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Mineforgian

rrtt217's HDR Mod

Enables native HDR in Minecraft with Iris shaders.

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23K
Подписчики
82
Обновлён
9 августа 2026 г.
Лицензия
MIT

Опубликован 13 февраля 2026 г.

Minecraft HDR Mod

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A minecraft mod that enables native HDR on Windows / macOS / Linux with Iris shaders. PhotonHDRPic (Photon patched to HDR w/ Patrix, taken by mod's screenshot feature.)

What the mod have achieved

  • Native HDR, both for scRGB and HDR10/PQ.
  • UI color correction by a new render pass.
  • Ingame config using Cloth Config API.
  • Ingame HDR screenshot.
  • Replay Mod HDR Video Export (need custom FFmpeg commandline, which can be found in config menu)
  • Full Wayland IME fix (need IMBlocker).

For Users

[!IMPORTANT] Requires modded shaderpacks! https://github.com/rrtt217/Minecraft-HDR-Mod/wiki/HDR-Shaderpacks

  • Adjust HDR Brightness values (Paper White, UI, Peak) with config menu. (Default keybind: F9)
  • Take a HDR screenshot ingame. (Default keybind: F10)
  • Supported platforms:
    • Windows: Nvidia/AMD GPU generally run flawlessly. Intel GPU is supported since v2.1.0 with a DXGI fallback path and there's performance degradation (more info in v2.1.0 release note).
    • Linux Wayland: AMD/Intel GPU generally run flawlessly. People using Nvidia GPU may encounter some problems/crashes, see the troubleshooting for a potential workaround.
    • macOS: Supported but need more testing, bugs are expected. Also, shaderpack support on macOS is limited.
    • Android/iOS: Not supported. If Mobile launcher developers are interested in the project, my glfw fork can be a starting point for HDR support in the future.
  • Troubleshooting:
    • ReShade is currently not compatible under default settings, failing to load and breaking sky.
      • Enabling "Force Activate OpenGL-DirectX Interop" in config/advanced can improve compatibility with SpecialK and ReShade. Please make sure they only inject into DirectX 11 layer.
    • Mods also messing with GLFW may be incompatible. (e.g. Ixeris)
    • If your game is too bright/dark, try to adjust the custom brightness values yourself.
    • If you're on Windows, don't forget to install the latest Visual C++ Redistributable.
    • If your game crashes on NeoForge/Forge, disable earlyWindowControl in <game folder>/config/fml.toml
    • If HDR is broken when shaders are enabled, please reset "Colorspace" setting in Iris/Oculus to "sRGB".
    • Clean temp file if your game doesn't start or some features are broken (path can be found in log, %TEMP%/glfw on Windows and /tmp/glfw on Linux).
    • For Linux Nvidia users, if your game can't start, or you feel too much banding ingame, here's a potential workaround (using Zink, so performance degradation is expected):
      • Use these environment variables:
        export __GLX_VENDOR_LIBRARY_NAME=mesa
        export __EGL_VENDOR_LIBRARY_FILENAMES=/run/opengl-driver/share/glvnd/egl_vendor.d/50_mesa.json
        export MESA_LOADER_DRIVER_OVERRIDE=zink
        export GALLIUM_DRIVER=zink
        
      • ONLY WORKS ON Mesa >= 26.0.0. Lower versions crash your game due to the lack of This PR.

For Shader Packs

Wiki Tutorial

Macros

  • HDR_MOD_INSTALLED
  • HDR_ENABLED

Uniforms

  • float HdrGameMinimumBrightness;
  • float HdrGamePeakBrightness;
  • float HdrGamePaperWhiteBrightness;
  • float HdrUIBrightness;

Use these uniforms inside #if HDR_MOD_INSTALLED block.

Output

the output of the shader(aka. what is written to main render target in final pass) should have scRGB-nl encoding(Rec.709 primaries, sRGB (for negative numbers use −f(−x)) transfer function), and you should not use RGBA8F for scene color.

Credits

Copyright

The main HDR Mod repo is licensed under MIT. Bundled GLFW from Tom94's/mine fork is licensed under the zlib/libpng license.

Star History

Star History Chart

Ченджлог

2.3.4-1.21.10+neoforgeРелиз1.21.10 · 9 августа 2026 г.

HDR Mod v2.3.4 Changelog

New Features

  • Separate GUI/HUD brightness by detecting if there's a screen

Fixes

  • Incorrect FP32 buffer on Windows (from upstream tom94/glfw)
  • Several other minor bugs
2.3.4-1.21.10+fabricРелиз1.21.10 · 9 августа 2026 г.

HDR Mod v2.3.4 Changelog

New Features

  • Separate GUI/HUD brightness by detecting if there's a screen

Fixes

  • Incorrect FP32 buffer on Windows (from upstream tom94/glfw)
  • Several other minor bugs
2.3.4-1.21.1+fabricРелиз1.21.1 · 9 августа 2026 г.

HDR Mod v2.3.4 Changelog

New Features

  • Separate GUI/HUD brightness by detecting if there's a screen

Fixes

  • Incorrect FP32 buffer on Windows (from upstream tom94/glfw)
  • Several other minor bugs
2.3.4-1.21.1+neoforgeРелиз1.21.1 · 9 августа 2026 г.

HDR Mod v2.3.4 Changelog

New Features

  • Separate GUI/HUD brightness by detecting if there's a screen

Fixes

  • Incorrect FP32 buffer on Windows (from upstream tom94/glfw)
  • Several other minor bugs
3.1.1-26.2+neoforgeРелиз26.2 · 9 августа 2026 г.

HDR Mod v3.1.1-26.2 Changelog

New Features

  • Separate GUI/HUD brightness by detecting if there's a screen

Fixes

  • Incorrect FP32 buffer on Windows (from upstream tom94/glfw)
  • Some lifecycle-related crash
  • Several other minor bugs
3.1.1-26.2+fabricРелиз26.2 · 9 августа 2026 г.

HDR Mod v3.1.1-26.2 Changelog

New Features

  • Separate GUI/HUD brightness by detecting if there's a screen

Fixes

  • Incorrect FP32 buffer on Windows (from upstream tom94/glfw)
  • Some lifecycle-related crash
  • Several other minor bugs
2.3.4-1.21.11+neoforgeРелиз1.21.11 · 9 августа 2026 г.

HDR Mod v2.3.4 Changelog

New Features

  • Separate GUI/HUD brightness by detecting if there's a screen

Fixes

  • Incorrect FP32 buffer on Windows (from upstream tom94/glfw)
  • Several other minor bugs
2.3.4-1.21.11+fabricРелиз1.21.11 · 9 августа 2026 г.

HDR Mod v2.3.4 Changelog

New Features

  • Separate GUI/HUD brightness by detecting if there's a screen

Fixes

  • Incorrect FP32 buffer on Windows (from upstream tom94/glfw)
  • Several other minor bugs

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