods or large modpacks.

Recommended Use

TI is best used in creative testing worlds, physics test maps, destruction experiments, and early modpack compatibility testing.

For survival or server use, start with conservative config values and test the mod in a backup world first.

Future Plans

Future versions aim to expand TI from an impact-damage mod into a deeper physical destruction system.

Planned work includes improved collision sampling, better material toughness, internal stress transfer, force transmission through structures, realistic crack propagation, friction damage, soft-terrain deformation, explosion shockwaves, particles, sound effects, and more believable large-scale destruction.

简体中文

Sable: True Impact

Sable: True Impact(简称 TI)是一款针对《我的世界》的实验性物理破坏模组。它围绕 Sable 物理结构构建,目前已初步(并计划进一步)整合机械动力(Create)及机械动力:航空学(Create Aeronautics)。

TI 让大型移动结构感觉更加沉重且极具破坏力。高能撞击将基于撞击力、材料强度以及可配置的破坏规则,对地形造成破坏,使方块产生裂纹,甚至让物理结构发生断裂。

当前的 Gamma 版本为公开预览版。它主要用于功能测试、截图展示、反馈收集和早期的玩法实验,暂不建议用于长期稳定的生存存档

当前核心特性

  • 基于物理计算的 Sable 结构撞击伤害
  • 高强度物理碰撞引发的地形破坏
  • 基于材料属性(硬度/抗爆性)的方块强度逻辑
  • 方块彻底破坏前的累积裂纹机制
  • 早期的物理结构断裂与解体表现
  • 相比早期版本,改进了大面积撞击的采样算法
  • 在大多数常见情况下,防止静止接触导致自毁的保护机制
  • 可深度自定义的伤害、断裂及性能优化选项
  • 初步支持与机械动力(Create)相关动态结构的交互

⚠️ 重要提示

本模组仍处于极早期的实验阶段。

请在使用前务必备份您的存档。 TI 的核心设计就是破坏地形与结构,且部分极端情况下的物理表现可能超出预期。

当前 Gamma 版本的已知局限性包括:大型结构中的力传导尚不完美、内部应力模拟未完成、长期的材料疲劳机制不完整,以及可能与部分机械动力附属模组或大型整合包存在兼容性问题。

推荐适用场景

TI 目前最适合用于:创造模式测试存档、物理测试地图、破坏解压实验,以及早期的整合包兼容性测试。

若要在生存模式或服务器中使用,建议先在配置文件中设置较为保守(较低)的伤害倍率,并在备份存档中进行充分测试。

未来计划

未来的版本旨在将 TI 从一个单纯的“撞击伤害模组”扩展为一个更具深度的“物理破坏系统”。

计划开发的内容包括:改进碰撞采样、完善材料韧性、内部应力传递、结构内部的力传导、更逼真的裂纹扩展、摩擦伤害、软地形形变(刮蹭留痕)、爆炸冲击波、定制粒子与音效,以及更具真实感的大规模破坏表现。

Ченджлог

0.5.7-deltaБета1.21.1 · 14 июля 2026 г.

Fixes

  • Fixed world block impact energy being computed from a structure's full velocity magnitude instead of just the velocity component along the actual contact normal. A structure accelerating tangentially under its own power (engine thrust, wheeled movement along the ground) was getting charged as if it collided with the ground on every tick, tearing up terrain it never actually hit. Only genuine impacts along the surface normal register now.
0.5.6-deltaБета1.21.1 · 13 июля 2026 г.

Complete Rewrite: This build is not a patch on top of the old gamma line, it's a ground-up rewrite of True Impact's entire damage system, physics event handling, and configuration architecture. The goal was a sturdier foundation: fewer crashes, more predictable behavior under heavy physics load, and room to keep building without fighting the old codebase. Some things you already know (block damage, cracking, Create interactions) are still here, just running on entirely new internals, alongside the new features below.

In-game configuration editing is finally here, along with a fully customizable compaction system and a batch of confirmed fixes carried over from the gamma line.

Highlights

  • In-Game Config Editing: True Impact's settings can now be edited directly from the pause menu, no more digging through the .toml file by hand. Categories are laid out for easier browsing, and edits can be cancelled without saving.

  • Custom Compaction Rules: Which blocks compact into which (grass into dirt, sand into sandstone, and so on), at what impact energy, and with what probability, is now fully configurable as a list you can add to and edit in-game, instead of a fixed set of hardcoded transformations.

Fixes

  • Fixed block drop chance not being configurable, drops from destroyed blocks could pile up and cause lag when a lot of blocks broke at once. A new drop chance setting lets you dial this down independently of drop mode.

  • Fixed tightly-fitted structure parts occasionally taking damage from resting contact instead of only from real impacts.

  • Fixed terrain underneath a structure sliding along the ground being destroyed too easily compared to a direct downward impact; damage now scales properly with the actual direction of the hit.

  • Fixed a crash that could occur when a physics structure was knocked over or rolled hard enough to trigger a native engine panic.

  • Fixed the game crash tied to rope winches and rope connectors interacting with Sable's rope physics.

Config

  • Added a large set of previously hardcoded tuning constants (crack thresholds, break formulas, confinement behavior, material base thresholds, and feedback rate limiting) to the advanced config, for players who want finer control over the damage formulas.
1.1.0-gamma-hotfixАльфа1.21.1 · 14 июня 2026 г.

This is a compatibility hotfix for Sable 2.0.x. No gameplay changes.

Fixes

  • Fixed crash on world load when using Sable 2.0.x (MixinTransformerError /
  • InjectionError at SubLevelPhysicsSystem initialization). The mod now loads correctly alongside Sable 2.0.1.

Updated internal hooks to match Sable 2.0.x API changes:

  • Physics pipeline collision data access (internal method restructuring)
  • Block collision callback signature (new context parameter)
  • Constraint handle factory signatures (body type change)
  • Constraint configuration package reorganization

Requirements

  • Sable 2.0.1 or later (this build does NOT support Sable 1.x)
  • NeoForge 21.1.228
  • Minecraft 1.21.1

Notes

  • If you are still on Sable 1.x, stay on True Impact 1.1.0-gamma.
  • This hotfix build will not load with Sable 1.x.
1.1.0-gammaАльфа1.21.1 · 24 мая 2026 г.

Highlights

  • Bug Fixes: Resolved the recurring narrow_phase.rs native panic triggered by destroying constraint anchors.

  • Create Compatibility: Fixed an issue where Create belts were indestructible; they now properly convey items and take damage.

  • New Feature: Added Clipping Damage—blocks now sustain fatigue damage when clipping into terrain, eventually cracking and breaking the weaker material.

Fixes

  • Added auto-protection for Sable constraint anchors to prevent world-breaking crashes.

  • Fixed the enablePhysicalDestruction config toggle and presetMode = auto behavior.

  • Improved TNT explosion handler to be more resilient across Sable versions.

  • Clipping Damage Details

  • Dynamically scans for intersecting blocks and damages the weaker one.

  • Performance Optimized: Includes tick-budget caps and velocity thresholds to ensure zero impact on stationary structures.

  • Configurable: New hot-reloadable keys in general config (enable/disable, scan speed, CPU budget, etc.).

Language Support

  • Huge thanks to StarmanMine142 for adding the new Ukrainian translation! 🇺🇦
1.0.0-gammaАльфа1.21.1 · 16 мая 2026 г.

Initial public gamma preview of Sable: True Impact.

This version introduces experimental physics-based collision damage for Sable physical structures, including terrain impact damage, cumulative cracking, early structure fracture, entity impact damage, and configurable destruction/performance presets.

Main changes:

  • Added terrain damage from high-force Sable structure impacts.
  • Added cumulative block cracking before breakage.
  • Added early Sable physical-structure fracture behavior.
  • Added material-aware damage using hardness, blast resistance, toughness, brittleness, and related block properties.
  • Improved large-surface terrain impact sampling compared with earlier beta builds.
  • Reduced false fracture from static contact and resting structures.
  • Added early Create-related anchor damage support for bearings, pulleys, gantries, minecart assemblers, tracks, and supports.
  • Added early explosion impulse and explosion fracture behavior.
  • Added configurable destruction and performance presets.

This is still an experimental preview build. Please back up your worlds before using it, especially in survival worlds or servers.

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