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Mineforgian

RuneDelta

150 runes for weapons, armor, shields and tools that spice up combat and exploration

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254
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3
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13 марта 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 23 февраля 2026 г.

RuneDelta

RuneDelta expands Minecraft’s PvE and PvP progression with a deep rune-based gear system.

Discover runes, build powerful gear loadouts, master rune families, and challenge bosses as you develop specialized combat builds over time.

RuneDelta does not replace vanilla systems — it adds a new progression layer designed for long-term worlds and modpacks.


Core Concept

RuneDelta introduces a rune system for gear customization and long-term progression.

Players collect runes, upgrade them, discover their hidden properties, and combine them into powerful builds.

Key features

  • 149 unique runes
  • Up to 5 runes per item
  • Rune tiers (Tier 1 → Tier 5)
  • Rune discovery mechanics
  • Rune mastery skill trees
  • Rune family progression
  • Boss encounters and raid events
  • Build planning and loadout tools

Rune Discovery

Runes are not immediately understood.

New runes begin undiscovered, with their name and description partially hidden using enchanting-style glyphs.

Discovery occurs through use:

  • Activating runes gradually reveals their properties
  • Discovery progress is tracked in the Codex
  • Higher rarity runes require more discovery progress
  • Undiscovered runes operate at reduced effectiveness

This system encourages experimentation instead of instant optimization.


Rune Mastery

RuneDelta includes a progression skill tree that improves how players interact with runes.

Mastery branches include:

Discovery

Improves rune reveal speed and discovery efficiency.

Power

Improves rune effectiveness and proc reliability.

Acquisition

Improves rune and fragment drop rates.

Mastery progression unlocks gradually and is designed for long-term survival worlds.


Rune Families

Runes belong to different families that enable build archetypes.

Family progression includes:

  • Family mastery ranks
  • Set bonus scaling
  • Ascended mastery tiers
  • Specialized build paths

Players can develop distinct combat builds by focusing on specific rune families.


Gear Customization

Items can contain multiple runes.

Supported equipment:

  • Weapons
  • Tools
  • Armor
  • Shields

Each item can contain up to five runes, enabling complex gear builds.

Runes can be:

  • applied
  • upgraded
  • extracted
  • recombined

Boss and Endgame Systems

RuneDelta introduces scalable end-game encounters.

Major bosses drop:

  • Legendary runes
  • Utility items
  • Rune fragments

Vanilla bosses now drop weighted legendary rune rewards with duplicate protection.

Runes can also be gated by:

  • bosses
  • dungeons
  • dimensions
  • endgame content

Top-tier runes may require Rune Cyphers to unlock.


Rune Codex

The Rune Codex tracks rune knowledge and progression.

It includes:

  • rune discovery progress
  • rune rarity information
  • partially revealed rune descriptions
  • progression tracking

The Codex reflects what the player has actually learned about runes.


Build Tools

RuneDelta includes several in-game tools for build experimentation.

Interfaces include:

  • Rune Codex
  • Rune Builds planner
  • Rune Metrics statistics page
  • Boss HUD

Rune Metrics tracks:

  • rune proc attempts
  • successful activations
  • forced activations

This allows players to analyze and refine their builds.


Gameplay Loop

Typical progression:

  1. Collect Rune Fragments
  2. Infuse fragments into rune books
  3. Apply runes to gear
  4. Discover rune properties through use
  5. Upgrade runes to higher tiers
  6. Invest points into mastery trees
  7. Defeat bosses to obtain powerful runes

Rune fragments can be obtained through:

  • mining
  • mob drops
  • fishing
  • dungeon loot
  • villager trades

Commands

Player Commands

/runedelta runes
/runedelta combine
/runedelta extract
/runedelta guide

Loadout commands

/runedelta loadout save <name>
/runedelta loadout apply <name>
/runedelta loadout delete <name>
/runedelta loadout list

Configuration

Configuration file:

config/runedelta.json

Configurable options include:

  • rune drop rates
  • fragment drop rates
  • maximum runes per item
  • dungeon rune chances
  • villager rune trades

RuneDelta supports ModMenu configuration integration.


Modpack Use

RuneDelta is free to include in modpacks.
No permission required.

Ченджлог

0.3.1-1.21.11-FaРелиз1.21.11 · 13 марта 2026 г.

RuneDelta 0.3.1 (2026-03-13)

Highlights

  • Guide book copy fixes and bolded section headers for clarity.
  • Creative item menu now shows fully revealed rune names.
  • Infused runes start at 50% discovery progress.
  • Undiscovered rune names remain obfuscated during infusion/apply.

Gameplay & UI

  • Applied rune tooltips now include tier (T#); creative menu reveals fully.
  • Utility item advancements now trigger on pickup (extractor/glyph/cypher/etc.).
  • Mastery activation advancements increased to 240 / 1200 activations.
  • Beastmaster mounts get stronger horse pursuit behavior.

Visuals

  • Rune extractor and rune cypher now use distinct item textures.

Notes

  • Modrinth App may show local jars as “Unknown” due to cache; the jar contains valid metadata.
0.3.0-1.21.11-FaРелиз1.21.11 · 9 марта 2026 г.

RuneDelta 0.3.0

Released: Mar 9, 2026

This update introduces the new Rune Discovery and Mastery systems, major UI fixes, and expanded boss and progression mechanics.


Highlights

  • Added Rune Discovery system with progressive rune reveal
  • Added Rune Mastery and Rune Family Mastery skill trees
  • Major Codex / Metrics / Builds UI fixes
  • Overhauled boss loot systems for major vanilla bosses
  • Added dimension and source-gated rune progression
  • Multiple stability and crash fixes

Core Fixes

  • Fixed RuneDelta advancement tab visibility and advancement trigger flow
  • Fixed codex, builds, and metrics UI layout issues (wrapping, overlap, centering, scaling)
  • Fixed mastery and family UI interaction behavior
  • Reduced excessive rune tooltip and debug chat spam
  • Fixed discovery and encryption display issues across Codex and metrics pages
  • Fixed several crash scenarios tied to UI page rendering and corrupted jar edge cases

Rune Discovery & Codex Systems

Added a progressive rune discovery system.

  • Undiscovered runes start obfuscated
  • Reduced rune effectiveness while undiscovered
  • Rune reveal progresses through activation usage
  • Codex mirrors reveal state with progress counters
  • Added rarity-based discovery targets (basic → top-tier)
  • Added randomized reveal behavior (not strictly left-to-right)
  • Added creative-mode override (fully revealed runes in creative)
  • Added obfuscation support to metrics and recommended builds pages

Mastery Systems

Added new progression trees.

Rune Mastery Tree

Branches include:

  • Discovery
  • Power
  • Acquisition

Rune Family Mastery Tree

Includes:

  • Family progression page
  • Set-bonus progression scaling

Additional improvements:

  • Clearer branch and category structure
  • Added progress indicators (x/x tracking)
  • Improved unlock user experience
  • Added detailed effect and multiplier descriptions
  • Tuned mastery pacing to prevent overly fast progression
  • Added ascended ranks for family mastery (rank 2 support)
  • Set bonuses now scale with ascended family mastery

Boss / Raid / Crusader Changes

  • Reduced big crusader raid size to better match legacy balance
  • Reduced Warlord guaranteed fragment drop to 9

Boss Loot Packages

Major vanilla bosses now drop:

  • 1 Legendary Rune
  • 2 Utility Items
  • 27 Rune Fragments (enough for infusing 3 runes)

Additional changes:

  • Added weighted legendary rune pools per boss (Dragon / Wither / Warden)
  • Added boss rune memory to prevent duplicate legendary drops
  • Added boss-specific weighted utility drop tables
  • Runebosses now despawn when the player dies

Beastmaster Improvements

  • Fixed mount handling and hostility logic
  • Updated spear material behavior across tiers

Rune / Item / Gameplay Adjustments

  • Tightened mining fragment proc restrictions to intended tool scope
  • Adjusted utility item and set bonus behavior for design parity
  • Updated Cyberboots behavior
    • Removed wind charge
    • Fixed jump timing
    • Fixed slow-fall behavior

Glint System Updates

  • Stabilized glint behavior for intended targets
  • Added fallback direction logic when rune interaction fails

World & Drop Progression

  • Added dimension-based rune drop restrictions
  • Added source-gated rune acquisition paths
    • Boss
    • Dungeon
    • Dimension
    • Endgame
  • Added cypher gating for top-tier rune unlock paths

Advancements

  • Added advancement coverage for mastery and family progression
  • Added boss, mastery, and family advancement chains
  • Fixed advancement schema issues preventing tab population

Stability & Packaging

  • Hardened build and deploy workflow
  • Added jar validation checks
  • Improved logging and issue tracking

Version updated to 0.3.0.

0.2.0-1.16.5-FaРелиз1.16.5 · 5 марта 2026 г.

RuneDelta 1.16.5 Update

This update brings a major parity backport from the modern RuneDelta versions, adds new world progression systems, new Runeboss structures, and a large number of gameplay fixes and improvements.


Highlights

New Crusader Raid System

A new progression-based raid system tied to rune discovery.

  • Unlocks after discovering 5 runes
  • New Warlord enemy class
  • Role-based raid compositions
  • Overworld-only raid behavior
  • Progression warning messages before unlock
  • Automatic guide book delivery

This makes midgame progression far more dynamic and dangerous.


Runeboss Dens

New underground structures that contain powerful encounters.

  • Underground boss dens generate across the world
  • Boss encounter triggers when entering
  • Loot scales with depth
  • Rune rewards scale with encounter difficulty
  • Warning messages alert nearby players

Locate them with:

/locate structure runeboss_bed

Boss Progression Rework

  • Boss tiers now unlock based on world age
  • New 10-day progression gates
  • Improved spawn reliability
  • Improved commands
  • Expanded mob pool capable of becoming bosses

Full Changes

Crusader System

  • Full rebuild of crusader progression
  • Unlock tied to the 5th discovered rune
  • Added staged warnings before unlock
  • Added warning book delivery
  • Overworld-only spawning behavior
  • Added Warlord class
  • Updated raid compositions
  • Class behavior tuning for:
    • Legionnary
    • Deadbolt
    • Beastmaster
    • Warlord
  • Raid messaging improvements
  • Despawn behavior when player dies
  • Added configuration toggles
  • ModMenu integration

Runeboss Systems

  • World-day-based tier unlock progression
  • 10-day boss progression gates
  • Spawn reliability improvements
  • Improved command behavior
  • Balanced boss drop economy by rarity and tier
  • Expanded boss-capable mob pool beyond zombie/skeleton-only logic

Runeboss Dens

  • New underground structures
  • Depth-scaled encounter difficulty
  • Boss spawn trigger on entry
  • Depth-scaled chest loot
  • Rune reward logic improvements
  • Environmental polish and warning messages
  • Structure generation reliability improvements
  • Water-surround prevention fixes

Rune Gameplay Fixes

Large combat and trigger pass across rune systems.

  • Fixed multiple trigger conditions
  • Balanced melee / ranged / armor / tool rune behaviors
  • Fixed defensive proc loops causing near-invincibility
  • Added cooldown guards to repeat-trigger effects
  • Fixed tool targeting mismatches
  • Fixed invalid rune application cases
  • Improved hostile rune drop behavior
  • Added dimension-based drop multipliers

Codex and Progression Improvements

  • Added rune condition sections in codex entries
  • Added discovery counter
  • Improved discovery visibility
  • Improved search and filters
  • Improved command suggestions
  • Expanded advancements and toast notifications
  • Added crusader progression messaging

Guide, Build Kits, and Commands

  • Guide book restored on first spawn
  • Improved command access flow
  • Better creative vs survival behavior
  • Improved checklist / build kit system
  • Random netherite build tooling improvements
  • Command cleanup

Stability and Release Polish

  • Naming cleanup for the 1.16.5 release
  • Removed incompatible content paths
  • System polish across multiple mechanics
  • General stability improvements
0.2.0-1.21.11-FaРелиз1.21.11 · 27 февраля 2026 г.

So much changed! Fewer runes because I removed quasi-duplicates, but the remaining are much cooler in my opinion! Also fixed issues with math leading to no rune triggers, added a custom stat tracker for each rune, and added recommended builds and a random kit command.

0.1.0-1.21.11-FaАльфа1.21.11 · 25 февраля 2026 г.

Some runes are placeholders as of right now. All else should work though

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